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Dominion General Discussion / Re: Neat and potentially useful card interactions
« on: September 01, 2016, 03:47:31 pm »
I'm not normally a big fan of Summon, but I just played a board with it, Armory, and Treasure Map. That was fun.
It does, if you throw in Peddler.And Ruined Village was also an attempt to nerf Scout: now there's this new OP card that you have to go for that Scout can't draw! But it obviously wasn't enough.Well, not every card. Scout is still way too OP for $4.You guys are missing the best part: it's free! You can easily pick one up on a spare buy.ruined village is not on the list. its so versatile and usefull in almost every case... i love it
It takes away Village's risk of making cards miss the reshuffle. So it's like Village without the penalty.
And you can draw it with Vagrant. Ruined Village is sounding OP.
But don't forget that it's not always available for purchase, even when the Ruins deck is out. You only have about a 1/5 chance of Ruined Village being the top Ruins. That hurts it.
Man, trust Donald X to think of great ways to nerf OP cards.
He clearly learned from his mistake. Mixing different cards in the same pile protects you from depleting the pile and having an early three-pile ending. That means the game lasts longer and you get more plays of your key card. The saddest thing about Scout is after the initial Scout rush is completed you're only two piles away from the game ending so you don't get to play your Scouts as much. Especially if you then empty the Great Hall pile so that the Scouts have something to draw.
If Ruined Village synergized with Scout the world would implode in a spectacle of awesomeness.
Further reading:
http://forum.dominionstrategy.com/index.php?topic=8243.0