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Mini-Set Design Contest / Re: The Contest Set Card List
« on: September 13, 2012, 12:01:51 am »
Forum?
Would the creator of the Conference Room card consider a name change to a medieval equivalent?
If so, I'd suggest Chapter Room or Chapter House - "a building or room attached to a cathedral or collegiate church in which meetings are held. They can also be found in medieval monasteries." (Wikipedia) See also Chapter.
I certainly don't feel hugely attached to the name so if we can come up with a better alternative then I am happy for it to be changed. The point of Conference Room was to be a more scientific sounding version of Council Room. Ideally I would like a name like this which references both Council Room and Laboratory. I'm not so keen on Chapter House since it doesn't do this and the other cards with ecclesiastical names involve trashing rather than drawing. It would be good to hear if anyone else has some ideas.
I'm also wondering why it was decided that there'd be exactly 5 different ruins, especially since it affected the design of the Shelters. Considering not much attention was paid to making them all internally balanced (Ruined Village), wouldn't having lots of different Ruins have been more interesting? I'm sure there was no shortage of ideas.As explained, there are five (with those particular four) so you can learn them quickly. Some people would not like not knowing what they were.
You know what I'm worried about? When Donald talked about why he never did trashing attacks, he always mentioned how games would devolve into states where everybody had 5-card decks and couldn't make any progress. I thought that this issue was one reason that previous trashing attacks essentially remodel cards instead of trashing them.
I feel like the reason that knights can kill each other is to avoid the 5-card-deck scenario. But there are 10 knights. If one player gets more knights than the other (i.e. wins the "knight split"), then once the knights cancel out, the player that started with more knights will still have knights, and at that point he'll be able to trash his opponent's deck down to 5 and keep him there.
They can't trash Coppers and they can't trash Provinces without support -- and note that if that support is provided, it causes Knights to miss other cards, e.g. Silvers will be passed over.
Now available!
http://riograndegames.com/uploads/Game/Game_421_gameRules.pdf
While Graverobber is thematically a traditional upgrading card (i.e. trash a card in hand for a better card from the supply) with an extra ability, like the Villages mostly involving a word that invokes a sense of a place with lots of people (X Village, City, University), I wonder whether there's going to be something with a more thematic name along the lines of Upgrade/Remake/Develop. What's left in that space, anyway? Renovate?
Improve. Rebuild. Reconstruct. Deconstruct. Downgrade. Worsen.
There is convincing evidence that Dominion is a Marxist allegory.
What's left in that space, anyway? Renovate?