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Messages - DStu

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2426
rappy old Saboteur.
But it doesn't seem like it's that often that I go for that sort of gambit and win … or does it?

Doesn't matter how often you do this. The "win without" only counts the cases where you didn't buy it, and gives you the win chance given that you didn't bought. And as you told, if you didn't buy gold, you have a good reason for it, so you expect to have a higher win chance.

So what does it tell you? If you assume there is some continuity (which must not really be given) you could think that you are a little to "conservative" in your playstyle and might more often consider skipping gold, also insetups which "a little less" benefits from it.

On the other hand one could argue that there might be a phase transition in setups which clearly favour skipping gold to the ones which need gold. In this case you either
a) are better in spotting to which of the two one a given setup belongs...
or b) are better in playing these setups ...
... than your "average" playing skill suggests. In this case you should probably not care about these "gold-issue" but improve other parts of the game, to improve your skill in other parts of the game.

tldr: I don't know.

2427
Dominion General Discussion / Re: Best/Worst Openings discussion
« on: June 15, 2011, 12:09:06 pm »
I guess pulling an amb on both 3rd and 4th turn, though rare (anyone know the %?)

Having the first ambassador in the first 10 is 10/12=5/6, the second one in the five cards of the other hand is 5/11 (11 and not 12 cause one of the "bad" places is already occupied by the other ambassodor).
This gives you a chance of 25/66 which is roughly 38%.

2428
Council Room Feedback / Bugs
« on: June 15, 2011, 11:54:21 am »
As far as I can tell  the Game Search does not seem to work with "Horn of Plenty". Have no clue why, the only difference to the other cards I see it that it is the only(?) one whose name consists of three words.

2429
Dominion Articles / Re: Deck Control
« on: June 14, 2011, 12:45:09 pm »
Difficult question.
I think what you should do is just try to remember the important cards, as mentioned in the starting post. "Where is my witch?" "How many Gold where played?" Most of this questions also kind of answer by: "What have I done the last two turns?". That's I think where one should start. This cards should also be quite easy to remember as they are the interesting ones. If I start Mountebank/Moat and my Mounteback is not in the first 10 Cards I realize that. Just because I see my Mountebank missing a shuffle. For this it's the most important to realize that there was a reshuffling, then everything boils down to small pieces of 2-3 hands for most of the game.


2430
Dominion Articles / Re: Deck Control
« on: June 14, 2011, 12:14:11 pm »
I think the (not!) triggering of the reshuffling is especially important when playing Actionchains with some discard-for-value (Minion, Warehouse, Cellar, Vault, Hamlet). When your chain really works and you get through your whole remaining Drawpile, but don't have a chance to also get through your discard pile, you better don't trigger the reshuffle. You would spend the next 1-2 turns with hands of all the crap you just discarded, mostly Estates, Coppers, maybe Curses, and without all the actions you just played.

For joel88s:
I first realized in the BSW.days playing some Minion+Lab+Festival engine that got very swingy. A very good draw followed by one or two veery bad draws. Guessed that it is exactly as described. Starting with a fresh deck, you play Minion(Discard 4xCrap) + some more actions + Minion (Discard NxCrap) + ... + Lab (reshuffle and draw 2 Cards (crap). That leaves you with 1-2 hands of crap on the draw pile and everything good in the discard.
Because of the small number of Cards on the BSW this combination is quite common there and taking care of the reshuffling really helped.

I think control in this case is really easy and does not even need for counting onces cards. You just have to take care that, when a big draw engine tends to get to its end one does not trigger reshuffling of a "large" discard pile but just don't play this actions. Large discard piles are often due to Discard-for-benefit, but of course can also be some bad draws at the beginning.

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