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Dominion World Masters / Re: DominionStrategy Qualifying Day Results
« on: June 29, 2012, 08:54:06 pm »
The tension, oh the tension!
Geronimoo, even if I accept your statement that vetoing cards you can't play well is not strategy (which I don't), there's still just no way vetoing at random is anywhere close to the correct/only strategy (non-strategy) for a player going first, neither from a theoretical nor a practical standpoint. Do you actually think so?
I just find it fun vetoing random because I don't have to waste brain power on that decision and it might mess with my opponent's head when I randomly veto something mediocre: "OMG, this lvl45 just vetoed Counting House, wow, what does that mean!???..."
Everyone has had games where they look at a set of 10 kingdom cards and decide that they want to do something rather unconventional right from the beginning. It's another matter to see a strategy like this turn out exactly as you envisioned it.
In a recent game, I started out ironworks / chapel in a colony game much to the surprise of my opponent. I used the ironworks to gain a conspirator and a haven and worked toward getting a kings court. Kings court / conspirator / ironworks was able to fuel my engine, while using salvager to deplete the colony's before my opponent could do anything.
http://councilroom.com/game?game_id=game-20110604-162340-9d4e5552.html