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Dominion General Discussion / Re: Fix the worst cards
« on: June 13, 2018, 02:37:06 pm »Seriously. Mute is not an acceptable abbreviation for the word Transmute.Trans is acceptable though.
Seriously. Mute is not an acceptable abbreviation for the word Transmute.Trans is acceptable though.
Tragic Hero seems even worse than Library for drawing. I had to go back and look at it again to make sure I read it right. A freaking Smithy is almost always going to be better. Why is this $5?+Buy
If there are 10 more expansionsYes pease.
Guardian does have its benefits toward the end of the game as well. Not only can you immediately set up your defense again if it gets trashed, but if you're expecting that you're going to end the game on the next turn, you can buy it and ensure that your hand is protected (while giving you plus $1). It could be a very useful late game strategy on certain boards.Champion has always bothered me; by the time you get it, the game is usually over and basically decided anyway. It's a deceptively boring card.QuoteI've always found it strange that there have only been 2 cards that just straight up nullify attacks.
Three. Moat, Lighthouse and Champion.
Two supply cards, though. So Champion has an asterisk. Also literally.
But anyway, we're talking about Guardian. Now that I am realizing you can always play it the turn you get it, I see now that it is really strong and definitely different from lighthouse. I would say this makes it for sure better than lighthouse in most cases.
The thing that we also need to take into account when evaluating night cards is that they are NOT action cards. This makes a difference for things like scrying pool and ironmonger, where it matters whether or not "action" is in its type. That part slightly diminishes Guardian, but not by much.
Lighthouse gives +coin the turn you play it, unlike Guardian. Like all the gain-to-hand night cards, Guardian is better than other compatible cards at its price point when you gain it, but drops off in power as the game goes on. This is often fine considering the snowball-y nature of Dominion.
Guardian will make starting 2/5 very good in some kingdoms. Turn 2 Goons. Turn 2 BV + Power 5.Guardian is a Lighthouse you can't ever draw dead. It seems almost strictly better, except for cards that care about if something is an Action.
Not that anyone was clamoring for a strictly better Lighthouse, I guess.
Lighthouse gives a coin this turn and the next. Guardian gives a coin only on the next turn.
My wife has forgotten my Unbirthday for more than six months straight.And a very merry unbirthday to the rest of us.
Thanks mate! And youre the first to congratulate me!
just wondering how that village will play with night cards since you will have a lot of dead cards in hand b4 the night phaseNot all cards synergize.
it seems weird that Donald would put in a card that discourages the other cards in the set
Throneability isn't a great way to judge a card's strength because most of the time there are no throne variants. Werewolf is definitely a stronger Hexer than Skulk because it's non-terminal.Completely agreed. I brought up throneability mostly in connection with how degenerate can the card be at it's worst.
I second this sentiment. Overall, the art has been very good. There are always hits and misses with each expansion, but it seems like over time there have been more hits and less misses.Overall it did not work out perfectly, but uh, not for lack of trying.So far I've enjoyed the art a lot; I think Nocturne is on pace to be the prettiest expansion. The little callbacks to earlier cards are especially neat.
Excellent! I havent seen the art for those ones yet. I do see now that they are posted on the Wiki, but the resolution is bad. I suppose I could find them on shuffle too.Jessi J. Is great. Fairgrounds and Young Witch are two of the best. I have been disappointed none of the revealed cards have been done by her. Her style would fit this theme so well. Hopefully she has at least one of the remaining unrevealed cards.She did Misery, Haunting, and Poverty.
Jessi J. Is great. Fairgrounds and Young Witch are two of the best. I have been disappointed none of the revealed cards have been done by her. Her style would fit this theme so well. Hopefully she has at least one of the remaining unrevealed cards.I actually made lists (before Nocturne art started) of artists that should be allowed to do Dominion art, those that should be allowed to do art without people/faces, and those who should never ever do art again. At the time, Marco Morte was on the no-faces list, but this maybe bumps him down to "no more art". Again, this is all just my opinion and has/had not much impact on what actually gets done.
My current list of artists that should be allowed to do faces:
Claus Stephan
Elisa Cella
Franz Vohwinkel
Garret deChellis
Grant Hansen
Jeff Himmelman
Lorraine Schleter
The problem with Marco Morte seems to be that it's very uneven, some of his cards are great (Magpie, Crown, Transmogrify...).
I actually liked Matthias Catrein (aside from Scout). Sure, his faces are quirky, but they match the rest of his artstyle. And Witch is fantastic.
Checking the wiki for artists that have done a few cards with faces: Why not Alayna Lemmer, Brian Brinlee, Dennis Lohausen, Jessi J., Joshua Stewart, Julien Delval, Martin Hoffmann, RC Torres?
This art is deeply sub-par. I wish RGG put stricter quality requirements on Dominion's artists. I'm actually tempted of dropping Jay an email.At this point, it wouldn't be Dominion if the quality of the art wasn't all over the spectrum. It's part of the charm.
Asking the important question: are you going to use one tab or three when you put Spirits in your storage case?That is my dilemma too. I really like Exorcist thematically and as a card, but I was also looking forward to dropping the spirit cards in with their respective kingdom cards. Now the spirits will have to be put somewhere else, which is a very, very minor inconvenience, but it does seems I spend about half the time with dominion trying to improve the storage and accessibility.
Hey, at least the hexes are going to provide a lot of semi-interesting or interesting moments to post in the threads. We've had them for less than two days and I've already read about some really unlucky moments.Yesterday I played a goons-werewolf game.
At some point I got up to speed and could attack with two ww every turn.
My first three double-ww turns:
Goons-poverty-haunting (duh)
Goons-bad omens-famine (chancellor is back, in attack form)
Goons-envy-delusion (opponent has no silver nor gold)
Remind me how hexes are supposed to hurt my opponent?
That is some incredible bad luck on your part. But as I said, the Hexes are pretty swingy.
After further examination, the thing in the bottle has arms. It sits there grumpily, having its arms crossed. I first thought it was its chin, but it's not. So yeah, definitely an amphibian.Aha. I see it now. I actually like it, but it is a bit strange.