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Messages - ConMan

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1276
Variants and Fan Cards / Re: Really bad card ideas
« on: November 13, 2012, 07:59:32 pm »
Rounding Error
Action - $10-ish
While this is in play, you may treat any numeral appearing on a card as being one higher or one lower than its printed value.

1277
Puzzles and Challenges / Re: Who said what?
« on: November 13, 2012, 06:55:47 pm »
Two days on and no replies, so I guess it's hint time!

Hint 1: It actually is Dominion-related.
Hint 2: The names of all active players are meaningful.
Hint 3: There was one person who was interested in playing, but isn't available to play yet.

1278
Dominion General Discussion / Re: Things We Learned From Dominion
« on: November 13, 2012, 12:28:21 am »
32. It always depends on the Kingdom.

1279
Dominion Isotropic / Re: Putting Your Opponent Out of His/Her Misery
« on: November 12, 2012, 05:36:24 pm »
If I know I can win, I'll take the win rather than dragging it out. On the other side of things, if I know I can't win - my opponent has gotten half the points in the game or my engine is completely unable to fire - I will post an acknowledgement and resign because I figure both of us have better things to do with our time than watching the inevitable.

1280
Puzzles and Challenges / Re: Who said what?
« on: November 12, 2012, 05:23:05 pm »
I'm confused.  Is this Dominion-related, or forum games related?
Yes it is. (Also, I just PMed you.)

1281
Puzzles and Challenges / Who said what?
« on: November 11, 2012, 08:14:03 pm »
The following are posts from a heated game of mafia. For some reason, some of the posters' names have gone missing. Who wrote the anonymous posts?

Quote from: Dave
I don't think you understand the dangers in lynching me over the other moron.

Quote from: Alex
And I don't think you see why that's not an option.

Quote
Your claim is crazy. You expect us to believe you're some kind of madman cop, which I think means you're one of those ... what's the word? Jester? Joker? Sad fact, all you've done is make it likely you'll be killed by scum.

Quote from: Iris
I've tried hard to gather all the evidence together, and you're clearly scum. You've tried calling me evil, maligning my efforts in an attempt to make yourself look townier, but it's all for naught!

Quote
Well look who's been eating the vigilante veal today! (It's better than the PGO pork, at least.) I had you picked as the star hippie in this game, but maybe I was wrong.

Quote
I don't understand a word you're saying. When did they start doping your drinks?

Quote from: Sam
Frankly, I'm happier it's down to you two. If your claim is true, then the effects upstream are easy enough to deal with.

Quote from: Calvin
After a bit of analysis, here's what I've got:

Sam - probably scum.
*De-Ann - so very townie.
Iris - scum scum scum.
Jean- townie, maybe?
Alex - probable independent.
*Dave - town, I suppose.
Harry - town-ish.
Gilda - still hasn't said enough for me to say.

Extra thanks to the starred heros who I'm sure will meet their end sooner rather than later. As for the rest of you, I've got nothing to say since I don't want to print naughty stuff when I don't have to ;)

Quote from: Harry
Well, it looks like I'm not going to be around much longer, but if chance permits me to survive to the next day, I hope I won't be tarred with the same brush as Iris.

Quote
After yesterday's results, I feel like I am alienated from the rest of the players. I assume it's not due to my risque writing style, but maybe I shouldn't have referred to Jean as a "Regal lovebird" or whatever it was. In any case, Alex can clearly reclaim his role without fear of retribution.

Quote
If that's the way it's going to be, then fine - your fates are sealed. I hope you recall this later when the scum wins!

Quote from: De-Ann
The fact is, Jean lurked for the whole of D1. If this tars me with the reputation of being a lurker lyncher, then so be it. If this were my game, I wouldn't just lamely mod it any which way, I'd make sure you posted when you were supposed to!

1282
I think having a RefDesk-like page for strategy questions is one good option, the other being to just link back here. I know approximately nothing about coding-voodoo, but is there any way to tie forum and wiki logins together (and if so, is it still possible given the number of unconnected logins already existing)? Alternatively, you could look at how WikiNews deals with allowing comments on articles, but I think that only really works well in situations where more recent articles are most likely to be discussed.

1283
Variants and Fan Cards / Re: Really bad card ideas
« on: November 08, 2012, 06:43:59 pm »
Blue Dog
$4 - Victory-Treasure-Action
$0
0VP
---
When you would gain this, you may instead confuse Donald X.

1284
Dominion General Discussion / Top-decking junk as insurance
« on: November 07, 2012, 09:53:18 pm »
Having had two games where this was worth considering, I'd like to know who else has done this much. Basically, when have you used a top-decking ability to deliberately put junk on your deck as protection against an Attack or other card an opponent might play? One of my favourites is in games with Secret Chamber and Scrying Pool - they're already pretty nice to start with, since you can use one to feed the other, but if you've got the Chamber in hand when your opponent plays their Pool there's nothing nicer than pulling up a couple of Victory or Treasure cards, then putting a junk card and a spare Action back on top. Almost invariably they'll see the junk card and leave it there, letting you get rid of it with a Pool of your own and moving straight onto a guaranteed Action. Alternatively, you could always put a card that they're likely to make you discard that you didn't actually want in the first place - like a Gold you don't want to draw until the end of a run of Pools.

Another case I can think of is using top-decking with Scheme, Herbalist or Watchtower to deliberately put a bad card into your hand to use against, say, Masquerade. Of course it's most helpful when you know that your opponent is almost certainly going to play the card in their turn, or if you have an alternative use for it (or a way to make it not matter that it's in your hand).

1285
Game Reports / Re: Post your cute double Tac decks here!
« on: November 07, 2012, 09:42:58 pm »
I haven't got the link (the isotropic links never seem to work properly for me anyway), but if I hadn't been reading about these things here I may not have spotted the double-Tac deck in the game I played today - Baron and Treasury for extra $, as well as a Haggler my opponent Masq'ed to me, Masq for some light trashing, Warehouse for cycling, and Mining Village to help me play a few extra terminals. I think I managed to play Tac in all but one turn once the engine got started, and bought a Province plus another engine piece in most of those turns. Possibly my favourite part of the game, though, was when we'd split the Treasuries evenly, I'd top-decked all of mine, letting my opponent grab one with a Masq, only for me to take it back in exactly the same way a few turns later.

1286
Dominion General Discussion / Re: Translations
« on: November 06, 2012, 05:26:59 pm »
Fou (Madman): Man, but these French are literal!
I can just imagine the crazy guy wandering through the woods. Really, I pity le Fou.

Quote
Escroc (Swindler): Just a fun word to say!
Is this related to the English word Escrow? Because now I'm worried that I'm asking Swindlers to hold onto my money. (And Google tells me that no, they're false cognates, although I can't find anything saying that they don't have the same origins.)

1287
Dominion Strategy Wiki Feedback / Re: Dominion Wiki
« on: November 05, 2012, 10:40:21 pm »
I'd definitely agree that Ruins are Basic cards, but would probably argue that Spoils Shelters aren't, based on one possible reading of how the cards in any given game are split:
1. Kingdom Supply Cards
2. Cards not in the Supply
3. Basic Supply Cards, i.e. everything else

Then 2 captures the 10 (11 with Bane) Supply piles that make up this particular game, while 1 covers Tournament Prizes, Spoils, Shelters, Black Market Deck, and 3 includes everything in the "Base Cards" set plus the few piles of special buyable cards that could be added to the game depending on what the Kingdom is - including Ruins, Potions, Platinums and Colonies.

1288
Other Games / Re: What other games are as good as Dominion?
« on: November 05, 2012, 06:12:23 pm »
I haven't played the partner version, but I agree it sounds like it works well at bringing the four-player game down to a similar sanity level as 2- and 3-players. And I've tried Echoes with three set-ups, starting with just the Echoes cards (for maximum crazy but also to see what all the shiny new cards do), then the v1.0 rules set-up, then the revised rules since that. I think the set-up described in the rules is actually more logical if Echoes is the only expansion, although I wish they'd account for having more cards in Age 1 than other ages, and I understand that with more expansions on the horizon they need something a bit more methodical so they don't have to start saying "If you're playing with Expansion X and Y, shuffle n cards of expansion X and m of expansion Y with q cards from the base game; but if you're playing with Expansions X, Z and J, throw them all in the air and play with whichever ones you can catch".

In any case, I personally don't mind the craziness of 4-players and/or using lots of Echoes cards, but I know a lot of people would rather have more control over the game, especially if they're trying to find out what's so good about it.

1289
...I also wouldn't have expected Dominion to be popular enough over there to be acknowledged next to those other ones!

Dominion is pretty popular in Japan; IIRC Jay told me that it's third in sales behind the US and Germany. That's not bad, and Japanese board game publishers reskin it with Touhou and anime themes to appeal to a broader audience.
Which would explain how Tanto Cuore got popular - being Dominion + maids + some extra mechanics would be a winning formula over there, and I was told (admittedly by someone trying to sell me the game) that it's the #1 selling fixed set card game in Japan (so presumably less popular than CCGs like Yugioh, but apparently even better than Touhouminion).

1290
Dominion: Guilds Previews / Re: So. Guilds.
« on: November 04, 2012, 11:23:43 pm »
Haven't got a Charizard, but I do have a foil Mara Jade I'll trade you for a shiny Counting House.

1291
Dominion Articles / Re: Piledriving Estates
« on: November 04, 2012, 06:49:14 pm »
So your PPR often turns into PPPR (penultimate-penultimate-province-rule).
You mean the APPR - Antepenultimate Province Rule? If you make it to the PAPPR (Preantepenultimate Province Rule), then you've got some wonderful mindgames going on.

1292
Yeah, I'd say the three in the bottom-left are Alhambra, Magic, and Dominion. Is the one in the bottom-right Reversi/Othello? Were they playing that one 1v1 with one player sitting out?

I like the naming system used on the blackboard - everyone refers to themself as "Me", but it's abundantly clear which "Me" refers to who.

1293
Other Games / Re: Whats in your Board game collection?
« on: November 04, 2012, 06:04:33 pm »
I am worse; I printed a home made B&W version :P
Dude, I did the same thing.
I bet you've got a bootleg copy of Kingdom Builder stuck on some cardboard too, you rebel.

1294
General Discussion / Re: Computer and Video Games
« on: November 01, 2012, 08:32:37 pm »
Now, there hasn't been a good handheld Zelda since Minish Cap...
I found Phantom Glass to be not-terrible and Spirit Tracks to be moderately-better, but I can also be annoying and point out Ocarina of Time 3DS (which I just finished, and will come back to for Master Quest later) :P

1295
General Discussion / Re: "You think too much"
« on: November 01, 2012, 07:25:09 pm »
Well we can use the math behind trueskill to estimate the winning chance. I looked and found that the beta parameter is defined as the skill difference at which the stronger player wins 80% of the time. Generalizing that, the chance to win would be 4^(skilldiff/beta)/(4^skilldiff/beta+1). This is a little overly simplistic, I think, because it ignores the draw chance and uncertainty parameter. But whatever. Beta for isotropic is set to 25.

So if a 48 plays a 15, you'd expect a win rate of 86.2%. For a 15 vs a 0, you'd expect a win rate of 69.7%

EDIT: I found a better resource for trueskill here http://jmlr.csail.mit.edu/papers/volume12/weng11a/weng11a.pdf

They say that the cumulative distribution function follows a logistic distribution of the funtion (skilldiff/(sqrt(1/2)*beta), assuming beta is the same for both players, which it is here. The CDF is then 1/(1+exp(skilldiff*sqrt(2)/beta)) which looks like this: http://www.wolframalpha.com/input/?i=plot+1%2F%281%2Bexp%28-x%2F%2825%2F1.41%29%29%29+from+-50+to+50

So for 48 vs 15, you get a 86.54% and 15 vs 0 is 69.97%, which is pretty close to my previous estimation.
Deconstructing the ranking scheme for a card game to work out the chance of winning? Dude, you think too much.

1296
If someone offered you $50 immediately or a 50/50 shot at either losing $100 or winning $250, you should take the 50/50 shot, as its EV is $75, $25 more than taking the $50.
Except that in terms of expected utility, for most people the guaranteed $50 is worth more than the chance of losing $100, never mind how much they stand to win. So the question then becomes "How much is a win worth to you?" which, I agree, can be put in terms of ranking points (as well as the value of gaining versus losing those points).

1297
Other Games / Re: What other games are as good as Dominion?
« on: October 29, 2012, 06:34:21 pm »
Innovation really isn't very strategic, except in some 2-player games. While I enjoy 4-player, it's certainly a lot more chaotic and possibly less interesting to "serious" gamers; I think 3 players is the "soft spot" where you really need your wits about you to maintain the right amount of control on the board. I would also recommend avoiding the expansion (Echoes of the Past) if you find the base game too chaotic, because it only makes it more so (and adds support for 5 players, which I haven't tried but which I can only assume works as well as it does in Dominion).

1298
Dominion General Discussion / Re: The best kind of megaturn!
« on: October 28, 2012, 07:40:45 pm »
How does a Horn of Plenty megaturn work?
Quite poorly, usually.

Joking aside, the idea is to acquire a bunch of Horns, then on your megaturn draw them all along with enough other cards that you can exchange each Horn for a Province.

1299
Dominion Isotropic / Re: Veto mode question
« on: October 28, 2012, 07:31:18 pm »
The FAQ says that a vetoed card is never the Bane.

Quote
If Young Witch is in the selected set of ten, then a Bane is chosen at random from the remaining $2- and $3-cost cards. Cards that were vetoed won't be chosen as the Bane.

1300
Other Games / Re: Theme in deck building games
« on: October 25, 2012, 08:07:14 pm »
I could see Dixit being pretty fun in an electronic format. I suppose it *could* be done in a forum if the moderator inserts the images or URLs of each picture and then manages the PMs using those pictures. That seems like a lot of work for the moderator though.

I think it could make for a fun online game, though. You go into a lobby, and when the game starts, you are presented with your cards. The storyteller is given a text box to enter the information and then selects his card. All others are then submitted with votes being done very simply.

It could be fun online. Not sure if it'd be worth a forum game. Makes it a little harder to play surreptitiously at work.
It's got quite a nice iOS implementation. It works pretty much as you describe, except that you record the clues through the microphone so you can allow for things that aren't easily typed.

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