Simon (DK) (197) beats Lekkit (36) 4-3! =D
Sorry PitzerMike. I got him first
The only difference from the official rules is that we played with random starting hands.
Game 1: Simon (DK) (23) - Lekkit (32) (0-1)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-041021-aefdbd02.htmlI open Steward/Conspirator. He opens Great Hall/Remake.
We both go double Tactician. I get started on provinces 1 turn earlier than him, but he can buy 2 provinces per turn with help from Peddlers and Highways and win. I should have done that too. I always forget to take the free Peddlers, and this game was no exception.
Game 2: Simon (DK) (34) - Lekkit (37) (0-2)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-042731-90d85ad9.htmlI have a 5/2 opening on a board without any 2's, so I buy an Inn, shuffle it into the deck, and buy a swindler. He open swindler/swindler.
We both buy some stashes. I buy 4 and he buys 2.
Swindler is an important card in this game, and we both hit eachother several times.
We each end the game with 4 provinces, 3 duchys, 3 estates and 3 curses, but he has 3 great halls more than me.
Game 3: Simon (DK) (69) - Lekkit (49) (1-2)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-043953-ec9de639.htmlA Colony board.
I open Silver/Potion. He opens nothing/Contraband
I buy another potion afterwards and get 6 Alchemists. I could have gotten more, but I didn't really need more, and they would have been too expensive.
I throw in 2 Conspirators, 1 Platinum and 1 Baron, and get 6 Colonies before my Alchemist chain is broken.
He builds an engine with Peddlers, Alchemists, Worker's Villages, Conspirators, a Baron, and big money, and buys a lot of provinces, sometimes 2 in 1 turn.
When my Alchemist chain is broken, he can still win by buying the last 2 colonys, but I manage to get the last province and end the game.
Game 4: Lekkit (29) - Simon (DK) (46) (2-2)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-044701-4d9f52d4.htmlHe opens Baron/Lighthouse and I open Silver/Baron.
We both get 2 Margraves after that.
He buys 9 Lighthouses, which I think is too many. I beat him with a mix of big money and some action cards, getting 6 of the provinces.
Game 5: Lekkit (61) - Simon (DK) (37) (3-2)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-050320-9bca00ce.htmlHe opens nothing/Ghost Ship. I remembered having just read at Councilroom, that Tournament/Masquerade was 1 of the top 10 openings, so I open with that, but it's a Colony board without anything good at getting Tournament/Province together (except maybe scheme, but I think you would have to devote yourself too much to that), so I don't buy a Province before my last turn.
I get a Ghost Ship myself, but his 2 Ghost Ships hit me too hard. I get more Grand Markets than him, and manage to get 3 Colonies, but that doesn't help much when he gets 5.
Game 6: Simon (DK) (35) - Lekkit (34) (3-3)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-051617-7361b16f.htmlThere's no 2's and we both have a 5/2 opening. I open Stables and he opens Royal Seal.
I get a Militia and a Swindler and use Stables to draw them. He gets 2 militias, topdecking them with Royal Seal and drawing them with Stables (but I have a Stables more than him).
I think my Swindler hits pretty well going copper-->curse, copper-->curse, Militia-->Salvager and Shanty Town-->Lookout. I probably wait with greening below Provinces for too long, so I get in troubles in the end, but luckily I can end the game with buying a Farmland and turning Gold into Province for a 1 point win.
Game 7: Lekkit (37) - Simon (DK) (47) (3-4)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-052744-98b4a77b.htmlI think I'm in troubles when I get a 5/2 start on a board with Ambassador, but because of my Cartographer I can play my Ambassador (that I get on turn 3) almost every turn.
He opens Bridge/Ambassador and I open Haven/Cartographer.
This board also has the Hoard/Harem combo and an Adventure (but neither of us gets an Adventure).
A single time I buy an estate when I have hoard in play, and hand him the estate afterwards with my Ambassador.
He buys 2 Expands. I got and Ambassador to remove the bad cards and the good cards are something I don't want to Expand, so I ignore Expands completely.
I win the game with a 6/2 Province split.