Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ipofanes

Filter to certain boards:

Pages: 1 ... 39 40 [41] 42 43 ... 84
1001
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: November 05, 2015, 11:07:47 am »

DIAMOND is blue


FINGERBELLBOMBBUFFALOBOOM
DIAMONDROULETTEPICKTRIANGLEKING
COMPOUNDIRONBRAZILBARKDAY
STRINGCAPLOCKCRASHHAND
POINTHORNWELLDANCEBOW

Blue: 6 to guess

Red: 6 to guess



1002
I am just noticing that in boardgamegeek some matches are set up which explicitly rule out search engines. How do you feel about it? I think usage of Google can be exploited to a degree that would change the game, but this game should not encourage stretching the limits of the rules anyway.

1003
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: November 05, 2015, 03:42:59 am »
KING is white


FINGERBELLBOMBBUFFALOBOOM
DIAMONDROULETTEPICKTRIANGLEKING
COMPOUNDIRONBRAZILBARKDAY
STRINGCAPLOCKCRASHHAND
POINTHORNWELLDANCEBOW

Blue: 7 to guess

Red: 6 to guess

Blue spymaster's turn.

1004
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: November 04, 2015, 10:49:32 am »

BUFFALO is red


FINGERBELLBOMBBUFFALOBOOM
DIAMONDROULETTEPICKTRIANGLEKING
COMPOUNDIRONBRAZILBARKDAY
STRINGCAPLOCKCRASHHAND
POINTHORNWELLDANCEBOW

Blue: 7 to guess

Red: 7 to guess

1005
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: November 04, 2015, 08:39:41 am »
mammals 3

1006
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: November 04, 2015, 08:11:34 am »
HORN is blue


FINGERBELLBOMBBUFFALOBOOM
DIAMONDROULETTEPICKTRIANGLEKING
COMPOUNDIRONBRAZILBARKDAY
STRINGCAPLOCKCRASHHAND
POINTHORNWELLDANCEBOW

Blue: 7 to guess

Red: 8 to guess

1007
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: November 04, 2015, 04:45:02 am »
FINGERBELLBOMBBUFFALOBOOM
DIAMONDROULETTEPICKTRIANGLEKING
COMPOUNDIRONBRAZILBARKDAY
STRINGCAPLOCKCRASHHAND
POINTHORNWELLDANCEBOW


1008
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: November 04, 2015, 03:40:57 am »

1009
I'll get involved in as many (2v2) games of this as has a spot free. It's fun and less awful when I can't "keep up" than Mafia, since all I need to know is current grid, whose turn it is, and the clue.

I'd also be interested in trying a team variant but I'm not clear on how team Codenames works, exactly.

One match has just started at http://forum.dominionstrategy.com/index.php?topic=14155.0, you may want to follow it from time to time.

1010
Other Games / Re: Software type question/LaTeX
« on: November 03, 2015, 12:47:20 pm »
I think the barebones version could be run with pdftex -ini or the like, but then you'd have to do without LaTeX commands for your document formatting. Plus you would at least need some hyphenation tables.

1011
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: November 03, 2015, 12:32:55 pm »
The randomiser randomises who goes first and who gets one word less.

I just realised that unlike Boardgamegeek, the spoiler unveals on mouseover, not on click. Oh well, have to get used to scroll bars I think.

1012
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: November 03, 2015, 09:21:01 am »
I still need the map?

huh. Is thre a way for me to look at my sent messages? Otherwise, the map would be toast.

1013
Non-Mafia Game Threads / Codenames V -- team play
« on: November 03, 2015, 01:47:25 am »
EDIT:

New team allocations:

Blue team: ipofanes, Kuildeous, egorK

Red Team: rspeer, gkrieg13, ashersky

current words:

CONCERT   BILL   EMBASSY   JUPITER   PIPE
EYE   TEACHER   TRUNK   WORM   BUGLE
HAM   RABBIT   SATURN   EARTH   AGENT
RULER   WAVE    SNOWMAN   TORCH   FRANCE
CYCLE   DEGREE   FORCE   LONDON   COMPOUND


Red goes first


Welcome to the 6P Codenames version. Table talk between players is allowed and encouraged in this forum, dear agents: please put talk between spoiler tags and dear spymaster: please don't click on them.

Once one member of the agent team commits to guessing, she enters the word in bold and unspoilered. Either spymaster can verify the guess.

I have randomised (except for my position as spymaster) the players into the following arrangement:

Red Team:

  • ehunt
  • egork
  • ipofanes (Spymaster)

Blue Team:

  • Kuildeous
  • ashersky
  • gkrieg13 (Spymaster)


Blue goes first
FINGERBELLBOMBBUFFALOBOOM
DIAMONDROULETTEPICKTRIANGLEKING
COMPOUNDIRONBRAZILBARKDAY
STRINGCAPLOCKCRASHHAND
POINTHORNWELLDANCEBOW

gkrieg will be unblinded in a minute.

1014
Other Games / Re: Software type question/LaTeX
« on: November 02, 2015, 12:49:17 am »
A starting point would be to process the file you want to generate and see which files are loaded. These files are denoted by opening parentheses, the file name, and closing parentheses. Much less tan a MikTeX installation would be needed.

1015
So far, only ehunt, egork, Kuildeous and me are game, which'd be enough for one guesser per team. Two more?

The spreadsheet instructions look clear enough to me. I have only read access but I take that the pattern is re-randomized if I hit [F5].

That QuickTopic thing would be one more password for me to memorise; can't we just blacken the table talk and Spymaster vows not to spoiler herself?

[EDIT: Kuildeous joining]

1016
I'm happy to retract my request if the participants should share this concern. Playing with table talk has been done and has shown to be enjoyable, but I agree that it could easily be destroyed depending on your attitude. 

1017
The chief reason the original rule went out of fashion was, as I remember,setup and tear down time.

1018
"Donald X variety mechanic", Shirley?

I prefer not to call it that, since Donald himself admits forms of it existed before his games, and stuff.  But, yeah, that's what I'm talking about. 
One could start by rotating out one random card per age. I wonder if this upturned pile could be integrated into the game somehow.

1019
Looks a bit odd to tell the special someone who's going to set it up how to do it, but I'd like it better as a 6p game. More table talk.

1020
Forming a queue for another match ...

1021
Non-Mafia Game Threads / Re: Codenames IV
« on: October 22, 2015, 07:14:51 am »
Is there a Codenames player waiting list like in BGG?

1022
I definitely was not accusing Chudyk of having released a retheme of Innovation.  I was suggesting it would make more sense to release a retheme rather than a deluxe version, because a retheme can get first time buyers.  And I meant a literal retheme.

ok, I misunderstood that.

Quote
added more base cards to Fischer randomize the game

You mean, as in Chess960, keep the pieces but change their arrangement? You can do that with base cards too.

Quote
  But it seems like Chudyk is making efforts to answer the question "What does it add?" to an extent that harms the notion of making an expansion to improve the game experience as much as possible. 

I think you are having a point. Additional rules are more game-changing than they are in Dominion.

Quote
Releasing a Deluxe version - even more so, kickstarting a Deluxe version - seems like giving yourself a pat on the back, which I'm not sure Chudyk deserves until he can make ONE expansion that people like, and that doesn't have premature game combustions that people have to tolerate (Almanac, Measurement, Watermill, all three mostly consequences of having to change the rules after going to print with the expansion)

I like all the expansions but would like the issues fixed you address above. I still maintain that Watermill is mostly a trap card but it can distort the game considerably early on. But, as you said elsewhere, Almanac is the main culprit here, especially with open Dice, meld Puppet, draw Almanac.

1023
I don't know if a Deluxe version of Innovation is the cleverest idea.  The game has a lot of diminishing returns on repeat plays, me saying that as probably one of the people in the world who has given it some of the most repeat plays.

Rethemes and novelty expansions would seem like better ways to make a buck.  I would have liked to see more of a genuine effort to improve the game itself, but Cities seemed to suggest no desire to do that.

Having only played in the hundreds I may not be in the position to question your verdict. But I am scratching my head over how you kept playing a game that offers you "a lot of" diminishing returns.

Also, you may not like the way the expansions are taking, but to my mind they at least walk new ways with the game. The strategy changes a lot with expansions. Cities seems to be the Alchemy of Innovation, indeed I am quite a bit wary that Artifacts will be that great after I saw how little Cities rules changed over the impressions gained at Isotropic. (But then maybe they've worked on the rules for the cardboard version.)



Finally, I don't know which Chudyk games constitute a retheme of Innovation. I have read about Mottainai (which I haven't played) described as a brush-up of Glory To Rome, but that does not make it a retheme of Innovation.

1024
Other Games / Re: Through the Ages online
« on: October 21, 2015, 03:44:10 am »
I'd be eager to try it, but I fear the additional hassle of the interface. My hope is in BGO.


1025
Plus Oracle is *another* terminal so it wouldn't work in an interaction in isolation.

Pages: 1 ... 39 40 [41] 42 43 ... 84

Page created in 0.086 seconds with 18 queries.