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Messages - GeoLib

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1126
Variants and Fan Cards / Re: Demon - My first attempt at a fan card
« on: August 04, 2012, 12:23:59 pm »
Thank you both for you feedback.

Do you really think it's overpowered qmech? I thought its power as a an every-turn cantrip trasher would be balanced by the fact that you have to use it every turn. So if you get a good hand early on, but you still have tons of junk in your deck, you have to decide whether its worth making that hand a little worse in order to keep demon around. The curse is just an extra sting on that. I suppose I could bump it up to 5, but then it just seems sort of weak.

I agree the "in play" thing does seem awkward since it isn't really an "in play" effect (like goons or something). I used that wording to make it clear that its effects wouldn't last once it was trashed, but I don't really like it. FishingVillage, your wording seems like it would make you draw during clean-up after trashing a card, which seems really weird... How about this:

Demon
$4 - Action-Duration
Now and at the start of every turn where this card is in play, +1 Card.
At the start of Clean-up this turn, you may trash a card from your hand. If you do, leave this in play. If you don't, trash this and gain a curse.

Edit: Also, thank you on the thematic complement. I was pretty pleased with how that turned out. When I originally thought of the long term duration with a cost, I thought of a demon you summoned in some dark ritual and had to keep making sacrifices too, but as the card reads now I picture more of an imp that you have to keep feeding as he does small tasks for you (+1 Card)

1127
Dominion General Discussion / Re: Homage to the Best Card
« on: August 03, 2012, 06:38:19 pm »
Ok, here goes.



This actually happened to me




This, unfortunately, didn't.

1128
Variants and Fan Cards / Demon - My first attempt at a fan card
« on: August 01, 2012, 10:32:43 pm »
Hello. This is my first attempt at a fan card. I was thinking about a duration card that lasts more than one turn and provides a repeated benefit as well as incurring a repeated cost. So here goes:

Demon
$4 - Action-Duration
If this is in play at the beginning of your turn +1 Card.
If this is in play at the start of your cleanup phase, trash a card from your hand. If you do, leave Demon in play. If you don't, trash Demon and gain a curse.

Maybe the wording would be better as:

Demon
$4 - Action-Duration
Now and at the start of every subsequent turn, +1 Card
If this is in play at the start of your cleanup phase, trash a card from your hand. If you don't, trash Demon and gain a curse.

I'm not sure if this wording encounters the weird throned feast behavior where, because Dominion doesn't have a "lose track" rule, the card continues to operate even after being trashed. Also, is it weird to have an "if you do/if you don't" when there's no may. The idea is that it forces you to trash if you can, but if you can't, you lose the card. Maybe it would be better with "may."

So sort of like an alchemist or a permanent caravan except that you have the cost (or benefit) of trashing.

Thoughts? I've had no opportunity to playtest this. Feel free to inform me that it is the stupidest idea ever, but please try to say it in a nicer way and explain why.  :)

1129
Introductions / Re: Hello
« on: July 24, 2012, 03:58:10 pm »
Thank you all for your welcome  :)

1130
Introductions / Hello
« on: July 24, 2012, 02:14:55 am »
Hi. Been playing Dominion for a year or so. Just a few games. I stumbled across DominionStrategy.com when one of my friends made the "hey wouldn't just buying money be good?" realization, and I decided to look up strategy. Been playing some on Iso and reading the articles on here and have improved my game considerably. Thanks!  :)

PS. Thank you for having the most straightforward and reasonable user agreement I have ever seen. What a relief.

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