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Messages - PitzerMike

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1
Dominion Online at Shuffle iT / Re: Scripting Dominion
« on: August 09, 2016, 10:53:48 am »
Cool, i like it!

2
That breakfast looks really disgusting and unhealthy though.

3
Dominion General Discussion / Re: Dominion oxymorons.
« on: June 27, 2014, 08:06:47 am »
Possess Harems
Upgrade Masterpiece
Pillage Embassy

Edit - on a more serious note:
Salvage Goko

4
Dominion League / Re: League evaluation
« on: June 23, 2014, 05:46:28 am »
Hello -Stef-, well done!
I have not participated myself but I believe much fun was had.
I've followed the results of Stef division down to the Qvist divisions closely with excitement - the lower divisions not so much.
I enjoy reading game reports too.

As far as handling inactive players goes I think people who didn't play at least 2 matches can be removed only if they fail to explain themselves.
Imagine you're the guy who really wants to play some Dominion but gets drawn into a "problem division".
You wouldn't have any matches played although you really wanted to - then you get banned from the league to top it off!



5
On the matter of Familiar vs. University.  I agree that there are more cards which make me skip Familiar than there are cards which make me skip University.  But then, that's because there isn't really a card that makes me skip University since I don't start out with the assumption that I'll buy University.  Rather, there need to be cards present that affirmatively cause me to buy University.   In other words, if I see University is in the kingdom, I'll scan the other cards in search of a reason to buy University.  If I see Familiar in the kingdom, I'll scan the other cards in search of a reason not to buy Familiar.  So yeah, I won't be able to give a list of counters for University.

Yep. It's a lack of cards that makes you skip University - specifically a lack of useful fives.
From my experience this happens quite a bit more often than the presence of a Familiar counter. So for me Familiar above University is correct.
I don't think the number of cards that counter Familiar matters as much as the number of random kingdoms where such a counter is present.

6
Dominion General Discussion / Re: "Fixing" Tournament
« on: October 24, 2013, 03:27:38 am »
This belongs in the Tournament forum, no?



 ;)

7
Dominion General Discussion / Re: Non-terminal attacks
« on: October 15, 2013, 03:10:38 am »
What they have in common is that they don't stack (except Familiar, but there are only so many curses ...)
Well the Spy effect kind of stacks a little bit until you hit a bad card.

8
Dominion General Discussion / Re: What if the Base Set was released last?
« on: October 11, 2013, 03:08:14 am »
I think I'd be really disappointed. I'd think "all these have been done before".
I'd preview Adventurer and Chapel just to see what people think of it :D

9
Game Reports / Re: Is Trade Route that good?
« on: September 10, 2013, 03:09:17 am »
Well, if TR was a a non-factor in a kingdom with two alt VP cards, the card might as well not exist at all.

Still it's kind of a trap because it's often better to have the other player power them up and then buy one yourself like you did.
But at least it gives you something to think about and maybe change your strategy a bit around that.

10
On a side-note I think there's a summer sale until tomorrow or so where you get a free expansion if you make a purchase of 20$ or more.

11
Dominion General Discussion / Re: When to green
« on: August 23, 2013, 05:17:42 am »
In addition to what Robz wrote I think you'd want Festival over gold in your deck.
It adds almost the same amount of $ but unlike gold it adds extra reliability to your deck + a buy and it can be throned.

12
Dominion General Discussion / Re: Homage to the Best Card
« on: August 23, 2013, 03:18:12 am »
Well, the Diablo 3 expansion got announced recently. So I had to make some Dominion memes with this guy:







Does anybody remember him?

13
but i just compared it to ambassador because he's #1. the actual joke is that even steward is higher than lookout which makes no fucking sense whatsoever.

You could repeat that experiment by playing someone who opens Steward / Steward versus your Lookout / Lookout.
You'll be very surprised because it's a great opening on many boards.
The versatility of Steward gives you both strong trashing and early 5$ hands. Not to mention that Steward is still useful later in the game.

You also ignore versatility in your Ambassador discussion entirely. You seem to forget that I don't HAVE to return two coppers. If I'm desperate for Silver I'll just return 1 or 0 coppers, get a Silver and still junk you. But early economy isn't the most important thing in Ambassador games anyway as I want to play my Ambassadors as often as possible and once I've won the Ambassador war I'll have a very slim deck and slingshot myself into Gold territory very quickly whereas the other player will never get any kind of control over their bloated deck.

Also you worry too much about terminal collision. Sure, Lookouts can't collide, but if the card just does so little for you then I don't care.

14
Dominion Articles / Re: Tactics Quiz & Endgame Principles
« on: August 20, 2013, 06:13:44 am »
#4 I'll take the Province so we can rejoice in our shared victory. :D

15
Dominion General Discussion / Re: That disappointing moment when...
« on: August 07, 2013, 09:25:56 am »
...you opened Baron, then realized it was a Shelters game.

Crossroads.

Or, and this is sadly easy to do on Goko...you draw 5 Coppers on turn 1, and don't realize it's a Shelters game until you have already bought a Rebuild.  It's easy to do.



And trash my precious hovel. :(

16
Dominion General Discussion / Re: That disappointing moment when...
« on: August 02, 2013, 03:20:29 am »
...you opened Baron, then realized it was a Shelters game.

Crossroads.

Or, and this is sadly easy to do on Goko...you draw 5 Coppers on turn 1, and don't realize it's a Shelters game until you have already bought a Rebuild.  It's easy to do.

Well, that's usually still the correct play I think. Just get an Estate with the other 2 coppers and you're good to go. :D

17
Dominion General Discussion / Re: Showdown
« on: July 31, 2013, 10:33:02 am »
I don't like Thunderstone as much as Dominion, but I think you're wrong about being unable to create a Dominion-style deck. What I've noticed is that while I'm not good at "dungeon crawl" type games in general, my skill at Dominion has carried over to Thunderstone to the point that I can win games using deck-building skills I learned from Dominion. While it's true that you can't ever build a completely reliable engine where you draw your deck every turn, for example, there are a fair number of trashing cards, and if those are available, you can make a quite-thin deck.

Basically what I've done in the past couple games is spend a really long time just going to the village. Just trashing cards, gaining XP if there's any card that gives XP from the village, and getting just a couple power cards in my deck. Then, when I'm several points behind because everyone else has been going to the dungeon, I hit the dungeon. And at this point I have a deck that can take out my choice of monster with almost any hand I'm dealt. I'll often only have 12 cards in my deck at this point, so I'll be seeing my whole deck every other turn. Even if I can only reliably kill something every other turn, that's better than other players who are becoming bloated with low-vp monster cards and I overtake them.

Very interesting, thank you!
Maybe it also gets better with later expansions.
I think I only played vanilla + the first expansion or something.
Which do you have?

18
Dominion General Discussion / Re: Showdown
« on: July 31, 2013, 09:46:01 am »
The only other deckbuilder I've played was Thunderstone.
The cards and theme looked pretty but I didn't like the gameplay and mechanics at all.

I feel you don't really get to make a lot of decisions in Thunderstone. After being dealt your hand all you ever do is calculate if you can defeat one of the monsters with the cards you were dealt. If yes you do, if no you can either use your turn to trash a card or buy something new in the village.
Unlike Dominion you can't really trim your deck down to the point where you have a reliable engine and you get the feeling you have your deck under control. So instead you just get dealt random junk every turn and try to do your best with it. Your deck gets bloated more and more along the way because defeated monsters (=VP cards) go directly to your deck.
So overall my impression is that it severely lacks strategy. Maybe I just didn't get it, so if there's a Thunderstone fan somewhere around here maybe they can enlighten me?

EDIT: Also the rules are horribly complicated. Dominion is much more elegant in that regard as you can derive pretty much every rule in the game from a few well-defined axioms.

19
Tournaments and Events / Re: International Dominion Team World Cup
« on: July 29, 2013, 02:57:53 am »
I'm in for Austria.
I havn't played on Goko yet, so I don't know if that's a problem. I might buy some sets in the near future though.

20
Game Reports / Re: Buy all the IGGs in one turn
« on: July 22, 2013, 04:21:16 am »

21
Dominion General Discussion / Re: Divide by Cardtypes
« on: July 21, 2013, 04:21:15 am »
Contrary to what most people wrote I'd like to point out that for a meaningful ranking you'd have to define more narrow categories and cards would have to be able to appear on more than one list. Sou you can say "Ok, while it excels at role X it's not so hot at role Y".

Example: Apprentice

It fits into (at least) two categories: Trash for Benefit and just Trashers.
So on a board where there's Hoard you might be thinking "Oh, TfB could be really good here" and you could check the TfB ranking to see if Apprentice is any good in that situation (it is).
On another board you might be thinking "This engine could work really well if I can get rid of all my coppers quickly" and you could check the Trasher ranking to find out that Apprentice probably won't cut it because it's just not good in that role.

Cause where would you rank it now in the general trasher category? Somewhere in the middle because it's good at A but bad at B? This doesn't say anything about the card - strategy wise. In that it's really not all that different from the current ranking by price or WW's overall power ranking.

So yeah, I guess what I'm trying to say is that a ranking is only meaningful as strategy advice if the categories are narrow enough. And then cards can't be mutually exclusive.

22
Dominion General Discussion / Re: Ranking the Expansions
« on: July 10, 2013, 03:46:16 am »
Prosperity:
Love: Watchtower | Hate: Talisman

Yay, Watchtower has to be my favorite Dominion card of all time!  :)

23
Dominion General Discussion / Re: WW's Power Rankings
« on: July 08, 2013, 04:54:34 am »
I have to wonder about the position of Shanty Town. It seems like many people on this site regard Shanty Town as roughly equal to or even slightly superior to vanilla village. I'm certainly less skilled than they, but I can't help but question this decision nonetheless. Shanty Town is an expensive necropolis unless it draws, but how often does it draw? Only if it is either the only action in hand or the last action in hand that you play. However, this brings up two thorny issues. First, if you have such a low action density that Shanty Town can normally be drawn without any actions, the likelihood of getting an action in the two cards you draw ought to be quite low, making the +2 actions a waste. And if you have terminal actions in your main hand, playing a +actions source followed by shanty town requires a pretty specific set-up. Shanty town, terminal, shanty town... and the end result is inferior to Village.

I wonder if people who like shanty town regard it as a lab variant instead of a village. It seems like that's the better way to regard it. In terms of engine enabling, typically the main purpose of a village, shanty town leaves much to be desired.

In my own ranking, I'm not sure I'd put it above Adventurer. Does anyone here understand it better?

Yeah it looks similar to Village but it plays entirely differently.
In reality it's nothing like Village and you usually shouldn't buy Shanty Town in situations where you're looking for a Village.

Like you mentioned it's basically a cheap Laboratory in money decks, so it definitely has a place in BM decks unlike Village.
I personally like it a lot as a setup card for the type of engine where you don't want the extra Silvers. It helps you get your 5$ power cards early and later it can add Actions to your engine or draw if played last.

24
Goko Dominion Online / Re: Recourse against poor sports?
« on: July 04, 2013, 11:17:46 am »
afk is a verb?  I thought it was an adjectival phrase.

You obviously afk too much.  ;)

25
Help! / Re: How...?
« on: July 02, 2013, 09:01:50 am »
In your position I would have really liked a Storeroom to

A) connect more FGs and
B) get a second buy in there.

I think it speeds up the FG strategy a lot cause you can buy Province + FG on the side and it helps you connect the 3 FGs that you need for that.

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