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Dominion: Dark Ages Previews / Re: Trashing Attacks in Dark Ages
« on: August 10, 2012, 12:06:45 am »
What's a FAQ? Maybe we need a pre-FAQ explaining the FAQ and why you should read it.
I'd say my IRL games are fairly conversation-heavy. One of our favorite lines is while waiting for your opponent to decide how to use his/her buy(s): "Buy a curse, buy a curse!" General smack-talk is also commonplace.
Do you ever successfully convince them to buy a Curse?
Are you saying that you should buy Chapel 99% of the time it appears? Because that's definitely not true! It's probably in the 70-80% range (just a guess).
I think Rhombus is saying that 99 percent of the time that you buy Chapel, you should do so on Turns 1/2. Which is something else entirely.
Yes, but why not $3? I understand that increasing the cost to $3 makes it less powerful in most 5/2 games, but then it just takes it down a few notches, right? Doesn't it feel a bit off that it's found in so many of the top openings?It's $2 so you can buy it more easily when you're choking on Curses (whether or not that's a good play). A lot of new players see that as the only point to Chapel. Deciding if having 2/5 should be especially good or especially bad was not as relevant to me.
The linked post covers more of this.
Most two-player games of Dominion pit a 3/4 opening (or 4/3 obv.) vs. another 3/4 opening. In those games, Chapel costing less than $4 rather than $4 increases the number of possible openings, which makes the game more interesting.
@methods and rhombus
Looking at Game 5, any thoughts on using SC to enable GM. Potentially Potion/SC opening, get Apothecaries/Alchemists and when opportunity arises, discard hand to gain grand market. With a $5 hand, Cache could be bought which wouldn't be all that bad with apothecaries picking up extra copper.