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Messages - Ingix

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226
Yes, I had Changeling and Druid, as you mentioned.

227
I did make a recreation as best as I could from the description: Game #28271967. On my turn 12 I got the described situation: $5, Haggler in play, some cards in the discard pile. I repeated the steps (buy Herald, overpay for $1). In my case, I got to put a card from my discard pile on top of my deck.

So it seems to work in general, but, as I said before, there might have been other circumstanes that I didn't recreate and it might have been a bug. Or, while focusing on the fact that you didn't get shown the Herald you expected, you may have misremembered about the non-empty discard pile. It may be either way, and I'd like to stress again my point above about the game number/id being very useful. There were a few rare bugs that I wouldn't have been able to diagnose if I couldn't play around with the exact situation they occured in.

228
In addition to what GendolIkari said, you cannot overpay for $0. In a hypothetical example where you have 5 Highways in play (everything costs $5 less, capped at $0 from below), it might be tempting to buy a Stonemason for $0, overpay for $0, and get 2 Highways (which cost $0 at the moment). But that is explicitly forbidden in the rules, you cannot overpay $0.

That means if you have only $5 available before buying Herald, you have 2 options: Don't overpay, or overpay exactly $1. That's why the slider couldn't be moved, $1 was the only legal option (besides not pressing the overpay button at all).

I'll try to recreate the situation and see what happens if your discard has cards (because of course you should have been able to topdeck a card, just not the bought-but-not-yet-gained Herald).

For bug reports like this, it is very helpful if the game number/id is given. It is listed at the top of the game log and in the chat window at the start of the game (it currently has 8 figures and starts with 28...). That allows me and others to look at the situation exactly as it happened, and find maybe the circumstances that the player forgot, or that there is actually a bug that only happens when the stars align just right.

229
Rules Questions / Re: Small Castle played from Trash
« on: June 30, 2019, 12:47:26 pm »
Thanks for the answers!

230
Rules Questions / Small Castle played from Trash
« on: June 30, 2019, 07:05:46 am »
If you play Small Castle from the Trash (as the second playing with Throne Room, after trashing it in the first), can or can you you not choose the "Trash this" option (for no effect, just assume you want to get rid of cards in your hand)?

231
Rules Questions / Re: Haunted Woods / Trader
« on: June 19, 2019, 04:10:31 am »
This seems counterintuitive to me: the player can order on-buy triggers however they like, and I would have expected gaining to be just another thing that was triggered by buying. Is there a definitive ruling anywhere?

The 2E dominion rulebook says:

Quote
You buy a card by choosing it from the Supply, and then "gaining" it.

Of course, that still doesn't totally rule out that gaining could be a triggered effect of buying. That rulebook necessarily cannot address any interaction that may happen. And while 2E dominion does have a triggered effect on Merchant, the rulebook does not especially handle or mention triggered effects. So the above quote might be an indicator, not a definitive ruling.

232
Rules Questions / Re: Lying Treasurer
« on: June 17, 2019, 03:34:34 pm »
I had wondered about that as well.  I noticed that on ShuffleiT there is an option to "do nothing" even if you don't already have the Key and there are Treasures both in the trash and your hand.  That seemed to be a minor mistake if each of the options is treated as mandatory once you've chosen it.

A quick test doesn't show the problem (opponent has key, Copper is in trash and I have some in hand; there is no "Do nothing" button).

Of course, it could be some special situation where it happens, but until then I'd consider misremembering the most plausible cause. A possible explanation would be that some Treasure that was once in the trash has been removed from it (Treasurer itself or some other card). Since the trash is usually not visible, it's easy to 'misremember' that there should be some Treasure in the trash.

As always, if anyone becomes aware of a problem during a game, it would be good to note down  the game id and post it here or on the Shuffle iT forums or the discord, with (at least) a minimal description what the problem is.  I and others will then most probably look at the game and find out what happened (may be a bug, or a rules misunderstanding or an interface problem).

233
Rules Questions / Re: Weird Question
« on: May 26, 2019, 12:22:46 pm »
The counter is decremented before it starts resolving. Might be important if that Action card is a Black Market or Storyteller and you have a Diadem to play.

234
Rules Questions / Re: Potion/Debt and cost-reduction
« on: May 03, 2019, 04:00:21 am »
The point at poking at the rules is that what is today an academic discussion can be (after the next expansion)  a question that 'pops up in every second game' (think Priest/Sewers questions for a while).

For those old enough, they might remember the "Wall of Boom" in Magic. http://www.recoculous.com/2012/03/30/the-three-best-combos-that-no-longer-work

Because of old cards (Time Vault) and new cards at that time (Interdict), you could suddenly do something that generated unlimited mana between turns (and that had nothing to do with the cards mentioned for which the rules needed to be adjusted), and Magic players always find uses for unlimited mana, even if they have to use it during upkeep.

235
Rules Questions / Re: Fleet extra turns
« on: May 01, 2019, 08:35:04 am »
The key point is that the game is *not* over for every player that didn't buy Fleet during the round of Fleet turns. You get to discard a Tunnel for an opponent's Milita, gain a Gold with it and increase you score due to Palace. You can get your Duchy swindled into a Harvest, loosing points. Why should Possession not affect you?

The only thing you don't get is the "extra turn" granted by Fleet.

I have the feeling we are actually agreeing, but I'm not sure with your post.

236
Rules Questions / Trashing an Estate for Pirate Ship
« on: April 08, 2019, 05:26:52 am »
This is inspired by a bug on Dominion Online, but applies IRL as well:

If you play Pirate Ship in "each other player reveals..." mode and you choose to trash a revealed Estate that is also a Treasure, this does give you a Coin token for the Pirate Ship mat, right? A Treasure was trashed, it just isn't a Treasure any more.

237
Dominion Online at Shuffle iT / Re: Domain gone
« on: April 05, 2019, 07:44:45 am »
I can't read the error message, but if you try to connect with http*s* the errorbehavior  seems totally different.

You can't connect to https at all. It doesn't answer on that port.

What my brwoser showed at that time was that it was 'doing' TLS handshaking. How far it got into that I don't know. With the error being a DNS problem, maybe it actually connected to the wrong site, which of course made the TLS fail. Using http, it may have connected to the wrong site successfully, but that site then sending an error page.

238
Dominion Online at Shuffle iT / Re: Domain gone
« on: April 05, 2019, 04:23:07 am »
I can't read the error message, but if you try to connect with http*s* the errorbehavior  seems totally different. So I don't think the domain is gone, but something related to https has happened. WhoIs says the domain will expire end of October this year, not around this time.

239
Rules Questions / Re: Ambassador + Beggar + Lighthouse + Triumph
« on: March 30, 2019, 06:49:46 pm »
Chris is correct. It might even come up more often with Changeling and cards like Trader or Masterpiece: You are supposed to gain a bunch of Silvers in each case, but choose each time to exchange it for a Changeling. So you get the same physical Silver each time (which you then exchange for a Changeling and thus put it back on the pile for the next iteration).

Still, as Chris said, you gain Triumph VP for each Silver you gained (not for the Changelings, as they are exchanged, not gained).

240
Your explanation is exactly correct. Almost all trash for benefit effects look at the card characteristics after the trash (Ritual being the exception). Not a difference normally, but can be with Inheritance, as you witnessed.

241
And the answer to the original question about BoM would be? That BoM expects itself in play when it plays itself as a copy of another card? Or something else?

242
Rules Questions / Re: BoM wording
« on: March 19, 2019, 10:33:21 am »
The ruling from Donald, IIRC, was that it becomes that card, then immediately stops being it, in the scenario given.

There are a few rare edge cases where that can matter, like playing an Overlord in the trash as a BoM: The BoM sees itself as having cost D8 (it reverted to the Overlord cost that fast), and now allows you to play anything costing less (like an Engineer).

243
I think the answer here is simple... Band of Misfits "play this as if" instructions expects the Band of Misfits to be in play, because that is the normal place that a card is when you are following its on-play instructions. Band of Misfits is not in play, therefore the "play this as if" instruction can't find it to move it.

In which case, should a BOM'd Encampment played from the trash also fail to return itself to the supply (since it similarly expects to find itself in play)?
Of course. It fails to set itself aside, so also fails to return to the supply.

244
Vassal checks the top of the discard pile. If you reveal Faithful Hound and set it aside, you cannot play it as Vassal lost track.
Citation needed. My understanding is that Vassal can play a Faithful Hound that has reacted to being revealed. Lose-track only means it will not be put into play when you play it.
I actually ran into this on Dominion Online, and the Faitful Hound was set aside, played (I drew 2  cards) and I still got the Hound back next turn. As has been said, only the zone move is prevented by loose track, not other effects.

245
IMO, the BoM expects itself in play when it copies something, so it does not attempt to move itself. It's the difference between an external effect playing a card (like the game rules allow, or Golem etc.) and an internal effect.

246
Rules Questions / Re: Overlord-Wine Merchant
« on: March 16, 2019, 05:01:16 pm »
Good point, I didn't catch the "this turn" deeper into the Improve wording. But I still think that the question about a Wine Merchant without dividing line is not as clear cut as you make it. There is simply no precedent for it, because the cards are usually well worded to make it clear. As crj wrote: It is ambiguous.

247
Rules Questions / Re: Overlord-Wine Merchant
« on: March 16, 2019, 02:59:33 pm »
I disagree. Under this interpretation, a once played Improve could 'improve' cards for the remainder of the game.

248
Rules Questions / Re: Inn and Watchtower
« on: March 08, 2019, 04:11:27 am »
I'd like to add that online the top card is preserved, that means it matters if you take the 'new' (on top) Inn or the 'old' one. If you take the old one (and not the new one), the Watchtower can still affect the one on top.

249
Thanks for the report. For unknown reasons, the protection part of Lighthouse doesn't work with BoM/Overlord. I assume that's because it's the only card that couples the protection effect on its own existence in play.

250
Rules Questions / Re: Princing a Traveller
« on: February 25, 2019, 02:12:00 am »
A player reported that if they Princed a Soldier on Dominion Online, the Soldier was being exchanged and set aside at the same time, and they got it replayed each turn with Prince and a new Fugative each turn (until they ran out).

Turns out online the Soldier is replayed each turn from its pile (which is clearly incorrect), but I wanted to check what the root error was. As I suspected, you cannot have both the set aside and the exchange effect succeed (I imagined that maybe the Soldier could be exchanged from the set-aside zone, that's why I asked for clarification).

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