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Messages - qmech

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76
General Discussion / Re: Maths thread.
« on: February 21, 2016, 06:10:58 pm »

I seem to remember there is a nice trick for this question.  I can't remember the details, but I don't feel too bad as you'll get more out of it by working them out yourself.  The idea is that you can do a transformation of the coordinates to make z = 0, so the target is on your level.  You know (or show) that the best angle here is 45 degrees, and pull that back to your original coordinate system to get your answer.  This provides a possible explanation for why you're always aiming up, as halfway between vertical and "really far down" is still above the horizontal.

77
Hearthstone / Re: Arena General Discussion
« on: February 21, 2016, 05:57:22 am »
I know rogue is supposed to be the best,but I'm sitting 0-2 already with a deck too full of 2-drops...

http://www.heartharena.com/arena-run/f878ud

I went 4-3 with a Rogue deck just like that yesterday.  I took every card I was offered over 4 mana and ended up with just as much late game as you did.

78
Hearthstone / Re: Tavern Brawl Discussion
« on: February 18, 2016, 05:26:57 am »
I played a few games with Priest and Rogue for quests, mostly playing imbalanced offensive minions like Ice and Magma Rager, with a Raid Leader finisher.  That beats people playing something like Face Hunter with Leper Gnomes, but loses to the two stronger decks I want to try later: Murloc Shaman, which is even faster and more aggressive than you are, and "control" Mages that can ping your Ragers, have Mana Wyrms, Apprentices, Flamewakers and Animated Armors sitting on the board whilst they kill everything you play with spells.  The Sheep/Doomsayer route probably works too.

One thing to watch out for is that you can easily fill your board and lock yourself out from playing anything.

79
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: February 18, 2016, 04:24:59 am »
200 packs sounds right. So I think you've been mostly unlucky then with only 3 legends. But I'm not sure I've opened many more in proportion to the number of packs I've opened. I craft almost every good legend I have, with the exception of a few legends that are acceptable like Rag and Bloodmage. When you have all the commons and most rares, you get dust much faster and consequently get more legends.

Two packs after all this discussion, opened... Lorewalker Cho.  Sigh.

Don't be sad.  I opened a second Ragnaros.  I turned him into a Cabal Shadow Priest.  *shrug*

Better hope Rag doesn't get nerfed!

Also Jaraxxus.  I murdered a Jaraxxus to make Thalnos for Miracle Rogue.

80
General Discussion / Re: Random Stuff Part III
« on: February 17, 2016, 08:49:39 pm »
Woah, guys, we're veering off topic again, and I'm all out of pie charts.


81
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: February 17, 2016, 06:59:01 pm »
More details on the future direction of Hearthstone.  There's a longer article or a reasonably accurate summary.  The main news is that the plan is for Expansion-Adventure-Expansion each year.

82
General Discussion / Re: Random Stuff Part III
« on: February 16, 2016, 07:59:30 pm »

83
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: February 15, 2016, 02:40:17 pm »
Well, 200 is 3-400. Roughly in the middle of that range, even.

Awaclus, against all the drama you remind me of the good things this forum can do.  Don't ever change.

84
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: February 12, 2016, 05:28:30 pm »
I'm spectating a game at rank 5, and it's Control Mage (with Illuminator, without Reno) against Mill Druid.  There's a slight selection effect as I tend to add people who are playing interesting decks, but it's heartening to see some variety on ladder.

Is it Kibler's Monkey Mage deck? That's a deck that found a really neat use for Illuminator and I think it only came into existence a week or two ago.

The deck is something like Elise, Illuminators, Sludge Belchers, Duplicates, Doomsayers, Frost Nova, Blizzard, Flamestrike, Ice Blocks, Mad Scientists, Azures, Polymorph, Healbots, Explosive Sheep (almost no face burn spells). It mostly just AOEs the board and heals up until eventually you find Golden Monkey with a lot of cards in hand and win.

Yes, that's it!  I saw the Velen/Major Domo video.  Looks pretty fun, but I'm not brave enough to try climbing with it.

Edit: this is too much fun.  No Zoo can get through 6 Sludge Belchers.

85
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: February 12, 2016, 03:33:04 pm »
I'm spectating a game at rank 5, and it's Control Mage (with Illuminator, without Reno) against Mill Druid.  There's a slight selection effect as I tend to add people who are playing interesting decks, but it's heartening to see some variety on ladder.

86
Feedback / Re: Goko username
« on: February 12, 2016, 02:18:25 pm »
Why not just go with "Dominion Online Username"?

Because it's incredibly long.

Might as well drop "iso username" at this point as well.

Never!  How will people know I'm a Dominion hipster?

87
Hearthstone / Re: Hearthstone Noob
« on: February 12, 2016, 03:50:35 am »
I seen people forfeit when they're significantly behind several times, but I can't figure out how to forfeit and I can't find any comprehensive list of controls. So how do you forfeit? And is there a full list of controls somewhere?

On a PC at least, hit the Esc key, and the top option will be "Concede."

If, like Kripp, your escape key is broken, you can also get the menu by clicking the "cog" options button in the bottom right of the screen.

Another reason not to concede is that you can learn a lot from playing seemingly hopeless games.  What would need to happen for you to win?  Play assuming it will go that way.  Thinking about how the game could go for you will help you play better in your other games.

88
Other Games / Re: Duelyst
« on: February 10, 2016, 10:55:10 am »
Saw it some time go. I found it annoyingly too slow. Don't really like it. I wish for more of a tactical RPG feel.

Slow was my main complaint.  It's fine, but it seems like games take forever.  I've found the same with a few other Hearthstone-alikes too.  I think it might be down to the interface: when you want to make things happen in Hearthstone you can make them happen fast, which feels speedy even if you're roping every turn.  If you have to wait around for animations to finish before you can do more things the constant stop-start makes it feel like a bit of a drag.

89
Dominion General Discussion / Re: doubling cube
« on: February 10, 2016, 09:00:47 am »
I have google'd doubling cube, but I still can't figur it out what exactly it is.

It only makes sense if you're playing for points; if you win a game then your opponent has to give you a point (this obviously started with playing for stakes).  If you think you are favoured at some point you can ask your opponent to either concede immediately, which is a win for you, or to double the point value of the game (so the loser now gives two points to the winner).  If they "accept the double" then they now have the power to make the next offer; you can't just keep asking them to double the stakes.  A doubling cube is the traditional way to track the current point value of the game; the value is shown on the top of the cube (which has faces labelled 2, 4, 8, 16, 32, 64), and whoever is holding the cube has the right to make the next offer.

Note that playing with a doubling cube is not straightforward.  For example, if you wait until you are certain to win to offer a double then it will be declined.  So you want to make an offer when you're favoured but not overly so; this makes assessing the strength of your position into a key part of the game.

90
Hearthstone / Re: Hearthstone Noob
« on: February 09, 2016, 02:50:04 pm »
BTW, my username is TheLibrarian (because LibraryAdventurer wouldn't fit).

Incidentally, if you want people to add you then they need your full battletag (including the four numbers after your name).

91
General Discussion / Re: My Survivor audition video
« on: February 09, 2016, 02:48:03 pm »
Brilliant job!  It was brave of you to post the first version to this den of pedants.  I hope you don't regret it; either way you deserve a lot of respect for opening yourself to criticism and then making substantial improvements.

Good luck with the casting.

92
Dominion General Discussion / Re: doubling cube
« on: February 09, 2016, 02:31:22 pm »
With equally skilled players, does a doubling cube reduce the component of chance?  It brings estimation of winning probabilities into the game, but is there some other mechanism at work besides making the game harder (and so more rewarding to players who master both skills)?

93
Hearthstone / Re: Hearthstone Noob
« on: February 09, 2016, 11:43:39 am »
thanks for the tips

I'm still working on unlocking the different classes, so I haven't played any pvp yet.

It's very possible to start playing ranked straight away, with the basic decks if you have to.  The ladder is set up so that you're almost guaranteed to play other new players at first, and you gain experience for playing cards whether you win or lose.

Nowadays when I had friends of mine introduced to Hearthstone, I noticed a considerable amount of beginner players having good cards already like Knife Juggler, Implosion and Naxxramas cards, even on the lowest rank! You'd have to play exceptionally well to be able to deal with that card quality using only basic cards. But maybe this trend is only on the European server, or it was a bad coincidence.

If you have direct experience then I'll defer to that.  I was only going on the fact that you can't reverse into rank 25 (except by staying away for a few months) and that I believe that there is a literal separate pool for new players in the matchmaking algorithm.  It's possible that is only in casual though, or that the system has changed from when I saw it explained.

PPE: Yikes.
The other day I was bored and played a game on Europe (not my server) with a basic deck, and at rank 25 my opponent played coin turn 5 golden Emperor turn 6 golden Dr. Boom.

94
Hearthstone / Re: Hearthstone Noob
« on: February 09, 2016, 02:55:49 am »
thanks for the tips

I'm still working on unlocking the different classes, so I haven't played any pvp yet.

It's very possible to start playing ranked straight away, with the basic decks if you have to.  The ladder is set up so that you're almost guaranteed to play other new players at first, and you gain experience for playing cards whether you win or lose.

95
Hearthstone / What is BM?
« on: February 08, 2016, 03:01:54 pm »
I may have accidentally started a copypasta.


96
Hearthstone / Re: Constructed General Discussion
« on: February 08, 2016, 02:43:33 pm »
I've been running my own special build of Dragon Hunter modified to use Malygos instead of Ysera thus using damage spells instead of secrets. So far it has done exceptionally well (probably 60-80 games played on it). It has a few win conditions but the Malygos one is just so much more fun.

I'm curious to see a Dragon Hunter list.

97
General Discussion / Re: Random Stuff Part III
« on: February 07, 2016, 06:59:01 am »
An uncompromising way to deal with rhino poachers:
Quote
"They operate in four-man teams comprising a sniper, two riflemen, and a signaller," says Dyer. "They've got night vision gear and digital radios so if they need to, they can call in ground and air support."

The teams monitor 102 rhinos, but when they spot poachers, they don't arrest them. They don't even invite them to lay down their arms. Instead, they kill them - 19 so far, in split-second ambushes during which their victims probably never knew what hit them.

Dyer says this is the safest way to deal with men facing 25 years in prison if convicted.

"Technically we do have to offer them the opportunity to surrender," he adds, "but this tends to happen after they've been, er, incapacitated."

98
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: February 07, 2016, 06:47:41 am »
Undercity Valiant is taking a step to the left; Boneguard Lieutenant a jump to the right.

99
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: February 04, 2016, 04:27:50 am »
What's good now/in some regular tournament?

Midrange Druid seems the obvious omission from your list.  It has the weakness that some people might be gunning for Druid and Paladin, but the raw power level is very high and you have very few unwinnable matchups.

100
Dominion Online at Shuffle iT / Re: The Dominion online 2017 thread
« on: February 03, 2016, 03:28:14 pm »
You guys are suuuuuuuuuuper optimistic if you're expecting to get Adventures in March.

Since Adventures will probably be split up into several "buy expansions" anyway it could be released bit by bit. Maybe no Travellers in the first-releaset set if they have some remaining issues with those to fix for example, etc.

Does Making Fun still sell half-expansions like Goko did? I thought I read that they weren't doing that. The campaign levels are still split like that, but I'm not certain you can buy part of a set anymore.

Yes, that went away at some point (maybe the grand re-pricing).

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