eliegel beats A Drowned Kernel 4-2
Game One
Game Two
Game Three
Game Four
Game Five
Game Six
Thanks for the games, it was all pretty crazy.
Game 1
eliegel 30 A Drowned Kernel 24
University, Scheme, Advisor, Death Cart, Fortress, Apprentice, Graverobber, Laboratory, Margrave, Mine
This is a huge engine board. I open Potion/Scheme hoping to get a ton of plays out of University; he opens Apprentice. I'd be tempted to go Potion/- since you really want a lot of Universities, but its probably pretty close either way. We both start filling our decks with Apprentice/Lab/Margrave to draw our deck. We both start Schemeing Apprentice/Fortress onto our decks, and pretty soon we both have huge draw. I go for more draw than him so i can start drawing my deck and playing my University gains same turn; he transitions to Graverobbers and starts greening earlier. He gets ahead early, but I'm able to end it with 4 Graverobber plays on my final turn.
Game 2 eliegel 22
A Drowned Kernel 39Doctor, Wishing Well, Armory, Baron, Ironworks, Taxman, Tournament, Torturer, Adventurer, Goons
I open Doctor/Ironworks to his Doctor(+1)/Wishing Well. I'm not sure which opening is better, but with my 4 coming second, I think Doctor overpay is a lot worse. I've been hating Doctor a lot lately. It seems to be really swingy based on how your shuffles line up and if you have 3/4 or 4/3; regardless its nothing compared to Tournament. He gets slightly better Doctor trashes, and gets the first province and just kills me. I'm not sure if there is much I would have changed here.
Game 3 Take 1
I can't remember what the board was, but it was a board with cursing. My opponent played it out pretty well. He was a little ahead, when my computer died. Since it was only T9 or something I didn't want to concede the game. I really appreciate him allowing us to just start over!
Game 3 eliegel -6
A Drowned Kernel 0Familiar, Cutpurse, Ironmonger, Navigator, Scout, Spy, Apprentice, Horn of Plenty, Hunting Party, Expand
This looks like a really interesting board with Familiar, slow trashing from Expand and Apprentice, Hunting Party for draw, and Horn of Plenty to power the Engine. Unfortunately, it wasn't very interesting. I get 5/2 to his 4/3, so I'm already behind a little. I open Hunting Party/- to his Potion/Silver. My turn 3 is HPCCEE giving me 3 coin hand and a reshuffle, and turn 4 brings me 3 coins again. He picks up Familiar/Hunting Party on 3/4. This plays out about how you might guess, I get 9 curses and he builds his deck. I resign
Game 4
eliegel 43 A Drowned Kernel 17
Stonemason, Forager, Market Square, Shanty Town, Bishop, Farming Village, Mining Village, Walled Village, Journeyman
Finally another engine board. I was a little upset from getting killed in the last 2 games, but I really like terminal draw engines, so I was excited to see this. This set has strong draw, and Market Square and Trashing for all the money you would need. I open Forager/Shanty Town; he opens Bishop/Forager. I didn't want two foragers in the open since it really hurts your chances of hitting 4/5. I had planned to pick up my second forager on the second shuffle, but since he got a Bishop, I never need to get one. I think his Bishop is a mistake, it helps me nearly as much as it helps him. It really speeds up my trashing and allows me activate Market Squares when he plays it. He goes for a lot (4) Market Squares; I assume his plan was to bishop a lot of Golds for points. I pick up Journeyman and Mining Villages so I can draw my whole deck. He is up 15 points by the time I start greening, but I can reliably double province, so it doesn't really matter. I really think I could have sped this up a little with some careful Stonemason buys.
Game 5
eliegel 38 A Drowned Kernel 34
Transmute, Chapel, Courtyard, Pawn, Forager, Scheme, Fortress, JackOfAllTrades, Catacombs, Nobles
This set may be about as interesting as a JAoT board can be. I spent a couple minutes at the beginning of this one trying to decide between Jack/Forager vs. and Engine. In the end I decided on the Engine, largely because of Nobles giving more points and therefor more time to the engine player. I'm still not sure if my engine would beat double Jack with a ton of Foragers. I did want a Jack in my Engine though, its just so good with Forager. We both opened Jack/Forager. He goes for a BM approach after that with a Gold and a Province by T7. I start collecting engine parts and trying to thin my deck. I continue to build by engine, while he transitions into more of an engine direction. I start drawing my deck and he keeps trading leads with me. In the end I was able to pull it out despite a 3/5 Province split. This was a really fun set.
Game 6
eliegel 60 A Drowned Kernel 32
Shanty Town, Ironworks, Island, Nomad Camp, Taxman, Wandering Minstrel, Baker, Band of Misfits, Catacombs, Nobles
This looks like another engine board. I open Shanty Town/Ironworks, opting to keep my coin token and maximize my cycling; I really should have spent the token to open Band of Misfits/Ironworks. My opponent spends his coin token to get Ironworks/Ironworks. Ironworks/Island is a nice combo to thin before going into the engine, and grab a few points. I think my opponent went a little overboard though getting 6 Islands by turn 7. While my opponent plays a ton of Islands, I pick up a few Catacombs and a bunch of Minstrels. Finally, I round out my deck with BoM for +Buy (Nomad Camp) and some Nobles for draw. I was able to double Province a few times and then it was over.
Thanks for the games!