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601
Dominion Articles / Re: Bandit Camp
« on: December 03, 2012, 03:15:08 pm »
I know I'm not the best engine-builder, but the percentage of games where I draw my whole deck is quite low, <10%.  The focus of the article is on these rare situations.  ftl seems to say that BC isn't very good in those "middling" engines which seem to come up *much* more frequently (for me).  Does this mean BC is a niche card? 

602
Dominion General Discussion / Re: Reason enough to skip Mountebank?
« on: December 02, 2012, 06:36:37 pm »
On the topic of which curser in particular, Mountebank is the only curser I ever buy against Masquerade.

I think almost all of the time you want the curser and the masquerade.  When you give them a curse and they play a masquerade, it's still one more card in their deck than otherwise, and you accept the fact that curses will get passed to you sometimes. (and then you can pass them back)  With witch and mountebank theres almost no opportunity cost to grabbing these.  Familiar has a higher one, but if there are no other plus actions, you just load up on familiar, and very quickly they are net +10 cards in their deck if they dont fight back.  Sea hag is maybe border line since its so slow.  I would maybe only grab that if I had an end goal of building an engine.  In general the more engin-ish your goal, the more cursers you want, but you rarely want to forgot them completely.

masque is a pretty hard counter to sea hag.  I'll occasoinally skip hag when masque is out for that reason.

603
Dominion General Discussion / Re: "Most hated" dominion cards discussion
« on: December 02, 2012, 12:46:48 pm »
Minion is probably my most hated card.  Any card where you just have to race to get as many as possible is annoying, but combine that with a decent attack and the propensity for long turns and you've got something that isn't all that fun to play. 

604
Dominion General Discussion / Re: olneyce's strategy
« on: December 01, 2012, 05:40:03 pm »
Does the presence of cursing generally make you want to go for an engine more or less? Early cursing makes getting the engine off the ground a lot more difficult, but some engines are only viable because they're able to deliver a lot of consistent attacking. I'm often conflicted when there's an engine on the board but something like Witch there too...do I try to build the engine or just stick with Witch-BM?

Cursing makes for long games which makes it easier to get a high density of cheap engine parts.  Of course, that density is screwed by the curses, but even weak trashing can help a lot over the course of a long game.  (Even transmute can be worth it to trash curses. http://dominionstrategy.com/2012/06/07/alchemy-transmute/ )

Plus, if your draw engine is partly functioning, that can help put the curser in your hand more often so that you win the curse race.

605
Dominion: Dark Ages Previews / Re: The Bold Predictions Thread
« on: August 20, 2012, 11:54:03 am »
Rats: I bought Dark Ages at GenCon ($$), and I've played around with this card a bit, and it really seems like a trap.  Each time you play it, you trash something (good) and you get more rats (bad).  It trashes without ridding your deck of crap, and without direct benefit.  The only way this helps you at all is if you can make use of TfB on your copious rats later (preferbaly non-terminals like upgrade and apprentice, since you'll have many rats), but you your deck will not be thin, so it'll be harder to make them hit without a high concentration of TfB cards, which it will be hard to buy since rats actually hurts your buying power insofar as you trash copper and get rats.

Most of the games I've played with Rats so far, I've ended up concentrating a lot of energy just getting rid of the rats.

Only buy this when having what amounts to a $4-cost curse is going to be of use to you, that is, rarely.

edit: vineyard+rats?
See, I would put that, but everybody has already been saying that this is a weak, terrible card.
I guess I haven't been keeping up.  This card looked neat to me, but yeah, it's really tough to make work.

606
Dominion: Dark Ages Previews / Re: The Bold Predictions Thread
« on: August 20, 2012, 11:07:11 am »
Rats: I bought Dark Ages at GenCon ($$), and I've played around with this card a bit, and it really seems like a trap.  Each time you play it, you trash something (good) and you get more rats (bad).  It trashes without ridding your deck of crap, and without direct benefit.  The only way this helps you at all is if you can make use of TfB on your copious rats later (preferbaly non-terminals like upgrade and apprentice, since you'll have many rats), but you your deck will not be thin, so it'll be harder to make them hit without a high concentration of TfB cards, which it will be hard to buy since rats actually hurts your buying power insofar as you trash copper and get rats.

Most of the games I've played with Rats so far, I've ended up concentrating a lot of energy just getting rid of the rats.

Only buy this when having what amounts to a $4-cost curse is going to be of use to you, that is, rarely.

edit: vineyard+rats?

607
Dominion: Dark Ages Previews / Re: Procession Interactions
« on: August 18, 2012, 11:56:34 am »
I play Procession with Forager.  There is a Copper and Gold in the trash.  I trash a Copper and get +$2.  Forager happens again and I trash a Silver, getting +$3.  I trash Forager (due to Procession) and gain an action card costing $1 more.
trash the silver first ;)

608
Dominion General Discussion / Re: Hilarious Dominion "review" at BGG
« on: July 19, 2012, 08:41:45 am »
so sad that thread got locked!

609
i think so; as I said, I failed to react properly.  my thinking was that I would just hit the provinces so he wouldn't be able to recover, but that clearly didn't work.  On turns 15 and 16 i bought a potion and a highway where thieves would surely have served me quite well.

610
I thought I'd put this game up on here because I think it shows how a 40+ player can see the angles better than a 30+ player (me): http://councilroom.com/game?game_id=game-20120717-075738-9c890f38.html I'm pretty sure I could have pulled this one out if I had reacted better, but I didn't see ahead to how long the game would stretch out.  I was way ahead at turn 12, keeping the lead thru 22, but I couldn't end the game.  lespeutere won, and thief was what turned it around for him.  It's been said before here in this thread, but the really top players know when a normally crap card can be the key to victory.


cards in supply: Alchemist, Bank, City, Feast, Harem, Highway, Laboratory, Mint, Potion, Steward, and Thief
I went for a very straight-forward alchemist/lab/money strategy.  Lespeutere started out similarly, but trashed nearly all his money with steward and mint.  Then he bought two thieves.  I had 4 provinces and a duchy by the time his thieves eradicated my economy.  From there, he used mints to acquire 7 harems (robbing me of mine to end up with all of them), and then he had enough to beat me with 3 provinces to my 5.

I hope he won't mind if I post our chat log after the game:

Quote
10:57 flies: gg
10:57 lespeutere: gg
10:58 flies: interesting play there
10:58 flies: didn't see it comn
10:58 lespeutere: it was
10:58 flies: :D
10:58 lespeutere: I didn't know how to play this really
10:59 lespeutere: without +buy, alchemist is terrible, normally
10:59 flies: mm
10:59 flies: hadn't noticed that
10:59 flies: makes sense, since it takes a while to build the chain
10:59 lespeutere: yes
10:59 lespeutere: but then your small deck enabled my thiefs
11:00 lespeutere: although I got lucky, I guess
11:00 flies: luck plays a part in all games
11:00 lespeutere: + you put your alchemists back every turn
11:00 flies: yea
11:00 flies: i considered that
11:00 lespeutere: letting your treasures rest in your drawind pile :)
11:00 lespeutere: drawing
11:01 flies: i thought i'd be able to get the lead and hold it, but i didn't see how the harems would enable a long game
11:01 lespeutere: I feared you would be
11:01 lespeutere: but then there was a way to empty a 2nd pile AND gain VP
11:02 lespeutere: + you already had 4 prov clogging your deck

611
Tournaments and Events / Re: NE US ppl: anyone going to DexCon?
« on: July 05, 2012, 01:38:19 pm »
Also, I am much better at Set than everyone I know.  I don't play at all regularly, so I'd probably lose to a seasoned expert such as Young Nick ;D

612
Tournaments and Events / Re: NE US ppl: anyone going to DexCon?
« on: July 05, 2012, 01:23:11 pm »
I have been before.  For Dominion, the level of play varies; some people are strong and others not so much.  I played in round 1 last night and was able to win.   To get a sense of it: the kingdom had lighthouse, fishing village, woodcutter, militia, moneylender, council room, tactician, mine, and bazaar; i was the only player at my table to go for double-tactician and the only who made use of CR/militia.  Two of the players failed to get enough lighthouses to stop the CR/militia combo. 

As for the con itself, there are lots of board games in addition to tabletop RPG (mainstream and indie) and LARP.  It's not "focused" on board games - it's very diversified - but if board gaming is your thing, there will generally be ~10 games going at once at any given time (see schedule http://www.dexposure.com/d15board.html ), including several tournaments with $100 prizes redeemable at the "dealer's room" (which is mainly board game vendors).

I'm there to play Dominion and indie RPGs.  My wife is running some Nordic-style "art-larp" - she's one of like 2 GMs in this country who does so.  Also, so long as I'm promoting my awesome wife, she wrote a narrative non-fiction book on LARP published by Chicago Review Press: http://lizziestark.com/leaving-mundania/ (see blurb by Tracy Hickman)

If anyone is coming i'd love to meet up for some gaming.  There is at least one complete set of Dominion in the board games room (including promos).

613
Tournaments and Events / NE US ppl: anyone going to DexCon?
« on: July 02, 2012, 01:57:10 pm »
Anyone going to DexCon?

I'm going to be playing in the dominion tournament, and i was wondering if anyone else was gonna be there as well?  http://www.dexposure.com/home.html  It's in Morristown NJ, more info at link.  The prize is a $100  to buy games at the con.


614
1!

615
Game Reports / Re: Two Off-Line 3P Games
« on: May 15, 2012, 06:47:21 pm »
multiplayer is way different, and it's more common IRL.  I wish more high-level players would mark 3/4 player in addition to 2.

616
does this problem happen to other people on an intermittent basis?  I often find a particular game that won't highlight properly.  (Very often the details pop-up doesn't work, but that's a separate issue.)

617
Council Room Feedback / Re: suggest Gains parameter
« on: May 14, 2012, 04:02:48 pm »
"Gains==1 returns all cards that, when played, allow the player to choose and gain one card from the supply (e.g. workshop, remodel)"

This excludes Border Village and Farmland (stipulating "when played"), and excludes Jester, Talisman, Hoard, etc which do not allow you to choose which card to gain (Thief and Noble Brigand are edge cases since if they reveal a silver and gold you get a choice, but this is rare and isn't really in the spirit of what I had in mind).  Remodel, Expand, Forge, Upgrade, and the like are included in this definition.  If you want to require cards to increase the size of your deck, you can set them it's easy enough to require "&&Trash==0" (this would exclude develop, but this isn't much of a problem).  Cards like Upgrade may offer only one (or zero) legal choice given what you're trashing and the kingdom, but in principle they allow a choice.

(Haggler would count)

618
Council Room Feedback / Re: suggest Gains parameter
« on: May 14, 2012, 02:43:20 pm »
you are correct that there's a lot of ambiguity in what constitutes a "gain".  I don't see a lot of harm in making it as broad as possible (including IGG/Explorer/Jester), but the comparisons I'd be most interested in would be those cards which offer you a choice of what card to gain.  This more restrictive definition includes University, workshop, ironworks, mine, remake, remodel, develop, Horn of Plenty, Governor, forge, expand (I'd probably omit tournament).  I may have missed a card or two.

619
Council Room Feedback / suggest Gains parameter
« on: May 14, 2012, 12:47:54 pm »
Maybe this already exists, but it'd be useful to have a parameter "Gains" akin to "Trash" or "Actions".  For instance, to see whether workshop is much worse than ironworks for a gardens/silk rush.

620
Dominion General Discussion / Re: Homage to the Best Card
« on: May 10, 2012, 04:29:45 pm »
Asynchonous?  vas is das?

621
Worst:
$5 Explorer, Highway, Inn, Vault
$4 Monument, Scout
$3P Familiar
$3 Oasis, Oracle
$2P Scrying Pool

Open Potion/silver, going for fam (SP consolation prize) and monument in first reshuffle, then money/vault, looking to buy Inn when I can spam familiars and monument.  I'd probably skip silver in favor of oasis on the assumption that curses will feed the oases.  With Fam and no trashing, I'd say leaning on SP is out, even though there's decent virtual money here.  Of course, if I manage to win the curse race, SP becomes more attractive.  If I lose, rely on vaults.

Best:
$6P Possession
$6 Grand Market, Border Village
$5 Market, Minion
$4 Envoy, Navigator, Noble Brigand
$3 Ambassador, Shanty Town

My "effect without" is higher than my "effect with" on most of these cards
Effect withEffect without
Possession-2.212.43
Shanty Town-0.062.21
Navigator-1.821.94
Border Village0.892.22
The only exceptions are Market, Ambassador, and Minion (the latter two being even within statistics!). 
I'd open Ambassador/silver and go for minions.  Since I'd be skipping gold, so I'd probably get BV+minion when I had $6 including copper, so I'd get an envoy.  Unfortunately, this strategy is extremely vulnerable to possession.  Im' tempted to allow my opponent to get the minions, go Envoy BM myself, plus possession, but such a reactive strategy seems bound to fail. 

What would you do on this board?

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