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Messages - Simon (DK)

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276
Dominion: Guilds Previews / Re: Preview #4: Butcher
« on: June 06, 2013, 08:54:44 pm »
I imagine Butcher could be a good Big Money variant (of course not as good as the good drawers).
In the beginning, use it to turn Estates into Silvers. After that it's at worst a terminal Silver, but with skillfull play of the gold coins it can be much more.
Later it can even out the 7s and turn golds into Provinces.

277
Dominion: Guilds Previews / Re: Preview #4: Butcher
« on: June 06, 2013, 10:42:28 am »
I'm thinking that a lot of the time it can be good to Butcher an Estate into a Silver and saving a coin. Depends on the 3$ and 4$ kingdom cards of course, but generally a good thing.

278
Dominion: Guilds Previews / Re: Preview #4: Butcher
« on: June 06, 2013, 10:18:52 am »
So it's all optional after all.

It's not all optional. If you trash a card you have to gain another card. (And you have to gain the 2 coin tokens too, but it's never an advantage not to gain those).

279
Dominion: Guilds Previews / Re: A month away...
« on: May 29, 2013, 05:25:03 am »
Can somebody please explain when and what Origins is?

280
Rules Questions / Re: Band of Misfits as Hermit?
« on: May 28, 2013, 05:47:31 pm »
From the rulebook:

Code: [Select]
If you use Band of Misfits as a card that does something during Clean-up, such as Hermit, it will do that thing during Clean-up.

Ah yes, ty :)
As I said, I only went directly from the card texts (which isn't always enough).

281
Rules Questions / Re: Band of Misfits as Hermit?
« on: May 28, 2013, 04:49:10 pm »
I'm not so sure about that.
The Hermit text says "When you discard this from play...", which I can interpret in 2 different ways:
1. When you discard the Band of Misfits, it isn't Hermit anymore, so it doesn't have the last part of the text, and therefore isn't trashed and you don't get a Madman.
2. When you discard the Band of Misfits, 2 things tries to happen at the same time: The Hermit text and the turning back to Band of Misfits, and you can therefore choose yourself what happens.

So reading directly from the card texts, I don't see how you must trash it and gain a Madman.
Unless the "When you discard this from play..." actually means instead of discarding it, but that would be inconsistent with other parts of the game (when gain effects happens after the gaining).
But I can easily be mistaking something. Any other opinions or more explanation please?

282
Puzzles and Challenges / Re: Most Actions possible
« on: May 16, 2013, 05:36:59 pm »
It can be picked up with a University (or Ironworks).

It's worth checking that there are enough gainers in the Black Market to take the last card from the village piles in a single turn.  We've got

Workshop
Ironworks
Armory
University
Remodel
Expand
Remake (counts twice)
Upgrade
Governor
Border Village
Horn of Plenty (with the Black Market)

which is 12, so there's no problem even if that isn't a complete list.

Rebuild if you have Nobles in the kingdom.

283
Puzzles and Challenges / Re: Easy Puzzles
« on: May 04, 2013, 03:27:26 pm »
You can do it with only 3 cards if there's 1 left of each and no embargoes:
Play King's Court
Play Mine
Make treasure into Copper
Make Copper into Silver
Make Silver into Gold
Buy Curse

284
Just a few comments on my play:

3rd game: I don't know what I was thining with Cutpurse. Clearly a mistake.

4th game: No Village-type card, so 1 terminal is enough. I chose for that terminal to be Mandarin for the +3$. That was a mistake. My thoughts was a single Upgrade for trimming the deck and then go heavily on Hunting Parties. Didn't work out.

6th game: I only went Province after my opponent had gotten 2 Potions and 2 Vineyards against my 1 of each, so I thought I had to do something. His deck was better than mine at that time with more actions.
I probably should have went Highways too in this game.

7th game: I go for a simple 1 Colony at a time strategy, but my opponent gets his deck together nicely with Highways and other cards to be ably to by several Colonies and other cards each turn.

285
MrEevee wins 4-2 against Simon (DK) with a single tie.
It had to end sometime, but I promise you that this isn't the last you've seen of me :)
MrEevee played very well, and I'm looking forward to see what he writes about the games.

I like the 2 games I won. Both were finished in turn 14 even though the last of them was a Colony board.
In the first I played Gouvernors + Treasure Map against his Fool's Golds.
In the other I played King's Court + Wharf + Bank and got mega turns in turn 13 (5 Colonies) and turn 14 (3 Colonies + 3 Provinces) winning 101-3. I was lucky to get 2 Wharves in turn 3 and 4 while he had to settle for 2 Silvers.

The other games was a bit more complex with a lot of cards having to fit together the right way. I still need a lot more practice to get better at those.

http://dominion.isotropic.org/gamelog/201301/13/game-20130113-052029-b0c5b666.html
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-053018-7ad69e80.html
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-054338-9246bb8b.html
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-055634-bc7964cd.html
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-060347-3ba33360.html
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-062307-87ebb92d.html
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-063436-421d5155.html

286
How come I'm put up against the highest seeded player in round 3 after beating the 2nd highest seeded player in round 2? That doesn't seem fair.
By beating Lekkit, I should have taken over his seed.

~shrug~ Just the way we decided to do things. I would look at it as more opportunity to play better players, since there's no prize for winning the thing.

(FWIW, it's going to hurt me too, whenever I drop into the losers bracket.)

Can we change this so that I don't have to play this Simon (DK) upset-master in the next round? ;)  Of course, this rests on the assumption that SphinX is the only Round 4 sign-up, and Eevee gets the bye.

Are you afraid of me? :)

287
Loser's Bracket / Re: Rats! Division (Losers Bracket) - Bracket and Results
« on: December 28, 2012, 10:22:13 pm »
How come I'm put up against the highest seeded player in round 3 after beating the 2nd highest seeded player in round 2? That doesn't seem fair.
By beating Lekkit, I should have taken over his seed.

~shrug~ Just the way we decided to do things. I would look at it as more opportunity to play better players, since there's no prize for winning the thing.

(FWIW, it's going to hurt me too, whenever I drop into the losers bracket.)

I'm starting to think this is unfair to your opponents, rather than to you...

I've been thinking the same thing :)

288
Loser's Bracket / Re: Rats! Division (Losers Bracket) - Bracket and Results
« on: December 28, 2012, 11:38:24 am »
playing bla bla bla... (18) - Simon (DK) (197) 2-4

Game 1: playing bal bla bla.. 60-37 Simon (DK) (1-0)
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-061636-ee821fad.html
A Colony board with Mountebank. We both open Silver/Silver.
He gets a Mountebank in both turn 3 and 4. I can only get 1 in turn 4.
He gets a total of 4 Mountebanks and 3 Rabbles, while I get 2 Mountebanks and 3 Minions. Minion is the only nonterminal card on the board.
I'm going for Colonies with a lot of Platinums, but he is piling out the Provinces.

Game 2: Simon (DK) 40-31 playing bla bla bla... (1-1)
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-062531-9ad7e756.html
I open Fishing Village/Smithy. He opens Silver/Smithy.
He gos after money with 2 smithys and 3 ventures.
I build a draw engine with a Tactician, 3 Fishing Villages, 2 Smithys and a Mint to get golds.
I'm behind 9-21, but I turn it around to 21-21 with a double Province turn in turn 12, get in front with a double Duchy turn in turn 14, and end the game with a Province in both turn 15 and 16. In his last 4 turns he has to settle for a Great Hall and 3 Duchies.

Game 3: playing bla bla bla... 35-49 Simon (DK) (1-2)
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-063241-aa9a8e4e.html
He opens Potion/Silver. I open Silver/Silver. I think it's a mistake to open Potion/Silver when Golem is the cheapest potion cost card. There's only around 33,7 % chance to get a Golem in turn 3 or 4 with that opening (I used the percentages from the Chapel/Silver part of http://dominionstrategy.com/2011/03/09/basic-opening-probabilities/ to calculate this).
He goes after Tunnels, Golems and Expands, but it's too slow against my Hunting Partys and big money. And the points from his 8 Tunnels doesn't help when I get 7 of the provinces.

Game 4: playing bla bla bla... 43-30 Simon (DK) (2-2)
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-064227-e1b0671f.html
He opens Potion/Silver. I open Militia/Silver.
I get 2 potions afterwards and the idea is good Alchemist draw that ends with a Militia. But my Potion draws wasn't that lucky, so I only get 2 Alchemists.
His Philosopher's Stones are superior here. That's a card I haven't quite found out how to play with yet.

Game 5: Simon (DK) 31-30 playing bla bla bla...
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-065325-5ba2d564.html
We both open Sea Hag/Lookout.
We both buys a Silver and a Haven afterwards, and get our first 5 in turn 5. Here I buy Vault and he buys Trading Post. He gets 2 Vaults afterwards, and I get a Vault and a Market.
I use Havens as a kind of mini-Tactician setup to good turns, and even though I'm behind I manage to end the game by buying the last Province and a Duchy on my last turn to a 1 point win.

Game 6: playing bla bla bla... 26-38 Simon (DK)
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-070544-790bd378.html
He opens Swindler/Swindler. I open Swindler/Mining Village.
Thanks to the Lighthouse I get on turn 5, my Swindler hits more, and better, than his Swindlers. I win 4-2 in turning coppers into curses, and I turn a Mining Village into a Potion in the endgame with Possession as the only Potion cost card.
I get a Gold and 2 Nobles. We both spam Mining Villages, and often trash them for the +2 coins.
He gets a Forge in turn 7, and I get 1 in turn 11.
He has 4 turnsm where he can't do anything.
I end the game by turning Curse, Nobles and Estate into the last Province.

289
Loser's Bracket / Re: Rats! Division (Losers Bracket) - Bracket and Results
« on: December 25, 2012, 08:24:58 am »
How come I'm put up against the highest seeded player in round 3 after beating the 2nd highest seeded player in round 2? That doesn't seem fair.
By beating Lekkit, I should have taken over his seed.

290
Loser's Bracket / Re: Rats! Division (Losers Bracket) - Bracket and Results
« on: December 23, 2012, 10:02:52 am »
Simon (DK) (197) beats Lekkit (36) 4-3! =D
Sorry PitzerMike. I got him first :)

The only difference from the official rules is that we played with random starting hands.

Game 1: Simon (DK) (23) - Lekkit (32) (0-1)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-041021-aefdbd02.html
I open Steward/Conspirator. He opens Great Hall/Remake.
We both go double Tactician. I get started on provinces 1 turn earlier than him, but he can buy 2 provinces per turn with help from Peddlers and Highways and win. I should have done that too. I always forget to take the free Peddlers, and this game was no exception.

Game 2: Simon (DK) (34) - Lekkit (37) (0-2)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-042731-90d85ad9.html
I have a 5/2 opening on a board without any 2's, so I buy an Inn, shuffle it into the deck, and buy a swindler. He open swindler/swindler.
We both buy some stashes. I buy 4 and he buys 2.
Swindler is an important card in this game, and we both hit eachother several times.
We each end the game with 4 provinces, 3 duchys, 3 estates and 3 curses, but he has 3 great halls more than me.

Game 3: Simon (DK) (69) - Lekkit (49) (1-2)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-043953-ec9de639.html
A Colony board.
I open Silver/Potion. He opens nothing/Contraband
I buy another potion afterwards and get 6 Alchemists. I could have gotten more, but I didn't really need more, and they would have been too expensive.
I throw in 2 Conspirators, 1 Platinum and 1 Baron, and get 6 Colonies before my Alchemist chain is broken.
He builds an engine with Peddlers, Alchemists, Worker's Villages, Conspirators, a Baron, and big money, and buys a lot of provinces, sometimes 2 in 1 turn.
When my Alchemist chain is broken, he can still win by buying the last 2 colonys, but I manage to get the last province and end the game.

Game 4: Lekkit (29) - Simon (DK) (46) (2-2)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-044701-4d9f52d4.html
He opens Baron/Lighthouse and I open Silver/Baron.
We both get 2 Margraves after that.
He buys 9 Lighthouses, which I think is too many. I beat him with a mix of big money and some action cards, getting 6 of the provinces.

Game 5: Lekkit (61) - Simon (DK) (37) (3-2)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-050320-9bca00ce.html
He opens nothing/Ghost Ship. I remembered having just read at Councilroom, that Tournament/Masquerade was 1 of the top 10 openings, so I open with that, but it's a Colony board without anything good at getting Tournament/Province together (except maybe scheme, but I think you would have to devote yourself too much to that), so I don't buy a Province before my last turn.
I get a Ghost Ship myself, but his 2 Ghost Ships hit me too hard. I get more Grand Markets than him, and manage to get 3 Colonies, but that doesn't help much when he gets 5.

Game 6: Simon (DK) (35) - Lekkit (34) (3-3)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-051617-7361b16f.html
There's no 2's and we both have a 5/2 opening. I open Stables and he opens Royal Seal.
I get a Militia and a Swindler and use Stables to draw them. He gets 2 militias, topdecking them with Royal Seal and drawing them with Stables (but I have a Stables more than him).
I think my Swindler hits pretty well going copper-->curse, copper-->curse, Militia-->Salvager and Shanty Town-->Lookout. I probably wait with greening below Provinces for too long, so I get in troubles in the end, but luckily I can end the game with buying a Farmland and turning Gold into Province for a 1 point win.

Game 7: Lekkit (37) - Simon (DK) (47) (3-4)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-052744-98b4a77b.html
I think I'm in troubles when I get a 5/2 start on a board with Ambassador, but because of my Cartographer I can play my Ambassador (that I get on turn 3) almost every turn.
He opens Bridge/Ambassador and I open Haven/Cartographer.
This board also has the Hoard/Harem combo and an Adventure (but neither of us gets an Adventure).
A single time I buy an estate when I have hoard in play, and hand him the estate afterwards with my Ambassador.
He buys 2 Expands. I got and Ambassador to remove the bad cards and the good cards are something I don't want to Expand, so I ignore Expands completely.
I win the game with a 6/2 Province split.

291
Loser's Bracket / Re: Losers Bracket RD 2 Signups - 9/???
« on: December 16, 2012, 10:50:13 am »
I want in :)

292
Loser's Bracket / Re: Rats! Division (Losers Bracket) - Bracket and Results
« on: December 16, 2012, 07:50:42 am »
I just lost my 2nd round match and want to sign up for this, but I can't find out where to do that.
Is it enough I just write it here?

294
2012 / Re: Upsets
« on: December 09, 2012, 07:26:21 am »
In the 2nd round in the Thief division Simon (DK) (50) will play against Zappie (victory) (47). So far the match with the worst ranked best ranked player.

295
2012 / Re: Thief Division: Bracket and Results
« on: December 07, 2012, 06:40:59 pm »
The result of the 4th game between me and sitnaltax is wrong in the challonge tree. I won 38-19. Not sitnaltax.

296
2012 / Re: Thief Division: Bracket and Results
« on: December 07, 2012, 09:06:44 am »
Round 1: sitnaltax (15) - Simon (DK) (50) 1-4

I win my first match in my first online tournament ever =) (but that would have been true for either of us)

Game 1: sitnaltax 34 - Simon (DK) 38
http://dominion.isotropic.org/gamelog/201212/07/game-20121207-041154-27c3aacc.html
Main cards: Ambassador and Gouvernor.
We both open Ambassador/Silver and get 1 more Ambassador afterwards (him in turn 5 and me in turn 4).
He got his first 5 for Gouvernor in turn 3,s o I thought I was in troubles when I didn't get it before turn 8. At that time he had 2 Gouvernors and an Apprentice.
I think 1 of the big differences here was, that he mostly used his Gouvernors to get Golds and I mostly used my Gouvernors to draw the Silvers I got from his Gouvernors. I didn't get 1 single Gold during the match.

Game 2: sitnaltax 29 - Simon (DK) 30
http://dominion.isotropic.org/gamelog/201212/07/game-20121207-042027-16b4c435.html
Main cards: Remake, Witch, Tactician and Gold.
We both open Silver/Remake.
He get a Witch in turn 4. I get a Witch in turn 7.
After that he starts with buying a Tactician and buys Golds after that. I start with Golds and get a Tactician after that.
In my turn 15, after playing a Tactician last turn and a Witch this turn, I have 2 Golds, 3 Silvers, 4 Coppers, (=16$) a Curse and a Remake. I could have bought 2 provinces, but that would have left 1 province for him to buy and win the game, so I decide to Remake Curse and Copper and buy a Province and a Duchy.
It ends with me buying the last Province for a 1 point win.

Game 3: sitnaltax 48 - Simon (DK) 27
http://dominion.isotropic.org/gamelog/201212/07/game-20121207-043614-391eb65d.html
Main cards: Swindler, Expand, Mining Village and Remodel.
He opens Silver/Swindler. I open Mining Village/Swindler.
I'm sure my opening was better taking in mind that my plan was to trash the Mining Village.
I couldn't really find a good plan for this deck. My plan was to use Loan to get a small deck, where I could use Expand every turn. That failed miserably.
He goes more after a Big Money/Expand/Remodel variant with a Festival and a Cartographer thrown in. That worked a lot better.

Game 4: Simon (DK) 38 - sitnaltax 19
http://dominion.isotropic.org/gamelog/201212/07/game-20121207-044347-0daf97dd.html
Main card: Gouvernor.
I open Smithy/Silver. He opens Remake/Silver.
Later e gets a Noble Brigand and I get an Apprentice.
He used the Noble Brigand to steal some of my Golds, but my Gouvernors and my Smithy was too fast.
In my last turn I start with 1 Gold, 1 Silver, 2 Coppers and 1 Apprentice. I trash the Gold to my Apprentice and get anough to by the last Province.

Game 5: sitnaltax resigns when the score is: sitnaltax 7 - Simon (DK) 25
http://dominion.isotropic.org/gamelog/201212/07/game-20121207-045515-094b2340.html
This was an ugly board with Ill-Gotten Gains, Witch and Sea Hag.
He opens Witch/Native Village and goes after the Witch/Sea Hag approach. I open Ill-Gotten Gains/Native Village and goes after the Ill-Gotten Gains approach. We split the Curses 5/5.
I throw in 2 Warehouses, 3 Native Villages and a Moneylender. He throws in 7 Native Villages and a Moneylender.
It seemed like he drew up the cards on the Native Village Mat every time it meant he could play his Witch or Sea Hag. I kept setting cards aside untill I could draw them and buy a Province.

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