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Game Reports / Governor vs Vineyards
« on: July 02, 2012, 05:51:26 pm »
I thought this was a potentially really interesting setup:
http://dominion.isotropic.org/gamelog/201207/02/game-20120702-143657-978bda0c.html
The 12 chosen cards are Caravan, Develop, Festival, Governor, Margrave, Minion, Pearl Diver, Royal Seal, Spy, Swindler, Village, and Vineyard.
SpaceSquirrel vetoes Swindler.
Hampuse1 vetoes Margrave.
(SpaceSquirrel's first hand: 2 Estates and 3 Coppers.)
(Hampuse1's first hand: 3 Estates and 2 Coppers.)
I opt for a fairly formulaic Governor approach with Caravans to help with drawing. At first I don't fully understand his strategy with no many Festivals and am don't notice a couple of his Pearl Diver buys. His real plan with Vineyards doesn't occur to me until he buys his 1st potion on turn 11.
I managed to win on turn 17 despite being stuck with a Duchy on turn 16 ($7 hand with no Governor / draw).
I remodeled an Estate into a Potion on turn 12 because I was afraid his strategy might be appreciably better than mine and wanted to deny him some Vineyards. Now I'm thinking that may have been a mistake. Sticking to my guns by gaining a gold and buying a province may be better.
Any opinions on whether the Vineyards approach "should" have a shot here?
http://dominion.isotropic.org/gamelog/201207/02/game-20120702-143657-978bda0c.html
The 12 chosen cards are Caravan, Develop, Festival, Governor, Margrave, Minion, Pearl Diver, Royal Seal, Spy, Swindler, Village, and Vineyard.
SpaceSquirrel vetoes Swindler.
Hampuse1 vetoes Margrave.
(SpaceSquirrel's first hand: 2 Estates and 3 Coppers.)
(Hampuse1's first hand: 3 Estates and 2 Coppers.)
I opt for a fairly formulaic Governor approach with Caravans to help with drawing. At first I don't fully understand his strategy with no many Festivals and am don't notice a couple of his Pearl Diver buys. His real plan with Vineyards doesn't occur to me until he buys his 1st potion on turn 11.
I managed to win on turn 17 despite being stuck with a Duchy on turn 16 ($7 hand with no Governor / draw).
I remodeled an Estate into a Potion on turn 12 because I was afraid his strategy might be appreciably better than mine and wanted to deny him some Vineyards. Now I'm thinking that may have been a mistake. Sticking to my guns by gaining a gold and buying a province may be better.
Any opinions on whether the Vineyards approach "should" have a shot here?