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Messages - ipofanes

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1026
Innovation Game Reports / Re: check out turn 16
« on: September 11, 2015, 09:04:52 am »
Even more, it needs a function to work out the current board from all the previous moves. I can only guess that Benjamin Franklin's echo effect triggered by shared Lightning Rod contributed just a bit to the overall confusion.

1027
Other Games / Re: Through the Ages online
« on: August 17, 2015, 05:16:52 am »
Haven't found a game on BGO to support my claim but I am sure B loses 5 strength the instant he is attacked. The wording is the same "if" as the "if" in Open Borders Agreement.

1028
General Discussion / Re: A joke thread
« on: August 06, 2015, 04:27:02 am »
That settles it.  Jesus was clearly pro-choice. Try explaining how he fed 5,000 people with five loaves of bread and two fish without using Banach-Tarski.

Current corporate-speak version maintains that he took five loafs and two fish and pirated them.

As St. Augustinus put it: Omnis enim res, quae dando non deficit, dum habetur et non datur, nondum habetur, quomodo habenda est.

1029
Innovation General Discussion / Re: 90 Players left on the leaderboard.
« on: August 06, 2015, 04:17:18 am »
Most new players seem to die out during the base part of the lifecycle.  They never make it far enough to get frustrated by Watermill and Almanac.

Last introduction I remember had the novice frustrated by a repeated invocation of Pirate Code, which led him to make him hate the game for being unbalanced by single cards. So no, many players actually get to the phase where they are frustrated by a single card, only that they have such a small tolerance for frustration that it sets in after the first game.


1030
Innovation General Discussion / Re: 90 Players left on the leaderboard.
« on: August 05, 2015, 09:37:48 am »
But then when I check the leaderboard, only 90 players left. I still recall the days where the leaderboard consists of over 1000 players while there are thousand of games going on everyday, but those are the past.
That's mostly due to Google ID phased out.

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And what is wrong with innovation?
I won't blame the game for that.


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it is hard to show and teach this game.
Sure. It's a Chudyk game so I'd expect that cards are used in multiple ways. As far as I am concerned I failed to wrap my head around Glory to Rome.

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Bottom line:

Please put a patch on Watermill, Almanac and Industrialization, in particular for echoes gameplay.

I'd add the rule that if a card tells you to draw a card beyond 10, you draw a [10] instead. That way you still can win by score but only after the [10] pile is depleted. That way, sudden wins by Clock/Archimedes or Measurement are nipped in the bud.

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My suggestion:

Almanac: dont give the +1 age with that dogma anymore. You still score, still ramp though echo cards and still hit a higher age occasionally but at least you cannot end the game alone with that card most of the time.
Sounds good and should be about ok. It would still be a massively strong card but doesn't win you the game single-handedly.

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Watermill: when you finally stopped by hitting a non-echo card, change that so you have to tuck that card too. The result is you cant use that as a free age-jumping perform without things like empty colors or self board-removal stuff(actually it is nice this way since they do introduce cards like scissior which allows you to do that).
Hmm. That way it only takes half a turn to reactivate Watermill. That bonus-free Echo in hand means I have to get rid of it, get a new bonus, repeat, which lasts longer. I still think Watermill is a trap card since it stops short so often, and I only pursue it actively with enables like Lever.

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Industrialization: change to:"(fac)draw and tuck a 6. (fac)draw and tuck a 6 for every 4 factory icons on your board. (fac) splay...." Seriously I cant think of a real way to stop Industrialization spam as this card is meant for spamming at the beginning. My idea is, if the speed is a bit slower it should allow your opponent to react for 1 or 2 more turns.

My favourite fix is: (fac) Draw a 6 for each 2 fac icons on your board. Tuck all cards you drew this way.

This way, you can still end the game (but your opponent might be scoring in the meantime, getting ahead in score) but you don't get free [Hist] and [Wlth] for free, and don't create fearsome Echo stack chains.

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Innovation, my favorite game.

Not quite mine, but definitely a top ten.

1031
Innovation Game Reports / Re: SPACEEEEEEEEEEEEE!!
« on: August 05, 2015, 07:46:58 am »
It's hard to tell the board situation from the list of recent moves, but you apparently had loads of bulbs (18 or more, another question: you had 29 at the end, shouldn't that have you drawn more cards?); how many did ksasaki2 have, with his red pile just skyscraped? You definitely lucked out drawing A.I. as your first [10] draw but how many shots at A.I. would ksasaki2 have had? Sharing A.I. seems a bit of a crapshot to me at first sight; if he hadn't won on his turn he had known you had Suburbia in hand which you could then have used to finish him off.

 

1032
Game Reports / Re: I hate it when BM is the best option...
« on: July 30, 2015, 04:57:23 am »
Is making Embassy missing the reshuffle a good thing in this case to prevent them from colliding? Or was your opponent just a bit lucky to be able to play an Embassy on turns 6, 7, 8, 9, 10, 12, and 14? (Probably both.)

1033
Dominion General Discussion / Re: Interview with Donald X.
« on: July 30, 2015, 03:35:29 am »
(At least 50% chance this has been said here already, fingers crossed...)

I just want to express my happiness here that the metagame has shifted towards "Engine every chance you get". Back when I played my first game, I naturally saw the Village-Smithy engine as the heart and soul of the game. I was slightly disappointed when I read that "BM Double Terminal is going to be strong more often than you think" (though the thrill of knowing a "better strategy" than most plebs more than compensated at the time). When I returned to Dominion and found that Engines are Cool Again, it was pretty great.

Sometimes the sentiment goes even this far, dare I say bordering on putting style over substance. The downtimeside of comboes is that not everyone enjoys watching me playing with myself.



1034
General Discussion / Re: A joke thread
« on: July 24, 2015, 04:01:39 am »
This one doesn't work too well after the last tournament, but I'll grant that the joke wouldn't work with teams like Germany or Spain who are not relying on a single player, or Argentina with all those connotations about Malvinas and Hand of God.

1035
Innovation Game Reports / Hands were passed
« on: July 21, 2015, 09:54:36 am »
http://innovation.isotropic.org/gamelog/201507/21/game-20150721-064939-14776e14.html

I managed to tech up fast with Alhazen sitting on an Expanded blue stack, then my Parachute and his Machinery caused us to swap a quite large hand to and fro. I defnitely missed something which might have won me the game but I haven't figured it out yet. Sharing Satellites was not my brightest idea obviously.


1036
Dominion General Discussion / Re: Homage to the Best Card
« on: July 21, 2015, 03:17:42 am »
Know Your Meme says "mildly risky".  In the context of Dominion, Princing a Remake is more than mildly risky.

That isn't the context, though.  The context is living.

"I rode a hippopotamus the other day."

"Ha, you should hear about the time I Princed Remake!"

So ... Courage Wolf it is?

1037
... but it had nothing that drew me in the way Dominion did immediately, nor did it provide me with any sort of "carrot" that made me willing to undertake the learning curve necessary to a) get better or b) enjoy it more.

For me, the enjoyable element is the rodeo feeling of trying to control a machine gone haywire. Very rarely you cruise a juggernaut, sometimes you feel like crossing the Atlantic while feeding the engine with the ship as Phileas Fogg did. You are much less in control than in Dominion with its ten cards kingdoms, but still the expert vs novice win rate is higher than in, say, Backgammon.

Also, the online version beats the ftf-version by a margin when you play multiple expansions. Keeping abreast of every figure karma in play or en-passant achievements like Supremacy or Heritage can be a daunting task.



1038
Dominion General Discussion / Re: Homage to the Best Card
« on: June 24, 2015, 10:41:39 am »
dammit, English needs a second-person plural.

English has a second-person plural, however its speakers decided to get rid of second-person singular.

1039
Dominion General Discussion / Re: Interview with Donald X.
« on: June 23, 2015, 09:44:57 am »
With the recent developments in the area of algorithmic FAQ-answering generation, how worried are you about your position being overthrown by a robot?

SheCantSayNo beat you to the punch a page or two ago, bro.

Which makes it an FAQ and was answered accordingly.

*a FAQ

Not if you say it "eff ay cue".

Edit: And, I'm way behind.

Well, you make it a frequently answered question now.

And glad to read that my English teacher was not that useless.

1040
Dominion General Discussion / Re: Interview with Donald X.
« on: June 23, 2015, 07:15:44 am »
... because that's how it would work in Finnish.

I think that line of reasoning would lose you a lot of arguments.

1041
Dominion General Discussion / Re: Interview with Donald X.
« on: June 23, 2015, 03:15:26 am »
With the recent developments in the area of algorithmic FAQ-answering generation, how worried are you about your position being overthrown by a robot?

SheCantSayNo beat you to the punch a page or two ago, bro.

Which makes it an FAQ and was answered accordingly.

*a FAQ

Which is correct: "an UFO" or "a UFO"?

1042
Dominion General Discussion / Re: Interview with Donald X.
« on: June 22, 2015, 09:49:07 am »
With the recent developments in the area of algorithmic FAQ-answering generation, how worried are you about your position being overthrown by a robot?

SheCantSayNo beat you to the punch a page or two ago, bro.

Which makes it an FAQ and was answered accordingly.

1043
Dominion General Discussion / Re: Interview with Donald X.
« on: June 19, 2015, 03:19:52 am »
Would you agree that Kingdom Builder "can claim Weiqi (Go) as its spiritual ancestor"?

Funny you say that as many beginners of Go have heard that it is a good thing to build strong group and conclude it must be good to place new stones adjacent to their existing ones, which is an exercise in inefficiency.

1044
Dominion General Discussion / Re: Interview with Donald X.
« on: June 15, 2015, 05:36:29 am »
Jack of All Trades is an example of something much more subtle; you might never realize that the four things defend against the different kinds of attacks.

Uh, I thought it was common wisdom.
Well I blabbed about it right away, in the secret history. I have had the experience though of people not seeing the connection between the abilities, asking me what the deal is.

I am sure people would ask you about that, but I interpreted your "you" in "you might never realize" and my "common" in "common wisdom" in the context of this board. Incidentally, I possibly didn't realize up to now that "gain a silver" counters Thief/Noble Brigand/Pirate Ship and in a way Knights/Rogue attacks.

1045
Dominion General Discussion / Re: Interview with Donald X.
« on: June 15, 2015, 04:54:24 am »
Jack of All Trades is an example of something much more subtle; you might never realize that the four things defend against the different kinds of attacks.

Uh, I thought it was common wisdom.

I like how Mercenary is complementary to Steward.

1046
Dominion General Discussion / Re: About kingmaking
« on: June 15, 2015, 04:21:50 am »
Are you allowed or required to bid on plants you don't need? If yes, how is it different from resources you don't need?

the idea is that if you're the only one left who can bid against someone for a top plant, you have to "police" the game essentially.  make sure the plant goes for something close to fair market value.  a lot of high-level power grid is policing, really - think of starting builds and why it's bad to have 3 players right next to each other.

i will say that the auction issue is less widely agreed upon than the others, as i have seen good players not bid on others' plants at all if they're dead.  what many don't like is the element of luck that adds...if some top-notch plant doesn't show up until it's down to one player who can win and one player who can't, not bidding can throw the game to them.  bidding on the plant makes it more similar to what would happen if other players were still in the auction, and power grid has plenty of variance already so people tend to like that.

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This sounds strange to me. So if you don't have a shot at winning, you essentially switch into dummy mode? Might as well leave the game and have an algorithm play your last moves?

yep!  it's about reducing variance (by making the endgame more predictable with this "honor code" stuff) and making the game faster.  a 4P power grid probably takes twice as long as a 2P dominion game on average, so the latter is not an insignificant motivation.

Thanks! I think I am getting your argument, and while I don't agree with jaketheyak that a winner-takes-all rating takes all the fun out of the game, I would still think that a game with a "don't molest the winners honor code" mindset could be improved by actual and clean player elimination.

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Caylus is a dry worker placement I haven't managed to get on the table more than twice, but it looks brilliant. I like Through the Ages better, but it also has kingmaking issues that are heavily and repeatedly debated.

yeah that's my reservation with caylus.  i'm not so sure i WANT a game with "zero luck" or whatever, but plenty of people i know swear by it.  i don't know too much about through the ages, but i forgot that game has netplay now and the theme is a lot cooler to me than dominion's.  for now i'm going to stick with the game that has an established 2P scene though~

Through the Ages has a healthy 2P culture, and whereas people disagree whether 2P is the One True Way or a degenerate form of TtA, they all agree that it's a quite different game.

1047
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/612057-generating-magic-cards-using-deep-recurrent-neural

I may have abandoned M:tG for a too long time, but surely this must be a parody site? What's Tromple, what's Mountainspalk? A 4/2 for one Blue Mana?

1048
Dominion General Discussion / Re: About kingmaking
« on: May 26, 2015, 04:08:16 am »
- don't buy out another player's resources at the end if you can't win, unless you actually need those resources to run a plant. 

...

- don't bid other players TOO high on plants they need at the end if you can't win, but don't let them have those plants for free either.  this is the trickiest issue,

Are you allowed or required to bid on plants you don't need? If yes, how is it different from resources you don't need?

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- don't break any of these rules even if it will get you second place instead of last.

This sounds strange to me. So if you don't have a shot at winning, you essentially switch into dummy mode? Might as well leave the game and have an algorithm play your last moves?

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basically the general concept is "do what's best for you as if the other players didn't exist".

Sounds rather like "act if you didn't exist". Not competing for rank sounds not like "do what's best for you".

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(only caylus seems to compare from what i've heard)

Caylus is a dry worker placement I haven't managed to get on the table more than twice, but it looks brilliant. I like Through the Ages better, but it also has kingmaking issues that are heavily and repeatedly debated.


1049
Dominion General Discussion / Re: CARD OF THE WEEK #9: Inn
« on: May 20, 2015, 10:13:37 am »
The use as a village, when drawn from an action-card enriched pile, is not to be underestimated.

Having to discard two possibly useful action cards at the start of the combo pours some water into the wine, of course.

1050
Dominion General Discussion / Re: About kingmaking
« on: May 20, 2015, 10:08:33 am »
Depends on the game. There are turn-based games where someone's win is imminent, in which case everyone agrees on ganging up on the cyndidate but in the end everyone minds his own business until the burden is on the player sitting on the right, effectively eschewing all profit his move might bring him, only to see the game continue. In these games a win by one party will partly be blamed on the predecessor in playing order. I don't mind this mechanic too much, as the ones working for themselves will become the next candidates for a win, pressing the former candidate into the role of raining on their parade, and so on.

If victory either by one or the other side cannot be avoided, maximising the own position would be the proper way to go.

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