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1
Dominion Articles / Re: Scout 2
« on: November 23, 2015, 09:42:17 pm »
Leave the forum for a year or two and people start rewriting your scout article.  #hurtfeelings

2
Variants and Fan Cards / Re: Really bad card ideas
« on: August 11, 2014, 09:08:08 pm »
The Doctor
$3 Action-Reaction
Reveal cards from the top of your deck until you reveal a card with a person on that card.  Put that card into your hand, and put the other revealed cards into your discard.
______________
When another player plays an attack card, you may reveal The Doctor from your hand.  If you do, have a 5-10 minute conversation with the player, then trash the attack card.


TARDIS
$7 Action
Trash this.  Each player (including you) trashes their hand, deck, and discard pile, then gains 7 coppers and 3 estates.


Cybermen
$2 Action-Attack
Each player (including you) trashes a card from their hand.  You gain an Upgrade, placing it in hand, each other player gains Cybermen, placing it in hand.


Weeping Angels
$4 Action-Attack
When this card comes in contact with another card, return the other card to the supply.


Dalek
$3 Action-Attack
Trash any number of cards from your hand.  Each other player trashes that number of cards from their deck.

3
Variants and Fan Cards / Re: Really bad card ideas
« on: August 03, 2014, 11:42:40 am »
Cantor
$6 Action
While this is in play, other actions gain "+1 Card" in addition to their other text.

Quote
Printer
$6 – Action
+1 Action

While this is in play, when you play an action card, +1 Card.

So, I guess it's a really bad idea? :(

Yes, yes it is.  [insert 3 pages of internet flaming] Yes, yes it is.

4
Dominion General Discussion / Re: Homage to the Best Card
« on: August 03, 2014, 11:38:54 am »

5
Variants and Fan Cards / Re: Really bad card ideas
« on: July 29, 2014, 06:29:40 pm »
Cantor
$6 Action
While this is in play, other actions gain "+1 Card" in addition to their other text.

Creator
$6 Action
While this is in play, other actions gain "+1 Action" in addition to their other text.

Debtor
$6 Action
While this is in play, other actions gain "Trash a Treasure Card from your hand.  If you do, gain a card costing up to $3 more." in addition to their other text.

6
Variants and Fan Cards / Re: Really bad card ideas
« on: July 29, 2014, 12:35:33 pm »
Old Mage
$3 Action
Trash an Action Card from your discard pile.  If you do, draw 4 cards.

7
Variants and Fan Cards / Re: Really bad card ideas
« on: July 27, 2014, 01:16:47 pm »
Inspire
$3
Reveal the top 5 cards of your deck.
Trash one.  Discard one.  Place one on the bottom of your deck.  Place one on top your deck.  Place one in your hand.

8
Puzzles and Challenges / Re: Difficult non-Dominion Trivia!
« on: July 07, 2014, 12:24:40 am »
None of them have been in my kitchen.

9
Game Reports / Re: Did I play so good or...
« on: April 20, 2014, 10:28:29 pm »
5/2 is Upgrade-CSM for me, 4/3 is Ironworks-CSM.  Not getting a SP until turn 6 or 7 isn't the end of the world, and either of those two openings should get you a pretty decent action density quickly.  And since provinces aren't important, you have a little more time.

10
Pawn not being in the bottom 10 is ridiculous.  It is really bad.  Really bad.

You're wrong about Pawn. Non-terminal +buy is good. Most engines need +buy, and many don't have a lot of terminal actions to spare. And the fact that you can just cycle it if you don't need the buy this turn makes it low risk, high reward. It's only borderline top 10, but it's definitely not "really bad".

Pawn is IMO the fourth best (potential) non-terminal +buy of the $2 cards, WAY after hamlet and candlestick maker, and after squire (yes it can't be +buy and non-terminal, but bleh).  +Buy isn't as rare as it was in intrigue.  +1 action / +1 buy is weak.  If that's the best use of a card, count me out.
I agree that it's the fourth best (Squire is better than CM, though), but it's not at all weak.

Sorry for the triple post, but in terms of a nonterminal buy I think CM is better than squire, just because you need 2 squires to get the nonterminal buy.  Overall card strength, Squire may be better.

11
Pawn not being in the bottom 10 is ridiculous.  It is really bad.  Really bad.

You're wrong about Pawn. Non-terminal +buy is good. Most engines need +buy, and many don't have a lot of terminal actions to spare. And the fact that you can just cycle it if you don't need the buy this turn makes it low risk, high reward. It's only borderline top 10, but it's definitely not "really bad".

Pawn is IMO the fourth best (potential) non-terminal +buy of the $2 cards, WAY after hamlet and candlestick maker, and after squire (yes it can't be +buy and non-terminal, but bleh).  +Buy isn't as rare as it was in intrigue.  +1 action / +1 buy is weak.  If that's the best use of a card, count me out.
But it does other things. Don't forget about the +1 card/+1coin option. That one is pretty good when it works out. And it can turn that +action into coin or draw if you want the buy and don't need the extra action.

It's just a nice card all around.
+1 Card / +1 coin still isn't good.  I'd argue that effect is worse than Duchess or Moat's +2 bonus, and those are considered two of the worst $2's and they have other attractions (defense / free with duchy+spying).

So yes, I know it's flexible, but putting together a bunch of options that are all between awful and situationally weak, does not make a strong card.  Pawn is alright to pick up on exactly $2 if there aren't any other $2's, but that's about all it's got going for it.

12
Pawn not being in the bottom 10 is ridiculous.  It is really bad.  Really bad.

Embargo is definitely better than 14th.  It is one of the few 2's that actually effects the overall strategy of the game (along with Chapel, Fool's Gold and maaayyybee lighthouse).  Anyway, should be top 10.

maybe lighthouse?  :o

Lighthouse 100% effects the overall strategy if there is a strong attack on the board.  But not if there isn't one.  So it's conditional (although stronger) kind of like Embargo.

13
Pawn not being in the bottom 10 is ridiculous.  It is really bad.  Really bad.

You're wrong about Pawn. Non-terminal +buy is good. Most engines need +buy, and many don't have a lot of terminal actions to spare. And the fact that you can just cycle it if you don't need the buy this turn makes it low risk, high reward. It's only borderline top 10, but it's definitely not "really bad".

Pawn is IMO the fourth best (potential) non-terminal +buy of the $2 cards, WAY after hamlet and candlestick maker, and after squire (yes it can't be +buy and non-terminal, but bleh).  +Buy isn't as rare as it was in intrigue.  +1 action / +1 buy is weak.  If that's the best use of a card, count me out.

14
Pawn not being in the bottom 10 is ridiculous.  It is really bad.  Really bad.

Embargo is definitely better than 14th.  It is one of the few 2's that actually effects the overall strategy of the game (along with Chapel, Fool's Gold and maaayyybee lighthouse).  Anyway, should be top 10.

15
Wow, I'm still a level 41 on that leaderboard!  I haven't even been able to access GOKO in 2014  ;D

16
Dominion Articles / Re: Graverobber Revisited
« on: February 24, 2014, 12:31:42 am »
I think Feodum, upgrade and Grave is quite a good combination though! Upgrade feoda to grave and use grave to get back feoda etc.. This will start to work when u get at least 3 upgrades I think...

Better one is definitely Develop-Feodum-Graverobber. 

17
Variants and Fan Cards / Re: Variant: Player Abilities
« on: January 14, 2014, 11:27:13 pm »
Reminds me of the starting cards for RftG.

18
Game Reports / Re: I <3 Stash
« on: January 07, 2014, 01:07:11 pm »
I think Chancellor / Stash is really good because of it being the bane and any engine is likely to slow / not even possible.  Plus, a few curses won't even hurt you much.

19
Dominion General Discussion / Re: Next Featured Article - you decide!
« on: January 04, 2014, 12:53:32 am »
The featured article is now Scrying Pool.  There are no more articles left in the lineup!  Please nominate more articles!

That's a good decision.  Well written article, that Scrying Pool one is.  Kudos to that author  ;D

20
Curses are always on the board, even if there isn't a Curser.
Ruins are only on the board if there is a Looter.

21
Dominion General Discussion / Re: Worst. Setup. Ever.
« on: December 27, 2013, 12:05:48 pm »
I'd have RATS in the kingdom just because it's a bigger pile.

22
Game Reports / Re: Feodum/Chapel opening
« on: December 26, 2013, 12:43:34 am »
They both fell to turn 5.  I think ideally you won't collide Feodum and Chapel turn 3/4, but rather get to Chapel away 4 cards.  Then ideally like turn 5/6 you collide and trash 4 cards and end up turn 6/7 with good economy and minimal junk.  Because if you collide Feodum and Chapel in your first trashing, your deck becomes good enough that you probably won't be able to trash >2 cards with your Chapel and you'll be pretty meh.

23
Variants and Fan Cards / Re: Painter
« on: December 22, 2013, 05:45:38 pm »
I like "Each other player may put their deck into their discard pile."

And if that's not enough, also "If they do, they may look through their discard pile and put a card on top of their deck."

24
Puzzles and Challenges / Re: Easy Puzzles
« on: December 22, 2013, 11:06:44 am »
Similar question whose answer is probably a combination of the all the answers to the last question... what is the most number of cards you can gain from a single buy?
let's see... 4 player game, play 10 hagglers, 9 talismans, buy a doctor (gain the other 9) with 30 embargoes on it, gaining 10 of a 2 cost. Overpay by 22, discard 12 tunnels, trash 10 catacombs, gaining 10 death carts and 20 ruins, discard 10 market squares.

kingdom: haggler, talisman, doctor, black market, tunnel, catacombs, death cart, two-cost, market square.

black market deck: young witch, embargo, graverobber, bunch of cards to let you draw and play all that.

+10 doctors, +30 curses, + 10 two-costs, +12 gold, -10 catacombs, +10 death carts, +20 ruins,  +10 gold. net +92 cards.

probably improvable... for instance, trashing cultist to draw 3 market squares?

Certainly improvable by trashing 12 feoda.

25
Variants and Fan Cards / Re: Painter
« on: December 22, 2013, 01:40:05 am »
(not sure why I called it Painter, just cuz)

Painter
Action - $5

Put your deck into your discard pile.  Look through your discard pile and put two cards from it into your hand.

Way too good.  This is almost certainly (at worst) terminal +$4, with amazing cycling.  Most likely, it is even better than that.

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