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176
Dominion General Discussion / Re: 3-4 player kingdoms?
« on: August 12, 2012, 10:54:42 pm »
Thanks so much!

177
Dominion General Discussion / 3-4 player kingdoms?
« on: August 12, 2012, 09:04:00 pm »
Any ideas for some fun 3-4 player kingdoms with different paths to victory? I own base, intrigue, seaside, and prosperity. Thanks!

179
Anyone have a favorite dark ages card?

180
Dark Ages Previews / Re: Dark Ages Preview #2
« on: August 07, 2012, 02:38:43 pm »
If a cultist chain is set up correctly (we'll figure out how to do that in a couple weeks),

1. Buy lots of Cultists.
2. Play one.
3. ???
4. Profit!

would be roughly my guess.  Seriously, aside from the obvious tricks to top-deck stuff, "buy more cultists" and "have less other cards in your deck" would pretty much be the gist of how to chain them.

It seems to really be a card that will snowball to a ridiculous degree though, possibly even worse than cursing attacks, and I think I'll despise games playing with it.



 


I agree with the way to chain the cultist chains but you would have to remember to build up a decent economy at the same time. This seems like a true example of a snowball card. An annoying one :P

181
Dark Ages Previews / Re: Dark Ages Preview #2
« on: August 07, 2012, 11:45:53 am »
So when exactly is the date Dark Ages available to buy? Or are we still waiting for the release date?

Well it's technically available to buy now; I've pre-ordered my copy from Boards & Bits (edit: and I know there are some other sites taking pre-orders on it now). It's supposed to actually release at a gaming convention (pretty sure it's GenCon but not sure enough to just say it :P) next week, with general availability (hopefully) soon to follow.

thanks @michaeljb

182
Dark Ages Previews / Re: Dark Ages Preview #2
« on: August 07, 2012, 11:44:25 am »
Cultist: This is an interesting card. The effect cultist has is similar to witch with the fact it lets you draw 2 cards, and hand out a junk card. In a way, cultist doesn't seem as powerful as witch because the ruins don't seem to hurt as bad as curses. On the other hand, having the ability to chain cultists could result in emptying the whole ruins pile in just a few turns, causing your opponent's deck(s) to all of a sudden be flooded with a load of nearly useless cards. If a cultist chain is set up correctly (we'll figure out how to do that in a couple weeks), it may be more powerful in "junking" your opponent than witch because of how fast you can do it. If you think about it, without witch's curse effect, the card itself is worse than a moat. That's why its important to hand out as much junk as possible, and then hopefully TFB (trash for benefit) the witch. This seems to be done easier with the cultist, because of the opportunity to chain and load your oppenent's deck(s) with ruins, AND you get +3 cards when you trash the cultist, which is actually a pretty nice effect. I still have to say witch may be more powerful because the curses it distributes are just more harmful than ruins, but cultist's ability to get the damage done fast will (probably) make it a good attack to use quickly, then trash it after the "ruining" is done.

183
Dark Ages Previews / Re: Dark Ages Preview #2
« on: August 07, 2012, 11:22:39 am »
So when exactly is the date Dark Ages available to buy? Or are we still waiting for the release date?

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