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Topics - sudgy

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101
Variants and Fan Cards / On draw effects?
« on: December 19, 2012, 06:34:16 pm »
Could something that gives an effect when you draw it work?  Something like "When you draw this during your action phase, you may reveal this card.  If you do, +1 action."  All that extra stuff needs to be there for the card to work correctly.

102
Variants and Fan Cards / A few card ideas
« on: December 02, 2012, 07:44:54 pm »
Edit: I'm changing these while refining them, if you want the original card ideas, look at the replies when they quote the old version.

So in my mind I've thought up a few random ideas...  I was just wanting to post them here for feedback/suggestions on names and costs (or anything else...). (Sorry if people have already thought of one, I don't want to look through pages of text)

Medium:
Type: Action - Attack
Cost: 4
+1 Card
If there are Curses left in the supply, choose one: +1 Action, +1VP, and gain a Curse, putting it into your hand; or each other player gain a Curse and +1VP.  If there are no Curses left in the supply, +1 Action, +$1.

The uses may not be apparent at first, but if you can trash it (or use a watchtower) you can get rid of the Curse to get one VP (that's why it goes into your hand).  And, if there's no trashing, give it to your opponents to clutter their deck.

Traveling Merchant
Action
Cost: $2
+1 Card
+1 Action
When you play this, return it to the supply.
--------
When you buy this, if you have not bought a Traveling Merchant this turn, choose one: +$3; or, +2 Buys, +$1

This basically allows you to turn an extra buy into +$1, or extra coins into +Buys.  The "if you have not bought a Traveling Merchant this turn" is so you can't piledrive them.  It would make something like the Woodcutter a lot better...

Graveyard
Type: Victory
Cost: 5
Worth 1VP per 2 Curses you have in your deck.

You could buy all the Curses (or better yet, get them through the Medium), a bunch of these, and get a fair amount of VP.

[These were made after the first post]

[some card]
Action
$2P
+2 Cards
Choose one: +$2; or, +P

This all stemmed from wanting something with +potions, I realized it would have to cost some potions and still be a pretty good card without it.

103
Dominion General Discussion / Infinite mining villages?
« on: November 26, 2012, 06:29:50 pm »
I got an account here just to mention this (and I'm sorry if it's already been mentioned somewhere else), but let's say your opponent (to your left) has been building an engine using mining villages (or maybe something else, this is what I thought of) and some other +card cards.  You posses his hand, and use his engine to get all of his cards.  You still have a few mining villages extra, you play one, "trash" it, and it goes into his discard while you get +2$.  You play another one, picking up that one you "trashed," "trashing" this one and getting +2$ again.  With a few +buys, you could get several provinces.  Or if there's a card with +buy that you trash (I'm not familiar with all the cards in the game yet, so I don't know) you could get everything.

So I guess my questions would be:

1. Is this feasible?  Is it worth it to hope he'll go for the engine with the mining villages?

2. Is there a +buy card that would work with this?  One that would give you a card as well, as it would stop you with getting more mining villages if it didn't.

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