@LastFootnote , thanks for all the great input.
Old Archives:
Interesting idea. At $2, I might pick one up. If it's too weak, I recommend adding either +1 Card or +$1 to the "this turn" portion. Also, you shouldn't have a line between the "this turn" part and the "next turn" part. They are both things that happen because you played the card.
I suppose it's possible that it's too weak the turn it's played, I'll consider that when I playtest it.
Untitled1:
This seems almost certainly too weak. It's basically either [Take a Coin token] or [Each other player gains a Curse]. The first is weaker than Candlestick Maker. The second is weaker than Sea Hag. It's not that I'd never ever buy it at $5, but it compares really poorly to other Curse-giving cards at that price point. I do like how it helps your deck more after the Curses run out. Even if you buff the card, I'd keep that mechanic.
The fact that the Reaction is there boosts the card, but not enough to cost $5. It seems like an obvious reaction effect, and I was a bit surprised that Guilds didn't have such a Reaction. I doubt a Reaction that you have to discard is going to be used on a curser until the Curses are gone (unless you collide two of them and are happy to discard one). So I'm not sure this Action is a great fit for the Reaction.
Yeah, this is certainly too weak, I'm going to have to buff this. Maybe make it gain 2 coin tokens and Self-spy? I dunno.
Tailor:
I think this would be fine as an online card. In real life, that's way too much shuffling.
Well, maybe if it put the card on top of your deck. At first thought this might seem strong, but being terminal, it might work.
Prospector:
I like this. At first it seemed a bit weak for $5, but I think +$2 option is probably a good $4/weak $5, and the draw up to 5 cards option likewise. Put the two together and you have a neat little versatile $5 card. Very nice!
Thanks. Originally this gave +$1 and drew up to five, with no options. But I wanted a trasher that was more versatile than most. This card actually plays slightly similarly to JoaT, but it works in more types of strategies.
Sneak:
The trigger is often automatically going to fire in the late game. I feel that if you're going to have a card that fires under certain circumstances (like Menagerie, Tournament, etc.), then you should have some control over how likely it is to fire. That way you have incentive to build your deck a certain way. Even with City you have some control over how much they upgrade and when. With Sneak it's all up to your opponents.
Tribute is different in that you're getting different bonuses depending on the other player's deck. Here it's the difference between a crappy effect and a good effect. I find that less compelling.
Yeah, I've realized that this card is usually ignored until lategame, then everyone rushes it and it's too powerful. I still like the idea of it turning into a festival, so I'll try to make it so that you build your deck around whatever mechanic it uses.
Cathedral:
This is basically just a card worth 2 VP that you can gain by paying an extra $2 whenever you buy a card costing at least $1. I guess it might be balanced. I can't say I find it that interesting. Stonemason just does this way better.
Yeah, it is more boring than other cards in this set. I'll scrap it.
Canal:
I had a similar card at one point that didn't have a cost cap but also was a terminal. As a cantrip, this looks potentially very powerful for running out cheap piles very quickly. Especially since it can gain itself. But then again you're reducing your handsize as you copy cards. So probably it's fine.
Yeah, emptying cheap piles is what this card does best. I have to test this against Ironworks.
Assassin:
At first I thought this seemed really weak. It might be. But probably it's quite good as long as you're the only one playing it. If other players are playing it, putting your deck into your discard pile is much less desirable because you'll be shuffling in some fresh Curses along with the cards you're buying. And of course you usually won't be the sole player playing a cursing attack.
Yes, this is VERY powerful if you're the only one using it. It creates an interesting conundrum though: Do you give out more curses and shuffle the ones you just got right into your deck, or do you avoid the trouble. So far, the answer hasn't been as obvious as you might think.
Panacea:
Thinking about the different options, I can see the utility of the card. But when it comes right down to it, it's a collection of vanilla bonuses, which rarely excites me. Especially on a new Potion-cost card, I usually want something more unique. Again, probably fine at this cost.
Yeah it is lame, but it serves as utility, and does it's intended job pretty well. I should venture to be more creative with potion-cost cards.
Scribe:
At first I thought this was too much of a retread of Watchtower and Royal Seal. It is close to Watchtower, but I think it'll probably play differently enough to be interesting. Why are you limiting it to cards costing up to $5? You don't usually want to topdeck Provinces and topdecking Golds seems fine. In the games where you have $7 cards and Platinums, that's just a cool combo. You often won't know whether you'll be able to afford a specific expensive card when you play the Scribe anyway.
Also, I don't think Dominion's rules even allow you to qualify "Name a card" with things like "costing up to $5". When you name a card, you're just saying one or more words that may not even be a real Dominion card. The information about whether you named a real card and whether it currently costs $5 or less may not be available.
Yeah, the $5 limit was a bit arbitrary, and I suppose, has marginally weakened the card. I'll scrap the cost restriction and see what happens.
Missionary:
I like the top half for a cheap Reaction like this. This reaction used to rub me the wrong way, but I think I'm warming up to it a bit. It's cool when you're using the reaction on a card you're gaining during your Action phase or on someone else's turn, but during your Buy phase it's an extremely convoluted Copper that you can't, for instance, use to buy a Province when there is no $7 card in the Supply.
Thanks, that's how I intended this card to be perceived.
Archer:
Well, this is a very vanilla card. It doesn't really excite me, but then again it's a vanilla card. So, yeah. Looks balanced.
Yeah, vanilla, boring I'm aware. I've always loved plain cards as much as convoluted ones.
Bath House:
Huh. I'm not super captivated by the "1 or 3" mechanic, but it is unique, I'll give you that. It seems like it would just be adding swinginess for the sake of it, though. If you have 3 cards you want to trash, yippee! If you only have 2 (and at least one card in hand you don't want to trash), then you can only trash one of them, grumble grumble. But without that mechanic this is basically a retread and either way it's very close to Forager.
Yeah, the 1 or 3 is almost gimmicky, but at it's cost, the mechanic seems to work well. It actually plays fairly differently from Forager, due to not relying on the trash pile.
Abandoned Village:
I guess "gain a Silver into hand" is probably sufficiently different from Beggar's reaction. And of course it reacts to a different trigger. The fact that you also effectively keep your Abandoned Village in hand makes it quite powerful. I think maybe the fact that this reacts to any Victory card gain might be too much. It's basically [+1 Card; +2 Actions; +$2; Gain a Silver] if any of your opponents gained a Victory card. That's incredibly good. Perhaps just gaining or topdecking the Silver might be better, but maybe those would be too weak. For what it's worth, you'd usually be drawing a topdecked Silver with the Abandoned Village itself, which may or may not be desirable depending on the circumstances.
The initial reaction was based off of Horse Traders. Because of the timing of when people start buying victories (typically), this is not too powerful at all, rather it gives a slight boost once or twice during the endgame, which is worth paying an extra $1 for a village.
Thanks for all the input, this is great.