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Messages - Wolphmaniac

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1
Rules Questions / Re: War error?
« on: February 02, 2021, 09:37:59 am »
There was no price reduction in effect.

Sure there was. Your opponent had bought Canal.

Ah crap you're right.  And then when I was reviewing it, it was my turn and I didn't have Canal so it was back to $3.  Well, at least I cited the game # so we could solve it.  Thanks!

2
Rules Questions / War error?
« on: February 02, 2021, 08:52:09 am »
This might be a bug in the online game or a rule I'm not understanding:

From Game #66121914
I'm D.

Turn 6 - Kris8
K plays a Skulk.
K gets +1 Buy.
K takes War.
D receives War.
D reveals a Silver,
3 Estates, a Gold and 3 Coppers and finally Skulk.
D trashes a Skulk.
D discards 3 Coppers, a Silver, a Gold and 3 Estates.
K discards War.

I took War and the first card I revealed was a Silver, which costs $3.  Why didn't I trash the Silver?

There was no price reduction in effect.

War is: "Reveal cards from your deck until revealing one costing $3 or $4.  Trash it and discard the rest".

3
Played by Dingan against me.  This is just some of the turn.  Interesting parts highlighted in bold...

Din plays a Black Market.
Din gets +$2.
Din reveals a Moneylender, a Vagrant and a Replace.
Din plays 2 Silvers. (+$4)
Din gains a Replace.
Din puts a Moneylender and a Vagrant on the bottom of the Black Market Deck.
Din plays a City.
Din shuffles their deck.
Din draws a card.
Din gets +2 Actions.
Din plays a Replace.
Din trashes a Journeyman.
Din gets 1 VP from Tomb.
Din gains a Mandarin.
Din topdecks 2 Silvers.
Din topdecks a Mandarin.
Din plays a City.
Din draws a card.
Din gets +2 Actions.
Din draws a card.
Din plays a Mandarin.
Din gets +$3.
Din topdecks a card.
Din plays a City.
Din draws a card.
Din gets +2 Actions.
Din draws a card.
Din plays 2 Silvers. (+$4)

Played the same two silvers twice in one turn.

4
Dominion General Discussion / Re: Not enough village in Menagerie?
« on: March 23, 2020, 01:49:05 pm »
Excellent analysis, thanks guys.  I didn't know that there was a list of village ratios for each expansion... that was cool to see!

5
Dominion General Discussion / Not enough village in Menagerie?
« on: March 22, 2020, 12:41:10 pm »
Is anyone else finding that when they play with "Extra Menagerie" online, you're getting games with lots of terminals and no village?  It seems that in Menagerie there aren't enough villages to cover all the terminals, so when you're playing with Extra Menagerie you get lots of games heavy with terminals and no village support.

6
Dominion General Discussion / Re: Silly things to do during Donate
« on: March 21, 2020, 09:26:09 pm »
If the game is lost, I will donate down to nothing as a joke.

7
Dominion General Discussion / Re: Fisherman
« on: March 19, 2020, 02:53:43 pm »
Also makes 2/5 > 5/2 most of the time, which makes me more interested in the variant where you set the order of your initial deck, or where everyone's initial deck has the same order.
My first Fisherman game I opened 5/2 and my opponent opened 2/5.  Now I hate Fisherman.

8
Variants and Fan Cards / Re: Really bad card ideas
« on: March 09, 2020, 02:51:37 pm »
Way of the Dragon
Gain 12 Provinces.
Trash every card you have.
+17 VP
This can only be played on your 12th turn or later.

9
Variants and Fan Cards / Re: Really bad card ideas
« on: March 09, 2020, 02:47:07 pm »
Way of the Phoenix
Gain everything from the trash.

10
Variants and Fan Cards / Re: Really bad card ideas
« on: March 08, 2020, 01:13:58 pm »

Way of the Dodo
Way

+1 Action
Trash this card
Fun Way and unbelievable with Fortress.  You can Way of the Dodo one Fortress an infinite number of times.  You can just keep doing it until your opponents resign from boredom.  Online, this would put the game into a state where the game never progresses but you also never time out.  If you could write a script that just keeps playing Fortress with Way of the Dodo, you could go out and get on with your life, while your opponent would be forced to resign if they ever want to play online Dominion again.

11
Variants and Fan Cards / Re: Really bad card ideas
« on: March 08, 2020, 01:11:13 pm »
Way of the Dodo
Way

+1 Action
Trash this card
Fun Way and unbelievable with Fortress.  You can Way of the Dodo one Fortress an infinite number of times.  You can just keep doing it until your opponents resign from boredom.  Online, this would put the game into a state where the game never progresses but you also never time out.  If you could write a script that just keeps playing Fortress with Way of the Dodo, you could go out and get on with your life, and your opponent would be forced to resign if they ever want to play online Dominion again.

12
Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 07, 2020, 11:40:03 pm »
Can't wait to Chameleon a Market so I can say that I chameleoned ironically.

13
Even if you don't want all cards from Populate, it has some extreme potential synergies (don't know how many of these will actually be good in a given game, though): gardens, vineyards, and philosopher's stone come to mind. Like mxdata said, watchtower in hand is actually really good, too.

Buy Populate, then buy Commerce. Enjoy your 10 Golds (that you probably don't want in a deck that can make and just got 10 new action cards).

Twist: The game also has Tomb, and you have a Watchtower in hand. Good-bye 10 Gold! Hello 10 VP!

When you trash something with Watchtower, you still gained it first.  So you could Populate, trash all 10 actions, then Commerce and trash all 10 golds.  Goodbye 10 actions AND 10 Gold!  Hello 20 VP!

14
You're right!  Fixed.

15
Castles + Keep + Museum = Humble Castle worth 8 points as soon as you get it, and then another +1 for every castle thereafter!


16
Dominion General Discussion / Re: Promo card releases?
« on: February 12, 2020, 04:14:02 pm »
Thanks Donald!  Appreciate it!

17
Dominion General Discussion / Re: Cards to Use (or Avoid) to Speed Games Up
« on: February 05, 2020, 12:59:06 pm »
Donate has to be the surest way to make a Dominion game super fast.  And since it's an event you don't even need to own any particular set to play with it.

Your game will be over in 12 turns.

https://dominionstrategy.com/2018/11/15/donate-money/

18
Dominion General Discussion / Promo card releases?
« on: February 05, 2020, 12:52:13 pm »
I'm wondering if there's a schedule anywhere of upcoming promo card releases?
Specifically I'm wondering if there will be any available at PaxEast in a couple of weeks.  But more generally, is there anywhere that promo releases get announced?
Thanks!

19
The tone of this conversation is get a bit duchy.
I think Donald estated the rule clearly and developed a good argument.
But there were fair grounds for reactions.
This thread is a good guide.  Now let's turn the page.
 

20
Dominion General Discussion / Re: Semi-Interesting Dominion Moments Thread
« on: December 22, 2019, 12:37:01 am »
...
K plays an Inventor.
...
K plays an Inventor.
K gains a Sir Destry.
K plays a Sir Destry.
D reveals a Province and a Silver.
D trashes a Province.

21
Dominion General Discussion / Defining the difference between levels
« on: December 19, 2019, 09:50:37 pm »
For the past two years I've plateaued.  I bounce around L52 and L53, rank 500-700.  I never go lower and I also never go higher.  Like anyone else I play higher ranked players often and sometimes win, but I haven't put my finger on what makes them consistently better.  If I could, then maybe I would be consistently better! 

So that got me thinking... are there any simple and elegant distinctions of players at different levels? 

Here's my offering:

At the start of the game...
L47 and below: Often doesn't see the combo at all.
L48-50: Usually sees the combo and always goes for it.  Doesn't often maximize it.
L51-53: Always sees the combo and goes for it.  Often maximizes it.
L54-56: Maximizes the combo if they play it, but also sees the "Or...".  Knows when the combo won't be the best strategy and will pick out a different optimal strategy instead.  Transcends recognition and maximization of the combo and thinks about the combo critically.
L57-58:  Transcends recognition and maximization of the combo and thinks about the combo critically, and also sometimes comes up with completely original alternate strategies.  Often can envision the whole game before it happens.
L59 and higher: Almost always can envision the whole game before it happens.  Plans for turn 7 on turn 1.  Maximizes fundamental strategies if using them, or can always invent something else if needed.

That's my best shot at it.  Would love to hear what others think!



22
Dominion General Discussion / Re: Semi-Interesting Dominion Moments Thread
« on: December 19, 2019, 02:04:37 pm »
P plays a Black Market.
P gets +$2.
P reveals a Patron.
P gets a Coffers from Patron.
P reveals a Merchant Ship and an Enchantress.

lol @ getting a coffers for revealing a Patron in the BM deck.

23
Dominion Online at Shuffle iT / Re: Why is the server so fuct right now?
« on: December 18, 2019, 11:11:33 pm »
Iso was faster and had smoother performance than ShiT does. I'd take it over ShiT for sure.
I also really miss the badges and statistical analysis on Council Room that were powered by iso.

Man I loved playing for the badges!  http://councilroom.com/player?player=Wolphmaniac

24
Rules Questions / Re: New Overlord with Highway
« on: December 18, 2019, 10:41:49 pm »
Another example of "while this is in play" vs. "when you play this".

Any effect that says "while this is in play" won't work with Overlord.  The card isn't in play... the Overlord is.  For Highway, you would get +1 Card / +1 Action but you wouldn't get the cost reduction.  Another big one is Groundskeeper.  No bonus VP when buying green, as no Groundskeeper is in play.  Same with Goons if you can manage to Overlord a Goons.  You get +1Buy and +$2 and the opponent discards down to 3 cards, but no bonus points for your buys, as no Goons is in play. 

The classic "when you play this" card that does work with Overlord would be Bridge.

25
I'm D.  Oof...

M plays a Skulk.
M gets +1 Buy.
M takes Haunting.
D receives Haunting.
D topdecks a Province.
M discards Haunting.
M plays a Skulk again. (Citadel)
M gets +1 Buy.
M takes Locusts.
D receives Locusts.
D trashes a Province.
D gains a Duchy.
M discards Locusts.

Ouch.

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