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Topics - sudgy

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26
Rules Questions / Embargo + On Buy
« on: November 10, 2014, 06:18:36 pm »
When buying an Embargoed card with an on-buy effect, do you choose which happens first of the gaining a Curse, and the on buy effect?  I would think so, even though it most of the time doesn't matter.

27
Non-Mafia Game Threads / Lateral Thinking Puzzles
« on: October 30, 2014, 01:02:58 pm »
So, this is something I do in real life a lot, and was thinking of doing it on here.  A Lateral Thinking Puzzle is where I give you a small piece to a story, and you have to figure out the rest of it through yes or no questions.  The one rule I'll make is that if you've heard of it before, you may not ask questions or say what it is.  EDIT: and, please bold all questions so I know if you're talking to me or to each other.  So, the first one:

A man is riding a train.  The train goes through a tunnel.  When the train comes out of it, he's dead.  What happened?

28
Mafia Game Threads / RMM18 - Guilds Mafia (Town Wins!)
« on: September 24, 2014, 02:12:32 pm »
Welcome to RMM18!

Mods: sudgy, Archetype

Rules are hereIf they change during the course of this game, I will decide if it will change the rules of this game.  If I decide so, I will post a notice in thread.

This game will have 10 day deadlines and 48 hour night deadlines.  Night actions are due in the first 24 hours to allow the mods to figure out the night actions in the next 24 hours.

If a majority of votes hasn't been reached by deadline, a no lynch happens.

Player list:

1. silverspawn Town-aligned Taxman, the Miser, lynched D1
2. jotheonah
3. Witherweaver
4. Hydrad Town-aligned Herald, the Financer, died N1
5. EFHW
6. XerxesPraelor Town-aligned Doctor, the Welfare Worker, died N2
7. EgorK
8. pingpongsam
9. faust
10. 2.71828.....
11. Beyond Awesome
12. mcmcsalot
13. Eevee

Setup information in next post.  PLEASE READ THAT BEFORE SIGNING UP

29
Feedback / Respect Activation?
« on: July 27, 2014, 11:39:11 pm »
I have a feeling this is impossible, but is there a way to maybe make upvotes still work in specific threads (maybe the mod of the thread can say) in board that they don't work in?  They could default to off, and if the thread creator wants, can say to have them.  I'm mainly thinking of the jokey threads that are in those boards (some of the ridiculous forum games, Let's take things completely out of context, etc.).

30
Welcome to NewMafia VI (6)!

Mod: Sudgy
Comod: EgorK


(If you want the spec QT, PM me or /tag in this thread)

This game is a newbie game.  As such, new players will get priority signups, and this game will have a simple setup.

INFO FOR NEWBIES: To play, all you have to do is post in this thread that you want to play, have read the Rules of Mafia and agree to follow them, and have pledged the Civility Pledge (just read it and say something like "pledge" in that thread).

This game will have 12-day days and 48-hour nights.  When the deadline hits without a lynch, a no lynch occurs.

This game should be evenly split between newbies and vets (that is, 4 to 5 newbies and 4 to 5 vets).

A newbie is defined here as someone who has not completed any games on f.ds.  Vets are people who have completed at least three.  If we don't fill up in a reasonable amount of time, we'll change this.  If too many of one group want to play, they will be decided randomly.

Player list (newbies in bold):

1. mail-mi
2. Infinite Duress Eevee
3. SK Mafia Goon, lynched D1
4. Zappie
5. Twistedarcher
6. Hydrad
7. jotheonah Vanilla Townie, killed N1
8. pacovf
9. Witherweaver

Setup information in the next post.

31
This is just a random idea I was thinking about, that I wanted to put up for discussion.  Consider the following variants:

Modified Thief $4 Action - Attack
Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they may trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.

Modified Pirate Ship $4 Action - Attack
Choose one: Each other player reveals the top 2 cards of his deck, may trash a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +$1 per Coin token you’ve taken with Pirate Ships this game.

How much better would it make them?

32
Goko Dominion Online / Weird Experience
« on: June 20, 2014, 06:42:17 pm »
So, I start playing with someone.  I'm thinking of my strategy (I'm P1), and after a bit he says "?" I started explaining I was planning my strategy, then he suddenly resigned, it said "Your opponent is having connection trouble", then he said "good for you."  It made me go ?...

33
General Discussion / Random Stuff [Serious] [Jokes]
« on: June 14, 2014, 10:57:06 pm »
If you want to post a joke in the Serious Random Stuff thread, post them here to keep the other thread "Serious".

34
Forum Games / Cones of Dunshire - Signups open
« on: June 06, 2014, 06:13:50 pm »
Rules are here.

The Cones of Dunshire - a brand new gaming experience.  For 8-12 players (but on here it will be just 8): 2 Wizards, 1 Maverick, 1 Arbiter, 1 Ledgerman, 1 Corporal, and 2 Warriors.

This game was made to be crazy ridiculous.  Which is exactly why I want to play it.  Signups are open!  A link to the guy who made the rule's story is here

Mod (we don't NEED one, but it would be nice, you won't have to do much): ?
Wizard 1: EgorK
Wizard 2: Witherweaver
Maverick:
Arbiter:
Ledgerman: sudgy
Corporal:
Warrior 1: AndrewisFTTW
Warrior 2:

Others (who haven't decided yet):


I am reading through the rules again and clarifying anything I need to for forum play.  If you haven't read the rules yet, you don't need to read this yet.

Dice rolling will be as follows: The first roll will be a 3d6 and a 1d8.  the 1d8 means red if 1-2, green if 3-4, blue if 5-6, and yellow if 7-8.  So:

Rolled 3d6 : 4, 4, 2, total 10
Rolled 1d8 : 4, total 4
(edited out the blockquotes to make it not freak out)

Means I can roll 10 dice, with the color of special dice I can roll being green.

Each special die is numbered for convenience:

1: 3 Red, 1 Green
2: 3 Red, 1 Blue
3: 3 Red, 1 Yellow
4: 3 Green, 1 Red
5: 3 Green, 1 Blue
6: 3 Green, 1 Yellow
7: 3 Blue, 1 Red
8: 3 Blue, 1 Green
9: 3 Blue, 1 Yellow
10: 3 Yellow, 1 Red
11: 3 Yellow, 1 Green
12: 3 Yellow, 1 Blue

If you roll a 1-3 you get the main color, if you roll 4 you get the other color.  So, say in the previous example I decide to roll five normal dice and special dice 1, 4, 6, 8, and 11, this would be the result:

Rolled 5d6 : 5, 5, 6, 2, 3, total 21
Rolled 5d4 : 2, 2, 2, 2, 4, total 12

I would get 21 generic RS, 20 Action RS (from large die and special dice 4, 6, and 11), 5 Build RS (from special die 1), and 5 Advance RS (from special die 8)

I'll figure out how to work cards when we figure out if we have a mod or not.

For Paramilitary cards, the Maverick will need to say in advance if he's going to use them or not.  I don't want a "24-hour wait limit at the start of phases to wait for him" or something, making each turn a week long, making each player have a turn every two months.

For when we play, here is the world map (numbers are elevation, hexes with no number is elevation 0):



There are eleven columns from left to right, and they are columns 1-11.  The top hex in a column is A, then next is B, and so on.  Skip empty ones.  For example, 4D is the yellow hex with elevation 2, and 4E is the black one below it.

A list of cards so we don't have to look on the site:

Agriculture cards:

     Harvest cards:
          7 of "0 RS Cost, Gain 0/1 food for each farm (plus irrigation bonuses)"
          7 of "3 RS Cost, Gain 1/2 food for each farm (plus irrigation bonuses)"
          7 of "6 RS Cost, Gain 1/3 food for each farm (plus irrigation bonuses)"
          7 of "9 RS Cost, Gain 2/4 food for each farm (plus irrigation bonuses)"
          7 of "5 RS Cost, Gain 9 Food"

     Irrigation cards:
          5 of "0 RS Cost, Gain 2/1 irrigation tokens"
          5 of "3 RS Cost, Gain 3/2 irrigation tokens"
          5 of "6 RS Cost, Gain 4/2 irrigation tokens"
          5 of "9 RS Cost, Gain 5/3 irrigation tokens"

     Famine cards:
          5 of "10 RS Cost, All farms lose an irrigation token or gain a famine token; Farms on Doom Points are destroyed."

Spirit cards:

     Positive:

          Teleport:
               2 of "15/20 RS Cost, Move avatar and any number of troops on the same hex to any transportation hub you own."
               1 of "15/20 RS Cost, Move avatar from any transportation hub to the mountain summit."
               1 of "5/10 RS Cost, Move any single troop you own to any non-mountain hex."
               1 of "10/15 RS Cost, Move avatar to any non-mountain hex."

          Influence:
               1 of "15/20 RS Cost, Increase your vote strength by 2 for 1 round."

          Power:
               1 of "10/15 RS Cost, Gain 10 universal power points."
               1 of "10/15 RS Cost, Gain 15 resource power points."
               1 of "10/15 RS Cost, Gain 15 build power points."
               1 of "10/15 RS Cost, Gain 15 advancement power points."
               1 of "10/15 RS Cost, Gain 5 resource, 5 build and 5 advancement power points."

          Conjuration:
               1 of "5/10 RS Cost, Gain 3 resources of your choice."
               1 of "10/15 RS Cost, Gain 5 resources of your choice."

          Life Force:
               1 of "10/15 RS Cost, Create 2 troops on any hex you own."

          Golem Builders:
               1 of "15/20 RS Cost, Create a farm for free on any legal hex."
               1 of "15/20 RS Cost, Create barracks for free on any legal hex."
               1 of "15/20 RS Cost, Create a fort for free on any legal hex."
               1 of "15/20 RS Cost, Create an industrial corridor for free on any legal hex."
               1 of "15/20 RS Cost, Create a commercial corridor for free on any legal hex."
               1 of "15/20 RS Cost, Create a transportation hub for free on any legal hex."

(to be finished)

35
Game Reports / Crazy game
« on: May 08, 2014, 07:36:06 pm »
http://www.gokosalvager.com/static/logprettifier.html?/20140508/log.512ae0e2e4b0c02658feaf53.1399591993756.txt



Code: [Select]
Vineyard, Haven, Squire, Stonemason, Rats, Council Room, Count, Harvest, Goons, Forge
Just seeing the board, it's obvious that this is a Vineyard board.  Stonemason, Rats, you can easily trash Squires for Goons, etc.  The game three piled pretty quickly (although I don't know why my opponent did it), and I already had a nine point vineyard (I didn't get any more because of how fast the game ended) by that point.

36
Non-Mafia Game Threads / Telephone Pictionary (Started!)
« on: April 21, 2014, 05:06:41 pm »
Some of you have heard of this game, and some of you hadn't.  Here are the rules when playing in real life:

1. Each player gets a stack of papers, where the number of pieces of paper in the stack is equal to the number of people playing.
2. Each player writes a phrase of some kind on their paper, then passes the stack to the player to their left.
3. Each player draws a picture of the phrase they got on the next piece of paper in the stack, then passes the stack to the player to their left.
4. Each player writes a phrase describing the picture (trying to be the same as the original, but usually failing).
5. Repeat steps 3-4 until each stack has gone around to all of the players.
6. Reveal each stack in its entirety and laugh at the results.


I've heard of people playing online before, so I thought we could try that here.  Here's how we'll do things:

1. Each player who signs up will be put into random order.  Whoever is next on the list is who you will "pass" things to.
2. Each player will PM the next a phrase.
3. Each player will draw that (details of drawing are a bit later).
4. Upload the image somewhere (I've used imgur before), then PM the link to the image to the next person.
5. Decipher the picture, write the phrase, then PM the next person with the phrase.
6. Repeat steps 4-5 until done.  Keep track of them all and make sure you know what the order is.
7. To draw pictures, you may either draw them in real life then scan it, or draw on an image editor.  You may not use images from something else.  Everything must be original, and probably crappy.  You can't have words or symbols of any type on your pictures.  You may use any file format.
8. Keep everything you are doing secret.  You may not PM anyone other than just to pass it on.
9. In your PMs, write the name of the original writer and what number person you are to look at it to make things easier to order afterwards.  So, say I gave a phrase and sent it to someone, and I say "Sudgy 1", they would draw the picture and send it saying "Sudgy 2", next "Sudgy 3", etc.
10. Once one is done, PM all the results of one of the "stacks" to me.  I'll compile it and post it in this thread.
11. We aren't going to try to synchronize our movements.  I don't see why we need to, so we won't.  Just pass whenever you finish with something.
12. You can't PM the person that sent you something for clarification about something in the phrase itself ("Is that supposed to be such-and-such?" etc.).  You can PM them about some other random thing.
13. Send your things to the next person and the original person.  When it is finished, either the original person can compile them here or they can send it to me and I will.
14. One more rule, keep it clean.  Even if a picture looks like something, it shouldn't be, so find something else it can be.

Player list in order: (pass your things to the player below you on the list (for example, I'll always pass to Jimmmmm))

Watno
Max7272sp
A Drowned Kernel
Sudgy
Jimmmmm
Hugovj
Axxle
Lekkit
scott_pilgrim
Grujah Nevermind

37
Goko Dominion Online / Point Counter Poll
« on: April 11, 2014, 02:34:16 pm »
I know there's another thread about this, but this thread is for the poll.  Please do not debate the point counter in this thread.

38
Game Reports / Many lessons
« on: March 29, 2014, 05:55:44 pm »
I couldn't grab the log, and drunkensailor isn't either, so I hope I'll be able to get it at some point.

I'll try to recall the kingdom:

Poor House, Hermit, Sage, Trade Route, Pirate Ship, Wandering Minstrel, (something), Counterfeit, Embassy, (something)

I decided to try a Wandering Minstrel/Embassy engine (I've never tried an engine with Embassy before) with Hermit and Trade Route for trashing, Trade Route for +Buy, and getting Sages with my Hermits.  He went for BM + Embassy + Counterfeit.

I was building up, while he was getting his money quickly.  I realized I needed to do something about him, so I bought... a Pirate Ship.  He realized my plan and started greening right away and got five Provinces (I thought of trying to get Provinces also but only got one).

Following my philosophy of never resigning, I kept going, and built my engine up to the point where I was playing four PSs a turn.  I trashed almost all of his treasure and he got stuck.  I built up a bit more, and using my +$13 PSs, started getting Duchies.  He tried to do some things, like buy a Poor House, trying to get more treasure, but it wasn't working.  He started buying Estates.  I got seven Duchies, then the last two Provinces.  I won by three points.

The lessons that can be learned from this game:

1. Go for the engine.
2. Pirate Ship has its uses (mainly when the other player goes for money and you went for the engine).
3. Don't give up.

39
Goko Dominion Online / No logs?
« on: March 29, 2014, 05:26:13 pm »
I can't grab a game's log anymore...

40
Puzzles and Challenges / The mat-less Native Village?
« on: February 26, 2014, 03:44:13 pm »
According to the official rules, how many different ways can you make it so that you put a card on your Native Village mat, when you don't have a Native Village mat?  I can think of two.

41
Mafia Game Threads / BMXV - Language Mafia - Mafia wins
« on: February 23, 2014, 05:40:15 pm »
Welcome to BM15!

When you sign up for this game, PM me with all of the languages you know, your first language, and a language you don't know that you would like to speak for this game (you may also let me decide).  In your role PM, you will be told what language you must speak.  If you say anything not in that language (if it uses characters other than those used in English and there is no translation for a specific word, you are allowed to use the English letters), you will be modkilled.  You must still speak your language in quicktopcs.  Votes are still required to be in the Vote: sudgy format.  Even though this is BM, all other rules are exactly the same.

Setup further down in the post.

Rule are hereIf they change during the course of this game, I will decide if it will change the rules of this game.  If I decide so, I will post a notice in thread.

This game will have 14 day deadlines and 48 hour night deadlines.

If a majority of votes hasn't been reached by deadline, a no lynch happens.

Player list:

1. Teproc
2. mail-mi
3. Archetype Mafia goon lover, lynched D1
4. scott_pilgrim
5. liopoil Lover, committed suicide D1
6. EFHW
7. faust
8. XerxesPraelor
9. jotheonah


Setup:

7 Vanilla Townies, two Mafia Goons.  Mafia have their own QT and a factional kill.

Each night, all of the players will be split into three groups of neighbors.  Each neighbor group will get a night action that they don't know.  All of the players in the quicktopic must agree on who to do the action to.  If they don't by the end of the night, it will be done to what I consider the worst possible outcome for everyone in the neighborhood.

42
General Discussion / A poll test
« on: January 06, 2014, 06:05:42 pm »
Look at the poll.

43
Goko Dominion Online / Poll for what to do with Goko
« on: January 06, 2014, 02:54:43 pm »
I know there's another thread going on, but I wanted a better poll.  What do you think we should do about the current state of Goko?

44
Mafia Game Threads / MXXXVII - Diffusion of Power (Mafia win flawlessly)
« on: December 07, 2013, 01:11:26 pm »
Welcome to MXXXVI!

This game will have whatever setup you want.  Before we start playing, you may vote for any approved setup like you would vote a player.  Once we have at least seven people voting and a majority of the votes are for one setup, that setup will be chosen.

We will be using the Diffusion of Power setup.  Details lower in this post.

Rule are hereIf they change during the course of this game, I will decide if it will change the rules of this game.  If I decide so, I will post a notice in thread.

This game will have 14 day deadlines and 48 hour night deadlines.

If a majority of votes hasn't been reached by deadline, a no lynch happens.

Player list:

1. Jimmmmm Town Doctor, Killed N3
2. AHoppy
3. Robz888
4. Twistedarcher
5. Archetype
6. Voltaire Town Cop, Killed N1
7. yuma  Town Cop, Killed N2
8. chairs Town Cop, Modkilled D3
9. Eevee Town Cop, Lynched D2
10. faust
11. scott_pilgrim
12. pingpongsam
13. nkirbit Teproc Town Doctor, Lynched D1


Setup:

3 Mafia Goons
4-6 Night Specific Docs
4-6 Night Specific Cops

There will be a 1/3 chance of 4 Docs and 6 Cops, 5/5, and 6/4.  The mafia will be notified which of the three it is.
Each PR works on one night randomized from N1-N5.  Other's player's nights have no effect on this.
Cops and Docs will flip as "Town Cop" and "Town Doc".

45
Game Reports / Develop, Procession, Rogue
« on: November 29, 2013, 01:21:47 pm »


Code: [Select]
Vagrant, Develop, Oasis, Wishing Well, Caravan, Nomad Camp, Procession, Treasure Map, Rogue, Tactician
http://dom.retrobox.eu/?/20131129/log.50e04bebe4b0710f28f0138e.1385748884905.txt

This was a crazy game.  I realized there were fairly good cards from $2 to $4, and okay cards at $5, so I thought I would try a Procession engine (which I've never tried before).  Later, I realized how Develop could give me more cards, and I also realized Rogue could give me my trashed cards back.  I'm sure I misplayed horribly, and I only barely manged to luck out on a win.  It was pretty fun though.

46
Non-Mafia Game Threads / Numerical Zendo
« on: November 29, 2013, 01:18:02 am »
Inspired by this post, here is a game.  I write a sequence of numbers, and others have to try to guess what the sequence is.  Guesses are made by adding more to the sequence (in spoilers).  The winner will make the new sequence.

1, 0, 1, 0, 1, 2, 0, 1, 2, 4, 0, 1, 2, 4, 8, 16, 0, 1, 2, 4, 8, 16, 32, 64, 128, 0, 1, 2, 4,...

47
Feedback / Most Respected
« on: November 19, 2013, 01:47:14 pm »
In the forum stats, the blue bars seem to be funky saying who is the most respected.  It seems to be measuring it based on ragingduckd's respect instead of 0 respect.

48
Variants and Fan Cards / Interesting take on gaining from trash
« on: November 04, 2013, 01:25:23 pm »
I had an interesting idea:

Some Card
$Some Cost
Some Other Effect
You may trash up to x cards from your hand.  Gain a card from the trash.


Now, you'll usually get bad cards unless there are cards that put good cards in the trash, or you trash good cards.  I might make for an interesting dilemma, as you can't choose to not gain a card from the trash.

49
Welcome to BMXII: Dueling Towns!

(If you want the spec QT, PM me)

I don't like the BM games where players break the normal rules.  Thus this has the normal rules, and they must be followed.  No posting when dead, only players in the game may post, etc.

This game is a BM game because of this one fundamental difference: there is no mafia.  Instead, there are two towns and each one's goal is to eliminate the other.  There might be some PRs to spice things up (maybe a vig, maybe make them like cults, I'm not saying).  There will be an unlimited number players that can sign up, and, to try to get some more people playing, the roles will be fairly simple.

Player list:

1. Archetype
2. mail-mi
3. BoxOfDOG
4. chairs
5. Voltaire
6. liopoil
7. Voltgloss
8. ashersky


Rules are here.

This game will have one week deadlines as it's a bit stranger, and nights will end as soon as all night actions are in or 48 hours have passed, whichever comes first.

If the deadline is hit and nobody has been lynched, whoever has the most votes is lynched.  If there is a tie, a random person is lynched.

50
Variants and Fan Cards / Maybe the pure cantrip?
« on: September 17, 2013, 12:04:02 pm »
Cantrip
$5* Action
+1 Card
+1 Action
_________________

During your buy phase, this costs $0.


It's the pure cantrip, but it's good for TfB.  I don't know how well it would work, what do people think of it?

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