351
Variants and Fan Cards / Re: Inflation
« on: July 19, 2011, 11:53:48 am »
At $5, this card is almost strictly superior to Merchant Ship (with the exception being a multiple-buy turn), which also costs $5 and gives a +$2 benefit but doesn't impede your opponents' purchases. So I think Inflation would have to be either a $6 card or only give a net $1 benefit.
I thought of a similar card (which I called Tariff):
"Now and at the start of your next turn: +$2
While this is in play, cards cost $1 more."
Note that this avoids the potential over-powered problem with KC/TR. I like your idea to use a common mat and coin tokens to track the current tariff/inflation level, but it seems like you could just as easily count the number of Tariff/Inflation cards in play.
I thought of a similar card (which I called Tariff):
"Now and at the start of your next turn: +$2
While this is in play, cards cost $1 more."
Note that this avoids the potential over-powered problem with KC/TR. I like your idea to use a common mat and coin tokens to track the current tariff/inflation level, but it seems like you could just as easily count the number of Tariff/Inflation cards in play.