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Messages - manda2014

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26
Mafia Game Threads / Re: Mafia XXXV: Mafia and the Chocolate Factory (Day2)
« on: December 06, 2013, 12:20:14 am »
manda was again viewing this thread, and again had nothing to say.

Vote: manda

Prodding your partner to post?  Didn't select daychat, I see.

This is also a valid point, in my opinion.  A safe vote for someone for something you knew would be rectified, a vote you didn't really mean.  Scum wants to do this.  They want to put down votes on their partners but be able to take them off without drawing suspicion.

Look, that's what you did.

I voted for manda to get her to post. She posted. So I went back to my scumread.

And every other player who hasn't posted yet?  Why single out manda, exactly at the moment she was about to Post?  That is very, very odd.

Exactly what I was thinking >.> Although I was posting/watching tv and maybe it timed out on where it shows what each person is doing? I'm not sure how that works but maybe....

27
Mafia Game Threads / Re: Mafia XXXV: Mafia and the Chocolate Factory (Day2)
« on: December 06, 2013, 12:15:35 am »
manda was again viewing this thread, and again had nothing to say.

Vote: manda

Prodding your partner to post?  Didn't select daychat, I see.

OMGUS?

Back to Vote: ashersky

OMGUS?  I didn't even vote for you.

Or you mean how you are voting me now?

Like I said before your ridiculousness, your missteps made you seem more likely town to me.

OMGUS doesn't necessarily have to include a vote. You're saying I'm scum - why not vote for me? So you can say it's not OMGUS?

Again, for the third time, I most recently said that you seemed MORE LIKELY TOWN to me.  You are OMGUSing my slight town read on you?  That makes no sense.

Or an OMGUS spiral....

28
Mafia Game Threads / Re: Mafia XXXV: Mafia and the Chocolate Factory (Day2)
« on: December 06, 2013, 12:15:11 am »
I also don't like the idea of marketing the lynch pool so soon. Let's see what our IC had to say before we do anything like that

I'm also really interested to hear what the IC has to say before getting too deep into an analytic spiral.

29
Mafia Game Threads / Re: Mafia XXXV: Mafia and the Chocolate Factory (Day2)
« on: December 06, 2013, 12:07:15 am »
Post Count:

Voltaire - 81
Walrus - 28
Robz - 76
Jimmmm - 104
ashersky - 107
faust - 66
Jorbles - 43

manda - 20
Teproc - 53
morgrim - 32
2.7 - 99
mcmcsalot - 47
that post count is skewed because of all the v/la though. Manda is the only one I really think is to note from D1, because she went missing at the end.

I'm here! First I want to apologize for basically disappearing at the end of D1... school+work got super crazy (finals next week, papers due, etc.), and honestly in the midst of everything it didn't occur to me to come on and get my 2 cents in until it was too late. I know I said in pre-game that I wouldn't be very active until after school got out but I don't think I realized just how hectic it would be. Only one more week though, and then I'll have time to play a little more faithfully....

Anyway!

Well the obvious thing about Jorbles is the semi-random wagon that ran up at the end of D1. Here's the question: does the NK suggest that scum is more likely to be on or off that wagon?

I think this is an interesting question. Obviously I was on the wagon, for (real life and in-game) reasons I think were justified--there was little enough information to go on that I was comfortable with a random lynch that would provide more information, and I knew that I wouldn't have time to commit to any serious analysis. However, the fact that he got NK'd definitely adds a new dimension to that wagon. So the question is: What about Jorbles' play D1 would invite a lynch?

My first thought was that perhaps scum is trying to find PRs and eliminate them from play, but I looked over Jorbles' D1 posts and I didn't see anything that sounded particularly like breadcrumbing, or even an unintentional implication of a PR. My second thought was that he got too close in his votes/analyses (2.7 & Ash)--if this is the justification for a lynch, it makes more sense that scum would be on wagon.... Better that "town" gets rid of the threat and you can spend your NK on a potential PR. 

PPE: I WAS posting.

30
Mafia Game Threads / Re: Mafia XXXV: Mafia and the Chocolate Factory (Day1)
« on: December 02, 2013, 01:11:27 am »
Woah woah woah I missed a big day apparently....

I agree that, after claiming, 2.7 should be taken off the table for now until we have more solid information to analyze than just D1 speculation (I'm not counter-claiming, by the way).

I didn't like the idea of a random-ish Jorbles lynch at first, but the more I think about it the more it seems like, while perhaps not an elegant solution, it's no less of a good idea than anything we can get out of D1 analysis. I think I'm cool with doing that and seeing what comes out of it, so, especially with the soft deadline fast approaching, vote: Jorbles

31
Mafia Game Threads / Re: Mafia XXXV: Mafia and the Chocolate Factory (Day1)
« on: November 30, 2013, 05:32:58 pm »
So, quick first impressions after catching up. Potentially more to come this evening but lots of other stuff to do. 

Morgrim's joking around is entertaining but, while maybe not harmful, definitely not helpful... Teproc's responses vocalized the frustration that I felt, so I'm inclined to say he's town for now.

As the recipient of one of 2.7's D1 passes, I hate to complain (joke, I love to complain), but I really don't like the idea of giving "passes" in general. I don't think it makes him seem super scummy, but I also think it can be a hindrance to the town when a player decides they will no longer consider a vote for any particular person (unless, as Jorbles has said, there is a pressing need to keep them alive).

mcmc's posts 397-399 feel very confrontational. Since that is generally a normal underlying personality characteristic that comes out when someone has pressure on them, I tend to think that scum would temper that and react non-confrontationally. Maybe I'm projecting too much of my own tendencies here, but I can't automatically equate confrontational with scumminess.

Super disappointed that we missed out on drunk analysis from Walrus.

I'll be in class when that soft deadline hits but I'll have a vote in by then. Again, I'm super limited on posting through at least the rest of next week and somewhat limited the following week.

32
Mafia Game Threads / Re: Mafia XXXV: Mafia and the Chocolate Factory (Day1)
« on: November 30, 2013, 03:58:05 pm »
I've finally escaped the land of no internet.... reading now and ACTUALLY POSTING here in a little bit.

33
Forum Games / Re: Vacation/Limited Access announcements
« on: November 27, 2013, 02:22:03 am »
Limited internet access until sometime Sunday, so effectively sort of V/LA until then. I'll grab internet when I can.

34
Mafia Game Threads / Re: Mafia XXXV: Mafia and the Chocolate Factory (Day1)
« on: November 27, 2013, 02:12:57 am »
Also, gonna be mostly V/LA except for occasional chances to grab some internet until sometime Sunday.

35
Mafia Game Threads / Re: Mafia XXXV: Mafia and the Chocolate Factory (Day1)
« on: November 27, 2013, 02:00:52 am »
Well, I'm finally here after what seems like 4 lifetimes of driving. Time for a reread.

36
General Discussion / Re: Dr. Who
« on: November 26, 2013, 12:50:09 am »
Also, a thought... is John Hurt's Doctor the thing that was in Eleven's room in The God Complex?

37
Mafia Game Threads / Re: Mafia XXXV: Mafia and the Chocolate Factory (Day1)
« on: November 26, 2013, 12:20:10 am »
Manda, in the post I quoted, as well as in your most recent substantial one, you commit what I see as a pretty standard scumtell: hedging.

It's stuff like "not sure...but..." and "I think I agree with...need to check" and "I think saying this means..." and "likely" and other modifiers.  You might call it hemming and hawing.  Or wishy-washy.  Or commitment adverse (like you and Dsell).

When you write a lot of text that seems to have a lot of substance, but actually don't take any firm stances and instead leave yourself a lot of "outs" like "maybes" and "I'll have to check," it's scummy.

That's why.

To be fair, my "need to check" was remedied in the next post after I went back to see who it was that I was paraphrasing. And, as I said when signing up for the game, my time is super limited until at least 12/8. I do, however, all but promise some substantial analysis tomorrow evening after I get to Texas (the "all but" being the less-than-promising internet connection at my grandmother's...)

38
Mafia Game Threads / Re: Mafia XXXV: Mafia and the Chocolate Factory (Day1)
« on: November 25, 2013, 11:55:23 pm »
No newbie pas for manda. Manda is not a newbie. She played Mafia VII.

Which was, admittedly, a newbie game :P

But honestly, I've followed enough of Dsell's games that I'm really not new to the game play at all. Just WAY, WAY behind on knowing anything about metas and not interested in/able to go back and learn.

39
Goko Dominion Online / Re: Instead of wasting time on a laggy Goko...
« on: November 25, 2013, 11:53:21 pm »
Online bridge all day

FOLKS, bridge is a beautiful, intricate game, easily the best ever invented for the standard deck of cards, and it is dying because only the elderly play it. Spend some time learning (it takes a year or so to be any good), you won't regret it.

My grandmother used to teach a bridge for beginners class to homeschooled elementary school-aged kids as an elective, and I really enjoyed it. I spent a ton of my childhood caddying bridge games (and making bank doing it). It really is a great game, but I unfortunately have forgotten like 80% of the part that makes it interesting (aka the bidding strategy and how to interpret various plays).

40
General Discussion / Re: Dr. Who
« on: November 25, 2013, 11:47:31 pm »
So.... Are we changing the numbering of New Who Doctors now? Or is John Hurt 8.5? Everything is confusing.

But also, everything is wonderful. I thought the 50th was four zillion kinds of amazing.

41
General Discussion / Re: Random Stuff
« on: November 25, 2013, 11:39:59 pm »
The same, of course, goes for cookie clicker.........

42
General Discussion / Re: Random Stuff
« on: November 25, 2013, 11:39:31 pm »
http://findtheinvisiblecow.com/
this is so pointless...

There is NO GOOD REASON that this is as entertaining as it is...

but I CAN'T STOP.

43
Mafia Game Threads / Re: Mafia XXXV: Mafia and the Chocolate Factory (Day1)
« on: November 25, 2013, 11:31:00 pm »
Wow a lot to read since the last time I had a chance to check it.....

Not sure how I'd rank all the roles yet; I'll need to go back and look really closely at the setup, but I think daytalk is definitely the strongest role there. I know that, if I were scum, I'd be really nervous about trying to play out the day without a chance to openly rethink strategy with my partner, and daytalk would significantly decrease my stress level. Other than that, I'm not sure, but I think I agree with, ummm.... (not sure who said it lemme go look).... that adding a bunch of scum PRs wouldn't really be worth adding a ton of town PRs as well.

Also (and I say this feeling like I'm at a real disadvantage here because I have very little meta information to go off of and DEFINITELY don't have time to go back and examine it all. Such is life I guess), I am not sure I see the value in an extended discussion about whether someone is acting like town!themselves or scum!themselves, because an experienced player is likely knowledgable enough about their own meta to tailor their behavior to the self they want to come off as. That sort of discussion makes a lot of sense in a face-to-face mafia game, where people are having to think on the fly and it's easy to read panic in voices and body language, but this format allows people to be so calculating that I have a hard time seeing meta-analysis as being particularly helfpul...

Also, *helpful. Eeek.

44
Mafia Game Threads / Re: Mafia XXXV: Mafia and the Chocolate Factory (Day1)
« on: November 25, 2013, 11:30:23 pm »
Wow a lot to read since the last time I had a chance to check it.....

Not sure how I'd rank all the roles yet; I'll need to go back and look really closely at the setup, but I think daytalk is definitely the strongest role there. I know that, if I were scum, I'd be really nervous about trying to play out the day without a chance to openly rethink strategy with my partner, and daytalk would significantly decrease my stress level. Other than that, I'm not sure, but I think I agree with, ummm.... (not sure who said it lemme go look).... that adding a bunch of scum PRs wouldn't really be worth adding a ton of town PRs as well.

Also (and I say this feeling like I'm at a real disadvantage here because I have very little meta information to go off of and DEFINITELY don't have time to go back and examine it all. Such is life I guess), I am not sure I see the value in an extended discussion about whether someone is acting like town!themselves or scum!themselves, because an experienced player is likely knowledgable enough about their own meta to tailor their behavior to the self they want to come off as. That sort of discussion makes a lot of sense in a face-to-face mafia game, where people are having to think on the fly and it's easy to read panic in voices and body language, but this format allows people to be so calculating that I have a hard time seeing meta-analysis as being particularly helfpul...

Is manda getting the newbie D1 pass?  Just asking, because this was a scummy sounding post.

Is there such a thing as a newbie D1 pass? Because that seems silly.

But whatt about it what I said seems scummy? It occurs to me, of course, that maybe those of you who have played quite a bit of forum mafia have found meta-analysis quite valuable, and that my perspective on it is rather naive... but it does seem to me that the combination of WIFOM-scenarios and the way the format of a forum allows people to construct an identity for themselves that is devoid of any treacherous body language results in a situation that makes meta-analysis potentially more dangerous than helpful.

As far as scum- or town-reads, I don't have a very solid read on anyone yet, and I'm inclined to think its best to wait until I'm comfortable suspicious of someone before accusing them, so I'll work more on that and proooobably post something more substantial tomorrow evening. I'll be either in class or traveling for most of the day tomorrow though, so I'll only be able to catch up sporadically throughout the day.

45
Mafia Game Threads / Re: Mafia XXXV: Mafia and the Chocolate Factory (Day1)
« on: November 25, 2013, 02:04:43 pm »
Well then, I'll try to be a good IC for you all.

Before we really get started, I would like everyone to answer the following question:

If you were mafia in this game, which (if any) powers would you have picked?

Everyone's answer should include his preferred set of powers (as mafia). Don't just say "well, this looks neat, but maybe I would have also chosen that."

I would have chosen Daytalk and JOAT. The other ones don't seem worth creating another town PR.

I guess this is the post I meant, in reference to scum PRs not being worth giving more power to town.

46
Mafia Game Threads / Re: Mafia XXXV: Mafia and the Chocolate Factory (Day1)
« on: November 25, 2013, 02:02:31 pm »
Wow a lot to read since the last time I had a chance to check it.....

Not sure how I'd rank all the roles yet; I'll need to go back and look really closely at the setup, but I think daytalk is definitely the strongest role there. I know that, if I were scum, I'd be really nervous about trying to play out the day without a chance to openly rethink strategy with my partner, and daytalk would significantly decrease my stress level. Other than that, I'm not sure, but I think I agree with, ummm.... (not sure who said it lemme go look).... that adding a bunch of scum PRs wouldn't really be worth adding a ton of town PRs as well.

Also (and I say this feeling like I'm at a real disadvantage here because I have very little meta information to go off of and DEFINITELY don't have time to go back and examine it all. Such is life I guess), I am not sure I see the value in an extended discussion about whether someone is acting like town!themselves or scum!themselves, because an experienced player is likely knowledgable enough about their own meta to tailor their behavior to the self they want to come off as. That sort of discussion makes a lot of sense in a face-to-face mafia game, where people are having to think on the fly and it's easy to read panic in voices and body language, but this format allows people to be so calculating that I have a hard time seeing meta-analysis as being particularly helfpul...

47
Mafia Game Threads / Re: Mafia XXXV: Mafia and the Chocolate Factory (Day1)
« on: November 25, 2013, 01:37:16 pm »
Ugh my schedule is such a mess.... I'm finally here and catching up. Post(s) to follow shortly.

48
Mafia Game Threads / Re: Mafia XXXV: Mafia and the Chocolate Factory (Day1)
« on: November 23, 2013, 09:53:06 pm »
Well then, I'll try to be a good IC for you all.

Before we really get started, I would like everyone to answer the following question:

If you were mafia in this game, which (if any) powers would you have picked?

Everyone's answer should include his preferred set of powers (as mafia). Don't just say "well, this looks neat, but maybe I would have also chosen that."

Think about whether this is actually a good idea or not. I think in the past pick your poison setups, we determined it was not. It helps the Mafia determine who has which PR.

I haven't read any past games with a similar set-up to this one, but I think Robz makes a good point. Since there's not a way to get that info to the IC privately and let him interpret it without everyone knowing, it seems like it would give way too much information to the mafia.

49
Mafia Game Threads / Re: Mafia XXXV: Mafia and the Chocolate Factory (Day1)
« on: November 23, 2013, 04:35:00 pm »
I'm at work until 9:30 central. I'll be following along on my phone whenever I have a chance, but won't be able to post until I'm off.

Excited to play though!

50


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