But then when I check the leaderboard, only 90 players left. I still recall the days where the leaderboard consists of over 1000 players while there are thousand of games going on everyday, but those are the past.
That's mostly due to Google ID phased out.
And what is wrong with innovation?
I won't blame the game for that.
it is hard to show and teach this game.
Sure. It's a Chudyk game so I'd expect that cards are used in multiple ways. As far as I am concerned I failed to wrap my head around Glory to Rome.
Bottom line:
Please put a patch on Watermill, Almanac and Industrialization, in particular for echoes gameplay.
I'd add the rule that if a card tells you to draw a card beyond 10, you draw a [10] instead. That way you still can win by score but only after the [10] pile is depleted. That way, sudden wins by Clock/Archimedes or Measurement are nipped in the bud.
My suggestion:
Almanac: dont give the +1 age with that dogma anymore. You still score, still ramp though echo cards and still hit a higher age occasionally but at least you cannot end the game alone with that card most of the time.
Sounds good and should be about ok. It would still be a massively strong card but doesn't win you the game single-handedly.
Watermill: when you finally stopped by hitting a non-echo card, change that so you have to tuck that card too. The result is you cant use that as a free age-jumping perform without things like empty colors or self board-removal stuff(actually it is nice this way since they do introduce cards like scissior which allows you to do that).
Hmm. That way it only takes half a turn to reactivate Watermill. That bonus-free Echo in hand means I have to get rid of it, get a new bonus, repeat, which lasts longer. I still think Watermill is a trap card since it stops short so often, and I only pursue it actively with enables like Lever.
Industrialization: change to:"(fac)draw and tuck a 6. (fac)draw and tuck a 6 for every 4 factory icons on your board. (fac) splay...." Seriously I cant think of a real way to stop Industrialization spam as this card is meant for spamming at the beginning. My idea is, if the speed is a bit slower it should allow your opponent to react for 1 or 2 more turns.
My favourite fix is: (fac) Draw a 6 for each 2 fac icons on your board. Tuck all cards you drew this way.
This way, you can still end the game (but your opponent might be scoring in the meantime, getting ahead in score) but you don't get free [Hist] and [Wlth] for free, and don't create fearsome Echo stack chains.
Innovation, my favorite game.
Not quite mine, but definitely a top ten.