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Messages - achmed_sender

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51
Dominion General Discussion / Re: Possession and masquerades/ambassador
« on: October 11, 2013, 08:32:05 am »
Well I was thinking a bit about the doubt of buying a masquerade/ambassador when a possession is on the board.

I'm always in doubt on whether it is fast enough or not to get your deck in order before the possessing starts.

And actually, it would be interesting if your opponent goes for Masquerade/Ambassador ... Then you can take advantage of it during him being possessed.

So suppose he ignores it completely - no masquerade/ambassador but straight play (out of fear of being possessed). Clearly buying a masquerade/ambassador yourself may leave you (quite) vulnerable ?

Well you can still go for Possession and ... buy a second masquerade/ambassador yourself to throw over to your opponent. And then possess him :-)

What do you guys think ?

If you ignore Ambassador and buy Potion, you will have a bad time to reach $6+P if there aren't very good other trashers. Masq you an probably ignore, but if it's a BM board, you have to get really lucky to get the right Posession hands (Masq and good cards to pass). If there's Masq and, say, Steward on the board with Posession, I would probably ignore Masq and use Steward, having in mind that Posession could screw things up.

52
GokoDom / Re: GokoDom II: Endgame!
« on: October 07, 2013, 02:00:51 pm »
I'm sorry if this is the wrong thread for this, but I wanted to point something out.  AI went 4-3-0 in the qualifier, I went 4-2-1.  He's in the finals and I'm not, and if I understand the tournament rules correctly this is because one of my wins was by default.  I understand giving more credit to a player for actually winning a match rather than winning by default, but on the other hand, it also means that I'm effectively being punished for something beyond my control.

I don't mean to make a big stink about this, I just would like this issue to be taken into consideration for the next tournament.

But he also has 11 points to your 10, so I see no need to change this.

53
Help! / Re: Apothecary+Ambassador+Mercenary, no idea...
« on: October 03, 2013, 07:40:36 am »
Thank you for these insights, all of you!

54
Dominion General Discussion / Re: Are Advisor and Soothsayer Related?
« on: October 02, 2013, 05:18:19 pm »
Could they be related? I'll let you guys decide





Yes, these are both cards from guilds :)

55
Help! / Re: Apothecary+Ambassador+Mercenary, no idea...
« on: October 02, 2013, 01:08:53 pm »
Ambassador didn't help you because you didn't use it! On turn 5 you discard it to urchin (????), on turn 7 you use it to pass a potion, on turns 10 and 13 you use it to pass just a single estate! Not once did you ambassador coppers, which help you thin more than they help his apothecarys draw.

Ambassador is a tricky card, and I suggest you read the articles by Theory http://dominionstrategy.com/2010/12/23/seaside-ambassador/ and WanderingWinder  http://dominionstrategy.com/2013/02/18/seaside-ambassador-201/ It will really help you in these kinds of situations.

Of course I know how to use ambassador  :), I just wanted not to give my opponent coppers for his apothecaries, but connecting it with other stuff didn't work out. So you're probably right, I should have just gone for passing coppers.

56
Help! / Apothecary+Ambassador+Mercenary, no idea...
« on: October 02, 2013, 06:59:38 am »
http://dom.retrobox.eu/?/20131002/log.515e0a4fe4b03c71b674e217.1380708634123.txt

My play was very poorly, but in retroperspective I wouldn't know how to play this. Ambassador helped me like nothing, but not sure if it's because some bad luck or apothecary even don't mind the estates. Double-Expand was surely dumb, probably Province there?
BM seems weak against Amb and Mercenary, but the engine comes only through KCing Cantrips. Please help me here!

57
Dominion General Discussion / Re: Greatest Dominion moments 2013
« on: October 01, 2013, 12:44:38 pm »
http://dom.retrobox.eu/?/20131001/log.505d72d7a2e6fa3316de089e.1380645523122.txt

How to activate Tunnel 3 times in one turn, obviously with different discarders (Oasis, Catacombs, Lookout)

---------- achmed_sender: turn 12 ----------
achmed_sender - plays Mining Village
achmed_sender - draws Oasis
achmed_sender - plays Catacombs
achmed_sender - looks at Lookout, Fortune Teller, Copper
achmed_sender - discards: Lookout, Fortune Teller, Copper
achmed_sender - draws Copper, Estate, Mining Village
achmed_sender - plays Mining Village
achmed_sender - draws Tunnel
achmed_sender - plays Oasis
achmed_sender - draws Copper
achmed_sender - discards Tunnel

achmed_sender - reveals reaction Tunnel
achmed_sender - gains Gold
achmed_sender - plays Catacombs
achmed_sender - looks at Mining Village
achmed_sender - shuffles deck
achmed_sender - looks at Copper, Tunnel
achmed_sender - discards: Mining Village, Copper, Tunnel

achmed_sender - reveals reaction Tunnel
achmed_sender - gains Gold
achmed_sender - draws Gold, Lookout, Fortune Teller
achmed_sender - plays Lookout
achmed_sender - shuffles deck
achmed_sender - trashes Copper
achmed_sender - discards Tunnel
achmed_sender - reveals reaction Tunnel

achmed_sender - gains Gold

58
Simulation / Re: Dominiate: a Dominion simulator that runs on the Web
« on: October 01, 2013, 12:06:18 pm »
Looks like RebuildJack beats all available non-Rebuild strategies, including BankWharf. Is anyone up for a challenge? :)

They are all not on the simulator, but all these kind of cards definitely beat Rebuild-Jack: KC-Bridge with great engine support, Vineyards dreamboard, Hermit-Marketsquare, possibly some Governor strategies, Goons engines, HoP megaturns, possibly a lot more games with Colony available

But yeah, not really much more...  :(
But at least Rebuild-Jack is a two card combo of two very good cards (and you can't really change Jack with something else her), so this is coming up very rarely (0.2% of the games), but Rebuild is darn strong itself and this will come up every 21th game, so it's at least good to know it's beatable about every 5th time (without support).

59
Quote
Coastal Raiders
Types: Action – Attack – Duration
Cost: $3
Each other player discards down to 3 cards in hand. At the start of your next turn, +$3.

Am I missing something or is this card just soooo overpowered at $6. I mean, it does nothing for you on this turn, but is much stronger than Militia on the next turn, basically a cantrip Gold with attack. Shouldn't that cost $6 or $7?

60
Simulation / Re: Dominiate: a Dominion simulator that runs on the Web
« on: September 21, 2013, 11:37:56 am »
I've added Rebuild to dominiate. Also Journeyman and Rogue, but hey! Rebuild! :D

I've also implemented a few basic Rebuild strategies, but there's certainly plenty of room for improvement:

http://gokologs.drunkensailor.org/static/dominiate/play.html

Cool
At least I'm now relieved that things like Wharf/Bank wins over Rebuild (even with Jack) in a Province game

EDIT: I'm surprised that Witch BM can beat Rebuild-Single

61
Game Reports / Re: Trashing at its best ...
« on: September 21, 2013, 11:24:33 am »
I think it's too slow in a colony game ...

I think without discard attacks, Feodum/Masterpiece is fast enough against about 95% of the strategies around, even with colony. I mean, if uncontested, feoda can easily be worth 10, equal to colony. Here's not very good trashing, it's kind of a Colony BM board, and that's very inconsistent of buying colonies. And don't forget the Feodum player can quite easily pick up provinces after the feoda.

62
Dominion General Discussion / Re: Is this a big money board?
« on: September 21, 2013, 11:20:38 am »
That is a point, I think BM is the only option, so I think my opponent will also play BM. But still, BM-Watchtower is not terrible if your opponent goes for the engine. So open Silver-Watchtower and see what your opponent does. If he goes engine, buy a second Watchtower, otherwise one or two Jester.

Vagrant, Watchtower, Woodcutter, Armory, Bridge, Nomad Camp, Rats, Scout, Wandering Minstrel, Jester (Shelter game)

There are 5 cards (in bold) in the kingdom which fit quite well when played after a bunch of Minstrels and are followed by Watchtower. Even better, all of these cards are either payload cards or gainer/buys, so they are very welcome for the engine. And Watchtower+Jester works quite well by topdecking cards and drawing them immediately. And with Jester you can either slow down the opponent here (maybe even better than the gaining opportunity) or gain WTs/economy while focussing getting Minstrels and Bridges. Armory is quite veery good here, the only component it can't gain is jester

63
Dominion Articles / Re: Stonemason
« on: September 18, 2013, 11:34:37 am »
However, why you care about money density in a deck with Stonemason is quite beyond me. Normally Stonemason is for building an engine, in which case what you care about isn't money density, but action density, number of stop cards, and total spending power. Estate->2*Copper only helps the last one, a little, normally it's done at a stage in the game where it's barely relevant, and at a cost to the two more important factors.

Well, Terminal-Draw+BM is quite capable of spiking an early $8, and getting SM+two golds seems like the optimal move.

The on-gain is only able to gain actions...

64
Mini-Set Design Contest / Re: Tweaking Diviner
« on: September 16, 2013, 03:41:43 pm »
First read "Twerking Diviner" and was shocked that Miley Cyrus already arrived at the Dominion forum...

65
Mini-Set Design Contest / Re: Mini-Set Contest: Bold predictions
« on: September 16, 2013, 03:17:34 pm »
I predict that none of my 14 submissions will get 7 or more votes.

Now you're in a conflict with yourself. Do you want to design good cards or make this prediction come true now? :)

66
Variants and Fan Cards / Re: Copper as a Reaction
« on: September 14, 2013, 04:43:14 pm »
You can keep revealing the card over and over to gain every more costly cards.  If you have Poor House, a $4 cost card, and a $7 cost card on the board, then you can buy a Copper and gain all of the Provinces at once.  You probably want to 1) discard Bargain when you reveal it and 2) state that the costlier card is gained instead of the original one, since as worded it is an additional gain.

Quote
you may reveal and discard this

You can just react once a turn.
Because of that, I think it's very weak without a vanilla bonus or something. Maybe: "+2$ ;You may put this on your deck" (makes the reacting being useful more)

67
Goko Dominion Online / Re: What your posting activity says about you
« on: September 14, 2013, 03:32:01 am »
I'm curious how you would define mine...

Mine
Action - 5$
Trash a treasure from your hand. Gain a treasure costing up to $3 more than the trashed treasure and put it in your hand.
 :)

68
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: September 11, 2013, 02:27:09 pm »
Here, Silk Roads was worth about double of it's normal value as it should be (only on the in-game viewer).

69
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: September 10, 2013, 03:43:59 pm »
So I updated on version 2.3

Here, I played a game with Vineyard. On the viewer it seems all as it should be, but the ingame-log showed Vineyard yellow-green (like Harem) and the point counter didn't count vineyard points (I had quite more than 3 actions). Don't know what is the problem, but it was certainly right before the update 2.3


70
Help! / Re: Remake-Feodum
« on: September 09, 2013, 04:05:52 pm »
1. Overpay masterpiece, gain a stack of silvers.
2. Remake masterpieces into feoda
3. Profit.

If you have a stack of Silvers, it'll take some luck to match up Remake with the Masterpiece.

Remaking Silver isnt bad either. But since you could get feoda instead if remakes, it's probably still bad

71
Dominion General Discussion / Re: Which rush to play?
« on: September 08, 2013, 04:35:04 pm »
Fast money strategies or fast engines can outrace it (I recently won with a FV-Wharf engine and WW beat Rebuild with Vault or Embassy in one of his vids. Things like saboteur are also nice against it.)
And Rebuild isnt Rebuild all the the time. With Scheme or Silver gainers it's even faster and Attacks like Militia doesn't quite do nothing to it. And if there is alt VP, a good engine can win quite often if the Rebuild player can't empty provinces fast enough.

72
Dominion General Discussion / Re: Greatest Dominion moments 2013
« on: September 08, 2013, 03:44:23 pm »
http://dom.retrobox.eu/?/20130908/log.505d72d7a2e6fa3316de089e.1378669206432.txt


---------- achmed_sender: turn 7 ----------
achmed_sender - plays Cellar
achmed_sender - discards Copper
achmed_sender - discards Copper
achmed_sender - discards Hovel
achmed_sender - draws Silver, Watchtower, Watchtower
achmed_sender - plays Watchtower
achmed_sender - draws Copper, Copper, Counterfeit
achmed_sender - plays Counterfeit
achmed_sender - plays Copper
achmed_sender - plays Copper
achmed_sender - trashes Copper
achmed_sender - plays 1 Silver, 1 Copper
achmed_sender - buys Stonemason
achmed_sender - overpays for Stonemason with 4 coins
achmed_sender - gains Treasure Map
achmed_sender - applied Watchtower to place Treasure Map on top of the deck
achmed_sender - gains Treasure Map
achmed_sender - applied Watchtower to place Treasure Map on top of the deck
achmed_sender - gains Stonemason
achmed_sender - draws Treasure Map, Treasure Map, Copper, Silver, Overgrown Estate



1. Play Watchtower for draw
2. Play 6$
3. Buying Stonemason with 2 Treasure Maps
4. Put them on top with the second Watchtower
5. Profit :)

Not as easy as TR-Armory or Talisman-WT, but if pulled off even nicer because the TfB-part of Stonemason (and Counterfeit here)

74
Game Reports / Is Trade Route that good?
« on: September 08, 2013, 12:06:47 pm »
http://dom.retrobox.eu/?/20130908/log.505d72d7a2e6fa3316de089e.1378655850651.txt
Firstly, I won the game, so I think my strategy was still quite better, but...

I mean, there is Great Hall and Feodum, so Trade Route is able to reach 5$. But I don't see anything other than BM here, and Council Room is the fastest to do that, I think.
My opponent just buys the VPs to power up TRs. I had nearly perfect shuffle luck at the beginning, so I built up a bit with Gold/Silver buys at $9. Then my opponent can follow with 2 province buys and the duchy dance gives him more powerful TRs. I decided to buy one myself and my CR collided 2 times, so was even really lucky to squeeze out the win with my bought TR.

Is trade route unignoriable here or was it bad play from me or luck?

75
Game Reports / Re: The reason WW loves Doctor sooooo much...
« on: September 06, 2013, 12:04:32 pm »
Just a quick rules check (I haven't read the log to see if it came up) - if I overpay for Dr. With Trader in hand, I can get the overbuy benefit (when buy) and then Trade the Dr. for a Silver (when would gain), right?

Buying is resolved before gaining (and thats where trader triggers), so I would say yes.

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