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26
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: July 01, 2011, 04:26:02 pm »
Hah...  I just got automatched with someone who 9 turns in told me "play someone your own level maybe next time" and then rage quit...

As if I had any say in the automatch, and as if he was forced to accept the match.

So, I'm writing this to kill time while the timer runs out.

27
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: June 30, 2011, 11:01:45 am »
Eh, but I've played some games that were blowouts pointwise like that, but totally up in the air until the last turn or two (usually from a big combo)

In games like that I'd say both players had a chance :)

28
This looks interesting...

I've been stuck at lvl 23-25 for what seems like forever.  Every time I claw my way up to lvl 25 I lose to a couple level 1 players & drop back down the next day.  Hopefully something you have to say will make something click.

29
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: June 30, 2011, 10:30:08 am »
2. After the person lost with something like 60 to -4, saying "gg" just makes them upset. It wasn't a good game *for me*. Watching you play solitaire with your 6 possession cards is not fun. Just leave. Your gg sounds like you're just rubbing it in.

That one gets to me too...  If I get totally smashed by someone, and then get a "gg", that's just offensive.  A good game is one where each (or at least two) players had a chance.

If I beat someone that badly, To try and maintain a friendly environment, I'll tell them something like "thanks for the game", instead of trying to rub it in by pretending it was "good".   Even though my opponent is probably cursing at me from behind their screen.  (Unless my opponent is acting like a jerk about it, then I have no problem giving him a "gg" after beating him 90 to 4)

As for being a new player, there are a lot of people on here who are very polite and helpful.  They've taught me a lot.  i try to return the favor when I get matched with someone new and be as helpful and patient as possible.

30
In my defense, I have spent a couple hundred $$$ to get all the cards.  I might be playing online for free, but I certainly have paid for the game.  (And am happy to have done so, it's the best card game in existence IMO)
You know, I am not complaining about anyone who's enjoying free games of Dominion on isotropic, whether they bought the cards or not. Have fun guys, there it is. This Doug guy made it, it's pretty sweet.

I am only complaining about people complaining! The world doesn't owe you isotropic.

I answered this in a PM but will tell you other guys here: if you were a programming company looking at whether or not you should take on the Dominion project for RGG, deciding, is this investment of your man-hours really going to pay the rent, would you be thinking, cool, there will also be a free version people can have instead of ours?

I see your point.  And I agree, that if someone is going to try to make money off of an online dominion game, the copyright holder should have the right to request for the free version to go away.  And I think most of the players here will understand.

That being said, it would be seriously disappointing if the paid version wasn't as good and complete as the free one.  (Hopefully we're all stressing over nothing, and it will be as good or better)

I'd like to throw out a thanks for Donald for being involved and conversing with us about the topic (and the game in general) by the way.  That shows that you actually care about whether your customers are enjoying your game, and you're not only interested in selling copies.

31
Now, I know the situation is different here; no one is paying to play on isotropic, RGG isn't making any money from it, and if they weren't friendly with DougZ they could easily have it C&D'd.  I guess what I'm saying is, I'd rather pay to play on the current software than play inferior software for free.  I certainly wouldn't purchase inferior software; I'll simply go back to playing F2F more often, and reconsider buying future expansions.  RGG would be much better off waiting a couple extra months to have their program fully-functional than to risk alienating fans buy releasing an inferior product.
If you give people free pizza for a while, they start to feel like they're owed it, and then when you say "now we are selling pizza only we don't have olives yet," they want to punish you.

The lesson of course is never to give people free pizza. Make them pay from day one, and they'll gladly buy straight pepperoni, because hey, it's pizza! What were we thinking! The best move obv. would be to take isotropic down now, give people time to miss it.

In my defense, I have spent a couple hundred $$$ to get all the cards.  I might be playing online for free, but I certainly have paid for the game.  (And am happy to have done so, it's the best card game in existence IMO)

32
Obviously, I will gladly buy and use whatever official online Dominion thing as soon as it has all the cards.

This...

33
Dominion Isotropic / Re: Isotropic Facts & Quirks
« on: June 25, 2011, 02:35:21 pm »
Ah, that does make sense - I only auto match - though probably means the UI should be clarified as to which option do and don't apply to auto-match vs proposed matches?

I believe the same thing applies about specifying or prohibiting certain cards (that it doesn't apply to auto-match)

34
Dominion Isotropic / Re: Isotropic Facts & Quirks
« on: June 24, 2011, 08:27:19 pm »
I think that isotropic recently started not automatically playing coppers when there is grand market in play. Quirky.

Any way to turn this off in game?

Well, not quite. When you could buy a Grand Market without playing any Coppers, it doesn't automatically play Coppers. If you can't afford a Grand Market, it still automatically plays all your Coppers. I think this was an awesome change, as I've accidentally shut myself out of buying GMs by clicking the +$ button on numerous occasions in the past.

I probably couldn't count the number of times I had clicked the button only to realize that I played 2 golds and a copper and couldn't buy a grand market...  I cheered the day it quit doing that!

35
Having that cursed! (yeah, that's kindof a pun) log disapper makes this game playable on an iPad..  I was so glad to see it go!

36
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: June 24, 2011, 10:42:00 am »
The difference in politeness between most (online) game communities and isotropic is indeed huge.

But what makes it impressive to me is that the in-general good behavior here happens without any moderation, or mechanism for banning a player in place at all (or even getting a bad reputation, since you can change your name easily and anonymously).  Which tells me that it's just this simply this group's nature to act like they're over 12, and not some fear of any consequences.

37
Dominion General Discussion / Re: Cards we love! (and why)
« on: June 23, 2011, 05:55:26 pm »
I'm going add "Interesting"...

Tournament changes the way the game is played.  It makes me choose to buy provinces I wouldn't normally buy, keep provinces in my hand that I would normally discard, and curse at people I wouldn't normally curse at when they manage to activate it before me!

I really like menagerie also..  especially in games where your opponent forces you to discard or change your hand around and you can do so to activate the menagerie.

38
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: June 23, 2011, 10:22:34 am »
I'd love to see some way to implement a personal "ignore" list on isotropic, that would ignore someone's logged in account, not necessarily just their name that they're using since that's so easily changed. 

I hate to pester him for features though, for something freely given away, it's absolutely fantastic already.

39
As far as I'm concerned you won by 5, and you should be the one getting whatever prize you're grumbling about not getting.

But then his buddy never would never play him with anything on the line.  I play a lot of golf with my brother-in-law, and he is a lot better than me.  Having 20 bucks on the game makes it a lot more exciting for both of us - every 3 foot putt actually has some pressure on it.  If he didn't give me strokes though, I would never play him for money.

And if I was a far better golfer than someone, I'd never agree to play them for money if I was giving up my advantage I'd worked hard for for years to get better.  That's why I don't play the game.

If people want to play that way, that's great.  I just don't.

40
Once you get 'good enough' at golf you're playing at 0 handicap against people with 0 handicap, and don't have to worry about losing to it.  Most tournaments played with handicaps are for fun or charity anyway.

The same could be said of dominion.  You're not going to handicap yourself when you're playing against theory for your always-valuable ratings points, you're going to do it when you're playing around the kitchen table for something to do on an evening, against people who otherwise refuse to play versus you. 

Actually, maybe I can use this as a way to get people to play dominion with me again.

Like I said, I get it if you're playing with friends, or "around your kitchen table"..  It just kills me when my buddy tells me he lost a golf game to someone by 2 because he had to give him 7 strokes.   As far as I'm concerned you won by 5, and you should be the one getting whatever prize you're grumbling about not getting.

41
Handicaps are the reason I don't play golf.  I hate the idea that the person who put tons of time and effort into getting good at something can lose very easily to someone who is relatively new.  You're being punished for being good at something.

If you're playing casual games with friends and just want to make it fun for them, then I get it.  However I know golfers who are very good at the game, and lose in tournaments to much worse players, and accept it because "that's the way the game is"...  that would make me crazy.  That would be like forcing Theory to give up VP's to me and then still losing rank when I "win".

42
Dominion Articles / Combo: Hamlet / Watchtower or Library
« on: June 21, 2011, 04:34:08 pm »
This might be one of the more obvious combos that there is (It has to be!  I stumbled on it without being told about it or watching someone do it first.), but I haven’t seen anybody mention it, so I figured I would.

It’s interaction is immediately apparent.  Hamlet lets you discard up to two (hopefully green, purple, or low value coin) from your hand, while providing you with useful +actions and +buys.  Then Watchtower fills your hand back up.

Basically you trim your hand down to only the cards you really want, plus a watchtower or Library, and repeat, until you either don’t draw any more hamlets to discard the junk, or watchtowers/libraries to refill.    If you’re running a deck with +$ cards, it’s sometimes possible to play them & discard down to nothing except a single watchtower in hand, and then fill back up & grab some more hamlets, and +$ cards.

It’s a pretty simple strategy, but at least in few games I've played them together it seemed very effective, especially if you can get the majority of the Hamlets.

This combo seems to strengthen some other kingdom cards that don’t give you extra cards, but give you coin, and especially +coin +action, (Festival, Minion might be interesting, Pawn?)

I’m just an average player, so I easily could be missing some way for an opponent to shut it down, or some flaw in my logic, I’d love to hear what the lvl 35+ guys think about this interaction.

43
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: June 20, 2011, 11:49:22 am »
Here, if you're really upset at what your opponent is doing and you are convinced that he is deliberately trying to make you suffer, it seems like you have a nice solution to this problem: the resign button.  The fact that you don't use it implies that you believe you have some small chance of success, in which case his play is more than justified and you should not ascribe him such malevolent motives.


Just try to not get too frustrated while waiting 10 minutes while they play their completely unnecessary 45 move turn, waiting 2 minutes between clicks, until you *can* click the resign button.

44
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: June 20, 2011, 11:20:34 am »
I do that too, so I understand.  I'm just thinking about the games where someone is playing 4 goons, a bunch of wharves, worker's village, etc. in a hand with 1 province left that you just can't seem to get enough coin to buy & end the miserable game, and he's sitting there just netting who knows how many points each turn instead of grabbing it himself.  There's no question that you're going to lose, and he's just trying to rub it in.

I am with guided on this one.  Where is the border?  If I am set up for a long game (I have more goons, a better infrastructure, etc), and you aren't (maybe you bought coppers too early, and now you can only play one goons per turn and average $6/turn), it's your burden to end the game.  I am just going to keep getting bigger until you push the game close to end, and then I am going to unleash the 3 goons/5 buys turns that ends it.  I am happy for you to resign if see the writing on the wall and I'll even tell you that when I think it's clear that the game is basically hopeless for you, but don't get pissed at me for making the game go long, it's where I have the highest chance of winning.  Even if it's the difference between a 100% chance of winning (long) and a 98% chance of winning (short), I'll go long.


I agree if you have a better shot by going long, by all means go long.  I'm talking about when you have a %100 chance of winning by ending it right now by buying that one last card that your opponent cant, vs. a %100 chance of winning by dragging it out 30 minutes just to make the loser feel bad.

45
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: June 20, 2011, 10:23:37 am »
I will admit that occasionally, I just don't notice when I can end the game through piles or something like that.  I tend to do other things while playing so sometimes am just distracted (especially if it's not a close game).  So, I'm not being a dick, just absent-minded...


I do that too, so I understand.  I'm just thinking about the games where someone is playing 4 goons, a bunch of wharves, worker's village, etc. in a hand with 1 province left that you just can't seem to get enough coin to buy & end the miserable game, and he's sitting there just netting who knows how many points each turn instead of grabbing it himself.  There's no question that you're going to lose, and he's just trying to rub it in.

46
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: June 19, 2011, 11:34:07 am »
Keep in mind, not everyone counts points, so they may not be aware that they could win.  I like to think that's the case when someone does that to me, rather than "running up" the score; there's so many games on isotropic, it probably doesn't do much if someone crushes me by 50 or squeaks by on a tiebreaker.  Up until I started playing isotropic, I was still stuck in "Must have as many Provinces as possible" mode.  Me personally, I'm scared to death of losing if I don't win as soon as I possibly can.


If it's close I totally get it.  There's many games where I'm not sure if I'm ahead or not.  There's probably been many times I could have won it, but didn't because I wasn't sure if I should buy the last card or not.


But there's many games where it's very obvious who is winning and who is losing, and in those cases it's just rude of the winner to drag it out as long as possible.  (And one could make the argument that it's rude of the loser to keep dragging it out too.)


I propose a "resign" button that you can use when it's not your turn.

47
Dominion General Discussion / Re: Keeping track of turns...
« on: June 18, 2011, 11:17:28 pm »
I snuck the rule for Outpost into the Possession FAQ, so it is actually a rulebook rule, just not one that comes with Seaside.


Guess that'll learn me to not pay complete attention to the rule books...

48
Dominion General Discussion / Re: Keeping track of turns...
« on: June 18, 2011, 08:54:29 pm »
It does, and for the same reason: you're not getting an extra turn through luck of the seating, you're getting one because you bought a card to get you extra turns.


Actually with possession you're getting an extra turn because your opponent bought a card to give (ok force you into) you that extra turn.

49
Dominion General Discussion / Re: Keeping track of turns...
« on: June 18, 2011, 08:46:36 pm »
Interesting, I didn't realize they didn't count.  I'll have to point that out to the person that thought they beat me that day.  :)


I'm guessing possession works the same way?

50
Dominion General Discussion / Keeping track of turns...
« on: June 18, 2011, 05:16:22 pm »
So when you guys play "in real life" without the benefit of the computer counting your turns, and cards like outlook / posession are out, causing an potentially widely varying amounts of turns, does anyone have any brilliant ideas on keeping track of who has taken how many?  Or do you just write them down?


I tied with someone the other day in an outpost game & knew I had lost because my opponent hadn't even bought an outpost, and I knew I had played mine, but I didn't know for sure how many times I had, so it got me thinking about it.

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