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Messages - Watno

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5151
Goko Dominion Online / Re: Do we know when exactly it's going up?
« on: August 17, 2012, 09:23:02 am »
Or at least in the present

5152
Goko Dominion Online / Re: Do we know when exactly it's going up?
« on: August 17, 2012, 08:59:29 am »
I'd totally buy a dominion hat.

5153
Goko Dominion Online / Re: Do we know when exactly it's going up?
« on: August 17, 2012, 08:53:34 am »
its $75/ €60 if you buy a 580, a 230 and a 50 pack, since you need 840 coins

5154
Goko Dominion Online / Re: Do we know when exactly it's going up?
« on: August 17, 2012, 08:42:22 am »
i have, took some minutes
Im actually in, but the campaign set wont load.
Also i think the prize is pretty high, not sure wether dont think im willing to pay that much

5155
Goko Dominion Online / Re: Do we know when exactly it's going up?
« on: August 17, 2012, 08:36:26 am »
Lol, load bar finished, popup: Lost network connection.

5156
Dominion World Masters / Re: So who's going to GenCon/Worlds?
« on: August 17, 2012, 06:05:19 am »
Kinda interested in wether theres a German participant, too, since there was no german championship between the two world ones

5157
I like how a card with the same name as mine (Cultist) and one with a similar mechanic (Rats) got revealed the week after i made it.

5158
Altar - seems kinda strong on the first glance, especially if you get it early. On the other hand, i hardly ever get expand, and this is similar.
Armory - topdecking workshop. I think this is rather weak, since I dont get Nomad Camp often either. A card you dont want that much is not that much better on top of your deck.
Band of Misfits - I like how i suggested something pretty close to this here, though i think i like mine better. Anyway, this will be pretty board-dependant, but with no strong 5-costers and lots of flexibility in 4s it might be really strong
Bandit Camp - Basically a village which gets you a gold when you first play it. Seems strong with an engine or if theres nothing strong at 5 (or you have too many of the 5-terminals already)
Beggar - i think this is insanely strong with duke, silkroad, gardens. I think id open with two of this when one of those altvp is on the table. Id even pass on the reaction in these games maybe, though that alone is strong enough to buy this if there are attacks (or not to buy attacks if your opponent gets it)
Catacombs - This looks strong in both engine and bigmoney games. on-trash effect is pretty neglegible probably.
Count - also strong with aforementioned altvp, but i think its rather weak without them.
Counterfeit - Nice for trashing coppers with a huge economy boost in the end.
Cultist - ruins-witch with chaining possibility. I think its a bit weaker than the original, since i dont think that this chaining mechanic will be good enough to compensate for giving ruins instead of curses. Still strong.
Death Cart - i guess this is quite strong in engines if you can trash ruins with it all the time. might also be a good opener to get a high-cost card early (theres even a decent chance you wont need to trash it)
Feodum - seems insane with trader, useless for vp without a silver gainer. not sure if jack or bureaucrat etc will be good enough to make it worthwile. Also nice early with trashers probably.
Forager - seems kinda weak, since it'll be even harder to power up than trade route and your opponent can just share the benefit if you trash something to it. At least its nonterminal.
Fortress - crazy combo potential with trash for benefit cards
Graverobber - doesnt seem strong to me on its own, might be with something else putting good cards in the trash
Hermit/Madman - nice megaturn setup, getting one of them early might be nice also
Hunting Grounds - pretty straightforward and probably strong, again i think the on-trash effect is neglegible
Ironmonger - looks like a pretty strong card for 4. i think id almost always get this over silver.
Marauder - looks very strong. its like seahag giving a gold on first play an giving a ruins instead of topdecking curse.
Junk Dealer - good early on, but you have to care not to get too many of those
Market Square - good if you can make use of the reaction or need the buy, prolly not worthwile otherwise
Mystic - decent card, but might be a trap easily ( i dont think scout + this will be strong enough)
Pillage - doesnt look strong to me. you can destroy an opponents turn pretty much once, but also play a useless card urself. then you get 2 one-time golds.
Procession - highly board-dependant, but can be insane with on-trash benefits on the played card
Rats - weak without trash for benefit, might work with them, but i think it can still be a huge trap
Rebuild - looks strong on the first sight, but the problem is you need to get it early to do something, but it helps your economy in no way except for the points it gives. sadly there are no 5-cost dual-type victories it works well with.
Rogue - this looks strong compared to graverobber, because if gives 2 money and has a nice attack or gain.
Scavenger - chancellor+, looks strong for spamming a card
Sage - similar in use to scavenger, but i think theres quite a danger to ignore your economy for it. also good beyond-silver card
Squire - nice if it can be trashed for a good attack, also good for enabling altvp
Urchin/Mercenary - if theres another attack on the board, i think the question is not if you want this or not, but rathher when you get it. Mercenary just looks incredibly good if you can get your hands on it early.
Vagrant - kinda like pearl-diver: cantrip with a little extra, but i probably hardly will get it over a more expensive card.
Wandering Minstrel - another strong village, this time for an engine
Knights - Funny concept, but they seem to be weaker than rogue, except if you can get the trasher early or something like that
Ruins - not that bad, you might actually buy the + buy one (or the others to feed to death cart)
Shelters - guess those wont change much usually in your general strategy. the most important thing will probably be them costing one

Just noticed Poorhouse is missing:
Poorhouse - Very good in an engine if you get rid of all your money, probably useless otherwise

5159
Dominion: Dark Ages Previews / Re: DA, first Printing, Misprinted?
« on: August 16, 2012, 04:34:46 pm »
I guess the best card to name is colony/province  if you have one already, since those cant be improved.

5160
I'm going to edit all the card texts into the OP.
All sounds great

5161
Well the problem with storeroom-doubletac is you still need some nonterminal with +cards or +$
The rhyming card was procession.

5162
Quote from: BGG
Mercenary
Cost 0*

You may trash 2 cards from your hand. If you do, +2 cards, +2 coins, and each other player discards down to 3 cards in hand.

5163
Now thats a fun tournament

5164
Dominion: Dark Ages Previews / Re: Two new cards!
« on: August 16, 2012, 01:59:25 pm »
The lady on the image definitely costs  5

5165
Dominion: Dark Ages Previews / Re: Two new cards!
« on: August 16, 2012, 11:22:03 am »
Its called Silver

Now can you tell us what Dame Ann(a) says?

5166
Dominion General Discussion / Re: No free promo cards at GenCon.
« on: August 16, 2012, 10:39:36 am »
Thats the information we all wanted...








not

NEEED card texts

5167
is there any other card doing it that way?

5168
The wording on ironmonger seems a bit strange to me. If you dont discard the revealed card, i assume it goes back to the top of the deck, but it doesnt explicitely say so.

5169
wow, all the card images are so dark.

5170
Goko Dominion Online / Re: Ask FunSockets anything!
« on: August 15, 2012, 04:52:00 pm »
Hey this is a fun way of preview too :D
I think i figured out the remaining kingdom card, not sure about the last ruin though

5171
Dominion: Dark Ages Previews / Re: Things we DIDN'T see in the previews
« on: August 15, 2012, 08:41:44 am »
Well, with thief its the attacked player trashing, so i dont see the problem.

5172
Dominion: Dark Ages Previews / Re: Things we DIDN'T see in the previews
« on: August 15, 2012, 05:07:12 am »
It might also be a reaction to trashing a card

5173
Dominion: Dark Ages Previews / Re: Puzzle: The Four Mysterious Ruins
« on: August 08, 2012, 09:54:09 am »
I think ruined village might give +2 actions, because otherwise you would only event to play it to remove cards from your hand.

5174
Goko Dominion Online / Re: Will Dominion Disappear from BSW?
« on: July 27, 2012, 11:41:07 am »
WanderingWinder is right. BSW gets money from either HansImGlück (German Dominion publisher) or RGG.
And the reason why people would want to play there is that there are other games there too.

5175
Game Reports / Re: When 10 Minions & DoubleTact fails
« on: July 20, 2012, 07:05:44 am »
Yeah,
I agree I played pretty terrible there. I was kinda tied and I think I didn't notice possession until I had all those tacticians.

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