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Messages - Rhombus

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101
Each card in it's original location with the recommended setup sheet in the center (or side, for smaller boxes).  Promos stay in cornucopia.  All of the randomizers are together in their own original box because I use the dominion shuffle app to select kingdoms and the blanks I believe have stayed in whatever boxes they originally came in, in their own dedicated area in each.

My best friend has since convinced me to move a card or two in prosperity so we can fit the mats in without having the box bulge - same for seaside.

102
Tournaments and Events / Re: One Day Cup: Take Two - June 2nd
« on: May 30, 2012, 01:26:52 am »
I'm in!

103
GokoDom / Re: IsoDom 5: Sign-Up Thread
« on: May 26, 2012, 01:24:58 am »
I'm in!

104
Council Room Feedback / Re: Merging Council Room Accounts
« on: May 24, 2012, 11:00:29 pm »
This would be pretty awesome.

105
Variants and Fan Cards / Re: Ruins and Shelters
« on: May 24, 2012, 10:56:50 pm »
If Shelters are trashers in any way (self trashers, one-time trashers, trashing other cards, etc), they'll make cards like Bishop and Scrying Pool even more deadly.

106
Does Shelter sound a little bit like Island to anyone else?  Imagine an Island that costs 3 that can't be set aside with another card, but only on it's own.

107
Simulation / Re: Simulation tournament - Governor
« on: May 15, 2012, 11:15:35 pm »
I'm regrettably terrible with Governor, so I'm excited to see the results!

108
Other Games / Re: In defense of Monopoly
« on: May 13, 2012, 12:55:30 am »
Imagine a few other variants:

1) All properties are auctioned off in a predetermined manner before the game starts (with adjusted prices and starting money, etc), like a single "buying round" followed by a single "action round".

2) All properties are auctioned off similar to above, but in some sort of random manner, perhaps even before any board movement occurs, as above.

109
Other Games / Re: In defense of Monopoly
« on: May 09, 2012, 11:00:03 pm »
I really disagree with your reasoning for the increased probability to land on railroad spaces; the expected number of times that a player will land on a railroad space per trip around the board is only 33% more than the expected number of times that a player will land on an orange/red/yellow space per trip around the board, and that's only because there are 4 railroad spaces to 3 of each colored space, not because they are more "evenly distributed." Furthermore, the convenient locations of the orange, red, and yellow properties relative to the Jail and Go to Jail spaces more than offset the added likelihood of landing on railroad spaces via Chance cards, not to mention that there are a couple of Chance cards that favor those spaces anyway (Go to Illinois Ave., Go Back 3 Spaces, and Go to Jail).

Fact: the most common spaces to end up on are Jail, Illinois Ave, Go, New York Ave, B&O Railroad, Reading Railroad, Tennessee Ave, and Pennsylvania Railroad, in that order.  The railroads are the 5th, 6th, 8th, and 25th most landed on spaces on the board. (1)

The reason that certain properties have different probabilities of getting landed on is because of chance cards and 3-double rolls ending you up in jail.  You'll notice that Boardwalk is the 18th most landed on property, while Park Place is the 33rd.

The reason railroads work is the fast pickup, quick return, and high ROI. (2)

Of course, in a game of Monopoly with professional players, what strategy you go for will typically depend on what properties you are able to purchase.  You luck into the orange monopoly in the first 5 passes?  Well you've probably won.  Think of the railroads as a rush strategy (where possible), and combinations of streets being the more commonplace ones.

(1) http://www.tkcs-collins.com/truman/monopoly/monopoly.shtml
(2) http://www.amnesta.net/other/monopoly/

110
Tournaments and Events / Re: One day Cup / Feed back
« on: May 06, 2012, 02:23:32 am »
Thanks for organizing.  Even though I lost both of my matches, it was a blast.  I'm definitely in for the next one, but please don't limit to 16!  It was a bit early over here, but I can deal with that.  I liked the double elimination style exactly as it was.

111
Tournaments and Events / Re: 1 Day Cup 5th May
« on: May 05, 2012, 09:06:11 am »
Good skill everyone!  Have fun.

112
Tournaments and Events / Re: 1 Day Cup 5th May
« on: April 30, 2012, 11:50:47 pm »
So EST is GMT-5 and tournament is GMT+1.  I'm unsure exactly how DST falls in - does the tournament begin at 10am EST?

Thanks

113
Other Games / Re: In defense of Monopoly
« on: April 28, 2012, 01:08:44 am »
terrible game doesn't mean you have to hate it

Poker isn't highly "strategic" (see the apparent avoidance of considering trading in monopoly strategic). Scrabble isn't highly "strategic"; most of the game is memorizing the vast array of words (yes, yes I have read Word Freak). Catan isn't highly strategic. Ticket to ride nearly certainly isn't highly strategic (you play what cards are dealt to you...). Because we're removing "trading" from strategy apparently (which really is where 85% of the strategy comes in) one could argue that Risk isn't strategic, because it relies on player-to-player interactions.

All of those (except risk, actually) are still "great games" in my opinion.

Funny - I actually love Risk, but that's another matter.

Again I disagree - poker is indeed highly strategic.  There are elements of luck, but these are typically mitigated over numerous hands and sets of games/multiple tournament play.  Poker strategy ranges from reading your opponents to understand probabilities and pot odds and knowing when to bluff.

114
Other Games / Re: In defense of Monopoly
« on: April 28, 2012, 01:03:30 am »
There are multiple paths to win in Monopoly - one of the major decisions is railroads vs streets, and these goals are accomplished [typically] only through trading.

I am fairly confident that a strategy building 3 houses in high traffic areas will, on average, beat a strategy getting 4 railroads.

4 railroads is generally the strongest combination - they are incredibly strong, especially with the increased probability of landing on them due to distributed location and chance cards.

115
Other Games / Re: In defense of Monopoly
« on: April 26, 2012, 10:08:38 pm »
There are multiple paths to win in Monopoly - one of the major decisions is railroads vs streets, and these goals are accomplished [typically] only through trading.

Just like almost any game, it's a set of games that determines who has higher skill.  Would Dominion tournaments work as single-elimination matches?  No, because of the inherent luck.  You could be lucky the majority of the games, but the more games played, the more skill will shine through.  Monopoly is no different.

I'm in no means saying that Monopoly is on the same level of strategic play as Dominion, but Monopoly is a strategic game that the better, more informed player will win a higher percentage of the time.

116
Other Games / Re: In defense of Monopoly
« on: April 26, 2012, 03:43:11 am »
I'll preface my response by saying that competitive Monopoly play is completely different than "friendly" Monopoly play.

"Friendly" Monopoly games have the inherent problems listed above - house rules, kingmaking, and slow play.  Almost any game can have slow play (and many games, some extend of kingmaking or incorrect rule interpretation).

Competitive Monopoly however is more like poker.  You play following a fairly standard basic strategy in a group of 3 other competitive Monopoly players that understand how the game works.  In a competitive game, you either get very very lucky, trade, or lose.  Over a set of games (just like shuffle luck in Dominion), this evens out.

Competitive play should be fast - most of the decisions are fairly simple.  A game should take 10-25 minutes, occasionally lasting a bit longer.  10/15 minute games are common online.

If you want an upgrade from the basic Monopoly - try Triopoly.  It's Monopoly, but with 3 levels of boards and multiple building options.  A while back I even wrote a supplemental Triopoly rulesheet including joint venture businesses and contracts that functioned correctly and were fully playable.  Triopoly is definitely a long game, especially with supplemental rules, but absolutely wonderful.

117
Tournaments and Events / Re: 1 Day Iso, Interest check
« on: April 26, 2012, 03:29:08 am »
I'll play (assuming nothing comes up, which it shouldn't), but please consider moving it a little later! :)

118
Introductions / Hi everyone!
« on: April 25, 2012, 01:59:22 am »
Just started playing Dominion a month or so ago.  Currently a level 20, but it seems to go up whenever I play so we'll see whereabouts I end up.

I'm excited to get competitive!  Looks like a fun time.

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