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Game Reports / Re: An interesting game
« on: June 04, 2014, 10:53:24 am »
I think Apprentice/Rats is how I would play it. Urchin/Mercenery doesn't seem worth it - the extra Tunnel gold will really help the Apprentice player, and you can get some light trashing with Forager instead. You'd need a lot of Heralds to properly get an engine going, and what's the payload? Hopefully play a few Bridges a turn? Doesn't seem worth it, and it seems likely to choke at the endgame. An Apprentice player who's set his deck up right could buy Duchies for a long time to stall for points while the Herald deck grinds to a halt.
Forced trashers like Forager, Apprentice, and Rats don't go too well with Herald stacks, so you've got to be careful picking up any copies of those cards if you are going for the Herald deck, further limiting your options. You're playing a dangerous game at the end of this one with 5 trashing cards and really only 2 cards worth trashing, but you manage to pull it out in the end.
I think I'd open with Rats/Forager, or Rats/Tunnel after seeing my opponent go Urchin/Urchin.
Forced trashers like Forager, Apprentice, and Rats don't go too well with Herald stacks, so you've got to be careful picking up any copies of those cards if you are going for the Herald deck, further limiting your options. You're playing a dangerous game at the end of this one with 5 trashing cards and really only 2 cards worth trashing, but you manage to pull it out in the end.
I think I'd open with Rats/Forager, or Rats/Tunnel after seeing my opponent go Urchin/Urchin.