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Dominion Online at Shuffle iT / Re: Scripting Dominion
« on: August 09, 2016, 10:53:48 am »
Cool, i like it!
On the matter of Familiar vs. University. I agree that there are more cards which make me skip Familiar than there are cards which make me skip University. But then, that's because there isn't really a card that makes me skip University since I don't start out with the assumption that I'll buy University. Rather, there need to be cards present that affirmatively cause me to buy University. In other words, if I see University is in the kingdom, I'll scan the other cards in search of a reason to buy University. If I see Familiar in the kingdom, I'll scan the other cards in search of a reason not to buy Familiar. So yeah, I won't be able to give a list of counters for University.
but i just compared it to ambassador because he's #1. the actual joke is that even steward is higher than lookout which makes no fucking sense whatsoever.
...you opened Baron, then realized it was a Shelters game.Crossroads.
Or, and this is sadly easy to do on Goko...you draw 5 Coppers on turn 1, and don't realize it's a Shelters game until you have already bought a Rebuild. It's easy to do.
...you opened Baron, then realized it was a Shelters game.Crossroads.
Or, and this is sadly easy to do on Goko...you draw 5 Coppers on turn 1, and don't realize it's a Shelters game until you have already bought a Rebuild. It's easy to do.
I don't like Thunderstone as much as Dominion, but I think you're wrong about being unable to create a Dominion-style deck. What I've noticed is that while I'm not good at "dungeon crawl" type games in general, my skill at Dominion has carried over to Thunderstone to the point that I can win games using deck-building skills I learned from Dominion. While it's true that you can't ever build a completely reliable engine where you draw your deck every turn, for example, there are a fair number of trashing cards, and if those are available, you can make a quite-thin deck.
Basically what I've done in the past couple games is spend a really long time just going to the village. Just trashing cards, gaining XP if there's any card that gives XP from the village, and getting just a couple power cards in my deck. Then, when I'm several points behind because everyone else has been going to the dungeon, I hit the dungeon. And at this point I have a deck that can take out my choice of monster with almost any hand I'm dealt. I'll often only have 12 cards in my deck at this point, so I'll be seeing my whole deck every other turn. Even if I can only reliably kill something every other turn, that's better than other players who are becoming bloated with low-vp monster cards and I overtake them.
Prosperity:
Love: Watchtower | Hate: Talisman
I have to wonder about the position of Shanty Town. It seems like many people on this site regard Shanty Town as roughly equal to or even slightly superior to vanilla village. I'm certainly less skilled than they, but I can't help but question this decision nonetheless. Shanty Town is an expensive necropolis unless it draws, but how often does it draw? Only if it is either the only action in hand or the last action in hand that you play. However, this brings up two thorny issues. First, if you have such a low action density that Shanty Town can normally be drawn without any actions, the likelihood of getting an action in the two cards you draw ought to be quite low, making the +2 actions a waste. And if you have terminal actions in your main hand, playing a +actions source followed by shanty town requires a pretty specific set-up. Shanty town, terminal, shanty town... and the end result is inferior to Village.
I wonder if people who like shanty town regard it as a lab variant instead of a village. It seems like that's the better way to regard it. In terms of engine enabling, typically the main purpose of a village, shanty town leaves much to be desired.
In my own ranking, I'm not sure I'd put it above Adventurer. Does anyone here understand it better?
afk is a verb? I thought it was an adjectival phrase.