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Messages - Hertz_Doughnut

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51
Non-Mafia Game Threads / Re: Dominion Battle Royale
« on: April 08, 2013, 10:43:50 pm »
All 3 cards were Coppers, they all get discarded.  I have 2 actions.

>Play Trading Post, trash Necropolis and Squire
>>Gain Silver in hand
>>Gain Familiar from Squire

>Play 2 Silvers and a Copper for 5 coin, buy a Governor.

>Done.  Nothing to discard.

>Draw 5 cards (offset 4)
Rolled 1d6 : 1, total 1
Rolled 1d5 : 3, total 3
Rolled 1d4 : 1, total 1
Rolled 1d3 : 1, total 1
Rolled 1d2 : 2, total 2

52
Non-Mafia Game Threads / Re: Dominion Battle Royale
« on: April 08, 2013, 10:33:57 pm »
> +2 actions
> Look at top 3 cards of deck (two present, reshuffle for one more)
> offset 3
Rolled 1d7 : 6, total 6

53
Non-Mafia Game Threads / Re: Dominion Battle Royale
« on: April 08, 2013, 10:30:54 pm »
I guess I was waiting for you to draw the rest of your hand after the reshuffle, but I may as well take my turn now.

> Play Wandering Minstrel
> Draw 1 card (offset 1)
Rolled 1d3 : 2, total 2

54
Non-Mafia Game Threads / Re: Dominion Battle Royale
« on: April 08, 2013, 06:52:55 pm »
Oh right...

Discarded Hovel

55
Non-Mafia Game Threads / Re: Dominion Battle Royale
« on: April 08, 2013, 06:29:11 pm »
>Play Silver, 3 Coppers
>5 coins, 1 buy
>buy Ghost Ship

>done

>Draw 5 cards (offset 4)
Rolled 1d8 : 4, total 4
Rolled 1d7 : 7, total 7
Rolled 1d6 : 3, total 3
Rolled 1d5 : 1, total 1
Rolled 1d4 : 4, total 4

56
Non-Mafia Game Threads / Re: Dominion Battle Royale
« on: April 08, 2013, 06:24:41 pm »
>Play Ruined Library, draw 1 card
offset 3
Rolled 1d9 : 3, total 3

57
Non-Mafia Game Threads / Re: Dominion Battle Royale
« on: April 08, 2013, 06:03:40 pm »
Rolling for the next visible Ruins
This dice roll may have been tampered with!
Rolled 1d9 : 6, total 6

I'm a bit confused, how do you determine the next ruins with a d9? there are 10 copies of each, so you should use a d49 I think.

From the variant rules... "For each 10 Ruins in the game, use 2 from each kind"

58
Non-Mafia Game Threads / Re: Dominion Battle Royale
« on: April 08, 2013, 05:52:25 pm »
>Play Squire for +1 coin and gain a Silver
>Play 4 Copper
>5 coins, 1 buy
>buy Governor

>Done

>Draw last card from deck
>13 cards from discard moved to deck
>Draw 4 cards (offset 3)
Rolled 1d13 : 2, total 2
Rolled 1d12 : 11, total 11
Rolled 1d11 : 3, total 3
Rolled 1d10 : 1, total 1

59
Non-Mafia Game Threads / Re: Dominion Battle Royale
« on: April 08, 2013, 03:38:56 pm »
[I didn't tamper with the die roll a few posts up... just edited the post for formatting...]

60
Non-Mafia Game Threads / Re: Dominion Battle Royale
« on: April 08, 2013, 03:37:14 pm »
> Gain Silver in hand
> Play Silver and 2 Coppers
> Buy Wandering Minstrel
> Discard Necropolis

Done.

Draw new hand:

(using same offset)
Rolled 1d6 : 6, total 6

Rolled 1d5 : 5, total 5

Rolled 1d4 : 2, total 2

Rolled 1d3 : 2, total 2

Rolled 1d2 : 2, total 2


61
Non-Mafia Game Threads / Re: Dominion Battle Royale
« on: April 08, 2013, 03:30:55 pm »
Trading Post
> Trash Overgrown Estate & Copper
>> +1 card for trashing Overgrown Estate

(using same offset)
This dice roll may have been tampered with!
Rolled 1d7 : 2, total 2

62
Non-Mafia Game Threads / Re: Dominion Battle Royale
« on: April 08, 2013, 03:19:45 pm »
My offset = 11
Rolled 1d12 : 1, total 1
Rolled 1d11 : 4, total 4
Rolled 1d10 : 5, total 5
Rolled 1d9 : 1, total 1
Rolled 1d8 : 4, total 4

63
Non-Mafia Game Threads / Re: Dominion Battle Royale
« on: April 08, 2013, 03:15:11 pm »
Do I roll for my own hand?  Also... how did you choose your offset?

64
Non-Mafia Game Threads / Re: Dominion Battle Royale
« on: April 08, 2013, 02:52:00 pm »
Trading Post

65
Non-Mafia Game Threads / Re: Dominion Battle Royale
« on: April 08, 2013, 02:38:22 pm »
I think your player summary template should also include Top Knight and Top Ruins... and available Prizes should be All.

66
Non-Mafia Game Threads / Re: Dominion Battle Royale
« on: April 08, 2013, 12:09:04 pm »
Alright, here we go.  Bear with me as I have never done this before!

I bid 0 VPs for first-turn

67
Variants and Fan Cards / Re: Dominion Battle Royale
« on: April 04, 2013, 01:31:54 pm »
Game Report

Just finished another game...

3-4 opening split.  He went first.


His strategy
-Use Ironworks (IW) to get Great Halls (GH), then Gardens
-Use Crossroads (Cr) on the deck of (mostly) GHs for +cards and +actions
-Thought about using Bridge for cheap IW gains

My strategy
-Use Ambassador (Am) and Jack of All Trades (JoT) to clean the Coppers and Shelters from my deck
-Get Band of Misfits (BoM) and use situationally as a Sea Hag/Wandering Minstrel/Smithy
-Junk his deck with Coppers (via Am) and Curses (via BoM), then get Swindlers to mess with his IWs and GHs

His opening
Turn 1 - Cr
Turn 2 - IW
Turn 3 - IW --> GH; Bought Watchtower
Turn 4 - Bought IW
Turn 5 - IW --> GH; Bought Cr
Turn 6 - IW --> GH; Bought Masquerade

My opening
Turn 1 - Am
Turn 2 - JoT
Turn 3 - (drew 5 copper) BoM
Turn 4 - Am 2 coppers away (no buy)
Turn 5 - Played Necropolis, JoT (trash Overgrown Estate), and BoM (as Sea Hag); bought a Wandering Minstrel
Turn 6 - Am 2 coppers away (no buy)


Play
The game started with me turning his deck into junk (and cleaning mine in the process), while John bought/IWed as many GHs as possible.  His Watchtower did a fair job of mitigating the junk coming his way, and on turn 6 he bought a Masquerade just as my deck was getting clean.

I started buying Cities on turn 7 (because the GH pile was getting low) and Swindler on turn 8, while he picked up a BoM, Wharf, and Wandering Minstrel.

With all the junk... he was only pulling about 2 GH/Gardens a turn. The GH pile emptied on turn 11, and I didn't take seriously enough my need to start scoring points.  I got a Ghost Ship and Governor instead, but did manage to pick up 2 Colonies.  (Governor was to remodel my Jot, Am, and Silver into good stuff... but didn't have him long enough to do anything.)

On Turn 14 I used BoM (as a Sea Hag) to give him the last Curse... leaving me vulnerable to a Gardens 3-pile on Turn 15.

Game ended on Turn 15 with him winning 34 to 26.  He had exactly 40 cards in deck... so no only did my Sea Hag end the game (before I wanted it), but also grew his Gardens to put him ahead of me.

Good game.


tl;dr

Ironworks won, but neither of us thought it was dominating.  Swindler was a mistake on my part because he often just swindled junk into different junk (Curses into Ruins the last few turns...).  Band of Misfits is really versatile, but it's hard to commit to more than 1, because the other 5-cost cards are so good.  (City, Wharf, Governor, Ghost Ship).  The 6 and 7-cost cards are not that good, and at least three times, I ended up getting City or Governor when I had 7 to buy with.  (Definitely had no need for Expand, Forge, or Bank.)

Also need to record that John used his BoM as a Scout on turn 10.  (Hoping to catch 4 Great Halls... he got 1.)  Can't believe I lost to that...

68
Variants and Fan Cards / Re: Dominion Battle Royale
« on: April 03, 2013, 03:12:52 pm »
Game Report

Just finished a game with my brother, and here's how it went down...

4-3 opening split.  He went first.

His strategy:
Turn 1 - Bridge
Turn 2 - Native Village
Turn 3 - Lookout
Going for multiple Bridges + Native Villages, using the Lookout to clean his deck and assist Native Village in matting the right cards.

My strategy:
Turn 1 - Steward
Turn 2 - Squire
Turn 3 - Trashed Squire + Copper, gained a Familiar (from Squire), bought another Squire
Turn 4 - Bought a Farming Village
My plan was to trash Squires for attacks.

Play:
On subsequent turns, I trashed Squires for a Knight (Sir Vander), 2 Swindlers, and a Minion... in addition to purifying my deck of Coppers and Shelters.  I kept a balance of villages equal to my terminals (I had a Hamlet, a Wandering Minstrel, a Nobles, and then started getting Cities when the Curse pile got low).

He lost control of his deck after turn 6 or so... and had to slog through tons of junk.  Eventually he started getting Masquerades to send the junk my way and receive decent cards from me (Stewards, Wandering Minstrel, etc.).  One time, after pulling back his Native Village mat with like 6 NVs and 3 Bridges, he did a lot of Masq-ing and cleaned his deck pretty decently.  My biggest oversight was at one point giving him Familiar via Masquerade, because he Developed it into a Scrying Pool and Golem... and then had a playable deck.  He also had a few Tacticians.

Altogether he managed to improve his deck significantly, but couldn't catch me.  I was using the Familiar, Knight, 2 Swindlers, and Minion each turn.  On the turn when he finally got enough Bridges to be a threat, I three-piled by buying out the Bridges and Native Villages (Curses were gone early)... winning 30 to -1.

In hindsight, an early Knight really isn't that strong, and I should have gone for the Swinder with my 2nd trashed-Squire (or Ghost Ship?).  I got the knight thinking he would take care of the Bridges before they get moved to the Native Village mat... but instead the knight just kept waving at coppers, shelters, and Native Villages.  Swindler was much more effective, trading out his Native Villages for estates, his Masquerades for Develops, his Bridges for Scouts, and his Tacticians for Dukes.

tl;dr

Trashed Squires are great.  Swindler is effective.  Develop actually isn't that bad with all the options you have (and they're top-decked!).  We played with 3 Potion-cost cards without anyone buying a Potion.

69
Variants and Fan Cards / Dominion Battle Royale
« on: April 01, 2013, 01:28:56 pm »
Here's a variant of Dominion that I like to play, called Battle Royale:

• All available cards are in the kingdom (except those specifically banned below)
• Platinums & Colonies are in the kingdom (if available)
• Players start with Shelters (if available)
• For each 10 Ruins in the game, use 2 from each kind
• The following cards are banned: Band of Misfits, Black Market, Border Village, Chapel, King’s Court, Young Witch
• Players start with identical hands
• Silent VP auction to decide who goes first. (VPs are deducted from point count at the end of the game.) In case of tie, choose randomly.
Card erratas:
Bridge – Replace sentence with “While this is in play, cards cost 1 coin less, but not less than 0 coins”
Coppersmith – Replace text with “While this is in play, Copper produces an extra 1 coin this turn.”
Graverobber – Replace the first two words with “You may choose one:”
Masquerade – After the first sentence, add “(If a player does not have any cards in hand, he takes the card passed to him and passes it to the player on his left.)”
Moneylender – Prepend the text with “You may”
Possession – Append the text with “A player cannot have two consecutive turns under the influence of Possession.”
Scrying Pool – Replace the first sentence with “Reveal the top card of your deck and either discard it or put it back.”
Thief – Replace the second sentence with “If they revealed any treasure cards, you may choose one for them to trash.”
Throne Room – Replace the first sentence with “You may choose and Action card in your hand.”

Here it is in pdf format.

===Discussion===
Black Market and Young Witch were banned due to the mechanics of playing with all the cards ever made.  The rest were banned for the sake of ensuring variety... that is, making sure the same strategy doesn't get played every time by every player.

The banned/errata list could evolve further if something emerges that proves to dominate all other options.

In the preceding games that shaped the current lists:
(a) We learned that the game isn't fun if there's always a run on a certain card... because that just boils down to shuffle-luck... e.g. who gets $7 early and buys the most King's Courts (or $6 and Border Village).  What we want is lots of viable strategies, lots of interesting decisions, and each player buying the right card for the circumstance.  What we don't want is "automatic buys"... that is... playing without thinking because some cards/strategies just dominate that hard.
(b) King's Court was the first auto-buy.  There's just way too much that can be done with it.  Originally, the Bridge-KC full house was the only thing that mattered since it always won.  Hence why Bridge was errata-ed.  But even fixing Bridge (and subsequently, Masquerade) didn't stop KC from still being the supreme card in the game.
(c) No surprise that the power attacks came next.  Mountebank, Witch, & Goons.  (Jury's still out on Sea Hag...  it's a dead card when the curses are gone...)
(d) Everyone always got a Chapel (and I learned that Chapel can't keep up with an opponent using KCed-Mountebanks), but the game is more subtle without Chapel-acceleration.
(e) Also everyone always got a Border Village... which essentially gets your engine two cards in one buy.

==update 4/3/2013==
Removed Ambassador from the banned list after reading that you can't Ambassador away a shelter and this format always plays with shelters.

==update 4/22/2013==
Added Band of Misfits to the banned list.
-Yeah, this is basically a God card in Battle Royale.  Ambassador, Lighthouse, Fishing Village, Sea Hag...  When included it's a race between the players to see who can amass the most... and then about 5 hours of analysis-paralysis on how to best use them each turn.

Added Fortress to the banned list.
-Upgrade + Fortress often wins in 7-8 turns and we couldn't find any counter

Removed Goons, Mountebank, Witch from banned list. 
-Currently, attack decks lose to combo/mega-turn ones.  We decided to bring back the power attacks and see if that changes anything.

70
Variants and Fan Cards / House rules.... tweaking cards for balance
« on: March 30, 2013, 04:44:58 pm »
Not sure if this has already been discussed... Let me know if it has...

I just bought the second edition of A Few Acres of Snow where the rule book pointed out that the reason there is a second edition is because some players discovered a broken strategy for the British that the designer hadn't realized. So at the end of the print run he made a small tweak to two or three rules and labeled the next print run "second edition". He also brought this up on boardgamegeek and encouraged owners of the first edition to amend their rules accordingly.

This is basically the first time I've heard of a physical board game being "patched" a la a video game... And got me thinking about similarly "patching" Dominion with a set of house rules for certain cards. Here's some ideas:

=====update: includes ideas I like from others in this thread (& elsewhere)=====
- Black Market – Replace the first two sentences with “At the beginning of your buy phase, reveal the top 3 cards of the Black Market deck.  This turn, you may buy these cards as if they were in the kingdom.”
- Bridge – Replace sentence with “While this is in play, cards cost 1 coin less, but not less than 0 coins”
- Coppersmith – Replace text with “While this is in play, Copper produces an extra 1 coin this turn.”
- Graverobber – Replace the first two words with “You may choose one:”
- Masquerade – After the first sentence, add “(If a player does not have any cards in hand, he takes the card passed to him and passes it to the player on his left.)”
- Moneylender – Prepend the text with “You may”
- Possession – Append the text with “A player cannot have two consecutive turns under the influence of Possession.”
- Scrying Pool – Replace the first sentence with “Reveal the top card of your deck and either discard it or put it back.”
- Thief – Replace the second sentence with “If they revealed any treasure cards, you may choose one for them to trash.”
- Throne Room – Replace the first sentence with “You may choose and Action card in your hand.”

71
Goko Dominion Online / Re: Am I a bad person?
« on: March 30, 2013, 11:07:29 am »
Would you do this in real life?  I mean set up a table at your local game store luring in Dominion rookies to pull off the pin and see the reactions on their faces?

Yeah... there's your sign...


The temptation is to think that because the Internet is anonymous, that there aren't human beings with feelings on the other end.  Veteran internet-game-players get calloused to your kind of behavior and don't take it personally... but, on the other hand, I had a co-worker once tell a story of going on to Yahoo games to play Bridge.  After playing and enjoying her first game, she joined her second and the game host immediately booted her.  (My guess is he was trying to save a place at the table for a friend.)  Anyway she felt so bad about the experience she shut down her computer and knitted in front of the TV for the rest of the night.

I think everyone should be as polite as possible when dealing with strangers... and that applies to the internet, too.

72
I don't want to get into hate-goko-mode again, but what they delivered on launch day was not some bugs, that was some demonstration of complete unawerness on any security concern, and was reason enough to shatter any believe in a safe product from their side.
Of course you can say they fixed it so it's probably fine, and nobody has proven the opposite, and of course it's impossible to prove that there are no bugs anymore, so it's unreasonable to expect such a proof.  It's even unreasonable to expect there are no bugs anymore.
But, given the history, I think that it is reasonable to just not trust in the security and demand some strong evidence on the contrary to gain trust again, no matter how unlikely the existence of such an evidence is.

And this is how I understand WW's request here, and that's also more or less my stance on this topic.

The best I have heard on this topic is something like 'we have someone to review our code and a paying more attention while developing', which is not even 'we have hired $CompanyA to review our code and implemented policies $X,$Y and $Z' which would be a lot more concrete.  Of course one could say usually companies don't publish these kind of things, but there again, companies usually also don't knowingly release a product with JS-injection in the chat.

Very fair points.  Question 1 is, of course, have they fixed the JS-injection issue?  (Or are they working on it?)  I honestly don't know... I'm not following the nuances of goko-development that closely.  My goko issue is that on my 10" tablet, their site is (at most) 2.5".  It is literally unplayable, as my finger cannot select the right card... and there's no option to zoom in or go full-screen.  [And yes, it is strange to me that goko won the rights to make computer-Dominion because they promoted themselves as having the solution for tablets, phones, and all devices... and yet, as of today, it is much easier to play on iso with my tablet than goko... even though it's a pain to play on iso... so lately I've been just playing Androminion against the AI, which is 0/10 against me. :) ]

Maybe because I'm a video-game hobbyist, I looked at the launch differently.  When I first joined the goko beta, I was impressed with how much it could do.  It's important to keep that in mind, because Dominion is a very complex game.  200+ unique cards... blue-dog scenarios... as a programmer, that would not be a fun assignment.  Making online Monopoly, for example, would be about 1000 times easier.  Sitting here at my computer I can wrap my mind around Monopoly... what the basic classes would look like, the database of properties, etc.  But when I think about Dominion, my brain quickly throws an out-of-RAM exception message.  I mean, even Bridge and Highway... which have basically the same effect, have to be programmed independently, because, you know, you can't King's Court the highway for -3.  And King's Court doesn't play like Throne Room (because King's Court may be used, and Throne Room must.  And then we have Possession... and KC'ed Possession...  Monopoly doesn't have anything like that, because the cards barely interact with one another.  Monopoly sounds like a high school Intro to Computers assignment compared to Dominion.

So yes, I was impressed that goko wrote all that crazy code and the game basically worked in beta.  (Also impressed with DougZ and the Androminion team. Kudos to all...)

I presume that the managers at goko were also similarly impressed that their coders tackled all this complexity, and in their giddyness, they wanted to show the world... "Look!  We've got something!"  Also bear in mind the public relations pressures they must have felt prior to beta... namely that our community knew that Rio Grande had made a deal with someone to make an official computer version, and yet we knew next-to-nothing about that company or that version.  Thus to "prove" to us that they didn't screw up Dominion for its fans, they invited us into the beta to show us that the game basically worked.  And then there was the PR pressure to release with Dark Ages (by far the most complex set to date) at the same time as print Dark Ages... and at the gaming convention.  And come on... we were all dying to see Dark Ages... and play it against the world's top players (the iso community).

Yes, they rushed it.  By rushing it, they didn't do due diligence on their server load capabilities or their JS-injection vulnerabilities.  But I think it is understandable why they did so.  There were lots of real-world pressures to show the community something cool... there was lots of crazy code to write for Dark Ages cards (which already had their programmers working double-shifts)... and they didn't have the resources to test every possible security angle (which even a major company like Heartland Payment Systems failed to do in 2009).  They figured that they could iron out the bugs down the road... that users would understand.  I mean Starcraft 2 players understand that Blizzard is going to patch their game about once a month... and this is for their own good.

[Side-note... maybe the patching process is hurting goko's reputation?  I mean... when you update a stand-alone game like Starcraft, you get a log of the patch's fixes so you would see something like "JS-injections via chat fixed in version 1.2.1".  Maybe that's the kind of concrete "implemented policies $X,$Y and $Z" that you're looking for?  Websites don't (usually) have version logs, so you can't easily see if goko fixed something like that.  When their PR guy comes on our forum and says "yeah we fixed that" maybe it doesn't seem as official as a patch log?]

It is unfortunate that so many companies are moving toward a release-early patch-in-production mentality (Skyrim on the PS3 anyone?).  And a company's reputation is impacted by that.  Personally, I prefer to be a mid-to-late adopter, because I deal with computer bugs all day at work and when I'm at home I prefer not to QA someone else's product.  So I didn't get Skyrim until a year after it was released, for half the price, loved the game immensely, and had none of the frustration over my PS3 crashing.  I completely respect you or WW waiting to be a late-adopter.... especially if you're still having fun at iso.  Let other people jump in and deal with the bugs and frustration first, I get that.

What I don't get is boycotting goko forever and ever... and refusing to give them a second chance after they've fixed the specific issues.  If I had done that with Skyrim, I would have missed out on one of my all-time favorite games.


From one goko-hesitant to another...
David

73
WW... I'm not on goko and not prejudiced in their favor, but I maintain an insurance company's website for a living.  Couple observations...

1. It's not a fair question to ask if everything is "good security-wise". That's like asking your doctor if you're 100% healthy. What doctor can test you for every single possible disease and abnormality? What doctor is a specialist on every organ of the body? Especially if you don't have symptoms.

You can ask a doctor if this skin spot is cancer, or what it means to have a fever and chills... I.e. specific questions. And so too with goko... you can ask if credit card info is saved on their site, if it's encrypted, if players can hack to see their opponents' hands, if you can trick the game into buying platinums on turn 1, etc. Those are questions that can be answered. So I would encourage you to write out every specific thing you can think of that you are concerned about, so we/goko can go through them 1 by 1.

2. It sounded like you were concerned that somehow a hacker was going to punch through goko and take over your computer. This, frankly, is totally unrealistic in today's internet. You are vastly undermining the armies of security professionals who work for (a) internet servers (b) web browsers and (c) operating systems. (Not to mention firewalls and anti-virus companies.) All 3 are continually being patched/updated to deal threats that came out last week.

I'm not saying it's impossible to have your computer taken over... That is possible if you go to a site that is intentionally trying to do that... What I am saying is that there are multiple layers of security built in to the way the internet works in 2013. There are at least 3 levels of checks that stop websites from running code directly on your computer... And these checks are maintained by non-goko companies. In other words, even if goko was no more secure than a cardboard box, my browser, google chrome, itself prevents all websites from accessing any data or running code outside of the tab the site is in without my permission. They can't even access info from other tabs in chrome, let alone delete files off my hard drive or install a program.

3. Security and bug-fixing is very much like an immune system. You get the flu, body develops a response, then you're immune to that strain. Kids are sick all the time, developing immunity that serve them for the rest of their life.

Programming is the same way. New software is buggy, someone gripes about a bug, programmers fix it, never an issue again. Hell, StarCraft 2 Heart of the Swarm came out yesterday, and there was a patch for it today... And that's with one of the best game companies in the business. Even Blizzard couldn't catch everything before release day.

What goko can be criticized for is that they let the public (beta testers) see things too early. They launched with too many bugs. This was a marketing mistake.

But they have been fixing them. You can't buy platinum on turn 1. The "immune system" is working.

4. My sense is that this isn't really about specific security questions, but rather a much more esoteric issue... Reputation. For you, goko's reputation took a hit last summer. They've made a lot of fixes to their system, but you are unwilling to forgive them or even give them a fresh look as if you first heard about them today. I'm not saying you don't have your reasons or aren't justified, I just think you should at least recognize this thread for what it really is... "I'm WW, I don't trust goko (and you can't make me)"

No, we can't. All I can request is that you be fair. Last July 4, the company responsible for the San Diego firework show had a bug that simultaneously shot off all their $500,000 worth of fireworks in 20 seconds. You can YouTube the event. They investigated the cause and gave a detailed report about the problem. Now this year cities have two choices: they can use this company and assume that they worked the glitch out and their show is more robust for it... Or they can hire another company, because, you know, company b has never had a glitch, and company a had a big one.

My question is: Is it fair to boycott company a after they acknowledged and fixed their glitch?

Anyway, hope this helps.

All the best....
David

74
Council Room Feedback / Re: Anyone want to maintain councilroom?
« on: August 29, 2012, 04:48:35 pm »
I could just give people ssh access to the machine and tell them to email me when they need to restart it.

Yeah.  Let's try that.

75
Council Room Feedback / Re: Anyone want to maintain councilroom?
« on: August 25, 2012, 02:07:48 pm »
I am just not into Dominion anymore. Councilroom is going to be down permanently in one week if no one agrees to takes it over.
If you want to take over maintainance and adminship, send an email to councilroom-dev@googlegroups.com. I'll happily lend a hand in getting it running and answering questions about the code. Some competancy with Python and Unix is all that's really required.


I'm interested.  Am a programmer and have servers.

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