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Messages - Taco Lobster

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101
Game Reports / Re: The (Disappearing Village) (Draw up to X) engine
« on: May 08, 2012, 05:36:45 pm »
Library and Watchtower neutralize the advantage drawing villages generally have over non-drawing villages, they don't turn it into a disadvantage!

I don't think that's true if you're using Library to draw the cards.  Yes, the number of cards you ultimately end up with will be the same, but Library includes the option to set aside action cards, which gives slightly better control over what is drawn.

That said, you make a good point above.

102
Dominion General Discussion / Re: Math request: Nomad Camp
« on: April 17, 2012, 07:39:57 pm »
Also: You are standing on one side of a river, with a fox, a goat, and a basket of cabbages. One of them always lies, one always tells the truth, and one is a basket of cabbages. You have to determine which is which using only one weighing on a scale.

Sorry, I'm too busy waiting for the basket of cabbages to figure out whether it's wearing a red hat or a white hat, based on the fox and the goat being unable to deduce same.

The bear that eats them all is white, because they are at the North Pole.

Or on the Island...

103
Other Games / Re: Video Games
« on: April 16, 2012, 05:31:44 pm »
I'm a big fan of the Fallout Series and Skyrim. 

Civ III is an evergreen game that I always return to.  I should check out Civ V.  I wasn't a huge fan of Civ IV.

104
Dominion General Discussion / Re: Possession, a poll!
« on: April 16, 2012, 04:39:24 pm »
I wouldn't mind Possession if it had the "no more than one extra turn per turn" language like Outpost.  Getting multiple turns in a row (even using someone else's deck) seems patently unfair.  I suppose there is the argument that the extremely high cost of Possession justifies these powerful uses (or, that it would never be viable without such uses), but I'd rather have it be single use with a tweak to make up for the reduction in power or...well...not exist at all.

105
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: April 10, 2012, 04:57:55 pm »
I can't tell if "Occupy Council Room" is inherently ironic or unintentionally fitting, given that Council Room is essentially redistributive (knowledge-wise) but made by two IRL 1%ers.

A newly-minted lawyer makes enough to get into the 1%?  That would be surprising.  (No idea what rrenaud does.  Just pointing out that a lot of people who "feel" like they're in the 1% really aren't... which points out how incredibly high the 1% is.)
I meant it more figuratively than literally.  After some research I think 5% nationally and 10% NYC is a closer estimate.

rrenaud is a software engineer, and rather overpaid as well (his words, not mine), though I think his salary is much more justifiable than mine.

As a first year attorney, you're not even an accredited investor, much less a member of the 1%.  ;) 

Edit: Hooray, based on that NY Times map, I can still claim my proletariat status! 

106
Help! / Re: How do you evaluate the strength of Scrying Pool?
« on: April 10, 2012, 01:42:20 pm »
I don't think you bulit up your economy enough - you only bought a single Gold.  Peddler is a natural fit for Scrying Pool, particularly with the extra buys from the Warf, and that's what really allowed the card to shine. 

107
Dominion Articles / Re: Request: Shanty Town
« on: April 03, 2012, 04:50:50 pm »
I've always believed that Shanty Town and Walled Village are consistently underrated by the community. This is because they improve the times where the village use fails- and people argue that should never happen. But in reality this happens to a degree in 85% of engines and in those cases the cards can be critically useful.

I don't think people argue that it never happens - I think the more common argument is that villages are a bit of a crutch for new players due to the opportunity cost in purchasing them.  Or, in other words, a terminal clash isn't a significant enough problem (in most instances) to justify purchasing a shanty town over a silver (or a Walled Village over silver or a good $4).

Plus, I'd rather have Scheme at $3 than Walled Village at $4, which provides a great deal of reliability and can be used on the terminal actions you really do want to play every turn.  Walled Village is very low on the power curve for $4.

108
Dominion Isotropic / Re: People to avoid on isotropic
« on: March 22, 2012, 08:49:20 pm »
The Dominion Etiquette thread has an epic discussion of gg if you want to explore that topic in extreme depth.  The short story is that there doesn't seem to be a general consensus of any type regarding the appropriateness of saying gg.

109
Dominion Articles / Re: Request: Saboteur
« on: March 20, 2012, 02:46:59 pm »
Saboteur is also a good counter to alternate victory point strategies, like Gardens or Silk Road.  I lost a game the other day because 3 of my 8 Gardens were hit by a Saboteur.

Edit:  Ah, I see philosphyguy made the point already.

I'm not so sure about that. For Gardens, maybe. But in the case of Silk Road, an opponent using Saboteur could be helping you to transform Silvers and such into late-game Estates, which is good for your deck.

Eh?  Silvers can't change into Estates - it has to be $2 less than the destroyed card.  If it hits a Silk Road, you can change that to an Estate, but that just means you've kept the number of Victory cards the same while losing the extra points the Silk Road would grant, which is a net loss (and can be a substantial net loss if your Silk Roads are worth 3 or 4 when they get hit).

110
Rules Questions / Re: Stewarding/Remaking Treasure Maps
« on: March 20, 2012, 02:31:09 pm »
Heh.  Yeah, usually this comes up in the base set with Feast and Chapel.

111
Dominion Articles / Re: Request: Saboteur
« on: March 20, 2012, 02:17:54 pm »
Saboteur is also a good counter to alternate victory point strategies, like Gardens or Silk Road.  I lost a game the other day because 3 of my 8 Gardens were hit by a Saboteur.

Edit:  Ah, I see philosphyguy made the point already.

112
Bishop doesn't work - the possessed player receives the victory chips, not the possessing player.

113
Rules Questions / Re: Possession Turn Order
« on: March 09, 2012, 12:54:51 pm »
A possesses B two more times and then B plays his normal turn and then B possesses C three times and then C plays his normal turn, provided there are no more plays of Possession.

Wow, that's weird, but I guess it makes sense given that B's two possessed turns are really a part of A's turn, and B's possession turns don't start until after B's real turn ends.

114
Help! / Re: Nobles beats Wharf?
« on: March 09, 2012, 12:50:22 pm »
The game wasn't necessarily lost with the power cards. Spice merchant + warehouse is a nice mini combination and gets better with labs.

Could you clarify the Spice Merchant + Warehouse combo? I don't see how they're any better than the sum of their parts.

Hmmm...not sure either, but maybe it's that you can use Warehouse to fish for treasures if you need them for Spice Merchant. 

115
Rules Questions / Re: Possession Turn Order
« on: March 09, 2012, 12:47:28 pm »
Who will play C's possessed turns - A (through possession of B) or B?  Or, will it go like this:

B possessing A plays C's first and second possessed turns
B's possession of A ends (B played three turns as A under his KC)
A plays C's third possessed turn
A plays his normal turn?

Possession and King's Court is trippy.

116
Dominion Articles / Re: Goons
« on: March 06, 2012, 06:34:40 pm »
One note about Goons Engines - make sure you mentally prepare yourself for a game ending on piles, not Provinces.  In particular, a Goons Engine is one of the rare instances where you may want to buy Curses to deplete the third pile and end the game. 

117
Dominion General Discussion / Re: Golem + Scheme + Chancellor + Stash
« on: March 06, 2012, 05:14:00 pm »
No worries, we were talking past each other and I wasn't helping things by being imprecise in my responses.

118
Dominion General Discussion / Re: Golem + Scheme + Chancellor + Stash
« on: March 06, 2012, 04:47:15 pm »
It's up there in black and white, but let me break it down:

Raising Jaguar:  The combo does not breakdown as [the op] says [when you end up with Scheme, Golem, Stash x3, Chancellor on top]
Me:  Explains why the breakdown is a breakdown
Deadlock:  Irrelevant comment suggesting breakdown is not a breakdown, but possibly a response to some unknown comment about the combo not working in general, which has not been raised as an issue in the thread
Raising Jaguar:  Responds that combo should still work
Me:  Explains in greater detail why that particular hand, which has been the topic of all my prior posts and responses, breaks the combo.  Includes imprecise (technically, the Scheme and Chancellor aren't in the hand at the same time) response to the non-issue raised by Deadlock assuming that he is also talking about the same topic as the prior posts.
Raising Jaguar:  Agrees.
Deadlock:  Reiterates the same point that I was making, but states that my points on that topic, were not, in fact, on that topic.

119
Dominion General Discussion / Re: Golem + Scheme + Chancellor + Stash
« on: March 06, 2012, 04:35:30 pm »
I'm not sure why this is so hard to follow. 
Unless the Chancellor and Scheme are already in your hand with the Golem. 

This is not possible with the scenario described by the tlloyd.  You are top decking 3 Stashes each turn along with your Golem, so only one other card can be in your starting hand.  The only way to break this is to end up with Scheme as your 5th card and draw your Chancellor with it.  This was also explicitly explained by tlloyd.  If this did happen, you would buy a 4th Stash, which then allows you to top deck 4 Stashes and Golem every turn and you will never draw your Chancellor or Scheme into your hand.

Yes, I understand that, and if you read through the entire thread, you will see that I was specifically responding to a subsequent statement that the Golem, Scheme, Stash x3, Chancellor on top would not break the combo.

120
Dominion General Discussion / Re: Golem + Scheme + Chancellor + Stash
« on: March 06, 2012, 03:32:24 pm »
Also the combo does not breakdown as you say, you just play scheme, golem to chancellor and you have $8 again.  A fourth stash is not necessary.

You can't golem into chancellor in the scenario presented - the chancellor is in your hand.  If you play Chancellor, you can't Scheme your Golem.  If you play Golem, you won't hit the Chancellor and won't get to 8.
Yeah all Golem+scheme+X should never breakdown...

I'm confused.  Are you saying that the combo doesn't break down because you can just Scheme, Golem into nothing, and put the Golem back on the deck?  If so, I agree.  But you won't be able to use the combo on that turn - there's no way to play the Golem and X (assuming X is a terminal action).

If you play the Golem it should hit Scheme, which gives you another action to play your Chancellor with.

Unless the Chancellor and Scheme are already in your hand with the Golem. 

121
Dominion General Discussion / Re: Golem + Scheme + Chancellor + Stash
« on: March 06, 2012, 03:18:21 pm »
Also the combo does not breakdown as you say, you just play scheme, golem to chancellor and you have $8 again.  A fourth stash is not necessary.

You can't golem into chancellor in the scenario presented - the chancellor is in your hand.  If you play Chancellor, you can't Scheme your Golem.  If you play Golem, you won't hit the Chancellor and won't get to 8. 

122
Library is my whipping boy for worst theme to mechanic match in the game.  If it gave +1 Action, it'd be a lot closer to having a function that matched its theme (i.e., you could use it to browse your action cards and select the ones you want to use).  Giving it +1 Action would obviously change its power level, but that's a separate issue.

My favorite card that matches its theme is Wishing Well.  When I play it IRL, I can't help but say "I wish for X" when I go to draw the second card off it. 

123
Dominion General Discussion / Re: Is there a card you always buy?
« on: March 05, 2012, 01:15:28 pm »
Goons, Goons, Goons!

124
Shanty Town is so anti-synergistic with Torturer that I will consider building something else if that's the only option for a Torturer engine, something that can be said about no other Village.  Maybe the Natives, that's it.

I played a lot of games with just the Intrigue cards and agree with the above.  Mining Village is the best enabler for a Torturer chain in that set.  Shanty Town is useful if you're being hit by Torturers, but if you had the Shanty Town and Torturer in hand, you're going to keep them both and not get the draw off Shanty Town.

125
Dominion General Discussion / Re: Shuffle Definition
« on: February 29, 2012, 03:45:03 pm »
I'd be very interested to hear from one of our competitive Magic players on how the MtG community handles shuffling.

Though it's not competitive, my friends that I play with (and sometimes I as well) will separate all the lands out and place them throughout the deck before shuffling to try and "help" the shuffle to not keep lands clumped together. After reading this thread, I now think that's cheating.

And with this, my failure on the topic of shuffling is complete.   ;)

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