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Messages - Randal FTW

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1
A monthly fee would be kind of absurd, imo. A one time flat fee makes sense.

2
Game Reports / Re: Game Altering Hands
« on: June 30, 2011, 09:13:01 am »
lol sick copper run


some awesome hands in here guys, keep em coming :D

3
Council Room Feedback / Would you consider
« on: June 30, 2011, 05:02:49 am »
Having peoples ladder rank listed on CR?

Either on each persons home page or preferably next to their name in the 'Record By Opponent' table and on their home page.  Would love to be able to filter my results vs rank.  8)





I feel like Ive seen this asked somewhere else but I cant find it so I apologize if it has already been answered.

4
Pretty sure im a huge dog to most you guys (it seems like a lot of this forum is top 100 and im barely top 250) but im in.

5
Feedback / Re: Player Rankings
« on: June 30, 2011, 04:45:31 am »
How about at least a link to their leaderboard page as well as the CR page?

6
Rules Questions / Re: Throne room/king's court
« on: June 30, 2011, 04:25:03 am »
Or worse, Golem --> Ambassador --> Province. Yes, I just did that recently. Good times.

Or to get you in a real dilemma: Golem -> TR -> Ambassador -> Province
(Give your opponent 2 or return 1 and give your opponent 1)?

head asplode

(im giving one and returning one most times but its obviously game dependent)

7
Rules Questions / Re: Throne room/king's court
« on: June 30, 2011, 04:19:57 am »
Oh and just something else to think about. If you have both TR and KC and only 2 action cards make sure that you go TR into KC so you get two plays of three instead of three plays of two.

I guess thats kind of obvious but ive made that mistake in the past and figured id throw it out there.

8
Rules Questions / Re: Throne room/king's court
« on: June 30, 2011, 04:10:53 am »
Or worse, Golem --> Ambassador --> Province. Yes, I just did that recently. Good times.

9
Dominion Isotropic / Re: Isotropic Facts & Quirks
« on: June 25, 2011, 06:59:55 pm »
All the controls below the lobby have no effect on automatch games, and all the automatch controls have no effect on proposed games. Added to the OP, along with info about how Isotropic detects drheld's point tracker.

I think the point tracker is different. If I have the PT at the bottom checked I cannot adjust the PT at the top.

Ok, hmm. I just logged into isotropic to test this, the bottom PT was unchecked and I was able to toggle the top PT. As soon as I check the bottom PT I am locked into 'require' on the top with no way to uncheck the bottom or toggle the top. I've tried logging out and switching accounts and Ive used 'play without logging in' but nothing helps.

edit: im using chrome also

10
Yeah when I first started playing the log was always there. In my experience since he added the point tracker options it only shows up ~10% of the time now.

11
Dominion Isotropic / Re: Isotropic Facts & Quirks
« on: June 25, 2011, 02:16:30 pm »
Did you use auto match or did you propose a game? I dont use propose that often but you need to propose a game for that to apply, iirc.

And all i can say about the point tracker is that if i dont check the bottom one my score wont show up in place of the exit and FAQ.

12
Game Reports / Re: Interesting Warehouse Board
« on: June 24, 2011, 01:26:48 pm »
Yeah im opening Potion/Warehouse to get the familiars and then Im only buying treasure and either a coppersmith or a mint (and more warehouses as needed). Seems kinda standard tho, I feel like im missing the point of the OP.

13
Game Reports / Re: Ambassador/Ambassador vs. Ambassador/Silver
« on: June 23, 2011, 09:31:53 pm »
WW,

I think there is a time limit on editing posts

 
I have nothing to back this up with but it just feels stronger when I am spamming ambassador constantly opposed to having the early extra treasure. And im buying a second ambassador 95% of the time if my opponent buys 2 early.

14
Game Reports / Re: Game Altering Hands
« on: June 23, 2011, 05:22:44 pm »
Hello altogether,

I'm new here, though already reading here for some time, so I don't know whether this qualifies for a game altering hand, since the game was pretty much over already, but it nevertheless surprised me a bit.
But, well, Cities, King's Courts and Bridges, you probably know what this means.
gamelog

last turn:
Quote
— def's turn 16 —
def plays a King's Court.
... and plays a City.
... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
... and plays the City again.
... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
... and plays the City a third time.
... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
def plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
def plays a King's Court.
... and plays a King's Court.
... ... and plays a City.
... ... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
... ... and plays the City again.
... ... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
... ... and plays the City a third time.
... ... ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
... and plays the King's Court again.
... ... and plays an Upgrade.
... ... ... drawing 1 card and getting +1 action.
... ... ... trashing a Copper.
... ... ... gaining nothing.
... ... and plays the Upgrade again.
... ... ... drawing 1 card and getting +1 action.
... ... ... trashing a Copper.
... ... ... gaining nothing.
... ... and plays the Upgrade a third time.
... ... ... drawing 1 card and getting +1 action.
... ... ... trashing an Estate.
... ... ... gaining a Silver.
... and plays the King's Court a third time.
... ... and plays a King's Court.
... ... ... and plays a Bridge.
... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
... ... ... and plays the Bridge again.
... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
... ... ... and plays the Bridge a third time.
... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
... ... and plays the King's Court again.
... ... ... and plays a Bridge.
... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
... ... ... and plays the Bridge again.
... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
... ... ... and plays the Bridge a third time.
... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
... ... and plays the King's Court a third time.
... ... ... and plays an Upgrade.
... ... ... ... drawing 1 card and getting +1 action.
... ... ... ... trashing a Copper.
... ... ... ... gaining a King's Court.
... ... ... and plays the Upgrade again.
... ... ... ... drawing 1 card and getting +1 action.
... ... ... ... trashing an Estate.
... ... ... ... gaining a King's Court.
... ... ... and plays the Upgrade a third time.
... ... ... ... drawing 1 card and getting +1 action.
... ... ... ... trashing a Loan.
... ... ... ... gaining a King's Court.
def plays a City.
... (def reshuffles.)
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
def plays a King's Court.
... and plays a Bridge.
... ... getting +1 buy, +$1, and reducing all costs by $1.
... and plays the Bridge again.
... ... getting +1 buy, +$1, and reducing all costs by $1.
... and plays the Bridge a third time.
... ... getting +1 buy, +$1, and reducing all costs by $1.
def plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
def plays a King's Court.
... and plays a King's Court.
... ... and plays a Ghost Ship.
... ... ... drawing nothing.
... ... ... Yoda puts 2 cards back on the deck.
... ... and plays the Ghost Ship again.
... ... ... drawing nothing.
... ... ... Yoda only has 3 cards.
... ... and plays the Ghost Ship a third time.
... ... ... drawing nothing.
... ... ... Yoda only has 3 cards.
... and plays the King's Court again.
... ... and plays a Jester.
... ... ... getting +$2.
... ... ... Yoda draws and discards a Copper.
... ... ... Yoda gains a Copper.
... ... and plays the Jester again.
... ... ... getting +$2.
... ... ... Yoda draws and discards a Copper.
... ... ... Yoda gains a Copper.
... ... and plays the Jester a third time.
... ... ... getting +$2.
... ... ... Yoda draws and discards a Copper.
... ... ... Yoda gains a Copper.
... and plays the King's Court a third time.
... ... but plays no action with it.
def plays a Gold and 2 Silvers.
def buys a Colony.
def buys a Colony.
def buys a Colony.
def buys a Colony.
def buys a Colony.
def buys a Colony.
def buys a Colony.
def buys a Colony.
def buys a Province.
def buys a Province.
def buys a Province.
def buys a Province.
def buys a Province.
def buys a Province.
def buys a Province.
def buys a Province.
def buys a Duchy.
def buys a Duchy.
def buys a Duchy.
(def reshuffles.)
(def draws: a Province, 3 Cities, and a Bridge.)

All Colonies are gone.
def wins!

greetings from berlin,
def

Yeah thats what I was talking about :)

   --- eyefragment's turn (possessed by ycz6) ---
   eyefragment plays a Bazaar.
   ... drawing 1 card and getting +2 actions and +$1.
   eyefragment plays a Bazaar.
   ... drawing 1 card and getting +2 actions and +$1.
   eyefragment plays a Wishing Well.
   ... drawing 1 card and getting +1 action.
   ... wishing for a Wishing Well and finding one.
   eyefragment plays a Wishing Well.
   ... drawing 1 card and getting +1 action.
   ... wishing for a Wishing Well and finding one.
   eyefragment plays a Wishing Well.
   ... drawing 1 card and getting +1 action.
   ... wishing for a Wishing Well and finding one.
   eyefragment plays a Wishing Well.
   ... drawing 1 card and getting +1 action.
   ... wishing for a Wishing Well but finding a Monument instead.

He must of had a thin deck or you need to buy a lottery ticket asap!

15
Cool! Cant wait to try it out.

16
Game Reports / Re: Game Altering Hands
« on: June 22, 2011, 09:14:49 am »
Yup, reyk is right. All I had to do was buy a curse or expand the duchy. I was in cruise control and didnt really think twice about trashing the gold, I mean expanding gold > duchy 99% of the time.

Nag was just as surprised as me and said he would have done the same thing.

17
Variants and Fan Cards / Re: Really bad card ideas
« on: June 22, 2011, 12:09:07 am »
Garbage Can
Action - Reaction
$7

Trash this card. When an opponent plays an attack card you may choose to trash their entire hand. You gain all remaining curses. Must be at least 5 curses remaining for this card to work.


18
Game Reports / Game Altering Hands
« on: June 21, 2011, 11:44:51 pm »
I think we should have a thread for hands that totally alter the rest of the game. Its fun to see the sick chains people pull off that maybe dont deserve their own thread. Mods if you feel like this thread is what the whole forum is for then feel free to lock it up!


So maybe the hand ends the game or maybe its a soul crushing blow to your opponent (or you). Maybe its a bonehead move that cripples you when you should have won. Maybe you just pulled off the sickest KC+Bridge combo ever.

Whether you wanna whine/brag/make fun of yourself lets post some hands that define the rest of the game (or ends it). :)

I offer two: a solid tournament draw (im willing to bet someone has pulled all the treasures) and one ridiculous ending.

Quote
— Randal Graves's turn 11 —
   Randal Graves plays a Menagerie.
   ... revealing a Copper, a Tournament, a Province, and a Gold.
   ... drawing 3 cards and getting +1 action.
   Randal Graves plays a Tournament.
   ... getting +1 action.
   ... Randal Graves reveals a Province.
   ... Randal Graves discards a Province and gains a Trusty Steed on the deck.
   ... drawing 1 card and getting +$1.
   Randal Graves plays a Trusty Steed.
   ... drawing 2 cards and getting +2 actions.
   Randal Graves plays a Ghost Ship.
   ... drawing 2 cards.
   ... mecha-shiva puts 2 cards back on the deck.
   Randal Graves plays a Tournament.
   ... getting +1 action.
   ... Randal Graves reveals a Province.
   ... Randal Graves discards a Province and gains a Followers on the deck.
   ... drawing 1 card and getting +$1.
   Randal Graves plays a Menagerie.
   ... revealing a Followers, a Tournament, a Gold, a Copper, a Remake, and a Silver.
   ... (Randal Graves reshuffles.)
   ... drawing 3 cards and getting +1 action.
   Randal Graves plays a Farming Village.
   ... getting +2 actions.
   ... revealing a Province.
   ... discarding a Province.
   Randal Graves plays a Tournament.
   ... getting +1 action.
   ... Randal Graves reveals a Province.
   ... Randal Graves discards a Province and gains a Princess on the deck.
   ... drawing 1 card and getting +$1.
   Randal Graves plays a Followers.
   ... (Randal Graves reshuffles.)
   ... drawing 2 cards.
   ... gaining an Estate.
   ... mecha-shiva gains a Curse.
   ... mecha-shiva only has 3 cards.
   Randal Graves plays a Princess.
   ... getting +1 buy.
   ... reducing all costs by $2.
   Randal Graves plays a Gold, 2 Silvers, and a Copper.
   Randal Graves buys a Province.
   Randal Graves buys a Gold.
   (Randal Graves reshuffles.)
   (Randal Graves draws: a Menagerie, a Followers, a Silver, a Tournament, and a Gold.

This was probably the best turn I've had in a tournament game (in terms of getting all the treasures) and Im rage retiring if an opponent does this to me  ::)

http://dominion.isotropic.org/gamelog/201106/21/game-20110621-192107-a50c5b50.html

--

Quote
This was a great game, back and forth all game.

Fairgrounds is in play and going into the last hand I have 3 fairgrounds with 15 different cards.

Turn 28 and I decide its time to grab the 7th province while praying to my new god TimmyF'nThomas that Nag cant pull 8

 
— Randal Graves's turn 28 —
   Randal Graves plays a Harem, a Platinum, and 2 Coppers.
   Randal Graves buys a Province.
   (Randal Graves draws: a Hamlet, an Expand, a Fairgrounds, a Duchy, and a Gold.)

Dude, sweet! If he doesnt hit 8, you got this!

— Nagetier's turn 29 —
Nagetier plays a Gold, a Silver, and a Copper.
Nagetier buys a Duchy.
(Nagetier draws: 2 Estates, a Province, and 2 Duchies.)

Fist pumping!

Score: Nag 93 - Randal 92

 — Randal Graves's turn 29 —
   Randal Graves plays an Expand.
   ... trashing a Gold.
   ... gaining a Province.
   (Randal Graves draws: a Village, an Estate, a Province, a Duchy, and a Fairgrounds.)

Nagetier: GG
Randal Graves:: GG

All Provinces are gone.
Nagetier wins!

Randal Graves: sa;lkfjjsflkdsfjsa
Randal Graves: whoidat
Randal Graves: WHAT

Yep, that was my last gold. FFFFUUUUUUUU


http://dominion.isotropic.org/gamelog/201106/21/game-20110621-180126-cd576583.html

19
Variants and Fan Cards / Re: Really bad card ideas
« on: June 21, 2011, 11:40:08 am »
Compulsory for every thread like this:

Dragon Sphere
$0* Action-Prize
Trash this card, If you do +8001$.
Kudos for using number from the original Japanese, if it was on purpose.

lol man.. I kinda felt like that what he was going for but a quick google search with dragonball z / 8001 / dragon sphere didnt bring anything back so i just had to fhp.

doh!

20
Dominion General Discussion / Re: Game Selection
« on: June 21, 2011, 11:32:08 am »

and even if you decline one game in a hundred because you don't like that set, you're simply not playing random games


It's random, it's just another distribution ;P


Pretty much this.


Im not trying to set a deck towards something that benefits me its just that at certain times I dont feel like playing a possession game or a chapel game or a tournament game or maybe I dont have the time for a colony game (this is probably a lie, I have no life). Thats why I have such a hard time understanding why people are so against people denying matches. I mean if you deny someone it almost always rematches you to the same person with a new deck within seconds. I can understand if it happens over and over vs the same person but once or maybe twice doesnt really seem like a huge issue.


I appreciate everyones input and it seems that even tho some people dont approach the game the same way, no one really has a problem with it other than they wont play me  ::) 

21
Variants and Fan Cards / Re: Really bad card ideas
« on: June 20, 2011, 09:06:49 pm »
"Broken"
$1 - Action

+1 Action
Trash your hand, your discard pile, your draw pile, and all cards in your play area. Gain a Masquerade, a Goons, and two King's Courts (even if not available in the supply) and put them in your hand.


22
Variants and Fan Cards / Re: Really bad card ideas
« on: June 20, 2011, 09:01:37 pm »
Compulsory for every thread like this:

It's Over 9000
$0* Action-Prize
Trash this card, If you do +9001$.

Chuck Norris
$12 Action
You immediately win the game.
You cannot buy this card.
You cannot gain this card by using an Action card.

Fun (simple) Puzzle: How do you get Chuck Norris?



fyp :)

23
Dominion General Discussion / Re: Achievement Unlocked
« on: June 20, 2011, 12:14:06 am »
The green cards achievement is an award just for iso and the pile driver, one trick, etc. are achievements just for council room.

24
Game Reports / Re: In which I forget about a shattering combo...
« on: June 19, 2011, 10:17:34 pm »
Thats so dirty.

25
Nice post, Donald. Pretty cool that youre so involved with the community.

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