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Messages - HiveMindEmulator

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2201
I've seen this happen quite a bit. I assumed he was mixing it in to take some statistics about how much longer it takes for people to play when the full log is available (because they scroll back to count cards, etc.) or something. Too bad its just a bug :(.

2202
Feedback / Re: How to update the card rankings?
« on: June 19, 2011, 05:28:14 am »
I agree, a new post, and leave the old post intact, but edit it to include a big "This list is outdated, see Fancy New Post" at the top.
I agree with this. You don't want to delete or majorly modify a post that has a lot of comments and discussion. It's better to just move them and put a note at the top and possibly in the title (like an [outdated] tag).
The changes you make should be major enough to warrant new posts, as half the cards in cornucopia need to be at least considered for the "best" lists (hamlet, menagerie, remake, tournament, young witch, and hunting party). Though it does seem like it might be a waste to make a new post about the $5 attacks for instance, since there is only 1 new $5 attack, and it probably doesn't belong in the top 5.

2203
Dominion Articles / Re: Hunting Party
« on: June 19, 2011, 04:23:41 am »
I agree that you don't need scout, and I'm not sure if you even need gold. I just played a baron/silver into hunting parties and provinces (no gold) game today. It seemed to work out just fine (I think I had 5 provinces by turn 15). If you get a hand of baron, estate, silver, and 2 coppers, that's $8. Since you don't trash anything, you end up with a second copper most of the time anyway just from your initial draw or the first +1 card from hunting party, so gold doesn't seem to be necessary. I feel like it might be better to just spend $6 on another hunting party so you can keep hitting that baron, but I'm not sure.

EDIT: I just tried it solitaire and got the 5th province on turn 12 -- probably much better shuffle luck this time, and/or I just remembered the game wrong. I invite you to try it yourself. I didn't play the baron to gain an estate, and if I had ever got $2-$3, I don't think I would buy anything. Buying estates just increases the chance that you draw a hand without hunting party. You only need 1 estate in your hand to make the baron work, and you will draw that with hunting party without having to buy/gain more than your original 3.

2204
Dominion Articles / Re: Hunting Party
« on: June 17, 2011, 02:35:38 pm »
In fact, hunting party is good with ANY action chain, since as long as you have spare +actions, you can play your action cards before hunting for more. In this sense, hunting party is not really a hand size increaser per se, since your "hand" size remains small, but you keep playing actions. It's more effective than increasing hand size in these decks, since it looks for the cards you already have in play (and thus don't have in your hand) rather than the stuff that stays in your hand until the end of your turn.

2205
I think the 35% fail rate for t3/4 (before s2) is the more important number.  I you don't buy your familiar until t5, it'll sit out shuffle 2, and won't come back until s3, typically t7 or later.  That's a BIG set-back.

FYI, that's bigger than the odds of two terminal actions colliding in t3/4.  If you don't feel comfortable opening with two terminals, then you should only open Potion-Silver if there's some good consolation buys for your $2+P.

The logic here is not quite complete. The *amount* you benefit/are hurt by getting the right draw matters. Sometimes you open with 2 terminals if they are good enough (particularly when one of them is chapel), because there is a major benefit if you do happen to draw them separately, and drawing some terminal with the chapel is no worse than drawing silver with chapel. But you would probably not want to open something like moneylender/swindler, since the benefit of getting to play both does not outweigh the damage resulting from drawing them together (compared to moneylender/silver for example).

Similarly, when familiar is the only curse-giver on the table, you probably have to take the risk of getting the potion right away, because doing something else is just as likely to lead to a loss as buying potion and missing. Existence of $2+P is little consolation, as if you get a familiar and I get a scrying pool, I lose anyway.

2206
Dominion Articles / Re: Hunting Party
« on: June 14, 2011, 08:25:57 pm »
It's only natural to want to compare hunting party to lab, because they are both non-terminals that increase hand-size by 1. But really, the comparison ends there. A lab-based deck looks very different from a hunting party-based deck, because the best part of hunting party is not the lab-like part -- it's the fact that it's guaranteed to not just draw a bunch of copper *even if you don't trash*. This is key. To get labs going, you need to buy a trasher and use multiple turns playing it. Hunting party allows you to really shorten this set-up phase. It gives you the advantages of big money decks (fast startup and the ability to work in the absence of trashing) in decks with card combos.

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