Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - loppo

Filter to certain boards:

Pages: 1 2 [3] 4 5 ... 8
51
Goko Dominion Online / Re: Log Search Engine
« on: June 06, 2013, 08:42:16 am »
this thread should get stickied, just like nutkis online extension.

52
Dominion General Discussion / Re: Combo Procession-Armory-Duchy-Rush
« on: June 06, 2013, 08:39:43 am »
this makes the german version of procession a "mythic" card, chased by IRL tournament players all over the world.... hey this is Dominion not Magic.

Truth is, Germans are just so much more efficient, even processions have more output than elsewhere in the world.


53
Dominion: Guilds Previews / Re: Preview #1: Baker
« on: June 04, 2013, 05:01:40 am »
I wouldn't be surpirised if they name the card "Bäckerei" = "bakery" just to avoid the whole genderthing.

Actually i'm more wondering if there will be a german version at all, given that Hans im Glück split with Rio Grande. It will be hard for a new publisher to make money in the german area with all the old copies of Hans im Glück Dominion still lying around.

54
Goko Dominion Online / Re: Log Search Engine
« on: May 30, 2013, 05:02:11 am »
that is superb. And besides the useful information i found out that i have an Doppelgänger on goko. There is a "loppo" and a "Loppo".

Fortunately the wrong one has only losses, so its quite easy to distinguish.

55
Goko Dominion Online / Re: A Crazy Idea
« on: May 28, 2013, 07:51:11 am »
if you want goko to hear you, support this topic on getsatisfaction

https://getsatisfaction.com/goko/topics/automatch

56
Goko Dominion Online / System Update 5/23/13
« on: May 23, 2013, 10:37:55 am »
copy/pasted from here:
https://getsatisfaction.com/goko/topics/system_update_5_23_13

System Update 5/23/13
We updated the system with the following changes.

Fixed problem where "Player has left the game" message wasn't being displayed.

Fixed bug where cards needed for the Adventure and purchased during the current session weren't recognized.

Fixed "Play Treasures" button for Grand Market when you have Counterfeit, Spoils, Ill-Gotten Gains, Venture, or Philosopher's Stone
 
Fixed problem playing Procession followed by Outpost

Dominion AI changes:
•Fixed bug deciding what to do when playing Jester

•Fixed bug deciding what to do when reacting with Secret Chamber

•Fixed bug where AI would sometimes make a random buy (even a Curse) when Horn of Plenty is in play

•Improved play of Bureaucrat, Rogue, Governor, Embargo, Envoy, and Treasure Map

•Improved play while possessing

•Fixed bugs in rare situations when the AI has multiple buys and Copper/Curses are running out

58
Dominion: Guilds Previews / Re: Needed card titles
« on: May 17, 2013, 04:51:25 am »
"Ecken" translates to "corners" right. And "wedges" means "Keile" but still there are called "Käseecken" in German. Don't ask me why.

It's a real pity. Otherwise you could traslate "tasty cheese wedges" to "geile Käse-keile", and that would sound soooo good, much better than leckere Käse-ecken.

59
Goko Dominion Online / System Update 5/16/13
« on: May 16, 2013, 06:16:47 am »
a new update is out. chat should be working again

https://getsatisfaction.com/goko/topics/system_update_5_16_13

System Update 5/16/13
Edit Subject Changes just installed:

•Fixed incompatibility with Internet Explorer 10 causing games with the Herbalist card not to load, including in the Adventures

•Fixed recent bug with chat after ending game

•Chat during game no longer shows up in meeting room chat for the chatting player

•Added Next button to score summary screen

•Various enhancements for Facebook, including a friend-only setting in leader board


60
Goko Dominion Online / System Update 5/13/13
« on: May 14, 2013, 03:06:03 am »
another update, that tackles some minor bugs. They are still working on the chat after game has ended issue though.

https://getsatisfaction.com/goko/topics/system_update_5_13_13

System Update 5/13/13
Edit Subject Changes in last night's update:
* Fixed: Game log not accessible at end of game problem. (introduced in the previous update)
* Fixed: Game Server Disconnected message shown when it's not supposed to be.
* Fixed: The Hinterlands adventure Act 1, Game 12, might give you an incorrect message about missing the Ill-Gotten Gains card.
* Fixed: Band of Misfits becomes "Band of Lighthouses" problem, which could happen if Lighthouse was played at the end of the previous game.
Hinterlands Act 1, Game 12, I get the message that I may not play as I do not have the card, Ill Gotten Gains

61
Goko Dominion Online / Re: System Update 5/11/13
« on: May 13, 2013, 04:48:39 am »
Forge says "cost in coins"

I did not know that. It has been a long time since I ever read Forge's text

i learned that the hard way back on iso. I tried to forge a golem and a haven into an early possesion...

I ended up with a gold that my opponent utilized to buy provinces with on the many turns where his golems found the possessions.

62
Goko Dominion Online / System Update 5/11/13
« on: May 13, 2013, 02:24:02 am »
There is a big update out. copy/pasted from getsatisfaction
https://getsatisfaction.com/goko/topics/system_update_5_11_13

Edit Subject Some changes with last night's release:

* Added the rating system name to game log
* Fixed game log in the case of quit games to assign cards from play and other public areas to the correct player
* Fixed meeting room to take user back to the same room where he started.
* Tie game display fixed - in some cases player ties showed "game over", now they correctly show "tie game" in all cases
* Fixed new bug with Forge counting potions when it shouldn't
* Alert the user if he does not have the cards to play an adventures node
* Coin award fixed - coin award was not working correctly with ties and resigns in some cases
* Cards dragged and moved back to a hand, reveal area, etc. after a failed drop go back to the same location as before the drag
* Fixed crash on Safari 6.0.4 once user back to result screen
* Fixed bug with Facebook support.
* Fixed bug: Cannot click on a node in Tutorial - Dominion Facebook
* Rogue card text cleaned up
* Bot improvements
- Reveal Moat each time against Throne-Room'd or Kings-Court'd attacks
- Don't necessarily reveal Moat against Swindler/Saboteur if Market Square(s) in hand
- Don't opt to gain a Duchy with Count when ther are none left in the supply
- Realize when potions are completely useless.
- Dissuaded from buying a potion for vineyards before it has action cards
- Plays possessed hand better

63
For what it's worth, in the World Masters tournament, players who tied did not earn as many "points" as players who won outright.

Well if people tied at the worlds they got exactly the amount of points that werde at stake. so if you tie the first place, you 2 were 1st and 2nd in this match. Since you tied you get to share the points for first and second place equaly (5+3)/2=4 points each. Same goes for 2nd+3rd (3+1)/2=2

64
GokoDom / Re: GOKODOM I: Round 4 Results and Discussion
« on: May 11, 2013, 03:19:31 pm »
i wrote down the results. All the logs seem to be broken
Loppo 2 - Polk 5440 3

game 1: Loppo 36 - Polk 5440 24
http://dom.retrobox.eu/?b8e4b015dcbac5f45a.1368285552845.txt

game2: Loppo 50 - Polk 5440 2
http://dom.retrobox.eu/?75e4b013548a3d58f0.1368286412318.txt

game 3: Loppo 11 - Polk 5440 36
http://dom.retrobox.eu/?b8e4b015dcbac5f45a.1368287782779.txt

game4: Loppo 28 - Polk 5440 43
http://dom.retrobox.eu/?75e4b013548a3d58f0.1368288871368.txt

game5: Loppo 32 - Polk 5440 44
http://dom.retrobox.eu/?b8e4b015dcbac5f45a.1368289726466.txt

65
Treasure Hunts / Re: Kinda like the Ozle Google Maps Challenge
« on: May 11, 2013, 04:32:56 am »
15265

Ha! it works thank you DStu

66
Ahh, that's right. It has been a while. So in any case, if you can get a tie, the higher ranked player, in this case should lose points. If your scores are tie but the game isn't it should be a full win for the victor.

this actually happens in the rating system right now. I had this happen yesterday, where i lost 25 points for a tie with a player ~1500 points lower than me.

And i certainly felt it's not right. It was a game with no +buy and we traded provinces back and forth. He broke PPR, and i couldn't do anything but tie, since i was 2nd player. Why should i get penalized for this?

68
Goko Dominion Online / Re: How random are boards on Goko?
« on: May 08, 2013, 08:26:05 am »
is there a way of eliminating all games with starting hands different than 7 coppers + 3 estates? That would get rid of (almost) all the adventures, without having to know all the names of adventure bots from Serf Alicia to Overlord Hogan.

69
Dominion General Discussion / Re: How do you guys not get bored?
« on: May 06, 2013, 05:02:21 am »
i'm not sure that this kind of exploit is really fixable. Even on Iso you could game the leaderboard. I cannot think of a reasonable way of protecting the leaderboard from beeing gamed.

For instance i spent last week in researching bots behaviour in playing Stefs Dominion Academy set against them a couple of times.

As a result all of a sudden i'm Nr. 3 in the unranked leaderboard. Did i game the system? In a way yes. It was nothing i planned to do, but it happened.

Funny thing is after a while i started getting more and more points for a win against the bots. Maybe the rating calculation from goko also honors long winning streaks. I kept receiving 30-50 points from a win against a sub 4000 bot, even though my rating was 6300+.

That might be a point to tackle. After a certain rating, you should not receive any rating points for playing a bot anymore. It just makes no sense. This treshhold should be somewhere between 5.000 and 6.000. So you can get a respectable rating, but can't game the system.

I'm not sure if all that is also true for the pro leaderboard. I never managed to have a 50+ winning streak there, and i don't play bots in pro mode, because there is always a human waiting to jump into a game of mine.

71
Goko Dominion Online / Re: how did you change the goko icon?
« on: May 02, 2013, 06:27:26 am »
yes you have to click on the icon in the top right corner.

Do you have the latest update of the goko log parser installed? or the greasemonkeyscript for firefox? You need theese up and running.

 goko log parser is found here: http://forum.dominionstrategy.com/index.php?topic=6788.0

And if i remember correctly i installed my avatar from the dominion main page, where you get to choose singleplayer, multiplayer, adventure,... not from the goko main page where you choose the different games.

hope that helps

72
Goko Dominion Online / System Update 5/1/13
« on: May 02, 2013, 06:12:00 am »
again i'm just the messenger here. This update seems to take care of a lot of annoying things.

source: https://getsatisfaction.com/goko/topics/system_update_5_1_13

Last night we updated the site with a number of internal improvements plus the following:

* Fixed probabilities with how often Platinums/Colonies showing up in games
* Fixed annoyance in reveal area where clicking one two cards too quickly magnifies a card.
* Fixed freeze with reveal area by forbidding card preview in the reveal area.
* Adjusted awarding of coins for Adventures: Quit or less than 8 turns is always 0 coins, Resigns treated as normal losses
* Cartographer no longer shows the cards looked at and put back in the opponent's game logs
* Hide the "Can't Gain" Lock graphic over the Grand Market when gaining a card from Haggler.
* Fixed crash that occurred if revealing Watchtower in your hand in response to a Governor choosing to gain a Gold.
* Fixed bot freeze when gaining an Inn with no action cards in the discards pile (yes, it can happen with Graverobber, Armory, Develop which top-deck Inn)
* Bots have a better idea of:
- how to play when possessing (more to do though)
- how useful prizes, Madman, Mercenary, Spoils, Rats are in hand
- when to play Thief, Fortune Teller, Remake, Cultist, Saboteur, Rabble
- when not to reveal a bane
- what to trash with Forager, Junk Dealer, Trade Route follow  5246770
 
Some of those internal improvements include:
* You'll see a message when the opponent has lost his connection (and reconnected)
* There should be fewer problems:
- not being able to connect
- not being able to log in
- with unwarranted declines of payment

73
Goko Dominion Online / Re: how did you change the goko icon?
« on: May 02, 2013, 06:03:11 am »
go to the main page of goko and click on your avatar. You'll get to a new page where you can upload your avatar (max. 20kB)

74
Dominion General Discussion / Re: Greatest Dominion moments 2013
« on: April 28, 2013, 08:52:06 am »
3. If you are playing a 2 player game for fun and you do a combo like that to run away with the game, you end up pissing off your wife.
Yay!

welcome to the club my friend.

75
Dominion: Guilds Previews / Re: THE WAIT IS KILLING ME
« on: April 25, 2013, 06:36:48 am »
rumor has it that guilds is available before Origins, which is June 12th. This comes from a guy who is hired to do dominion demos at origins & Gencon.

source: http://boardgamegeek.com/thread/952715/so-whats-the-release-date

Pages: 1 2 [3] 4 5 ... 8

Page created in 0.054 seconds with 18 queries.