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Messages - Young Nick

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26
Dominion General Discussion / Re: WW's Power Rankings
« on: August 23, 2013, 11:22:25 pm »
Seeing this list (and all the people disagreeing with parts) makes me wonder what it would be like if we did a Qvist-type ranking this way.  I would volunteer to run it, but I don't know much about statistics so I would only be able to order them all and that would be it...

And by Qvist-type, I mean everybody sends in their list and then they all get sorted.

It would probably be easier to have a site where you just compare two cards at a time (and then another 2 and another 2, etc.). With a large enough sample size, you'd get meaningful results. Making an entire 200+ card list can be daunting.

Wait I feel this would be so easy to set up and would be an awesome little game to have on this site. Have AI use it as something to do while waiting for automatch using the Salvager and BOOM results are in.

27
GokoDom / Re: GokoDom II: Round 2 Discussion Thread
« on: August 21, 2013, 03:26:35 pm »
StrongRhino 2-4 Young Nick

SR http://dom.retrobox.eu/?/20130821/log.512fe24ce4b08cb66ebe7d7f.1377103072047.txt
SR http://dom.retrobox.eu/?/20130821/log.512fe24ce4b08cb66ebe7d7f.1377103401235.txt
YN http://dom.retrobox.eu/?/20130821/log.512fe24ce4b08cb66ebe7d7f.1377104045244.txt
YN http://dom.retrobox.eu/?/20130821/log.512fe24ce4b08cb66ebe7d7f.1377104516505.txt
YN http://dom.retrobox.eu/?/20130821/log.512fe24ce4b08cb66ebe7d7f.1377104891827.txt
YN http://dom.retrobox.eu/?/20130821/log.512fe24ce4b08cb66ebe7d7f.1377105729902.txt

I go ahead early with a more engine-y deck in game 1, 3-piling. Next match I somehow win with a clearly inferior deck. I realize I can win the match with one win in the next two games, and perhaps get overconfident. I proceed to lose the next three games, where I think Young Nick played better than me, including one where I didn't notice he had already bought 2 Duchys on a Duke board, and lose. The last game I had some terrible early Wharf luck and proceed to get steamrolled with Vineyards.

It was pretty fun still though, thanks for the matches.

Game 1 is further proof that I am still not comfortable with DA. With Hermit and Cultist, I was unsure if the trashing he got from Hermit would make up for my better Cultist stack/chain. I tried to throw some WV and Squires in for +actions, but ultimately it wasn't enough; my deck was not tight enough.

I was shocked I lost Game 2. I had more of everything and I countered most of his Mountebank plays with my Traders. I mean, yeah SR had one more Caravan than me, but I had 5 more Silver and 2 more Gold with fewer Copper to boot. And it wasn't even close. Huh.

Game 3 was interesting. His Watchtowers helped out a lot with both of us playing Soothsayer. Ultimately, though, I had a much more BM-based strategy and my Platinum were able to carry me through.

Game 4 was a basic Duke game. I used Scavenger as support and after pulling two early Gold, I jump into Duchies. As SR said, he(?) wasn't totally aware that game and I had it in the bag pretty early as a result.

Game 5 was a Rebuild game. Basically a coin toss. I definitely am no expert with Rebuild (see my aforementioned lack of experience with DA), but played this one well enough I suppose. I did have one stray Rebuild play on turn 11 where I didn't have any non-Colony Victory cards to trash but still escaped unscathed. Damn I need to re-read those good Rebuild strategy articles.

Game 6 was a Vineyards game where I loaded up on Potions before SR. Winning the Vineyard split easily, I just coasted to a final victory while slowly depleting piles.

I would love feedback on Game 1; it was an interesting kingdom. And if anyone can tell me something I am not seeing about Game 2, please let me know. Criticism and feedback, please!!


28
GokoDom / Re: GokoDom II: Round 1 Results *ONLY*
« on: August 10, 2013, 06:17:09 pm »
Young Nick and MarkowKette rejoice in their shared victory! (3-3)

Game 1: MK 35 - 40 YN.

Game 2: YN 46 - 48 MK.

Game 3: YN 42 - 33 MK.

Game 4: MK 34 - 25 YN.

Game 5: YN 35 - 37 MK.

Game 6: MK 33 - 59 YN.


29
Variants and Fan Cards / Re: The Reverse-Saboteur: It raises questions
« on: August 02, 2013, 12:24:33 pm »
I always thought the "costing $3 or more" clause was at least in part so there would be something to downgrade to. I guess this could work for "costing $2 or more."

In this sense, shouldn't restore's clause say the card will cost $6 or less?

Suddenly this card got much much worse.

30
Puzzles and Challenges / Re: Empty the Supply in 4 Turns
« on: July 28, 2013, 11:35:15 am »
I found a mistake! Your Scrying Pool play only draws actions when there are non-actions still in deck. Now, this is a mistake that can't possibly hurt the solution because you just draw an extra card, but a mistake nonetheless. Ha!

I'll go back to my corner of inadequacy and shame now.

31
Feedback / Re: Most Upvoted Post
« on: July 28, 2013, 12:31:57 am »
There's definitely gotta be some in the 40's at least. Quick one-liners, memes, puzzle solutions, and flame wars (particularly regarding Goko and the Online Dominion Nationals Qualifiers) come to mind as potential top posts.

32
Dominion General Discussion / Re: WW's Power Rankings
« on: July 20, 2013, 11:52:01 pm »
Wow, I can't help but think that Lighthouse and Plaza are underrated while Nobles is surely way overrated.

33
Goko Dominion Online / Re: I got tricked
« on: July 20, 2013, 11:47:12 pm »
I'm pretty sure his 5k+ means that those who join should be 5k+, not that he necessarily is. I'd say it's a fair thing to do. More importantly though, who gives a shit?

34
Dominion General Discussion / Re: WW's Power Rankings
« on: July 20, 2013, 12:03:13 am »
There are only a few cards where I worry about losing the split 4/6:

Don't forget Governor! Even sometimes losing the Village split can be tough if there is only one source of +actions. But that's rarer. Losing Governors is so devastating.

35
GokoDom / Re: GokoDom II: Suntastic Summerish Season Signups Sthread
« on: July 17, 2013, 11:53:07 pm »
in?

36
Dominion General Discussion / Re: WW's Power Rankings
« on: July 16, 2013, 04:12:14 pm »
Or one that isn't as thin as it could be. I'm looking at those games with Lookout, Moneylender, Spice Merchant, etc. as the trasher.

Edit: By "thin as it could be" I mean a deck that has trashed some, but not all of its starting cards.

37
Dominion General Discussion / Re: WW's Power Rankings
« on: July 16, 2013, 11:05:40 am »
Venture also provides cycling. If you have 2-3 Ventures in your deck, you get more plays out of them than you might expect.

It also combos well with other treasures like Bank and Counterfeit as well as a lot of other things. If you have a thin deck with sifting, you can set yourself up real nice by using Ventures. It is more versatile than most think.

38
I'm too lazy to dredge it up, but there's a nice long post about Robz and me meeting up last summer.

39
Goko Dominion Online / Re: Who wants to play Guilds right now?
« on: July 13, 2013, 12:17:31 am »
bump

40
Variants and Fan Cards / Re: Online-Only Cards
« on: July 08, 2013, 01:45:22 pm »
There are a lot of cards that are borderline attacks, but does it matter all that much?

Example:

Copper Flooder
$3
Action(-Attack?)
+$2
Each opponent gains a Copper.

Is this an attack? What if it reads as "Everyone gains a Copper?"

I mean Overgrown Estate is technically a Victory card even though it doesn't net you VP's. Talk about straining a definition...

Card types are an increasingly malleable affair.

Yes that is an attack.  It is a copper junker.  Giving other people Copper is a common use case of Ambassador, which is an attack.  It is also an attack that was tested by Donald X. and ultimately scrapped because the size of the Copper pile doesn't scale with numbers of players.  Existing Copper junkers are gated in some way -- Ambassador by the starting Copper in your deck (people are unlikely to buy more just to send to others); Noble Brigand and Jester by having to hit specific cards in the opponents deck (non-Treasures for NB, Copper for Jester); Mountebank by the built in Curse bane.

I understand where you are coming from, don't get me wrong. What about if "Flooder" gave a Copper that was specifically gained in-hand, so effectively giving opponents +$1 on their first turn after you play it. Now is it an attack? Maybe, but not necessarily. What if it gives them 2 Coppers in hand? I'm just trying to say that it is truly a complicated affair and it's best to avoid this design space when possible for that exact reason.

Pseudo-attacks sure are interesting to think about (if not design), even if they can cause head-aches.

41
Variants and Fan Cards / Re: Online-Only Cards
« on: July 07, 2013, 06:14:17 pm »
There are a lot of cards that are borderline attacks, but does it matter all that much?

Example:

Copper Flooder
$3
Action(-Attack?)
+$2
Each opponent gains a Copper.

Is this an attack? What if it reads as "Everyone gains a Copper?"

I mean Overgrown Estate is technically a Victory card even though it doesn't net you VP's. Talk about straining a definition...

Card types are an increasingly malleable affair.

42
General Discussion / Re: How old are you?
« on: July 02, 2013, 01:10:29 pm »
You know that horrid day, June 6th, 2006? The one that looks like 6/6/06 when written out in that form? The day that people were praying not to have their children born on?

Yeah, I turned 13 that day.

I'm basically the spawn of the devil.

Happy Birthday Young Nick! You are missed.

A belated response, but many thanks for somehow remembering that post and going out of your way to wish an inactive forum member happy birthday.

43
General Discussion / Re: How old are you?
« on: July 02, 2013, 10:09:35 am »
Sheeeeeit I feel old even though I can't even legally drink yet...

44
Dominion General Discussion / Re: WW's Power Rankings
« on: July 01, 2013, 01:37:59 pm »
I think KC is probably borderline top 10 for me. Ambassador and Masq have to be top 10, as does Goons, the $5 junk attacks (Mountebank, Witch, Cultist), and Wharf. That leaves 3 spots for KC, Tournament, Fishing Village, Governor and Rebuild. Right now, I'm leaning towards Governor, Tournament, KC.

No chapel in your top 10?

Anyway, I'm finding that making a top 10 for myself is really really hard. I feel like I need to put 15 cards in there.

That's why WW's tier system is so much better. No need to try to say there is a top tier consisting of only ten cards. I bet his final group will have 13 +/- 2 cards.

45
Goko Dominion Online / Re: Thought after a day on Goko
« on: June 28, 2013, 10:58:24 am »
I'm in ednever's boat: Trying out Goko after avoiding it since the beta. It definitely isn't horrible, but I also think it can be difficult to play a game if you aren't hosting. Is there anything easier than just sitting in a lobby waiting for someone to open a game and then join it and pray s/he doesn't boot you?

Can I unlock anything worthwhile from the campaign?

Why doesn't it work at my office (which to my knowledge doesn't block any sites)?

These questions and some other smaller ones are what hold me back from dishing out the $45...

46
Game Reports / The Joys of Teaching Others
« on: April 27, 2013, 07:27:58 pm »
It's been a while since I've played Dominion, I'll admit.

First was the New Year's Resolution to leave f.DS. Though it wasn't an easy decision, it was the right one. However, as a result, Dominion was out of sight, and thus out of mind. I didn't even know Isotropic was shutting down until just a handful of days beforehand. I never gave the site its proper farewell.

What with being a couple thousand miles away from my friends and family in DC that I usually play Dominion with in-person, I have not played with physical cards too often while at college. The one partner I had, dondon, happened to graduate early. Though I was certainly happy for him - graduating early with one of the toughest degrees to obtain at the school - I couldn't help but be bittersweet that I no longer had someone to play with...

Until last night, that is. A few of my friends had showed interest in learning the game, so I introduced Dominion to a friend of mine last night. After I taught him the mechanics of the game, we played one round where I coached him on some strategy as we played. With a kingdom featuring Moat, Tunnel, Oasis, Village, Smithy, Throne Room, Milita, Market, Festival, and Mine, he quickly caught on. It wasn't long before he recognized some of the subtleties of the game like playing a Village before a Festival if they are the only actions in hand or playing an Oasis after drawing cards if it means there's a better chance of pairing a Tunnel with it.

Words can't explain the joy I felt watching him draw all but two cards in his deck, begging the question, "What happens if there's nothing left for me to draw?"

Of course, I didn't let him win (I'm not THAT nice!), but he certainly put up a fight and is hooked. At his request, I will not offer him more strategy heading forward (BMU and trashing are still unknown to him), but I suspect it won't be long until I consider him a worthy opponent.

I had been afraid for the past couple of weeks that without Isotropic, the Dominion-stage of my life was coming to a close. Last night reminded me that all it takes is a bright-minded, eager-to-learn friend to change that. It may not have been the same as playing one-on-one's with dondon (and getting my butt handed to me), but it was equally as fun.

Go teach a friend Dominion. His mastering of the game will be a gift that keeps giving back.

47
General Discussion / An Attempt at Farewell
« on: December 16, 2012, 01:43:18 am »
This board has been great to me, it truly has. I love Dominion. I love the analysis of Dominion. I love the soon-to-come-back Councilroom.com. I love Isotropic.

However it is time that I move on. The internet, it is too much for me. I am at the computer too much. As the new year approaches and I think of potential resolutions, internet usage always is the first thing that pops into my head. For my studies, for my extracurricular commitments, for my friendships, I think it is best that I stop by f.DS less often.

Don't worry, I am not cutting everything out. If ibgtennis still wants to do a mafia game, I'll come back for that, and I'll pop in for Dominion analysis from time to time, but for the time being, I will stick to Isotropic.

Thanks to all for teaching me oh so much about this fantastic game.

Sincerely,

Jesse

48
Help! / Re: What Went Wrong?
« on: December 15, 2012, 04:31:32 pm »
Thanks for the feedback, peeps. Oddly enough, it makes me feel better knowing I played suboptimally and it wasn't all due to luck of the draw. Having said that, it's hard to tell in the log, but Masquerade wasn't my BFF, either.

Man, I still overbuy Loan. When Prosperity first came out, I may or may not have had a tendency to open Loan/Loan. ::)

49
Help! / Re: What Went Wrong?
« on: December 15, 2012, 03:08:14 pm »
I don't think you want a Loan in this kind of game. You also maybe should have bought an Embassy after your first Gold. You basically want to get to Platinum as fast as possible.

True, I knew I needed Embassy. I felt like killing 3-4 Coppers would make it a worthwhile investment, though.

50
Help! / What Went Wrong?
« on: December 15, 2012, 02:06:53 pm »
I just played this game.

My opponent opened with a TR. My god.

I opened Loan/Masquerade. Despite this, I ended the game with 4 Coppers and an Estate after 20 turns. I want to say bad shuffle luck. I only hit Copper with 1/5 Loan plays.

Was this the issue, shuffle luck, or is there a different cause I am missing.

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