Coheed 5 - tlloyd 2
Had a fun series against tlloyd even though he disagreed with some of my decisions. I think I have the logs mixed up but I'll just post them in the order I have them anyway.
Game 1:
Coheed 45 tlloyd 35
http://dominion.isotropic.org/gamelog/201205/08/game-20120508-210459-f540e23a.htmlGame 2:
Coheed 37 tlloyd 24
http://dominion.isotropic.org/gamelog/201205/08/game-20120508-211025-74eb69df.htmlGame 3: Coheed 43
tlloyd 54 http://dominion.isotropic.org/gamelog/201205/08/game-20120508-211918-3e7ae66d.htmlGame 4: Coheed 31
tlloyd 37 http://dominion.isotropic.org/gamelog/201205/08/game-20120508-212818-7582af57.htmlGame 5:
Coheed 28 tlloyd 21
http://dominion.isotropic.org/gamelog/201205/08/game-20120508-213404-741cd6f4.htmlGame 6:
Coheed 20 tlloyd 14
http://dominion.isotropic.org/gamelog/201205/08/game-20120508-213840-4b91834a.htmlGame 7:
Coheed 36 tlloyd 24
http://dominion.isotropic.org/gamelog/201205/08/game-20120508-214433-4aa59b67.htmlAnalysis:
1: We both open FV/JoAT but on the first shuffle he gets a trading post/spice merchant/gold with 5/4/6 while I get a 2nd JoAT/spice merchant/gold with 4/4/6. He gets the first province but then gets a couple unlucky draws (3/4/5) right after. He didn't get much use out of his trading post and my silvers helped me green faster than he could. I feel trading post was a little too slow as he got only 2 plays out of it and my JoATs helped cycle a little while loading my deck with silver.
2: We both choose to go spice merchant/FG and then into cities. We get an even split on the FG but I was able to win the city split from him unluckily getting 9/3 on turns 7 and 8. The extra cities let me easily connect the FG together and green faster.
3: I try a tricky engine using BV/wharf/embassy/tunnel and find that loading my deck with tunnels and golds really hurt my chances of chaining wharves. He went straight up jack BM and took the win.
4: I mistakenly thought spice merchant/FG could beat familiar and took 10 curses to the face with nothing on the board to trash them. The game was pretty close but I was unable to pick up the last province for the win because of my thick deck. Pretty funny play on turn 14 where he buys a province and I trash 4 FG and draw all 4 golds with my library.
5: IGG rush with FG, nomad camp and a bunch of strong 5's that we completely ignored. We both open 5/2 and I chose to go IGG/FG while he went IGG/nothing. My thought on this was that even though it would be incredibly hard to connect my FG's, I could end up trashing them for gold later. Even though I never got the chance to trash them, they proved useful and I luckily connected them a couple times. I was able to get an early 7/2 IGG lead because he had very unlucky turns after the 2nd reshuffle(4/8/3/4/4/4/8/4/3/3) and from then on I greened faster and ended the game on a 3 pile.
6: We both went for an ironworks/silk roads rush. I think oasis isn't that good here and silver is a better pickup but I chose to follow him with the oasis' anyway. Even though we split the SR's, I was able to get more estates than he could.
7: To me, this game was the most interesting of all.. I looked at the board for a while before making my first purchases. I open 5/2 while he opens 4/3 on a JoAT board. I couldn't beat him with jack on my opening so I tried to think of a strategy that could beat it. I like Pirate ship a lot and feel it is an underrated card in 2 player.. I felt that my ships would be able to easily hit every time since he is loading his deck with silvers. This board also has some good enablers for ships (stables/crossroads) because they can run through the deck easily to find the ships every turn. At the end of this game, tlloyd stated that Jack should beat my strategy every game but I have to disagree. The only luck I saw happen in this game was me getting 5 coppers on turn 11 after my reshuffle and with those out of the way, I was able to get a province every turn.
Sorry that a lot of these games came down to luck, tlloyd.. and for overtaking your #1 spot by only 1 point because of it. I'm cheering you on, Jorbles!