Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - qmech

Filter to certain boards:

Pages: 1 ... 72 73 [74] 75
1826
Feedback / Re: Titles
« on: May 07, 2012, 04:48:04 pm »
start out as lowly Pawns, so surely we must end up as Kings

Queens, surely?

Or possibly Knights.

1827
Dominion Articles / Re: tactics: turning off the autopilot
« on: May 07, 2012, 03:59:27 am »
Always take the most valuable treasure with thief/noble brigand (fairgrounds, harvest, etc. decks can make it far more valuable to poach their only silver, govs can turn silvers into safe fairgrounds whilst golds can only become game losing provinces when last province is out).

Governor can't turn Silvers into Fairgrounds.  I'd also be very surprised if not taking Gold was ever the right move in practice, especially if Governor is around.

1828
Game Reports / Re: Winning With Negative Victory Points >__<
« on: May 06, 2012, 05:37:14 pm »
IGG is usually dominant.  The general (2p) pattern is to buy out IGG, then rush the Duchies.

There are three good support cards here: Militia, Oracle and Smugglers.  In a 3-player game I'd be tempted by Militia.  One on one, I'd prefer Oracle, or possibly Smugglers.  Caravan is less useful than any of these, as your one extra card is unlikely to be anything great (I'd take Silver over Caravan if it was all that was available).

1829
Game Reports / Re: May 5th Tournament Final Game Comentary
« on: May 06, 2012, 04:58:19 pm »
Game 4

This is the sort of game I dread.  There's King's Court, some reasonable actions and a reasonably fast KC-free strategy.  First you have to decide whether or not KC will be useful, and if you decide that it is, you're then thrown on the mercy of the shuffle until you connect KC with something good.

Ed was worried about my Border Village/Hunting Party, and I think he's right to be: the Village is doing very little for me here when I'm KC'ing Hunting Parties.  I haven't thought about how BV will affect HP draws later on, but early on you'd expect it to foul up your engine.  It is an extra action that could connect with a KC, but I don't KC a BV until the very last turn, so that seems not to be important.

There are two other star cards here.  Bank is superb if you can work up to large hands.  Pawn can be the deciding factor in going for KCs, as card draw of last resort but far more importantly as a handy source of Buys.



Game 5

Too often recently I've tried to be cute with Silk Road in the presence of weak support and been punished for it.  Here I held my nerve, trashed my Estates and made a conventional grab for Provinces.  I was surprised to evenly split the Silk Roads against a rusher, but given the relative values of the Duchy and Silk Road in each of our decks, and that I overspent for all but my first Silk Road buy, a more concentrated attack on the Silk Roads wouldn't have affected the result.  Ed's Silk Roads almost ticked over to 5 though, which would have been a huge swing with more Silk Roads in deck.



Game 6

Protip: don't buy naked Farmlands if you're holding a Province in hand.

We both open Contraband nothing for a rapid start with the option for Farmland shenanigans later on to get round the penalty.  We transition into Masquerade/Money: I stick to the script and only buy treasure/VP, whereas Ed picks up a Worker's Village as well as an extra Contraband and Masquerade, which I think were mistakes.

With Masquerade, Farmlands and no point counter I'm not entirely certain of the scores, and think that trashing the Province must have cost me the game.  Seeing a chance to grab the final Farmland/Province, I take it, thinking things are unlikely to get better: I lose by a single point.  Sigh.



Game 7

Hamlet/Library is not something I've played often: it just doesn't seem to have come up.  (I lost one of my first Cornucopia games to Yaron when he spotted this strategy.)

I'm not sure what happened here.  I split Oases 6/4 in my favour, and gave out 6 Curses against only 3 received.  (Do you know of many other Sea Hag games where the Curses don't run out?)  Duchies are bought, and we 3-pile on those, Hamlets and Oases.

1830
Game Reports / Re: May 5th Tournament Final Game Comentary
« on: May 06, 2012, 03:57:39 pm »
Game 1

This game was lost entirely due to ednever picking up all 8 of the Nobles.  I got some early Goons and bought 4 before deciding to switch to Nobles: then I never hit 6 again until the pile was empty.  Nobles were absolutely key here, and my fourth Goons was probably a mistake.  I'm surprised things stayed as close as they did given my complete absence of draw, but I had to engage in some serious Duchy and Copper buying to make up points.

Two other things are worth mentioning.  First is that Horse Traders became particularly useful here, as it was my only source of "draw", giving me fodder to discard to Inn whenever I had one in hand.  The second is that this game reached the point where two Inn buys would end the game.  I was relying on Inn to keep my Duchies and Copper buried, but that option was eventually removed from me.  So bear in mind that deck management with Inn can't go on indefinitely.



Game 2

Warehouse/Tunnel is a great opening because it leads to fast Gold.  But it should be viewed as an accelerant, rather than an end in itself.  In this game Platinum was necessary to buy Colonies, but I think over-investment in Tunnels is likely to be a mistake even in Province games.  Here are our deck contents after 7 turns:

qmech: 5 points : 1 Platinum, 3 Gold, 1 Bridge, 1 Tunnel, 4 Warehouse, 3 Estate, 7 Copper
ednever: 11 points : 2 Gold, 1 Bridge, 4 Tunnel, 3 Warehouse, 3 Estate, 7 Copper

I have fewer Tunnels but more Gold (and a Platinum), as extra Warehouses mean that I see my Tunnel more often, and am able to spend the Gold I'm gaining faster.  In the late game, I also have fewer dead cards to filter out, which more than makes up for the points from Ed's 6 extra Tunnels.

(Note on the above example: it's slightly misleading, as the last two buys were Platinum for me, and Tunnelx2 for Ed.)



Game 3

Not very exciting.  Ed gets Farmland/Curse -> Estate a couple of times, but if they were Duchies instead it wouldn't have affected the result.

1831
Tournaments and Events / Re: 1 Day Cup 5th May / Results
« on: May 06, 2012, 01:55:01 pm »
Congratulation to Ed on his well-deserved victory!  He made it through the tournament undefeated.

This is the first tournament I've played in, and it was a brilliant experience: knowing that both players are really concentrating on everything that they do takes the games to a higher level.  Thanks go of course to Rabid for organising it.

I'll be adding my commentary for the final games later.

1832
Dominion General Discussion / Re: How Can I Improve
« on: May 06, 2012, 01:00:00 pm »
Yeah I had trouble figuring out which part of that post was a joke, so I'm guessing it's just all of it :)

Apparently it's true.

1833
Game Reports / Re: IRL nombo? Counting House + Goons + Inn
« on: May 06, 2012, 06:43:24 am »
-No card drawing
Seems like counting house is supposed to fill that role...
If you're being Goons'ed every turn, then a best case hand would be Inn/Inn/Counting House, play one Inn, the Counting House, then rely on Inns to swap Coppers for other, more useful, cards.  It's delicate, but perhaps slightly better than skipping the Counting House.

I played a game in Rabid's tournament where Inn/Goons/Horse Traders came up.  The Horse Traders offsets the discard attack of Goons, letting you get slightly more out of your Inns.  (This game also had Nobles, but sadly I couldn't get any of them, so this was the next best thing.)

1834
Goko Dominion Online / Re: Where's the official app?
« on: May 06, 2012, 06:22:32 am »
FunSockets

It looks like they haven't done anything yet, but plan to be a general platform for browser-based games, probably with Dominion as a launch title.  That would explain the secrecy to a degree, and possibly the time delays if they have other things they want to release at the same time.

1839
There are TCGs with similar mechanics.  In the Pokemon TCG, Trainers can always be played for free, but there is a sub-type called Supporters of which you can only play one a turn.  There's no analogue of Village though.  (This information could be many years out of date.)

1840
Solo Challenges / Re: My Second Solo Challenge: Nothing
« on: May 03, 2012, 05:05:39 am »
Which does just about work as long as you KC it.

1841
Dominion General Discussion / Re: So...has anyone heard from Qvist?
« on: May 03, 2012, 05:02:39 am »
Man, Google translate has a long way to go still when it comes to German.

"The question of the fun of Dominion"

That seems OK to me.  I can imagine English threads titled "The question of X".

1842
Rules Questions / Re: Smugglers
« on: May 03, 2012, 04:56:05 am »
Based on this log, I'm going to say that it's because your opponent didn't gain a Duchy on their previous turn, and Smugglers isn't just a turbo-charged Workshop.  You would have automatically gained an Estate if your opponent hadn't just emptied the pile.

1843
Rules Questions / Re: loophole?
« on: May 01, 2012, 01:53:38 pm »
I played 1k games of base Dominion on BSW

You poor thing.  You have my sympathy.

Also, in before the 9th Doctor.

1844
Dominion Articles / Re: Request: Philosopher's Stone
« on: May 01, 2012, 04:09:13 am »
Hmm, I guess my understanding of the sentence "per 5 cards between them" was off. I thought it would be worth more when there is a greater spread.  ???

An interesting reading.  This would play more like a Counting House that is weakest in the middle of a shuffle than a Philosopher's Stone.  I guess you could tweak the 5 to increase its average value, but that would give you some extremely high-value turns.

(The card text says "total between", which I think is less ambiguous.)

1845
Tournaments and Events / Re: 1 Day Cup 5th May
« on: May 01, 2012, 03:42:12 am »
The tournament starts at 13.00 UTC (or GMT).  That's 8.00 EST, or 9.00 EDT if you're currently on DST.

1846
I have the same experience for the two logs that you linked.

1847
Variants and Fan Cards / Re: how to make real cards
« on: April 29, 2012, 05:14:55 pm »
You can do what you like with the blanks, but you're never going to have enough to make all the fan cards you'd like to.  I'll third the sleeves suggestion.

1848
Dominion Articles / Re: Request: Philosopher's Stone
« on: April 29, 2012, 02:50:55 pm »
Philosopher's Stone counts cards in deck and discard pile, so Golem is a slight anti-synergy.

1849
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: April 29, 2012, 08:11:45 am »
I think I'm less likely to say "gg" after a win, as some people do interpret it as gloating.  If in doubt, I follow my opponent's lead.

For anyone who fully accepts that Dominion is a game played inside a probability space, fluke losses against bad strategies shouldn't rankle, as they're offset by proportionately many easier wins.

1850
Dominion Articles / Re: Request: Philosopher's Stone
« on: April 29, 2012, 07:55:55 am »
Here's a game featuring Ambassador, Herbalist and Philosopher's Stone.  There isn't anything exciting to do with a small deck, so "ignoring" Ambassador is a reasonable move.  That said, I do open Ambassador/Silver, with my opponent opting for double Ambassador.  I never return anything to the supply, but liked Ambassador as a feint so that my opponent was reasonably committed once I started picking up Potions (it was also the Bane, but an early Young Witch would be a strange move in the presence of Ambassador regardless).  I'm not sure there are any other cards you can do this with (not wishing to exclude the possibility that you can't sensibly do it with Ambassador!).

Philosopher's Stone can also be quite good in long multi-player games, although looking through my logs it seems I've generally done better by ignoring it.

Pages: 1 ... 72 73 [74] 75

Page created in 0.086 seconds with 19 queries.