Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - LastFootnote

Filter to certain boards:

Pages: [1] 2 3 ... 288
Variants and Fan Cards / Re: Revised versions of published cards
« on: January 30, 2023, 11:03:21 am »
I thought there was some sort of mistake with Figurine and Longship being $5s. Figurine has proven itself as a solid $5 to me, and it's retroactively made me see Scepter and Capitalism as a lot stronger.

Jury's still out on Longship for me.

I don't tend to buy Longship much, though I should probably but it more.

Dominion General Discussion / Re: Badly designed cards
« on: January 28, 2023, 10:02:40 pm »
Oh i got a whole category. Hunter, Ironworks, Transmute etc, cards that give you something based on type should have said "otherwise" when counting the victory cards. So it feels really weird with night cards, and chainging "victory card" to "otherwise" wouldnt make the cards more complex, rather simpler because you dont have to ask twice what happens with curses. Fortune teller does not have this problem, because it just counts victories and curses as "bad" cards.
"Otherwise" would mean you wouldn't get extra value from multi-typed cards

In fact my original design for what is now Hunter was "+1 Action. Reveal the top 4 cards of your deck. Discard them one at a time until no two share a type. Put the rest into your hand." But being extra good with multi-type cards was way more interesting than being awful with them.

Dominion General Discussion / Re: Badly designed cards
« on: January 28, 2023, 01:24:09 pm »
Distant Shores.  Why does the 6 cost elite card in a pile spam me with estates? It should have been made as a +1 vp and exile an estate.

The Allies expansion doesnít have an Exile mat. Just donít buy Distant Shore so early.

I usually avoid it altogether, though sometimes very late it is ok.

I guess if the exile mat is a problem then just make it +1 vp token.  the elite card in any pile shouldn't spam with junk.

Allies doesnít have VP tokens either.

Dominion General Discussion / Re: Potion in the base set
« on: January 28, 2023, 10:36:20 am »
When Alchemy was previewed but not yet released, I was actually worried Potion would be in every game. Why? Swindler.

Dominion General Discussion / Re: Well designed cards
« on: January 28, 2023, 09:52:38 am »
War Chest: My other favourite of the direct replacements. Amazing how such a simple tweak on the same mechanic can go from a card you regret buying to something very fun as you try to determine what card it is your opponent really wants. Really good non-attack interactivity.

I pitched the published effect of War Chest, hooray!

Variants and Fan Cards / Re: Dominion: Experimental
« on: January 28, 2023, 09:43:11 am »
It appears that Alchemy was rushed to publication and did not get the level of play-testing it deserved.
Uh huh. And how much testing have these cards here gotten?

Dominion General Discussion / Re: Badly designed cards
« on: January 27, 2023, 10:16:25 am »
Distant Shores.  Why does the 6 cost elite card in a pile spam me with estates? It should have been made as a +1 vp and exile a estate.

The Allies expansion doesnít have an Exile mat. Just donít buy Distant Shore so early.

Dominion General Discussion / Re: Badly designed cards
« on: January 26, 2023, 10:55:44 am »
Hero: A BM card in a line that exclusively helps engines? And the treasure gaining isnt even optional. No matter what strategy you use, this line always has a card that you really dont want but have to play.

This is great actually. If all five members of the Page line were engine components, it would just be a one-pile engine. That would be bad design. Sauna/Avanto sort of shows how this can happen.

Dominion General Discussion / Re: Interview with Donald X.
« on: January 26, 2023, 10:45:17 am »

I didn't get around to voting, but it's interesting how weak people are ranking Fortune Hunter.

It's very often at least a Terminal Gold and it has a few other tricks up its sleeve. It's also likely to come up in people's experiences in "extra plunder" games, giving it more Treasures to interact with. That's setting it up to be seen as very strong, and I thought Terminal Gold was already considered too good for $4. So it's very interesting that even in first impressions something similar to it in power isn't really impressing anybody.

I wonder how strong a Terminal Gold actually is.
I think it is a simple matter. LastFootnote has argued that Adventurer is a $2, i.e. digging for Treasure is not better than drawing. So Fortune Hunter is similar to +2 Coins, +1 Card which is weaker than Smithy. Smithy is a strong $4, so Fortune Hunter is a weak $4.

That sounds like something I would say, but Fortune Hunter is different from Adventurer in a lot of important ways. Adventurer's base value is +$2, and you have to work pretty hard to make it reliably better. Fortune Hunter's base value is +$3. It can whiff more easily than Adventurer, but it's still not likely to in the kind of deck where you want it. But perhaps equally important, Fortune Hunter puts the other cards back instead of discarding them. So it's effectively pulling a Copper out of your next hand (or next draw if you didn't play it at the end of your Action phase). That's usually a pretty nice side benefit. Also, Fortune Hunter sometimes lets you choose between different Treasures, and you can smooth out your money a bit that way. You can even opt not to play any of the Treasures! With Adventurer you're stuck with whatever you get.

I donít think Pirate is great for new players because itís a really unexpected reaction. Reactions were 99% focused on deflecting Attacks until Hinterlands, I believe. The one Reaction that did not explicitly respond to attacks was Watchtower, but Watchtower can essentially only respond to junking attacks until you get to cards like Cache or Ball.

Watchtower can also be used to top-deck cards you buy, etc.

I've thought about this. It would require a lot of cards that currently say "gain" to instead say "buy or gain", which I think is potentially the biggest issue.

Variants and Fan Cards / Re: Revised versions of published cards
« on: January 03, 2023, 02:43:34 pm »
Tools was originally a terminal Action that cost $5, and I bought it plenty at that time. But nobody at Donald X.'s table would touch it, so *shrug*.

Variants and Fan Cards / Re: Revised versions of published cards
« on: December 30, 2022, 09:54:23 am »
Treasure - $5
+1 Buy
This turn, when you gain an Action card, if it's the first time you gained a copy of it this turn +1VP

Thematic with the name and removes the broken interactions with horse gainers.

This was actually one of the tested versions, except it worked on all card types. We also noted that it was thematic. But tracer complained it worked on junk. Too easy to get lots of VP from Copper, Curse, Estate he felt.

These increasingly difficult quizzes have been updated for Plunder.

Dominion General Discussion / Re: * Plunder Previews #5: More Stuff *
« on: December 16, 2022, 10:48:56 am »
I'm really surprised King's Cache is able to cost $7 without any extra abilities while Tiara needs a buy and topdecking to cost the same as Throne Room.

Although I'm not an expert, my take is this: King's Cache is a reasonable $7 card. King's Court is a crazy-strong $7 card. It's not King's Cache that's the outlier here.

"Landscapes" is what I use.

I guess that makes sense. If I say "what landscapes are in the kingdom?" you're not going to say "Misery"

You might say "Plateau Shepherds", and are Allies landscapes? I could see an argument both ways.

It would be nice to have a name to refer to traits, events, ways, landmarks, and projects plus any future similar things rather than using an acronym that keeps changing every time something new is introduced. Donald, is there any shorthand you use?

Isn't "landscapes" a pretty common term that everyone uses?

I've called them "Add-Ons" or "Kingdom Add-Ons" in the past.

Dominion General Discussion / Re: Dominion: Plunder Teaser
« on: December 12, 2022, 09:14:48 pm »
Interesting, I thought the quiz didn't have any data at all other than the names.

It technically doesn't have data other than the names. I just entered them in a logical order when instead I should have done it alphabetically. I somehow didn't think the hackable answer key would be in order, since the answers are in a random order on the page. More fool me.

Hence I said ďin its most current wordingĒ.

I donít think it matters. And I canít think of a card that uses +$ in its most current wording (other than Capitalism itself, of course).

Weekly Design Contest / Re: Weekly Design Contest #168: Turkey Time
« on: November 11, 2022, 10:17:55 am »
I want to upgreade the feast:
Banquet $5
+1 action
Gain an card costing up to $6
Trash this card
When you trash this card, gain 2vp

I think it gives card does give some play. You can do duchy rushes, or gain some vital points in an spilt situation.

There's already an Event named Banquet.

Dominion General Discussion / Re: Watchtower + Trail (+ WotM Lurker)
« on: November 07, 2022, 01:39:27 pm »
With the current rulings, you can't play Trail twice. If you play it on-gain, then Watchtower can't find it to trash it.

Dominion General Discussion / Re: Interview with Donald X.
« on: November 02, 2022, 01:15:08 pm »
Are there plans for more second editions, or are we done?

Since you skipped the small expansions - and card counts go up to 500 - Guilds, cornucopia and Alchemy don't have enough material to work in as a single big box second edition?

Second editions can't come out until the first edition of that set has sold through. And announcing a Second Edition could (theoretically) prevent that first edition from actually selling through. So this is a question that cannot satisfactorily be answered.

And Dominion second editions aside, it's generally up to the publisher to make announcements about upcoming products.

EDIT: Also Guilds and Cornucopia have already been combined into a large set, sometimes labeled "Mixed Box". Putting all three small expansions together would mean raising the price above a normal large box expansion I think, since it would be 450-ish cards, plus Coffers mats and coin tokens.

Dominion General Discussion / Re: Interview with Donald X.
« on: October 23, 2022, 05:50:44 pm »
Heist is great. I've played lots of it and still get it to the table some these days.

Factory Job is also fun (much more so than Infiltration), but I accidentally wrinkled up my paper board of it and haven't yet had the wherewithal to print and tape together a new one.

Pages: [1] 2 3 ... 288

Page created in 0.06 seconds with 19 queries.