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Messages - Mr Anderson

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51
Goko Dominion Online / Re: Time Out Timer for Online Dominion
« on: November 02, 2015, 08:59:49 am »
Can't we just execute all the slow players and tolerate that others take the time they need to do as few misclicks as possible and think about all the relevant options they have?

We don't live in a perfect world though, so I think werothegreat's idea is actually the one I like the most

52
Variants and Fan Cards / Re: Bag of Holding - variant on Bag of Gold
« on: October 08, 2015, 10:55:32 am »
"+1 Action.  Gain a card costing 6$, or gain a card if 6$ is more than the cost of that card in coins and it is not a Victory card.  Put the gained card on top of your deck".

Must be worded like this (I hope this works), because Potion cost cards all cost more than .

53
Variants and Fan Cards / Re: Asper's Cards
« on: October 05, 2015, 02:44:57 am »
I agree that restriction might be enough, you usually don't have that many spare buys and at the same time buys to spare to gain coin tokens.

54
Variants and Fan Cards / Re: Asper's Cards
« on: October 04, 2015, 02:02:43 pm »
You could also buy one for and get the -cost next turn on /, (/ is possible as well). The opening options are similar to Baker but with the disadvantage that you can't buy a second card.
The event, other than the overpay version in the Guilds outtakes has the advantage that you could make it once per turn if it turns out to be too strong (with the disadvantage that it would make openings swingier, / into a would still work while / into a doesn't.

55
Goko Dominion Online / Re: Latest Release
« on: September 30, 2015, 01:43:20 pm »
Also, maybe add the feature to determine player order before the match for the challenge mode if that has not been brought up yet. You could easily decline such a match if you don't want to join it (maybe add a nice animation to show/hide the player order), and it would make tournaments so much easier, especially as long as there is no unrated mode.

56
Goko Dominion Online / Re: Latest Release
« on: September 30, 2015, 05:52:52 am »
Btw, I would like to have the option to only join auto matches with the point counter enabled. Now you might end up in games without it which is annoying when you are not used to keep track of the score. I would post that in their forums but I can't post there despite being registered.

57
Variants and Fan Cards / Re: Alternate win conditions
« on: September 17, 2015, 02:39:45 pm »
Engineers' Village 4$ Action
+1 Card
+2 Actions
--------
While this is in play: at the end of your Action phase, if you have at least one copy of every Action card in the Kingdom in play, you win the game.

This fixes the tracking issue.

58
Dominion General Discussion / Re: JSH's True Art Rankings
« on: September 16, 2015, 11:32:20 am »
Duke >>> Tribute. He is a clever guy, using the nearby river as a moat.

59
Dominion General Discussion / Re: Champion
« on: September 16, 2015, 11:26:40 am »
I didn't expect this to be so controversial! To be clear, I wasn't ever trying to say that you shouldn't be buying villages in a Champion game. I'm not saying that Villages are worthless in such game, only after you put Champion into play.

What about Workers Village? You don't have unlimited buys. In fact just the vanilla Village is completely worthless.
(Now I think that is what you wrote, I missed that you wrote Villages instead of villages.)

60
Dominion General Discussion / Re: Promo Event card in Germany
« on: August 05, 2015, 04:19:35 am »
Seconding "Beschwörung". "Herbeizaubern" is technically correct, but sound more like "make appear" than actually summoning. I really wonder how somebody could get that wrong. Maybe they didn't see the art and thought is was more of a "call the guys together because we need to meet" summon?

"Einbestellung" would have been a good German translation, probably the one I like the most.

61
Variants and Fan Cards / Re: Miser
« on: July 24, 2015, 03:17:54 am »
There is a card in Adventures called Miser, so you might want to change the name. The idea is interesting, but the cost is just way too high. Explorer costs and gains a Silver (or a Gold), putting it into the hand, so you get + or +.
You could compare your card to Bureaucrat, you get + instead of the weak attack. But I think that would still be too similar.

I would propose:
[Name]
- Action
+
Gain two Silvers, putting one into your hand and one on top of your deck.

62
Variants and Fan Cards / Re: Fixing Dominion... again.
« on: July 08, 2015, 10:28:49 am »
I think you could add +1 Buy to Scout instead of +, since you would need it more often as an engine component with a little bit increased utility in the end game rather than a copper + bonus in Slog games.

63
Variants and Fan Cards / Re: Dominion: Greed (beta)
« on: June 26, 2015, 06:10:39 am »
A reasonable solution would be that you choose the order of cards you have to buy until you bought every card you have to buy or you can't buy such a card due to the lack of money or buys first, after that you can buy cards as usual.
So in your example you could either decide to buy Usurer first and would fail to buy the other card for 3$, or you decide the other card first and you would fail to buy Usurer.

64
Urchin should be lower than Steward, though, as Steward is faster than Mercenary, which in 95% of the time is the reason you get Urchins.

65
Variants and Fan Cards / Re: 7 sacraments
« on: May 31, 2015, 11:56:38 am »
That should cost 5, treasures strictly better than Silver should not cost 3/4$ so you would basically ignore Silver until they run out. Still, that Treasure is a Gold for 5$ when there are no attacks in the kingdom anyway or they are weak and you can ignore them. I see that card being a thing at 5$ either a Gold or a Copper and maybe being an attack itself (a Spy/Fortune Teller variant maybe?) and giving 3$ when you don't have an attack other than itself in play.

66
Dominion Videos and Streams / Re: Weird new version of Dominion?
« on: May 31, 2015, 08:21:50 am »
HiG who formerly distributed the German version of Dominion used to change the box art of dominion, that is the German box art.

67
What do you think about making Pioneer a looter?

68
Maybe also Rats because you would run out of cards to trash even faster, unless you can reliably draw a Fortress, at least if your name is Lord Bottington. But still, if Rats are good, you eventually stop playing them (Scrying Pool, Vineyard) or you will trash them, so you will not get enough out of the extra draw.

69
Dominion General Discussion / Re: Type colors and Reserves
« on: May 04, 2015, 11:54:35 am »
They do something when they are on your tavern mat. Coppers might end up on your tavern mat, but you will never get them back into play somehow. Distant Land is only worth VP if it is on your tavern mat, Wine Merchant can be discarded from the tavern mat.

70
It seems Mission also enables more deck deletion pins, Throne, Throne, Militia/Goons and Masquerade buying Mission every turn. That is just as effective as the classic KC-KC-Goons-Masquerade, it is a 4 card-combo, though. (I know technically Mission is not a card but it is selected in a similar way.)

Two Minions would serve the same purpose, too.

71
Dominion General Discussion / Re: New to the Board and Game.
« on: April 09, 2015, 11:15:52 am »
After I learned the cards, I started watching recorded games by other strong players on youtube. That really helped me improving once I knew the rules and the cards so I would recommend you doing that if you are interested and can find the time.

72
Dominion: Adventures Previews / Re: New mechanics
« on: April 07, 2015, 03:20:46 am »
I think a Moat Reserve would be more like a Lighthouse Reserve protecting you when it is in play after you called it. The first version of Moat only protected you for one attack if I recall correctly, and obviously it was just much weaker and really made you cry if you were attacked multiple times just as werothegreat said. Just imagine playing that one time Moat Reserve on Goko: JUST STOP ASKING ME TO CALL THE RESERVE MOAT ON SPIES, OK, I CALL IT. DAMN, HIS MOUNTEBANK.

73
Wrestlemania 31

Giant -> The Big Show (7 feet tall)
Graverobber -> Undertaker (sort of)
Cultist -> Bray Wyatt (hillbilly cult leader)
Witch -> Stephanie McMahon (evil authority figure)
Governor -> Arnold Schwarzenegger, got inducted into the Hall of Fame
Urchin/Mercenary -> Brock Lesnar (sometimes called mercenary)
City -> Suplex City
Thief -> Seth Rollins ("stealing" the World Heavyweight Championship)
Goons -> J&J Security (Rollins' security force)
Hunting Grounds -> Randy Orton, the apex predator

74
Dominion: Adventures Previews / Re: Preview: Haunted Woods
« on: April 01, 2015, 09:49:40 am »
Wow, you guys have been april fooled big time.  That isn't the real Haunted Woods Art.  Nice fake, though, but I can tell it's a shop due to some pixels here and there.  This one's the real deal:



This is definitely going to be the #1 in your art rankings.

This card looks pretty strong to me. It seems that this card would be very hard to ignore because you will most likely need the draw after you were hit with this attack. Vault, Secret Chamber and Storeroom as well as sifters are great counters, though.

75
Dominion General Discussion / Re: CARD OF THE WEEK #2: Talisman
« on: March 31, 2015, 12:10:58 pm »
* What decks like Talisman?

Engines that need <4$ cards, Slogs maybe to get a lot of Silver if there is no better alternative.

* Would you ever open Talisman?

Yes, when I need a lot of <4$ cards. I think when Talisman is good you need to open with it to get the extra gains as soon as possible.

* How does Talisman compare to Duplicate? (hypothesize away!)

I think Talisman is much weaker. Duplicate is not limited to Treasures and Actions so it can gain extra Duchies, it is not limited to buys so you can duplicate HoP gains or Border Village gains (probably only relevant when you buy the last Border Village). You can chose when to duplicate your gain and do not need to play Duplicate the turn you want to use it. However, Talisman is non terminal and it gives a (very weak) bonus when you play it, additionally you can use it to gain extra cards multiple times per turn if you have +buy.

* Would you consider Talisman a good card?  Why or why not?
I consider Talisman a weaker card as it is very board dependent. Usually you need to get 5$ cards and Talisman does not help with that at all. But at certain boards it is a good card, but you usually only want one.

That being said, with cost reducers Talisman can be used to gain 2 $5+ actions or treasures, which can be really nice. That could help to set up a bridge megaturn.

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