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Messages - eliegel34

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26
Power Grid General Discussion / Re: ranking the best plants in power grid
« on: December 29, 2013, 12:38:23 pm »
It would help me (and some others I'm sure) if you could reference what the plants do at some point. I've played a reasonable amount of Power Grid, but I don't have the whole deck memorized by plant number yet. :p

I filled in the ones I know(?)

26
25 -- 2C -> 5
30 -- 3G -> 6?
32
08 -- 3C -> 2?
04 -- 2C -> 1
20 -- 3C -> 5
21
38

BGG has a really nice list here:
http://files.geekdo.com/geekfile_download.php?filetype=application%2Fpdf&filename=Plant+List.pdf&filecode=3b17y5sw4g&validationcode=5453fd61f528094ef8caec7619554c5c

27
Game Reports / Re: Who Says My Girls Ain't Got Game? (Duchess x 6)
« on: December 17, 2013, 03:06:58 am »
Shout out to RobZ for posting one of the coolest tricks you can do.  I got a kingdom where I could do nearly the same trick. For me it was discard extra 2 Scrying Pools with Hamlet instead of Warehouse and trigger the reshuffle with Duchess and get 2 SPs in my hand every turn. I think it helped me quite a bit in this game since I have 8/22 cards don't draw for me, and I could still reliably get my deck.

http://dom.retrobox.eu/?/20131007/log.50775a4a0cf28ed55d9d6fd3.1381211748625.txt

28
Help! / Re: I suck (Goons game)
« on: December 17, 2013, 01:21:28 am »
When I was first starting to learn this game, example games were pretty helpful to me.  Here's my first try: http://dom.retrobox.eu/?/20131216/log.50775a4a0cf28ed55d9d6fd3.1387258540419.txt. Obviously the bots play is really bad, but this shows how fast you can bring together a deck, and roughly what order to build things in. 

I ended up pretty close to SCSN's suggestions. In general your goal is to play Remodel as often as possible in the early game. This is accomplished by remodeling into cards that help you draw your deck, and clearing out Estates and Copper.  I think I want Scheme/Remodel and a second Remodel ASAP. 

The late game is all about trying to play as many Goons as possible. This involves accumulating a bunch of goons, the necessary villages to compliment them, and enough Smithy/Menagerie to draw your deck.

29
Goko Dominion Online / Re: Instead of wasting time on a laggy Goko...
« on: November 25, 2013, 03:26:24 pm »
Inertia is a property of mater.

30
Goko Dominion Online / Re: It Gets Worse
« on: November 22, 2013, 10:27:29 pm »
I've been attempting to man the support lines at http://www.getsatisfaction.com/goko, but it's a thankless job!

Words can't even describe how amused I am by this. +10!

31
Dominion General Discussion / Re: herald is so good
« on: November 22, 2013, 10:13:50 pm »
I think Scrying Pool is also an interesting comparison. They function quite differently, but are both good in the same action heavy deck.  Scrying Pool is usually stronger, which makes sense since 2P is generally agreed to be a higher cost a than 4 (only a little).  I think Herald is probably good in more situations though, not having the commitment of a potion cost. I also think Herald is nice if you have a lot of terminals since it works as a village, and Scrying Pool can not.

32
Also, the expansions are overwhelming.  They change the game so much and I get totally lost playing echoes.

This, is something I have really struggled with.  Each expansion seems like you are learning the game all over again. I think figures it a little less overwhelming than echos.

33
Goko Dominion Online / Re: Oh Goko...
« on: November 19, 2013, 03:23:30 am »
They have over 150, and may God have mercy on our souls.

Quote
Live on Goko’s service right now, as well as on Facebook and Google+, is the multiplayer version of social card game Dominion.

Wait, we can play Dominion on Facebook? Is that what happens when you go into Outpost III?!?

34
Innovation Game Reports / Re: Beating Clothing Monument
« on: October 16, 2013, 02:05:16 am »
Why didn't you Math Encyclopedia?

I had forgotten in my frustration that I achieved 1 and thought he was 1 achievement away from winning, so I was looking for Vaccination ASAP.

I think Melding Sailing or Clothing was probably a better play, and certainly more conservative at the beginning.  Also once he had clothing down, I couldn't draw unique colors to save my life.  On my opponent's turn 4 he should have dogmaed Clothing twice to get Monument, since its unlikely I'll be able to achieve 2.  In fact, I probably wouldn't stop on Clothing until I meld a third color.  You can almost surely achieve later.

35
Dominion General Discussion / Re: Dominion Junior
« on: October 15, 2013, 09:49:37 am »
Possession
Band of Misfits
Golem
Ironworks
Trader
Scrying Pool
Procession
King's Court
Hermit/Madman
Goons

I think you might want to swap Trader for Masquerade. For you know, simplicity.

36
Innovation Game Reports / Beating Clothing Monument
« on: October 10, 2013, 01:51:34 am »
In general you have to play badly or get crazy unlucky for your opponent to get Clothing Monument. I did both here.  I should have melded Sailing on T2. I should not have achieved 1 while not contesting his Clothing.  So this went very badly, and I think my opponent could have punished me more by delaying his achieving.  I was pretty close to leaving, since I was in such bad shape, but I figured I'd see what happened.

I did have Math, so I started teching hoping for something to destroy his score pile. I found Industrialization and built a huge board, and kept him trapped below the 5s.  I was able to make it all the way to 10 and pull Databases.  After I destroyed his score, i Mathed a 10 for the win.  This is by far the biggest comeback I've ever had in Innovation.  Not bad for a game I was gonna leave :).

http://innovation.isotropic.org/gamelog/201310/09/game-20131009-224541-bf20b88c.html

37
GokoDom / Re: GokoDom II: Endgame!
« on: October 08, 2013, 02:25:45 am »
suggestion - Once you get to 8 players for a top 8, I'd prefer it if #1 is allowed to select an opponent from the other 7 players. Then the highest unselected player (probably #2) chooses someone, and then once more. This system prevents players to ever want to lose/draw a round to positively affect their schedule in the playoffs.
(without this suggestion - suppose you know that #2 is much stronger then #1, then you'd rather end up #8 then #7, or something weird like that. You could also rather be #2 then #1)

I am convinced Stef can see into the future.

38
GokoDom / Re: GokoDom II: Round 7 Discussion Thread
« on: October 07, 2013, 12:44:56 am »
eliegel beats A Drowned Kernel 4-2

Game One
Game Two
Game Three
Game Four
Game Five
Game Six

Thanks for the games, it was all pretty crazy.

Game 1    eliegel 30 A Drowned Kernel 24
University, Scheme, Advisor, Death Cart, Fortress, Apprentice, Graverobber, Laboratory, Margrave, Mine

This is a huge engine board.  I open Potion/Scheme hoping to get a ton of plays out of University; he opens Apprentice.  I'd be tempted to go Potion/- since you really want a lot of Universities, but its probably pretty close either way. We both start filling our decks with Apprentice/Lab/Margrave to draw our deck.  We both start Schemeing Apprentice/Fortress onto our decks, and pretty soon we both have huge draw. I go for more draw than him so i can start drawing my deck and playing my University gains same turn; he transitions to Graverobbers and starts greening earlier.  He gets ahead early, but I'm able to end it with 4 Graverobber plays on my final turn.

Game 2    eliegel 22 A Drowned Kernel 39
Doctor, Wishing Well, Armory, Baron, Ironworks, Taxman, Tournament, Torturer, Adventurer, Goons

I open Doctor/Ironworks to his Doctor(+1)/Wishing Well. I'm not sure which opening is better, but with my 4 coming second, I think Doctor overpay is a lot worse. I've been hating Doctor a lot lately. It seems to be really swingy based on how your shuffles line up and if you have 3/4 or 4/3; regardless its nothing compared to Tournament. He gets slightly better Doctor trashes, and gets the first province and just kills me. I'm not sure if there is much I would have changed here.

Game 3 Take 1
I can't remember what the board was, but it was a board with cursing. My opponent played it out pretty well. He was a little ahead, when my computer died. Since it was only T9 or something I didn't want to concede the game. I really appreciate him allowing us to just start over!

Game 3    eliegel -6 A Drowned Kernel 0
Familiar, Cutpurse, Ironmonger, Navigator, Scout, Spy, Apprentice, Horn of Plenty, Hunting Party, Expand

This looks like a really interesting board with Familiar, slow trashing from Expand and Apprentice, Hunting Party for draw, and Horn of Plenty to power the Engine.  Unfortunately, it wasn't very interesting.  I get 5/2 to his 4/3, so I'm already behind a little.  I open Hunting Party/- to his Potion/Silver. My turn 3 is HPCCEE giving me 3 coin hand and a reshuffle, and turn 4 brings me 3 coins again. He picks up Familiar/Hunting Party on 3/4. This plays out about how you might guess, I get 9 curses and he builds his deck. I resign

Game 4    eliegel 43 A Drowned Kernel 17
Stonemason, Forager, Market Square, Shanty Town, Bishop, Farming Village, Mining Village, Walled Village, Journeyman

Finally another engine board. I was a little upset from getting killed in the last 2 games, but I really like terminal draw engines, so I was excited to see this. This set has strong draw, and Market Square and Trashing for all the money you would need.  I open Forager/Shanty Town; he opens Bishop/Forager.  I didn't want two foragers in the open since it really hurts your chances of hitting 4/5.  I had planned to pick up my second forager on the second shuffle, but since he got a Bishop, I never need to get one.  I think his Bishop is a mistake, it helps me nearly as much as it helps him.  It really speeds up my trashing and allows me activate Market Squares when he plays it. He goes for a lot (4) Market Squares; I assume his plan was to bishop a lot of Golds for points.  I pick up Journeyman and Mining Villages so I can draw my whole deck.  He is up 15 points by the time I start greening, but I can reliably double province, so it doesn't really matter. I really think I could have sped this up a little with some careful Stonemason buys. 

Game 5    eliegel 38 A Drowned Kernel 34
Transmute, Chapel, Courtyard, Pawn, Forager, Scheme, Fortress, JackOfAllTrades, Catacombs, Nobles

This set may be about as interesting as a JAoT board can be.  I spent a couple minutes at the beginning of this one trying to decide between Jack/Forager vs. and Engine. In the end I decided on the Engine, largely because of Nobles giving more points and therefor more time to the engine player. I'm still not sure if my engine would beat double Jack with a ton of Foragers. I did want a Jack in my Engine though, its just so good with Forager.  We both opened Jack/Forager.  He goes for a BM approach after that with a Gold and a Province by T7.  I start collecting engine parts and trying to thin my deck.  I continue to build by engine, while he transitions into more of an engine direction.  I start drawing my deck and he keeps trading leads with me. In the end I was able to pull it out despite a 3/5 Province split.  This was a really fun set.

Game 6    eliegel 60 A Drowned Kernel 32
Shanty Town, Ironworks, Island, Nomad Camp, Taxman, Wandering Minstrel, Baker, Band of Misfits, Catacombs, Nobles

This looks like another engine board.  I open Shanty Town/Ironworks, opting to keep my coin token and maximize my cycling; I really should have spent the token to open Band of Misfits/Ironworks.  My opponent spends his coin token to get Ironworks/Ironworks.  Ironworks/Island is a nice combo to thin before going into the engine, and grab a few points.  I think my opponent went a little overboard though getting 6 Islands by turn 7. While my opponent plays a ton of Islands, I pick up a few Catacombs and a bunch of Minstrels.  Finally, I round out my deck with BoM for +Buy (Nomad Camp) and some Nobles for draw.  I was able to double Province a few times and then it was over.


Thanks for the games!


40
Other Games / Re: Agricola for the iPad
« on: September 20, 2013, 08:23:28 pm »
The ipad version is much better for learning the interface, but as long as you know how to play you'll figure out the iphone version no problem. Its a little cramped, but I still play on my phone fairly often. 

Also, if any of the people on here wanna play multiplayer though the interface I'd be interested.  Its a lot easier to use than the play-agricola website, and a lot less intimidating. 

41
Innovation Game Reports / Re: Industrialization/Christopher Polhem
« on: September 16, 2013, 02:55:25 pm »
Yea, I'm afraid Rebuild is that good.  You only need about 3 of the or so depending on what your opponent is doing.  AI's article on Rebuild Mirrors is quite good. 

http://forum.dominionstrategy.com/index.php?topic=8398.0

42
Innovation Game Reports / Re: Industrialization/Christopher Polhem
« on: September 14, 2013, 07:48:53 pm »
Yea, Industrialization is to echos as Rebuild is to Dominion.

43
Game Reports / Menagerie is Awesome
« on: September 14, 2013, 05:25:37 pm »
This set has tons of cool  combos: Knight/Rouge Squire/TFB/Strong Attacks Menagerie/Everything. Menagerie is so good her its crazy! After about T10 its better than Laboratory, which is stupid for a card costing 3.  I was able to build a very strong, but fragile deck.  I'm sure I would have won this eventually, but it would have taken a long time.

http://dom.retrobox.eu/?/20130914/log.50775a4a0cf28ed55d9d6fd3.1379184626136.txt




44
Innovation Game Reports / Industrialization/Christopher Polhem
« on: September 14, 2013, 03:11:26 am »
I found a neat little combo, in Christopher Polhem with Industrialization.  2 Points for each Factory is pretty cool when you are building a huge board. It's not like this is a real strong combo, but it did work out pretty well.

http://innovation.isotropic.org/gamelog/201309/14/game-20130914-000139-70feb650.html

45
Dominion Articles / Re: Masterpiece
« on: September 13, 2013, 06:17:21 am »
I've had opponents open Masterpiece with 4...no Feodum on the board.  Which, even if it was, is no excuse.

I sure hope Gardens were in the kingdom.

47
Game Reports / Black Market
« on: September 10, 2013, 10:02:09 pm »
I'm pretty sure this is why people hate Black Market.  Most the time I enjoy the variety it provides, but this game was a little crazy.  I get Witch and Moat out of the BM, but he gets Graverrobber, which is crazy on a Knight board.  This thing drags on for ever, and late in the game I'm 3 coins away from winning, but eventually he just kills me. It was interesting, and really messy.

http://dom.retrobox.eu/?/20130910/log.50775a4a0cf28ed55d9d6fd3.1378864762250.txt

48
Dominion Articles / Re: Synergy: Feodum and Transmute
« on: September 10, 2013, 02:08:54 pm »
http://councilroom.com/game?game_id=game-20120502-193341-e59ced52.html

I know I've pulled it off at least one other time, but can't find the link at the moment.

Apparently Transmute is not always terrible.  Its still a card I almost never buy.

49
Dominion Articles / Re: Combo: Advisor + Bank
« on: September 10, 2013, 01:56:09 pm »
I'm not sure how great of a combo that is.  If Advisor flips your bank, you are in pretty rough shape.  Typically Advisor is good in a uniform deck, and bad when you need key cards.  With Bank Coppers become better which helps but you really need to start with a Bank in hand. 

You didn't get a province until turn 15.  I would imagine BM Margrave would get roughly 4 Provinces by T15.  I think Bank+Envoy would be stronger than Bank+Advisor; terminal draw gets you a lot more for your money when you just want treasure cards in your hand.

50
GokoDom / Re: GokoDom II: Round 4 Discussion Thread
« on: September 05, 2013, 11:15:04 pm »
I apologize for not being a great sport after some of the games/match.

No worries, I'd be pretty frustrated if I had seen the kind of shuffles you did. 

I think you are right about game 1, if you had continued to Duchy dance, you would have had me.  My deck was getting worse slowly from copper gains, and yours was improving fairly steadily. 

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