26
Dominion General Discussion / Re: Question- What is an Engine
« on: July 26, 2018, 10:47:19 am »
I still like a variant of the definition of engine Wandering Winder used when laying out his 5 deck types. Here's what I entered into the Google doc.
The problem I have with the term "engine" is that with more expansions and better play, it's becoming increasingly clear that the vast majority of the time, an "engine" of some kind is the correct build on a board. That makes the term "engine" and discussing "engine" versus "not engine" mostly strategically useless because what the best engine will look like and the build path to achieve it on any given board could vary widely from kingdom to kingdom and be very complex or unclear.
Saying "build an engine" on a given kingdom almost amounts to saying something generic, like "play well". It's mostly vacuous and minimally useful once you are beyond the point of understanding this type of deck is possible to build and should be built often.
This is a good thing. Dominion is a better, more complex, more fun game when the correct strategy for a kingdom is not something super simple. But it means we should resist using "build an engine" to end, rather than begin, a discussion of strategy.
Quote
An "engine" is a deck that aims to use good cards to fill as many of the following roles as possible, but generally in a modular fashion: a) something that lets you play extra cards in a turn, b) something to let you buy or gain more cards a turn, c) something that draws you more cards, d) something to trash or cycle, e) something to attack or slow down your opponent.
Engine decks have the following properties: they aim to 1) draw or cycle through all cards as quickly as possible and 2) play a large number of cards or select key cards with high frequency.
It is usually (but not always) strategically correct when playing an engine deck to lump the gaining of Victory Cards into as few of turns as possible. Sometimes engines will win with one turn of Victory Card purchasing or without having to gain any Victory Cards at all. I think of this last thing as a consequence of engines and correct play rather than a property that defines engine decks, though.
The problem I have with the term "engine" is that with more expansions and better play, it's becoming increasingly clear that the vast majority of the time, an "engine" of some kind is the correct build on a board. That makes the term "engine" and discussing "engine" versus "not engine" mostly strategically useless because what the best engine will look like and the build path to achieve it on any given board could vary widely from kingdom to kingdom and be very complex or unclear.
Saying "build an engine" on a given kingdom almost amounts to saying something generic, like "play well". It's mostly vacuous and minimally useful once you are beyond the point of understanding this type of deck is possible to build and should be built often.
This is a good thing. Dominion is a better, more complex, more fun game when the correct strategy for a kingdom is not something super simple. But it means we should resist using "build an engine" to end, rather than begin, a discussion of strategy.