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Messages - Rhombus

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76
It'd be interesting to see across all iso players what favors all the expansions have, divided by ranks.  For example, do mid and high level players play better with seaside?  Worse with Hinterlands? etc.

77
IGG + Bank can be interesting, I find (and of course, lost with CursedSilver).

78
Dominion General Discussion / What expansion do you play best with?
« on: June 19, 2012, 03:00:37 pm »
Inspired by the "What card is worst for you?" thread.

I currently have an 8.98% favor for Intrigue, but play at -6.58% with Cornucopia, -5.96% with Base, and -3.66% with Prosperity.  My promo favor is an astounding 15.92%.  Hinterlands, Seaside, and Alchemy are 2.06%, 1.48%, and .78%.  It feels weird, because IRL I purchased the sets in the following order: Base, Prosperity, Cornucopia, Seaside, Alchemy, Hinterlands, Promos, albeit all within a fairly short time period of each other.  This is a mystery I just haven't been able to figure out.

What expansions do you play best with and why do you think that is?

79
Dominion General Discussion / Re: What card is worst for you?
« on: June 19, 2012, 02:55:23 pm »
My worst card is cellar at .76.  I wonder why I have such a high number of cards below 1.  Perhaps because I have ~650 games?  I'm much better with some cards vs others?

Interestingly enough City is also down there, and I have methods of rationality in this round of Isodom, although I suspect this is because of my getting stomped with it once, then thinking it was the card to end all cards, then finally understanding.  I don't understand cellar though.

Although I don't understand why people dislike Tactician and Mining Village, they're my #2 and #3 best cards at 1.60 and 1.52 respectively.

80
Dominion General Discussion / Re: Decline of civility+
« on: June 19, 2012, 02:31:20 pm »
I guess the best policy here is just to drop the long face and get back up on that horse.

81
Rules Questions / Re: Discard Pile
« on: June 07, 2012, 10:47:19 pm »
In the case of cards like Embassy, Warehouse, Oasis, etc it feels like a necessity, especially when you trigger reshuffles in the middle of turns.

82
Rules Questions / Discard Pile
« on: June 07, 2012, 08:26:13 pm »
I just checked the original rules which state that the discard pile is placed face up with the top card visible (which is also how I play IRL).  Why does isotropic not allow the top card of a discard pile to be visible?

83
Dominion General Discussion / Re: Base Cards Promo Card?
« on: June 07, 2012, 08:15:18 pm »
So, for those of you who didn't go to Origins, I have a question.

Are any of the physical stores in your area getting any copies of the Base Cards? The ones here in Minneapolis/St. Paul either have no idea when it's coming out or think it's only going to be available online.

We're going to carry Base Cards here in NH and MA.

84
*Interested in the beta as well, for the record.

85
Dominion General Discussion / Re: 3 player games
« on: June 04, 2012, 07:19:06 pm »
I'm game for some 3p - currently wavering around rank 30.  I set automatch to 2, 3, and 4 most of the time.

86
Dominion General Discussion / Re: Which Cards are the least fun?
« on: June 03, 2012, 08:10:15 pm »
Possession, Familiar, and all potion cards - oh, you opened 5/2?  Your potion missed the reshuffle, and then so did your familiar?  There's inherently luck in a card game, but these bring out the worst.

Bridge - I just don't get this one ... probably need more practice.

Goons - can be a lot of fun, but this 6-cost power card just doesn't always feel right.

King's Court - KC-KC-Mountebank-Wharf-Wharf, game over.

Saboteur - just got out of a game where my opponent hit 3 of my provinces (in a row), and I hit a silver, a gold, and who knows what other meaningless cards.  My deck was far superior, but sometimes there's nothing you can do.

Smugglers - almost entirely luck based, considering it can be worth a Grand Market or a Silver.

Treasure Map - cool when you strategize with it, lame when your opponent's only 2 treasure maps land together in his 20 card deck without draw after possibly already having one set on turns 5/6.

Young Witch - just don't like the Bane concept.

Tournament - out of all of these, this might be the worst.

Black Market - I take that back, I had two separate games today where my opponents drew tournament from the Black Market deck.  It sounded awesome when I was new, but it's swingy and also not the greatest to set up IRL.

Edit - forgot swindler.  Just terrible.

88
Dominion General Discussion / Promo Card Release Schedule
« on: June 03, 2012, 07:34:35 pm »
Is there a list somewhere of when each promo card was released?  If not, does anyone know the order they were released in?

Much appreciated!

89
Dominion General Discussion / Re: What cards are the most fun?
« on: June 03, 2012, 02:11:32 am »
Here's my favorite cards, in order:

Ambassador - just love this card.
Tactician - oh the strategy.  Single or double?
Ill-Gotten Gains - on-buy cursing effect?  Multiple card combos and end-game scenarios?  This card has it all.
Pirate Ship - when it's good and played correctly, it's just so good.  Also a funny trap when it's not a good card for the board.
Wharf - Cards, unlimited cards!
Cutpurse - never understood this card until I read the article on it.  It's just so effective.
Mining Village - probably my favorite village.  The +$2 in late game used correctly is just awesome.

Honorable Mention:

Warehouse - effective sifter and discarder, great for cycling.
Silk Road - a quick green rush always feels fun.
Saboteur - often not a great card, but when it is, there's no better feeling than hitting your opponent's key cards.

96
So will Estate Tennis turn into Shelter Tennis?

I vote for Shelter Badminton.

97
Dominion General Discussion / Re: Shuffling paper
« on: May 30, 2012, 09:56:22 pm »
So is the shuffle where you bend the cards and interlace them along the corners less damaging than mashing? 

What's an overhand shuffle?

FYI the "separate, bend, and interlace" in this case is called a riffle.  The clean up move to bend the cards the other direction is a bridge.  For the record, my cards aren't sleeved.

Overhand shuffle explained by qmech.  Some variations also include placing packets of cards not only on the top of the other packed, but in the middle (where A B C is the deck, removing C and placing between A and B as move #1, and removing A and placing below C as move #2, and randomizing in between each).  I don't personally do this.  Riffle bridge + overhand all the way.

98
Dominion General Discussion / Re: Shuffling paper
« on: May 30, 2012, 01:35:54 pm »

I think you mixed something up. 7 non-perfect shuffles makes every possible combination equally likely and 8 perfect riffle shuffles restores the original order.
[/quote]

My bad - 'twas late, thanks for the correction.

99
Dominion General Discussion / Re: Shuffling paper
« on: May 30, 2012, 06:41:05 am »
I use a combination of riffle + bridge shuffles and overhand shuffles.  My best friend can't shuffle, so be picked up a card shuffler, but he has difficulty using it because he somehow always manages to get his cards all sticky/sweaty.  It's unfortunate, because he doesn't understand that you just don't draw your 3 golds in the same hand without +draw 3 shuffles in a row, multiple games out of a set :P  Every once in a while I have to enforce some mandatory runs through the shuffler.

FYI - a randomized shuffle is considered to be 7 non-perfect riffles.

Mashing cards together (unprofessional faro shuffle) is really damaging on thick cards like these.  If you have a few expansions and are playing random kingdoms, normal riffle + bridge shuffles should last you thousands of games, assuming proper card storage and safe keeping from harms other than shuffling itself.

100
Dominion Articles / Re: When to go for Golden Deck?
« on: May 30, 2012, 03:58:14 am »
http://councilroom.com/game?game_id=game-20120527-225110-56039dc1.html

In this game I open Spice Merchant/Silver and transition into dual bishops for a while, with the help of opponent's bishops I end up buying my first province into the golden deck on turn 11.  This is slower than average (chapel/bishop is turn 8/9), but I won.

The golden deck can also work with steward(s).

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