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Topics - Graystripe77

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26
Variants and Fan Cards / A bunch of random un-tested Ideas/Concepts
« on: August 11, 2012, 10:25:41 pm »
<Market/Bazaar choice>: $6
Action
+1 Card
+1 Action
+$1
Choose one:
+1 Buy, OR
+1 Action

I'm really liking this concept, but not this card specifically. Thoughts on the concept?

<Choices, Choices>: $4
Choose any option. Do this 3 times.
+1 Action
+$1
+1 Buy

A super-pawn. Not much to say here.

<Dark-Ages Inspired>: $3
+1 Action
Trash this, or gain a copy of this from the trash, your choice.
------
When you trash this, gain a <Support>, and shuffle it into your deck.
When you gain this, each other player draws a card.

<Support>: $0*
+3 Cards
+1 Action
+1 Buy
Return this to the <Support> supply.

Just... yea. I love the Dark Ages concepts, so here's one. Like it? No?

27
Variants and Fan Cards / Random Card-Idea I came up with AGAIN.
« on: August 11, 2012, 03:14:55 pm »
(I really need better topic titles)

<Unnamed>: $4 or 5, Can't decide.
Action
+1 Card
+1 Action
Reveal your hand. +1 vp if you did not reveal any <Unnamed>
Otherwise, return this to the supply.

So, a can-trip vp token card would normally be way too spammable and result in degenerate games. This is my solution. Thoughts?

28
Variants and Fan Cards / Another Village-y Card
« on: August 11, 2012, 12:34:02 pm »
Unnamed: $4
Action
+1 Card
+1 Action
Choose one:
+1 Action, OR
+$1

It's like a Bazaar split in two. You can either get the actions or the money, but not both. Thoughts?

29
Simulation / Gray's Sim Challenge
« on: August 05, 2012, 02:44:44 pm »
Using Geronimoo's Sim, come up with the best strategy in a Non-Colony game, using at least 2 of the following cards:

Adventurer
Bureaucrat
Mine

You may not use any additional Kingdom cards, nor may you use only 1 of these cards. Good luck!

30
Variants and Fan Cards / Gray's Cards #8 - 9
« on: August 01, 2012, 07:52:43 pm »
Thought I'd post 2 cards at once in hopes of more responses.

<No name>:<Not priced>
Action
Reveal cards from your deck until you reveal 3 cards with the same name, putting them into your hand. Discard the rest.

<I have no clue how powerful this is, I recently came up with it.>

Facade:$4
+1 Card
+1 Action
Place this on top of any supply pile.
---
When you buy this, you may trash it.

Clarification: When this is on top of a pile, this must be bought before any cards underneath.

<Like embargo, another card to mess with opponents without attacking.>

Thoughts?

31
Variants and Fan Cards / Gray's Cards #7
« on: July 31, 2012, 09:54:25 pm »
Archer: $4
Action
+2 Cards
+1 buy
+$1

<Yes it's a vanilla. Sue me>

Thoughts?

32
Variants and Fan Cards / Gray's Cards #6
« on: July 30, 2012, 02:07:58 pm »
Sneak: $3
Action
+2 Actions
+$1
Each other player reveals their hand.

<I feel like this is slightly weak, maybe price it at $2?>


Sneak: $3
Action
+2 Actions
+$1
Each other player reveals their hand. If any cards costing $6 or more were revealed this way, +$1

Thoughts?

33
Dominion Videos and Streams / I may be Livestreaming Dominion now!!
« on: July 29, 2012, 08:55:51 pm »
So, uh.... yea. Check it: http://www.livestream.com/graysdominionvideos

I will try to be livestreaming at least twice a week until classes start. Keep in mind, I get easily distracted. So if I get off topic, lemme know!

please, feedback would be appreciated too. (Also you may occasionally hear a clicking sound, that's just my weird mike)

Sorry for all the edits, but I just wanted to say: typically I'll be on from 2-10pm EST (GM-5) So, I won't beyond before/after then.

34
Variants and Fan Cards / Gray's Cards #5
« on: July 29, 2012, 05:57:43 pm »
Professor:$4
+2 Cards
Return any number of cards from your hand to the top of the deck.

<This card is the ultimate in deck control. You'll never draw dead with it>

Thoughts?

35
Variants and Fan Cards / Gray's Cards #4
« on: July 28, 2012, 03:32:31 pm »
<No Name>:$2
Action/Duration
+1 Action
While this is in play, you may draw a card. If you do, trash this.


<No Name>:$2
Action/Duration
+1 Card
+1 Action
While this is in play, you may draw a card. If you do, trash this.

<The idea was to create a Duration that lasted as long as you wanted, and a good one-time megaturn enabler>

Thoughts?

36
Variants and Fan Cards / Gray's Cards #3
« on: July 27, 2012, 01:58:40 pm »
Prospector: $5
Action
+$1
Trash a card from your hand.
Draw up to 5 cards in hand.
Each other player may put a card from their hand on top of their deck.

<I wasn't sure about adding the last bit, but it seemed a bit overpowered, just slightly. Initially I was going to say 'may discard a card', but then I realized it would only make this more powerful, and no one bought it in fear someone else would too. So, yea. I rather like this one.>

37
Thanks to the "Cards you horribly misjudged" thread, I wanted to make a list of all the cards I think are underrated or overrated.
So....  here goes:

Explorer/horribly underrated
Secret Chamber/underrated
Cellar/underrated
Chancellor/underrated
Bureaucrat/underrated
Coppersmith/underrated
Scout/slightly underrated
Tribute/underrated
Ambassador/overrated
Smugglers/underrated
Navigator/underrated
Outpost/slightly underrated
Alchemist/overrated
University/overrated
Philosopher's Stone/underrated
Counting House/underrated
Harvest/underrated
Nomad Camp/horribly underrated
Cache/underrated
Mandarin/underrated

So, let the discussion commence. Do you think I'm wrong with some, right on others? what cards do you think are misjudged?

38
Variants and Fan Cards / Gray's Cards #2
« on: July 26, 2012, 01:39:22 pm »
Merchant Banker: $4
Action/Duration
+$4
--
At the start of your next turn, discard a card.

I already introduced this card a while ago, and it hasn't changed at all. It seemed a bit powerful at first, but then I started testing it. So far, it seems perfect.

Thoughts?

39
Variants and Fan Cards / Gray's Cards 1
« on: July 25, 2012, 05:34:51 pm »
Ok, I'm going to share the cards I plan to have in my fan expansion 1-by-1 for peer review, and hopefully make them better by doing so. These have each undergone a fair amount of playtesting, so they aren't purely just my ideas fed straight to you, they have been fixed, for the most part. Here's the first one:

Scribe: $2
Action
+1 Card
+1 Action
Name a card costing $5 or less. While this is in play, when you gain the named card(s), put in on your deck.

<Initially it was just 'name a card', but it felt just slightly too powerful>
Thoughts?

Fixed for KC nonsense.

40
Action:$0*
+1 Action
You may trash this card. If you do, gain two cards costing the same as the cost of this card when it is trashed.
---
During your Action Phase, this card costs $1 more per copy of this in play (Including this).



*NEW VERSION*
Action:$5
+1 Card
+1 Action
You may trash this card. If you do, gain two cards, costing up to $1 per copy of this card in play (Including this).

I added the 'up to' clause, which I feel may make it a bit more powerful, but I feel it's well-priced.

41
As the title states. You can assume perfect shuffle luck (of course), and, using only 2 (and no less) Kingdom cards, what is the maximum vp that can be accumulated in 7 turns? (You may include colony/plat)

I suspect there will be many options, so it may be difficult to find the best one.

42
Variants and Fan Cards / Action that functions similar to Hoard
« on: July 05, 2012, 12:51:21 pm »
Unnamed Action: $5
+1 Action
+1 Buy
+$2
While this is in play, when you gain a Victory card costing $4 or more, gain a <This Card Name>
----------
For each Silver in play, this card costs $1 more.


I wanted to make a Hoard variant as an action, but it felt too strong being able to spam Estates,
so I added the 'costing $4 or more'. Plus, I didn't want it TOO spammable, so I made it harder to buy with Silvers, meaning that it would probably take until after the second reshuffle to buy. I feel like this makes a big swing in a 5/2 advantage though...
Thoughts?

43
Variants and Fan Cards / Random Card Idea, untested
« on: June 20, 2012, 05:06:11 pm »
Action Duration: $4

Now and at the start of your next turn, +1 card per Duration card in play (Including this).
-----
While this is in play, you may not gain a copy of (this card name here)

44
Variants and Fan Cards / Horse Traders Variant
« on: June 02, 2012, 09:21:25 am »
Action: $4

+ 1 Action
+ $2
Discard Any number of cards. + $1 if you discard at least two cards this way.

So basically, It's a Horse Traders with an action instead of a buy, no reaction effect, and optional discarding for the remainder of the coin bonus. So, not really that much like Horse Traders...
This card combos AMAZINGLY with menagerie. The only problem is lack of a + buy. It's definitely more of an engine-friendly card than Horse Traders. Thoughts?

45
I believe there may be a limit as to what a Dominion card can do, a finite number of concepts that could make the game more interesting. It seems a lot of new cards, either from the actual Dominion or some fan expansions, are very similar to cards already in existence. Does this mean we are running out of new ideas for things cards can do? Or, are there more, yet unexplored ideas? I'm about halfway done with my expansion, and I'm all out of new things to put on a card that would be fun/interesting to do. Am I wrong, are there more out there? Are the possibilities really endless?

46
I've played this combo nearly every time it's appeared on any board. Basically, a double-Tact, 1-3 money-generating cards, and as many schemes as possible. The goal is to play a tactician every turn, by top-decking the one played in the previous turn, while relying on other cards to generate the money. Of course, this is VERY similar to double-Tactician, but doesn't use any trashing or cycling. Any idea what cards can work well with this? So far, all I can think of is Vault and Tournament.

47
GokoDom / Sorry
« on: May 14, 2012, 07:20:57 pm »
Yea, I'm not gonna be able to finish the tourney, so I'm dropping out. I just wanted to say that I'm sorry for any inconvenience, I'm swamped with other stuff to do, so this had to get dropped. I hope someone can take my place...

48
Variants and Fan Cards / Card Idea: Irrigated Land
« on: May 12, 2012, 01:45:59 pm »
This is a card idea that I came up with a long time ago, refined it a little, and just left it. I thought I'd re-introduce it, and see people's thoughts.

Irrigated Land
Victory/Treasure: $4
Worth 2, 1vp
When you buy this, you may trash a card from your hand. If you do, draw one less card during your clean-up phase.

So far, it seems balanced, but I haven't put much testing towards this card (<5 games). Thoughts?

49
Variants and Fan Cards / Card idea: Circe
« on: May 04, 2012, 02:02:34 pm »
Circe
Action: $3
+2 Cards
Reveal your hand. Discard 2 victory cards. If you do, +2 Actions


Any thoughts? My friend came up with this one recently, and it has not yet been tested.

50
Variants and Fan Cards / Card Idea: Merchant Banker
« on: April 28, 2012, 12:10:59 pm »
Merchant Banker
Action/Duration: $4
+$4
---------------------
At the start of your next turn, discard a card

At first I thought this card was too powerful, but after some brief testing, it seems perfectly priced. Thoughts?

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