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26
Dominion Articles / Combo: Forge/Hoard
« on: August 05, 2012, 05:05:25 am »

Forge is one of my favorite cards to play in Dominion.  When you have a Forge in your hand, you look at your cards differently: in addition to counting actions, buys, and draw power, you now also need to add up card costs.  Rather than playing a Rabble, maybe you could forge that Rabble with a Quarry (and a couple Coppers while you're at it) to get a Platinum, et cetera.  Unfortunately, Forge has one of the lowest win rates among the Prosperity cards.  So, I thought I'd share a neat little Prosperity-only combo that shows off some of Forge's power.

In order for Forge to be anything more than an expensive Chapel, you need to have cards whose total costs add to something useful.  In a Prosperity game, there will probably be Colonies on the board, and so you need cards whose costs add up to $11.  Unfortunately, this is not always the easiest thing to accomplish, and you will usually be stuck with forging whichever unrelated cards you happen to draw with the Forge.  It would be great if there were 2 types of cards in our deck whose costs added to $11 that we could just keep forging into Colonies.

Enter Hoard.  Hoard's most obvious purpose is to keep your big-money deck running into the late game, by counteracting that victory card you just bought with some coin.  But, this is not Hoard's only strength.  If you can muster $5 with a Hoard, if you buy a Duchy, you gain a Gold.  Guess what: $5 + $6 = $11, exactly the combination that Forge needs!  So by buying a hoarded Duchy, you automatically get the fuel you need for your Forge.

My Council Room search didn't yield any games that demonstrate this combo, but I played this combo in a face-to-face game yesterday and prevailed.  Forge is a difficult card to simulate, but based on what I got out of the simulator, this combo seems to work best when there is a helper card to get Forges early in the game (no later than the third reshuffle), especially if it costs $5: Vault and Rabble are two examples.

It's not clear that mixing Hoard and Forge is enough to beat a fast King's Court / Grand Market deck, but, in my opinion, it is a whole lot more fun to play. 8)

27
Dominion Articles / Combo: The Embargoed Spice Venture
« on: July 27, 2012, 06:38:16 am »

Venture is a card most often associated with powerful money-based decks.  In such decks, it's guaranteed to be at least a Silver, and if you have a high enough concentration of Silver/Gold/Platinum, it may often be a better purchase than Gold.

However, Venture has another unique trait: in a deck without any other treasures at all, Ventures cascade off one another.  In a deck with 8 Ventures and no other treasures, all that is needed to guarantee a Province is a single Venture in hand.

But such a deck is going to take a little while to develop.  How can we slow down our opponents, without slowing down our own deck development?  Enter Embargo.

Many, if not most, strategies rely on Gold in one way or another.  However, our Venture Cascade can do perfectly well without any Golds at all.  So, we buy Embargoes to embargo the Golds.  We can double- or triple-embargo the Gold so that our opponents' money-based decks cannot pan out as planned.

But now, what is the fastest way to trash all of our starting coppers?  If we're not buying any silvers, traditional trashers (Chapel, Remake, etc.) will destroy our economy before we can invest in Ventures.  Enter Spice Merchant.

Spice Merchant is a quick, non-terminal way to get rid of our coppers.  But it needs some +Coin in order for us to hit that crucial $5.  Guess what?  We already have Embargo to do that for us!  Spice a Copper, draw an Embargo, embargo the Gold, buy a Venture.

Okay, great!  We have a cool combo that even has some nice thematic flavor.  But does it actually work?

To the Simulators

First, I want to preface this by saying that I searched Council Room, and I could not find a game in which this strategy was played in pure.*  I also have never to my knowledge played a game in which this combo was available.  So, my stats will be coming from the simulators.

For reference, here is an XML of the Embargoed Spice Venture compatible with Geronimoo's Dominion Simulator: http://pastebin.com/BJK9BU0c

First test: The Embargoed Spice Venture obliterates BMU, with a win rate of 94.2%.  Check.

Second test: BMU was modified to also buy Ventures.  Embargoed Spice Venture still wins, this time with 83.3%.  Check.

Third test: BMU was modified to also buy an Embargo in order to embargo the Ventures.  While the margin is closer, Embargoed Spice Venture wins with 62.9%.

I have also run dozens of additional tests, and here is the general trend.  Embargoed Spice Venture obliterates any discard-based attack engine, like Fishing Village/Ghost Ship.  In most money-based strategies that ignore it, Embargoed Spice Venture wins.  However, it loses by about 10% to DoubleJack.  The big thing that makes other strategies hold up against Embargoed Spice Venture is when they buy an early Embargo themselves and embargo the Ventures: this approximately doubles the opponent's win rate.  Nevertheless, in a real game, it is likely that the opponent would not catch onto the whole Venture thing until it's too late to for the opponent to embargo the Ventures for any good.

* My search did turn up a few close matches (kudos to the players who performed the combo): Link (no Embargo used) | Link (no Embargo used) | Link (no Embargo used; player with least treasure at end of game wins) | Link (included for completeness; both players embargo the Golds)

Additional Commentary:

Spice Merchant's closest relative is Moneylender.  Could Moneylender replace Spice Merchant in this combo?  Well, the answer is that Moneylender is indeed a substitute, although it performs about 10% worse in the simulators.  The reason is probably two-fold: first, Moneylender risks a terminal collision with Embargo (or your alternative terminal silver), and second, Spice Merchant cycles your deck faster, allowing you to play it more often.

Additionally, if Embargo is not available, this strategy still works, although not nearly as well, with a decent $2 or $3 terminal silver.  For example, with Fortune Teller or Swindler, the win rate against BMU falls to about 55%.  With only Woodcutter, we lose to BMU, which is never a good thing.  It seems that Steward would be a decent choice as it helps in both early game and in late game, but I can't get any stats on it because the simulator plays Steward suboptimally for this particular strategy (it trashes when it should be giving +$2).

In Colony games, Embargoed Spice Venture still obliterates BMU, though it needs a single Platinum in order to hit $11 fast enough against other strategies.  Depending on the kingdom, the simulators seem to indicate that Embargoed Spice Venture does best in Province games.


Disclaimer: I came up with this card combo because I was looking for a quick way to achieve a Venture cascade.  It is very possible that there is still a faster way to get to a pure Venture deck.  This is my first article on Dominion Strategy, so I hope it is appropriate to write about a manufactured card combo that hasn't really been used before.

28
Puzzles and Challenges / Re: An exception to the rule
« on: July 25, 2012, 10:22:30 pm »
It's a bit of a stretch, but you also have a Watchtower and a Secret Chamber in hand, and you suspect that your opponent will be playing Mountebank.  You can top-deck the curse with Watchtower, draw it with Secret Chamber, and discard it when Mountebank is played.

29
Puzzles and Challenges / Re: Speed Challenge: Fastest Pin
« on: July 25, 2012, 10:17:27 pm »
It's TR-Minion-Outpost-Masquerade at the core, so it's a four-card combo.  And Fishing Village is unique from other villages in that it is a duration card, so it works with the 3-card Outpost turn.  Although, now to think of it, because of Minion's cycling ability, any village would technically work in the pin, because if you don't draw TR and Masquerade together on the outpost turn, you can play Minion for the attack and ensure that you do draw them together.  Depending on setup, having a village may be more convenient than two Throne Rooms in order tighten the deck, and additionally, choosing TR vs. FV vs. something else does make the mechanics of the pin slightly different.  So, we could generalize it to a pin "family" of ThroneRoom + Minion + Outpost + Masquerade + X, where X is any action-doubler (whether a village, Throne Room, or even King's Court).

30
Puzzles and Challenges / Re: Speed Challenge: Fastest Pin
« on: July 25, 2012, 09:15:09 pm »
There seems to be another pin possible involving Outpost and Throne Room: Fishing Village, Outpost, Minion, Throne Room, Masquerade.

This was already known, and is actually mentioned in the OP, albeit they use another TR instead of a FV.
Indeed; hence, another pin involving Outpost and Throne Room, the first being the one in the OP.  A nice thing about swapping out TR for a FV is that FV gives you the money you need on turn 5 to buy the Outpost, which TR can't do by itself.  (Although, Minion could possibly be used for the extra money.)

31
Puzzles and Challenges / Re: Not really a what's missing
« on: July 24, 2012, 11:30:03 pm »
Honorable Mention: Embargo.

32
Puzzles and Challenges / Re: Speed Challenge: Fastest Pin
« on: July 24, 2012, 11:19:01 pm »
There seems to be another pin possible involving Outpost and Throne Room: Fishing Village, Outpost, Minion, Throne Room, Masquerade.

How?
A. Normal Turn: Play Fishing Village.  Play Outpost.  Play Minion (for the attack).  Then Throne the Masquerade, passing nothing and trashing all that you receive.
B. Outpost Turn: Start with Outpost and Fishing Village in play as durations.  Play Minion (for the money).  Then Throne the Masquerade, passing nothing and trashing all that you receive.
C. Rinse and repeat.


Better yet, here's a way to achieve this deck by the end of turn 6, using only the cards involved in the pin.  The trick: use TR/Masq to trash your starting deck, and use Minion to cycle it so that you can play that combo every turn.  No KC madness!

Opening: Throne Room, Masquerade.
3. Draw Throne, Masq, Estate, Estate, Copper.  Throne the Masq, trashing 2 Estates and drawing 4 Coppers.  Buy a Minion.
4. Draw Copper, Copper, Estate, {reshuffle} Minion, Copper.  Play Minion for the attack; draw Throne, Masq, Copper, Copper.  Throne the Masq, first drawing 2 Coppers and trashing one, and then, after reshuffle, drawing a Copper and an Estate and trashing the Estate.  Buy a Fishing Village.
5. Draw Copper, Copper, {reshuffle} Fishing Village, Throne, Masq.  Play Fishing Village.  Throne the Masq, trashing 2 Coppers and drawing 4 Coppers.  Buy an Outpost, which you can afford thanks to Fishing Village's +$1.
6. Draw Minion, {reshuffle} Outpost, Throne, Masq, Copper.  Play Outpost.  Throne the Masq, drawing 3 Coppers and trashing 2 of them.
6.5. Draw Throne, Masq, Copper.  Throne the Masq, which will cycle your deck again, allowing you to trash the remaining two Coppers.
7. Violà!

33
Excellent!  I'm not sure why the forum search didn't bring up that topic.  Thanks for your help!

34
Hello!  I'm am amateur Dominion player, and although I'm a newcomer to these forums, I've been reading the Dominion Strategy blog for a good six months now.

In January, I saw that Rio Grande Games issued a press release with some 2012 plans for Dominion:

Quote
For Dominion, … [we are] planning to release a set of all base cards (treasure, victory, and curse) that players can use to replace used cards from the base game or Dominion: Intrigue, or to use with the expansions that do not include these base cards. The planned release for this product is March, 2012. We have changed the schedule a bit and will release the large expansion Dominion: Dark Ages at Gencon to accompany the Dominion World Masters Tournament that will be held there.

Seeing that it is now mid May, I was wondering if anyone knows updates on:
  • The Dominion World Masters Tournament… is it still happening?  I can't find it on the GenCon Indy event listing when I search for "Dominion".
  • Is Dominion: Base Cards released to the public yet?  I can't seem to find it for sale on BGG or Amazon.
  • Is Dominion: Dark Ages still planned for arrival at GenCon Indy in August?
And yes, I have done my due-diligence searching the web, these forums, and BGG for the answers to these questions.  ;)

Thanks!

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