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Game Reports / Re: Engine vs BM embassy
« on: October 17, 2014, 02:48:08 pm »
Here are 4 games awaclus and I played on this board link. we had 5/2 splits on 3 out of the four games, and in each case that player got haggler and went engine. first two games opened identically, the last one 5/2 went first and, with ideal early draws (hitting $5 w/haggler T3 and then $7 w/haggler on T5, then trashing 4 coppers to mint T8) the engine player mopped up, forging to end the game with 4 provinces T11 - this game was clearly an outlier, but it does show that the engine can be explosive. evenly distributed wins for engine and BM. When the engine won, it had minted/haggled golds as payload with 1 CR and 2 embassies for draw (games 2,4), but this didn't work with a 3/4 opening (game 3). Merchant Guild did not work as an engine payload (game 1).
I think shark_bait has it aright when he says that a lot hinges on 5/2 and then hitting $5 with haggler early. if you can do that, you're in very good shape. I dno how to build the engine best with a 3/4 opening, but I think the engine can't afford to avoid treasure. When the engine won, it opened 5/2 and hit $5 in the first reshuffle; when it hit $5 with 5 coppers (buying council room, though I am now thinking mint would've been better given that there was a silver and a haggler in the deck), the win was narrower. I agree that Mint and Forge are important for the engine. The engine needs gold in order to catch up to the BM player, and Forge also helps in this regard, eating the deck in the endgame, forging $5's into duchies, or gold+hamlet/estate or 5+silver or 2xTR into province - or province into province if you should somehow manage to get ahead.
I think shark_bait has it aright when he says that a lot hinges on 5/2 and then hitting $5 with haggler early. if you can do that, you're in very good shape. I dno how to build the engine best with a 3/4 opening, but I think the engine can't afford to avoid treasure. When the engine won, it opened 5/2 and hit $5 in the first reshuffle; when it hit $5 with 5 coppers (buying council room, though I am now thinking mint would've been better given that there was a silver and a haggler in the deck), the win was narrower. I agree that Mint and Forge are important for the engine. The engine needs gold in order to catch up to the BM player, and Forge also helps in this regard, eating the deck in the endgame, forging $5's into duchies, or gold+hamlet/estate or 5+silver or 2xTR into province - or province into province if you should somehow manage to get ahead.