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Goko Dominion Online / Re: A Room For Forum Members
« on: June 29, 2013, 11:04:51 am »
I think switching to Gardens is an improvement - as mentioned in the OP, at least you can get a game in Gardens.
Suppose someone -- a "friend" -- has never seen anything remotely Star Trek-related, with the exception of the Futurama parody episode (which wasn't particularly funny if you haven't seen anything else Star Trek-related). Advice?
I really think they should just be put on whatever their regular price list is. So Stonemason at $2, Masterpiece at $3, etc.
Why? Look, we do this exact same thing for Peddler already. It's in the $6+ range. But if you are paying $6+ for Peddler, then really it should be worst card on that list. But it's not, it's in the top half of $6+ cards. Why? Because when we rank it, we make mental note of the different prices aspect of it. We can do the same for these cards.
And the truth shall set you free!!!!!
Spot on my good chap! :
Someone from Goko just posted in the Counting House chat (and possibly elsewhere.)
"John Q: Hi everyone… we'll be starting our maintenance window at 11:30pm pacific (in about 15 minutes) in order to release Guilds… should be down for about 30 minutes."
If you use Band of Misfits as a Throne Room (from Dominion), King's Court (from Prosperity), or Procession, and use that effect to play a duration card, Band of Misfits will similarly stay in play.
AHHHHHHHH.... FRESH MEAT
GU -> Guildhouse
Rabid buys King's Court
Rabid gains King's Court
Rabid draws Market Square, Scrying Pool, Market Square, Scrying Pool
Rabid shuffles deck
Rabid draws King's Court
I have on numerous occasions thought to myself, "Gee, I haven't played with card X in quite some time." Only to find randomizer X mixed in with the stack of card X.
How lucky I am to actually have both peanut butter, ginger & rhubarb preserve and toasts at home.
Anyone else in the boat of trying crazy stuff for fun to lower their win-ratio to keep their friends/family interested in the game?
Goko really, really punishes you for playing low-ranked players. I'm about 6200, and if I lose a game to someone under 5000, I drop like 70 levels.
A variant on a treasure chest expansion that might be interesting is to design cards that each reflect two sets, e.g., duration/potion-cost, or looter/variety. Since a treasure chest assumes that you have all the expansions already, why limit each card to reflect one expansion only?This is something that I can't agree with strongly enough, and it's what I'd want a "Treasure Chest" expansion to do. Sure it would be nice to have another card that fits in with each expansion, but much more I'd like some cards that borrow from multiple expansions.
Some thoughts on how you could run it - make a list of some of the defining characteristics of each expansion, and have a competition for each one but where it has to reflect at least one other one (e.g. the "Potion-cost" competition would accept cards with a Potion cost, obviously, but they also have to be Duration/care about variety/have an on-buy effect etc). Then allow cards to be entered in more than one contest, or only one contest based on their "defining" characteristic (however you judge that). Probably tricky, but I'd love to see the results.
A variant on a treasure chest expansion that might be interesting is to design cards that each reflect two sets, e.g., duration/potion-cost, or looter/variety. Since a treasure chest assumes that you have all the expansions already, why limit each card to reflect one expansion only?Or three or four or five!
How about that potion cost duration card that gives you VP tokens as an on-buy effect if there are no more than 2 of a card in the trash!
I'd love a card named Rook.
We're missing miscreants related to treachery, like Traitor, Turncoat, Bribery, Blackmail, or Informer.
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I'm probably wrong to say the weak cards, but I had to say the cards more unbalanced .. for example the chapel, is the only one that follows a strategy different from all the others
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