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« on: December 02, 2012, 07:44:54 pm »
Edit: I'm changing these while refining them, if you want the original card ideas, look at the replies when they quote the old version.
So in my mind I've thought up a few random ideas... I was just wanting to post them here for feedback/suggestions on names and costs (or anything else...). (Sorry if people have already thought of one, I don't want to look through pages of text)
Medium:
Type: Action - Attack
Cost: 4
+1 Card
If there are Curses left in the supply, choose one: +1 Action, +1VP, and gain a Curse, putting it into your hand; or each other player gain a Curse and +1VP. If there are no Curses left in the supply, +1 Action, +$1.
The uses may not be apparent at first, but if you can trash it (or use a watchtower) you can get rid of the Curse to get one VP (that's why it goes into your hand). And, if there's no trashing, give it to your opponents to clutter their deck.
Traveling Merchant
Action
Cost: $2
+1 Card
+1 Action
When you play this, return it to the supply.
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When you buy this, if you have not bought a Traveling Merchant this turn, choose one: +$3; or, +2 Buys, +$1
This basically allows you to turn an extra buy into +$1, or extra coins into +Buys. The "if you have not bought a Traveling Merchant this turn" is so you can't piledrive them. It would make something like the Woodcutter a lot better...
Graveyard
Type: Victory
Cost: 5
Worth 1VP per 2 Curses you have in your deck.
You could buy all the Curses (or better yet, get them through the Medium), a bunch of these, and get a fair amount of VP.
[These were made after the first post]
[some card]
Action
$2P
+2 Cards
Choose one: +$2; or, +P
This all stemmed from wanting something with +potions, I realized it would have to cost some potions and still be a pretty good card without it.