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Messages - HiveMindEmulator

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26
Hearthstone / Re: Constructed General Discussion
« on: April 20, 2015, 11:51:41 pm »
I'm having tons of success with an "old school" zoo deck that I earlier mentioned was the best home for the new egg.

Imp gang boss is a pretty solid card to make zoo attractive again. Harder to kill than a harvest golem and its a demon so you can use demonfire maybe..

27
Hearthstone / Re: Blackrock Mountain Adventure Discussion
« on: April 20, 2015, 02:21:14 pm »
For Drakk, the Majordomo strat seems neat. I wish I had thought of it. But the p2w Priest seemed to work just fine. I suppose I might have been lucky but it only took 2 tries. The main idea is that since he plays 2 cards every turn to your 1, you win by running him out of cards. You just need things to stop his board from getting too big. MC, and Sylvanas and possibly Rag are great value, as is KT if you stick something. Then you just want to stall will Sunwalker/Sludge/Frost Ele and single target removal (Death and Holy Fire) to get big Light Bombs (and maybe Deathwing). Once he runs out of cards, you're good.

28
Help! / Re: Back to Engines 101
« on: April 20, 2015, 12:33:57 pm »
Is there some way to just get all your points of throned Monuments in the second game, or does that lack of draw make that too slow?

That was exactly my first thought, especially since you can use Workshop to gain as many Thrones and Monuments as you can stand. The issue here is not just lack of draw, but also lack of villages or cantrips costing less than $5 that you could Throne...you just don't ever get that many VP from this.
You can pick up a Cartographer or two for support with the coins generated by Monument.

Cartographer somewhat helps counteract the lack of trashing by dealing with your deck top, but you can't do anything about the junk already in your hand. So you can't really hope to get much more than like 3VP per turn on average.

29
Dominion General Discussion / Re: Ranking Events
« on: April 18, 2015, 09:21:33 pm »
It hardly matters because people all have different ranking criteria. There's already an issue of there being a big disparity in how much people value non-terminal-ness. Being an event will have this same kind of issue.

Personally, I'd rather see cards broken down into: $4 or less non-terminal/vp, $4 or less terminal, $4 or less event/1-shot, and then $5 or more of each type. That seems more meaningful to me, since for example when you're looking at $3-4 cards, terminal-ness is a bigger differentiator than cost. But it's probably too different from what everyone is used to seeing.

30
Hearthstone / Re: Arena General Discussion
« on: April 16, 2015, 03:46:16 pm »
Most of the big guys that are not playable in constucted are pretty decent in arena. Usually your opponent doesn't have the burst to kill you from half health if you spend on that mana on things that are not taunt or removal. And the rarity of BGH makes that less of a threat to be a major tempo swing.

31
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: April 15, 2015, 08:24:41 pm »
I don't like how you can't emote while in your hand, since it covers up your hero, but otherwise seems pretty well done.

32
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: April 15, 2015, 03:55:22 pm »
Yes I got one for playing on Android.

33
Hearthstone / Re: Constructed General Discussion
« on: April 09, 2015, 01:14:47 pm »
Speaking of Warrior, I just realized Alex+Charge is a thing again with Emperor...

34
Dominion General Discussion / Re: CARD OF THE WEEK #3: Moat
« on: April 07, 2015, 03:47:12 pm »
Moat is a great example of a card that is pretty much AWFUL in 2 player, but much better in larger games. Kind of like Thief, except you still don't usually want Thief in multiplayer anyway.

In a lot of decks, you're trading immunity from attacks in exchange for at least one dead card in your hand most of the time. Either the dead card is Moat itself if you have another terminal action, or the terminal action that you inevitably dead draw when you play Moat. Moat Big Money isn't a serious strategy in many games, but I guess in a multiplayer junk flood it will win faster than someone being pelted with Curses in all directions could.

It's not terribly good in engines either, because you need Moat in your hand, so you still want a Moat every 5-10 cards or so. That requires more Villages, and then you still don't have good card draw, so you still need that to an extent... it's just not a good time trying to build an engine with Moat as your defense.

I'm really struggling to find situations in 2 player where Moat really is the best option. It just isn't, really. I guess really, REALLY big attack payloads like Cultist which can only be fired a few times would LOVE a Moat to make sure you're not on the receiving end of a giant Cultist chain.

I think this is a common misconception. Yes Moat is significantly weaker in 2p than in 4p, but it's still very playable in 2p. For example, in a Curse game with no trashing, you often want Moat. If you block 1 Curse on the 2nd or 3rd shuffle, that's one less dead card in your deck every shuffle for almost the whole game, and it can make a difference in the Curse split, which is 2 VPs, and +2 cards isn't terrible.

In an engine it's fine, particularly if you have some sifting to make the +2 cards stronger. In engine games, your opponent if probably attack you more than half the time anyway, so you almost always get something out of the reaction. You don't need it in your hand every turn. Just on the turns you have it, it's an advantage.

35
Hearthstone / Re: Blackrock Mountain Discussion
« on: April 07, 2015, 11:58:01 am »
Emperor Thaurissan doesn't really taunt either. Yeah your opponent can't leave him up for multiple turns, but if he's going to kill you in 2 turns anyway, then the ability doesn't really matter, it's the same as any other 5/5. It's still very good, but I don't think "taunt" has anything to do with it.

36
Hearthstone / Re: Blackrock Mountain Adventure Discussion
« on: April 03, 2015, 01:50:36 am »
Mage class challenge is fun.

<3 Millhouse

37
Hearthstone / Re: Constructed General Discussion
« on: April 02, 2015, 11:26:42 am »
Annoy-o-tron and Freezing trap are not control cards. They are tempo cards. They don't actually kill anything. That said, you probably can't play real heavy control (where you run your opponent out of cards), so you may want Freezing traps anyway.
You probably want Wild Pyromancer. It has a good combo with Hunter's Mark, and with Gahzrilla. And you probably want Tracking too...

38
Hearthstone / Re: Blackrock Mountain Discussion
« on: April 01, 2015, 04:42:56 pm »
I just started an arena draft with Malygos and Ysera as the first 2 cards. I'm really tempted to wait until some Blackrock cards with dragon synergy come out to finish the draft...

39
Amulet seems pretty weak to me compared to JoaT.

Many cards seem that way...

Well, if you Proc-KC-Hireling, only Hireling stays out, but draws 3 cards every turn.

If you Procession-Procession-Hireling, nothing stays out.

"My imaginary friend draws me 2 cards."

Yeah to me this is the weird thing about these cards. It's possible to have to remember the effect without a reminder out on the table. I'm not sure if "if/while this is in play" causes more trouble than this.

40
Puzzles and Challenges / Re: Guess the Pixelated art!
« on: March 30, 2015, 06:39:41 pm »
3 is Adventurer and I think 10 is Lighthouse

41
Hearthstone / Re: Arena General Discussion
« on: March 23, 2015, 05:51:47 pm »
I agree Warrior hero power is worse, but I don't think it's as much worse as you suggest (not that either of us have quantified what we are saying). Warlock hero power often will do literally nothing -- or worse.

42
Hearthstone / Re: Arena General Discussion
« on: March 23, 2015, 05:22:10 pm »
Warlock hero power can't have any significant affect until at least turn 7, because it's quite hard to run out of cards before then. And if you take enough face damage, your hero power actually hurts. Playing against Warlock is so easy. You just hit face with everything, and he can never use hero power.

43
Dominion General Discussion / Re: I did some Maths!
« on: March 23, 2015, 12:11:50 pm »
Can you explain intuitively what you want "$power" to mean, and in what class of decks this is important?

44
Hearthstone / Re: Arena General Discussion
« on: March 23, 2015, 11:39:09 am »
Yep, Warrior ties Warlock for lowest win rate. I've said it before that Warrior is one of the worst, not average. It may be close, but Warrior is for sure at the bottom with Warlock.

Warrior definitely has the worst hero power for arena, and the class card quality has gone down from what it was. The new cards (Warbot, Warmaul) are terrible. And even Fiery War Axe has gotten worse due to more 4 health 3 drops, but I still can't imagine it's as bad as Warlock. Warlock has the second-worst arena hero power (assuming a strong tempo meta) and way worse card quality.

45
I think this is just Jack + Minion.

Aren't Minion and Jack kind of cross-purposes, though?  Jack fills your deck with Silver, whereas Minion wants to get most of its money from other Minions.

Minion doesn't care where you get money from, but it rarely actually wants most of the money coming from Minions. You simply can't get that many. That only works if you're playing uncontested Minions on something. Usually if you're using Minions for cycling, you want money from other actions. Excess Minions produce money

Here, however, it's a little backwards. You want to use Minions for money and Jack to draw. But if your hand is bad, you can use the Minions to cycle instead.

46
The only fast engine card here is HoP, but there is no way to increase hand size beyond 5. And you can't play a slow engine because the attacks don't bother Jack.

47
I didn't notice until after the game that Militia attack is useless when the opponent can use Minion against it.

Also Jack counters it, and Horse Traders. Militia is beyond useless here.

48
I think this is just Jack + Minion.

49
General Discussion / Re: Overhearing casual dominion players
« on: March 17, 2015, 01:02:10 pm »
Just two weeks until previews!

Gets excited... looks at date 2 weeks from now (4/1)... gets sad :(

50
Hearthstone / Re: Constructed General Discussion
« on: March 16, 2015, 11:24:56 pm »
Kolento is top 1 EU with double shadow madness recombobulator x1.  Toldja HME

Kolento is often #1 with bad decks because he's #1 before he starts playing them.

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