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Topics - Graystripe77

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51
General Discussion / Paradoxes
« on: April 21, 2012, 04:43:13 pm »
This statement is both true and false, and also neither.

Does anyone have any others?

52
Game Reports / One of the most interesting games ever for me.
« on: April 03, 2012, 10:57:54 pm »
http://dominion.isotropic.org/gamelog/201204/03/game-20120403-195536-9d647c8d.html

A really interesting 3p game involving some nice Univ/Apprentice shenanigans, with my extremely close finish.
This one was really fun, although, an additional HoP could've helped a LOT.

53
Puzzles and Challenges / Gray's design Challenge
« on: March 25, 2012, 07:29:27 pm »
Alright I'm bored. I need inspiration. So, here's my challenge.

Design a card. That's about it. The only real rule is that you can't use any idea that's already been posted on the forum. Post your ideas quickly, this closes on Tuesday. The best card in my opinion will win...  absolutely nothing. Have fun.

Edit: Changed end date


54
General Discussion / The game
« on: March 23, 2012, 04:40:47 pm »
Rule 1: You are playing The Game.
You, along with everyone else in the world, always is, always has been,
and always will be playing The Game. Neither awareness nor consent is required to play.

Rule 2: Every time you think about The Game, you lose.
Loss is temporary; as soon as you forget about The Game you stop losing.
The objective of The Game is to forget that it exists. Good luck.

Rule 3: Loss of The Game must be announced.
Every time you think about The Game, and hence lose, you must say so.

Rule 4: If someone asks, you must explain the game to them.

Congrats, you just lost the game!

Just thought I'd share this for those who don't know about it.

55
General Discussion / Hey, I'm back!
« on: March 15, 2012, 01:44:41 pm »
I haven't been playing Dominion for a while now, but I'm back. Did I miss anything?

56
Dominion General Discussion / Hunting Party/Remake, is this viable??
« on: December 19, 2011, 02:07:21 pm »
http://dominion.isotropic.org/gamelog/201112/19/game-20111219-110549-52bbf371.html

Pretty fast, able to buy extra remake(s) to remake them into HP's if it stalls.

57
Variants and Fan Cards / How do I make my cards?
« on: December 16, 2011, 10:17:38 pm »
I've been trying to figure out how to make my Cards for my expansion and I just CANT get text on the cards. How do I fix this?

58
Dominion General Discussion / Epic 3 card Combo
« on: December 09, 2011, 07:14:42 pm »
http://dominion.isotropic.org/gamelog/201112/09/game-20111209-161024-32080e2b.html
http://dominion.isotropic.org/gamelog/201112/09/game-20111209-161607-f318789b.html
http://dominion.isotropic.org/gamelog/201112/09/game-20111209-161939-508e5548.html
http://dominion.isotropic.org/gamelog/201112/09/game-20111209-162550-86c78b3c.html

Involves Baron, 3 Crossroads, and as many stables as possible.

The only problem with this is that if you can't get a stables in by the 2nd reshuffle, the deck slows down significantly. Also, Crossroads too early can be a problem.

Just found this today, thought I'd open it for discussion. What do you think of this? Could the strategy be played better?

59
Simulation / Nomad Camp/Fool's Gold
« on: December 09, 2011, 03:48:29 pm »
Code: [Select]
<player name="Nomad Camp/Fool's Gold" author="Graystripe77" description="One of my personal favorite strategies, using Nomad Camp's top-decking to accumalate lots of Fool's Golds quickly.">
 <type name="Fun"/>
 <type name="Province"/>
 <type name="UserCreated"/>
 <type name="TwoPlayer"/>
 <type name="Bot"/>
 <type name="Combo"/>
   <buy name="Province"/>
   <buy name="Duchy">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="5.0"/>
      </condition>
   </buy>
   <buy name="Estate">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Nomad_Camp">
      <condition>
         <left type="countCardsInDeck" attribute="Nomad_Camp"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Fool$s_Gold"/>
   <buy name="Gold"/>
</player>

Beats BMU: 86:10
Beats JoaT: 61:34
Beats Masq: 64:31
Beats Envoy: 68:26
Loses to most attacks.

This is just a quick implementation with no optimization.
Can it be optimized any further?

60
Simulation / Is this a viable Strategy?
« on: December 04, 2011, 01:48:07 pm »
Code: [Select]
<player name="Golem/Tunnel/Silk Road" author="Graystripe77" description="Golem with no other actions skips over tunnels, giving you free gold, and acts as a chancellor.  Awesome!! Needs a + buy though.">
 <type name="Combo"/>
 <type name="Province"/>
 <type name="UserCreated"/>
 <type name="Bot"/>
 <type name="TwoPlayer"/>
 <type name="Fun"/>
 <type name="BigMoney"/>
   <buy name="Province"/>
   <buy name="Silk_Road">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="4.0"/>
      </condition>
   </buy>
   <buy name="Duchy">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="4.0"/>
      </condition>
   </buy>
   <buy name="Golem">
      <condition>
         <left type="countCardsInDeck" attribute="Tunnel"/>
         <operator type="greaterThan" />
         <right type="countCardsInDeck" attribute="Golem"/>
         <extra_operation type="plus" attribute="1.0" />
      </condition>
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="greaterOrEqualThan" />
         <right type="constant" attribute="6.0"/>
      </condition>
   </buy>
   <buy name="Tunnel">
      <condition>
         <left type="countCardsInDeck" attribute="Golem"/>
         <operator type="greaterThan" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Duchy">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="5.0"/>
      </condition>
   </buy>
   <buy name="Estate">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="3.0"/>
      </condition>
   </buy>
   <buy name="Golem"/>
   <buy name="Market">
      <condition>
         <left type="countCardsInDeck" attribute="Market"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Potion">
      <condition>
         <left type="countCardsInDeck" attribute="Potion"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
      <condition>
         <left type="countCardsInDeck" attribute="Potion"/>
         <operator type="smallerThan" />
         <right type="countAllCardsInDeck"/>
         <extra_operation type="divideBy" attribute="13.0" />
      </condition>
   </buy>
   <buy name="Market"/>
   <buy name="Silver"/>
</player>

It beats BM-Smithy 67-30
And BM Envoy 59-38


What do you guys think? is this a viable Strategy?

61
Dominion General Discussion / :D Dominion Haikus
« on: December 02, 2011, 02:46:28 pm »
I don't have any yet, but since we're doing sonnets and limericks, might as well have some haikus!

62
Variants and Fan Cards / Fan Expansion playtesting help.
« on: December 01, 2011, 07:11:51 pm »
Things have come up with school recently, and i haven't been able to dedicate much time to playtesting my expansion.

So, if anyone would be willing to help playtest cards while i am busy, it would be much appreciated. If you do, when i finish the expansion, i will send an expansion to you (soon as i figure out how to print the cards  :) ). I would very much like help with this, i am hoping to get the expansion completed by next summer (although hopefully sooner).

63
Dominion General Discussion / Why can't i get any better?
« on: November 19, 2011, 03:32:33 pm »
I'm level 30 on isotropic, and I know how to read a board and plan a strategy, and I've memorized countless strategies.

How do go on from here?

64
Dominion Articles / Combo: Apothecary/Stables
« on: November 10, 2011, 04:37:38 pm »
This combo is my personal favorite apothecary strategy, since other treasures don't really hurt this deck, which makes it easier to generate $8 constantly, using the coppers as fodder for the stables. I haven't been able to test it much, but i think it's a solid combo. Could anyone simulate this efficiently? I'm sorry, I can't really write articles, I just felt this was a good place to post this.

65
Variants and Fan Cards / Fan Expansion: Ingenuity (temporary name)
« on: November 07, 2011, 04:23:26 pm »
Since the expansion is not done yet, I will be posting cards as they come along. Ideas/Criticisms are welcome, pm me if you would like to help in the making of the cards, we need all the help we can get. Especially naming the cards.

The theme (I think) is if you do something, you get something.

After Testing, Here is the final version of Irrigated Land:

Irrigated Land
Cost: $4
Victory/Treasure
Worth $2/1vp
When you buy this, you may trash a card from your hand. If you do, draw one less card during your clean-up phase.

And here are all of the TEST versions of all the cards in the set so far:

Cannon
Cost: $5
Action/Attack
+ $1
Trash a card from your hand. Each player passes a card to the player on his left. Each other player discards down to 3 cards in hand, then draws a card.

Abandoned Village
Cost: $4
+ 1 card
+ 2 actions
----------
When any player gains a Victory card, you may set this aside. If you do, gain a Silver in hand. Return this to your hand at the start of your next turn.

Squire
Cost: $3
Action
+ 1 action
Reveal a Victory card from your hand. If you do, discard it, and + $2, + 1 buy.

Bath House
Cost: $4
Action
+ 1 action
+ 1 buy
Trash up to three cards, + $1 if you trash at least 1 card.

Scholar
Cost: $5
Action
+ 2 cards
+ 2 actions
Discard 1 or more cards. If you discard 3 or more cards, gain a Gold.

Fiddler
Cost: $2
Action
+ 1 card
+ 2 actions
Discard a card. You may reveal a Victory card from your hand. If you do, + $1

Banquet
Cost: $4
Action
+3 cards
Discard 2 cards. Gain a Silver on top of your deck.

Archer
Cost: $4
Action
+ 2 cards
+ 1 buy
+ $1

Protectorate

Cost: $5                                                        Cost: $4
Action/Victory                                                Victory
+ 1 card                                                ----  Worth 1 vp per Province in the Supply.
+ 1 action                                              OR    If the Province Supply is empty, 2 vp.
-----                                                    ----
Worth 1 vp per Protectorate in the Supply.

Miner
Cost: $2
Action/Attack
You may trash a Silver from your hand.
If you do, each other player gains a curse.

Assassin
Cost: $5
Action/Attack
+ $1
Put your deck into a discard pile. Each other player gains a curse.

Scribe
Cost: $4
Action
+ 1 action
You may set aside a card from your hand. If you do, + 1 card, + $1.
Cards set aside this way are returned to your deck
or the Supply at the end of the game, your choice.

Prospector
Cost: $2
Action
+ $2
You may trash this. If you do, + 1 card, + 1 action.
-----------------------------------------------------
Added some pictures, hopefully I will add the rest in later when I get around to making them.

66
Dominion Articles / Combo: Apothecary/ Warehouse/ Cache
« on: November 06, 2011, 07:11:59 pm »
    The point of this combo is to create a deck that never stalls. This combo focuses on getting 4+ apothecaries, 2-4 warehouses, and two caches. Once an apothecary leaves two or more victories on your deck, you can play a warehouse to cycle through them, constantly generating $8.
    This isn't an extremely fast combo, but on slower boards, it can be a dominant strategy. The caches are necessary, they're great for getting more copper in only one buy, which is really helpful. This deck is able to get 4 provinces in about 16 turns, but is extremely susceptible to attacks.
    I've also found that this works great with two stables if they happen to be on the board, or island can really help, but chances are you're not going to find all of those on the same board.  :)

Any thoughts and/or criticisms would be helpful in improving this article.

67
Variants and Fan Cards / Fan expansion to be created needs a theme
« on: November 06, 2011, 06:39:13 pm »
Me and my friend are going to create a fan expansion, but we can't come up with a good theme. Any ideas?

68
General Discussion / Game: 1001 random posts
« on: October 29, 2011, 01:11:27 pm »
This is a game i found on the internet based on 1001 Blank White Cards game:

Rules: Just follow the rules made up by previous posts, then make up your own rule! simple as that.

Next post must be in the form of a limerick

69
Game Reports / Farmland strategy
« on: October 18, 2011, 04:13:58 pm »
See for yourself:

http://dominion.isotropic.org/gamelog/201110/18/game-20111018-110550-55d4836b.html

Envoy opening, early mint, using farmland to turn estates into islands to take farmland out of my deck. And i continously managed to hit $8 thanks to stash endgame.
What do you think of this strategy?

70
Game Reports / Masq-Bm strategy beats mine
« on: September 17, 2011, 03:37:06 pm »
http://dominion.isotropic.org/gamelog/201109/17/game-20110917-123301-d061c300.html

This was a game with me and wanderindwinder just now.
A typical big-money type strategy, but i had also bought a baron in the beginning just in case i was passed an estate, while WW, just went masq-BM, and beat me. 

Do you think my slight variation was worse, or did he get lucky?

71
Game Reports / Unusual strategy somehow comes together
« on: September 07, 2011, 04:26:42 pm »
When i saw this game, i thought, what the heck! i'll do a new strategy and see if it works. and........  it WORKED!!!

http://dominion.isotropic.org/gamelog/201109/07/game-20110907-132530-a89cd03a.html

do you think i got lucky, or is my weird strategy somehow good?

72
Game Reports / Goons vs. Venture
« on: September 05, 2011, 02:38:01 pm »
http://dominion.isotropic.org/gamelog/201109/05/game-20110905-113319-8a35aaa5.html

I went for early salvagers in this game, hoping to get to platinums as soon as possible before my opponent could start with goons.  Unfortunately, his militias were played nearly every turn, so i thought i was screwed, and decided to switch to a province ending once he bought a couple goons. I'm not sure if it was luck, but i managed a win. Any thoughts?

73
Dominion Articles / Potential Combo: Council room/ bureacrat
« on: September 03, 2011, 06:54:52 pm »
Along with any village type card, this combo keeps your opponent's hand size the same, while both generating constant cash, and drawing a large amount of cards.

What do you think?

74
I've been playing with a newbie who is asking for advice, and i've been trying to explain that early trashing estates and coppers is usually beneficial, but she is having a hard time grasping this. Any advice?

75
Game Reports / Weird game
« on: September 02, 2011, 03:48:37 pm »

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