My voting criteria for this challenge: If a card is "worse" than Emerald or Carnelian, I will not give it an approval vote.
In honor of the PGA Championship this weekend, if I like a card better than Emerald, I will deem it to have "made the cut" and I will think about approval voting (or better) from the set of cards that make the cut.
Carnelian
$1 - Action
+$2
Emerald
$2 - Action
+$2
For the sake of completeness, I actually like Emerald better than Carnelian and Duchess. With Duchess, it always slows the game down too much with all it's options that don't matter that much, and I would rather play with a weak straight up terminal silver at the same price in most games than it. With Carnelian, I would rather have Poor House as the $1 card that ruins my Remaking and Upgrading of Copper. And hey -- soon I'll get my wish!
The Sifters: Draw 2, Discard 2Made the cut: Mica, Dioptase, Beryl
Missed the cut: Citrine
So better players than me think Mica is the balanced card here, huh? Well, I think it's too boring and I like Dioptase better. Yes, it's more powerful, but I am not convinced it's more powerful than other power 5s. And it looks like a lot of fun to play. There is an interesting dynamic here with only getting VP chips when you discard Copper: How much buying power to sacrifice for VP? If you have $8 in hand after the draw, do you discard two Coppers (if you have them) and pick up a Gold and 2 VP chips? Or buy the Province?
Dioptase
$5 - Action
+$2
+2 Cards, discard 2 cards. For each Copper discarded, +1 VP.
Announcer: Too much green clogging up your engine?
Sad Person: (nods and pouts)
Announcer: How would you like an Invisible Estate?
Person, now Happy: (Smiles and nods)
Announcer: Introducing: The Invisible Estate! It gives you all the VP benefits of a regular Estate without all the deck clog! Amazing! It must be really pricy right? Got some extra money in hand? Well, have I got a deal for you! For the price of a regular Estate, you can have the brand new Invisible Estate instead! And you don't even need an extra Buy!
Person: Wow! Sounds like a great deal! But I don't know...
Announcer: But wait, there's more! For a limited time only, Invisible Estates are half price! If you vote now, you can get Invisible Estates on every turn you play this card for just $1! It's such a good deal, some are calling it toooooo good!
Voice Over, spoken artificially quickly: Restrictions Apply. Limit 2 Invisible Estates per person per turn. You must have a Dioptase in play to purchase. Only Copper is accepted as payment.
Beryl
$4 - Action-Attack
+$2
Draw 2 cards.
Discard 2 cards.
Everyone else discards a card and gains a Copper to their hand.
I also like Beryl. I think the attack is more interesting than Young Witch. Maybe too much power for $4, but I like the concept of this card. I am all for more attacks that clog other peoples' engines.
Cheap CardsMissed the Cut: Amber, Agate, and Jade.
AttacksMade the Cut: Amethyst, Apatite, Iolite, Tanzanite, Hackmanite, Jasper, Aquamarine
Missed the Cut: Turquoise (too similar to Cutpurse), Brandburg (a Saboteur for Treasure in Hand for $6? ehck...), Chalcedony (worse than Militia much of the time), Moonstone (too much like a political Fortune Teller for my taste), Bloodstone (I'd rather just play with Jester), Opal (an out of place buy phase? Sounds too much like my least favorite card ever, Black Market), Malachite (too much going on), Peridot (too much like Sea Hag, which I don't really care for), Larimar (shouldn't be an attack, would play too slowly; I would rather play with Jester), Tourmaline (unfun Copper flood), Ametrine (doesn't seem that fun), Axinite (would rather just have Mountebank), Alaxandrite (I wish this didn't have the last sentence. Otherwise, I would like it. Too strong.).
As you can see, I am not that fond of attacks.
Tanzanite
$4 - Action-Attack
+$2
All other players gain a Curse and choose to either trash a card from their hand or draw a card.
I like this style of attack: Positive and negative externalities! And not too many choices that it would slow the game down. Slick. One of the few attacks submitted that actually feels like the +$2 belongs for balance and style and isn't just stuck there as a requirement of the contest.
Hackmanite
$5 - Action-Attack
+$2
Choose one of the following:
Gain a Copper, each other opponent gains a Curse;
Gain a Silver, each other opponent gains a Copper;
Gain a Gold, each other opponent gains a Silver.
I like the choice of attack or benefit, but on a first read, it doesn't quite excite me like Tanzanite did.
Iolite
$4 - Action-Attack
+$2
Each other player discards an Action card (or reveals a hand with no Actions).
Apatite
$4 - Action-Attack
+$2
Each other player discards a card from his hand that is not a Victory card (or reveals a hand with only Victory cards) and gains a Copper, putting it in his hand.
Amethyst
$3 - Action-Attack
+$2
Each other player may discard a Treasure or Victory card; if he doesn't, he gains a Curse.
I like these discard attacks. I like that Iolite is nice and simple, but I also like that Amethyst and Apatite have clogging potential without being overpowered. Apatite's clogging with Coppers is a good idea in my book. Scrying Pool engine builders should have to think twice more often. And Coppers don't run out as quickly as Curses! I like that Copper clogs are different than Curse clogs. Copper at least helps you buy things, and there's a couple of different ways of dealing with Coppers (Loan and Mint) that doesn't apply to Curses. So the fact they clog differently is interesting.
Jasper
$3 - Action-Attack
+$2
Each other player reveals the top 2 cards of his deck. He gains a number of Coppers equal to the number of Action cards revealed. Discard all revealed cards.
Another Copper clog.
I am a little concerned that cards that deal out so many Coppers (like Apatite and Jasper) without also giving engine builders a way to deal with so much clog could be uninteresting in too many games (remove multiple paths to victory). I am also holding onto my own version of Copper clog for a future contest which I like a whole lot better than any of these. So I like the idea but am a little biased against these particular cards for that reason.
Aquamarine
$4 - Action Attack
+$2
Each player including yourself draws a card and reveals their hand. For each hand revealed, choose one card and return it to the top of each player's deck.
I think I like it, but I worry that it would play too slowly or be too uninteresting. I don't know if everyone would like revealing their hands all the time, either. Some revealing is tolerable, but hands are supposed to be private information most of the time!
The RestGood grief, there's more entries every week! I Will think about the rest later....