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1
Dominion General Discussion / Re: Project - card parallels
« on: April 18, 2019, 12:26:59 am »
A +1 Card Project is very close to Hireling. I believe that’s the reason it wasn’t seriously considered.

2
Dominion Articles / Re: Fool
« on: April 15, 2019, 10:12:33 am »
If Fool was three Boons as a one-shot, wouldn't that be a little too similar to Pixie's one Boon twice as a one-shot?

nah, Pixie is a cantrip you can optionally blow up; the described card is a terminal you blow up to get a random variety of effects. They'd play totally differently.

Well the sample Fool I posted isn't actually a terminal; it has +1 Action. But yeah, I don't think it would play very similarly to Pixie.

3
Dominion Articles / Re: Fool
« on: April 15, 2019, 10:11:26 am »
If I were remaking Fool today, I would make it a one-shot.
Which I did try, and which you couldn't live with at the time, let the record show.

There's also a Blessed-Village-style when-gain one-shot; still reusable but it's harder. But yes I would not risk it today.

Oh yeah, for sure. I don't specifically recall the one-shot we tried, but I believe you. My position on the card has definitely changed.

4
Dominion Articles / Re: Fool
« on: April 11, 2019, 01:24:55 pm »
Donald X. has said that if he were to make Nocturne again, it would only have about 5 Fate cards, and I think it's a pretty safe guess that Fool would be cut. Which is too bad, since it's maybe my favorite card in the set.

If I were remaking Fool today, I would make it a one-shot.

Fool: Action, $3
+1 Action
Trash this. Take three Boons and receive them in any order.

Get rid of Lost in the Woods. Slap Lucky Coin onto Bard instead.

For me, the most joy I get out of Fool is opening with it and using it to jump-start my deck in a fun, random way. I don't need to be playing it every shuffle to get that fun. Maybe I'd pick up another one later, but it's still not going to slow down the game as much as published Fool. It could still be an issue in Necromancer games, but if that really ended up being a problem, there are other solutions.

5
I apologize for giving this advice, since you're looking for cards instead, but I do recommend buying a set of the Base Cards online. That's by far the cheapest cards-per-dollar option for this purpose. It's about $12.50 for 250 cards, or about $0.05 per card.

Personally I (hopefully) need all my extras for playtesting. Apologies again!

6
Dominion General Discussion / Re: Interview with Donald X.
« on: April 10, 2019, 01:09:04 pm »
Random NPCs: Were each of them tied to a room like in Infiltration or were they randomized as well, as suggested in Infiltration's Scattered NPCs variant?

Oh man, there are so many random changes from Factory Job to Infiltration, it's insane. So many of them are pointlessly making the game worse as well. Like you know there's this one NPC that always moves out and then dials up the cops number (or whatever it's called in Infiltration) when they leave the building? In Factory Job, that NPC only moves if they're alone, which is both more flavorful and more interesting mechanically.

The one thing I think Infiltration possibly does better is the money/data. Having large discrete chunks of it makes it a lot easier to divvy up loot in a room. It's a pain having $100 in room and giving each of three players $33, leaving $1 in the room that nobody will ever want. I also like the amounts being secret and randomized, but honestly I don't think it's worth the extra setup. Having to turn all those data tokens upside down and mixing them up is a huge pain.

7
Dominion General Discussion / Re: Interview with Donald X.
« on: April 10, 2019, 11:54:47 am »
For the number of cards that get to me for playtesting, I can tell you that way less than half of them end up being the last version of a card. There's no line though between a card that's been tweaked and a card that's been replaced entirely. It's a big gray area. But any which way you slice it, the number of outtakes dwarfs the number of finished cards by leaps and bounds.

8
Dominion General Discussion / Re: Male and female cards (again)
« on: April 04, 2019, 01:05:09 pm »
I think all Bard, Donate, Devil's Workshop and Tormentor are ambiguous. I mean, they could be women, but I wouldn't say they have to.

Zooming in on Bard and looking at the face and hands, I have no doubt that it's a woman. The others are less clear. I think my decision for Tormentor was based on what seems like breasts.

Maybe Donald can shed some light on Tormentor and Devil's Workshop? Others that maybe were based on instructions could be Plan, Wild Hunt, Skulk, Flag Bearer, Hideout and Barracks.

Tormentor is 100% a woman, according to my memory of the artists' notes. Bard is too. Donate is obviously a woman.

I don't know about Devil's Workshop, but I think that's a man. I could be wrong there.

9
The Events/Landmarks/Projects quiz now belatedly contains all Projects.

10
Dominion General Discussion / Re: Male and female cards (again)
« on: April 03, 2019, 12:06:34 pm »
By what evidence do you claim the person in the foreground of Barracks is male? And are all the people in the background also male?

11
Other Games / Re: Mario Maker
« on: March 20, 2019, 01:59:53 pm »
I gave the level a shot as well. In an earlier time in my life, I think it would have maybe been a cool challenge. Right now I don't have hours of time to throw at something that hard. I finished one or two of the challenges, and didn't try them all. But I couldn't justify spending any more of my very scant free time on it.

I could tell that a lot of craftsmanship went into it, though. It's very well made.

12
Variants and Fan Cards / Re: Nocturne without Hexes or duds
« on: March 08, 2019, 05:41:01 pm »
Nobody likes Hexes.

It is perhaps unsurprising that I like Hexes. In fact they were/are more popular than Boons with my main games group.

13
Dominion General Discussion / Re: A Question About First-Player Advantage
« on: February 25, 2019, 04:57:56 pm »
I think the answer depends more on the way people play than on any objective features of the game. If everyone played the way I do, the answer would be never. (I assume you are excluding resignations)

If both players get the same number of turns, then Player 2 must have initiated the end of the game. The way I play, I never cause the game to end if it would end in me losing. (If I think I am hopelessly behind, I just resign.) Some people do this as a kind of resignation, so I think that any data-based answer to your question is ultimately a measure of people's playing habits rather than a measure of FPA.

Right, I forgot about resignations. Ugh.

14
Dominion General Discussion / A Question About First-Player Advantage
« on: February 25, 2019, 04:43:17 pm »
I'm not big into the data scene, so apologies if this has been asked before.

Using the records of games, can we determine what percentage of the time the first player wins in games where the players have had an equal number of turns?

15
Other Games / Re: Mario Maker
« on: February 21, 2019, 01:13:43 pm »
After the announcement, I did go back to try my hand at some more 100-Mario runs. Oh man, so much garbage.

I'm OK at Mario games, but here's the problem I have. The "Hard" setting is a mix of Expert levels that haven't become Expert yet, bullshit instakill levels, and maybe one good level per run. The "Medium" setting is a mix of trivially easy levels and auto-win levels that must have snuck out of "Easy" because people skip them? Or maybe all levels start in medium before collecting statistics? Anyway, again, I tend to find one good level and 15 terrible ones. It's just so awful.

Here are a few thoughts I have. First, if I star a level, I want to see other levels that people who liked this level also like. I mean ostensibly Netflix, Amazon, etc. have algorithms that do this, right? Nintendo needs to get their act together here.

Second, every level should be tested by the server to see if it can be beaten by 1) doing nothing, 2) holding down the right directional button, or 3) holding down the Y button and the right directional button. I do not want to "play" these levels! If I wanted to watch a complex Mario-Goldberg machine, I'd go on YouTube. Put these levels (and all music levels) in their own category for people who want to see them.

I would be willing to occasionally play 10 random levels to help the algorithm sift through the new trash if it meant that I could usually play through 10 levels and like 8 or 9 of them.



OK, rant over. I'm also very excited about Super Mario Maker 2. So much cool new stuff! The one caveat is it's disappointing that so many things seem to be locked to the new Super Mario 3D World mode. I mean I love Super Mario 3D World and I'll likely be making some levels in that style, but I really hope they translate more of that stuff into the other modes before release. Though I also wonder if this somehow signals that the older modes will also be truer to their games. Will you be able to prevent players from moving left in SMB1 mode, for instance? Will you no longer be able to jump high off of enemies in SMB1? Probably these will be anachronistic like in Mario Maker 1, but it's a thought I had. Will SMB1 mode not have slopes?

Things I'm most looking forward to include scriptable autoscrolling, water in non-underwater levels, and configurable goals (get 50 coins in this level, etc.).

16
Yes, but Nocturne has too many additional cards to read, in a way that can be overwhelming.

That is again just your opinion. It's Donald X.'s opinion too. That doesn't mean that Nocturne isn't my favorite expansion, though. I tend to enjoy those complex effects more, despite knowing that having simple cards is also important.

EDIT: To be very clear, I agree with Donald X. that Nocturne could be improved, and possibly split into two sets. It's still my favorite set, though.
It was a lot of fun to playtest. As a product, the complexity was over the top, but for us it was great. It was a sad surprise at the release party to see how slowly people were resolving Hexes.

The Guide is trying to answer "what expansion should I get next," rather than be my opinions of the sets. For me at the time the sets just got better and better, except for Alchemy which was rushed, and Guilds getting moved to last because of Base Cards coming out. Then after the break, the new sets were even better - better polished and with more content. Since the main set and Intrigue got patched up, Intrigue has risen to be the best of the early sets, while Seaside is now the worst set after Alchemy, followed by Prosperity - those two sets that everyone recommends.

Empires and Renaissance I can recommend without reservations. Adventures is great, but I should have consolidated token types, had fewer different tokens. I'm sure that could have worked out, and then it would be great and with fewer tokens to paw through. Nocturne I should have split into two sets, and replaced Hexes with something else. It's loaded with fun cards, but it's a product, and could have been better for its audience.

Sure, I agree with all that. And when testing a set, I try to separate what I know is good for it from what I personally enjoy most. I'm glad Renaissance was received so well and it's clearly a success story. No regrets there. But for my own personal play, I enjoy Nocturne most.

17
Yes, but Nocturne has too many additional cards to read, in a way that can be overwhelming.

That is again just your opinion. It's Donald X.'s opinion too. That doesn't mean that Nocturne isn't my favorite expansion, though. I tend to enjoy those complex effects more, despite knowing that having simple cards is also important.

EDIT: To be very clear, I agree with Donald X. that Nocturne could be improved, and possibly split into two sets. It's still my favorite set, though.

18
That said, Donald seems not favorable enough to Renaissance and too favorable to Nocturne. Renaissance sets a new standard in terms of adding a lot to the game without as much complexity as some other recent sets. For the high degree of complexity, Nocturne does not add as much to the game as the other recent sets (and the card pool isn’t as favorable to decks that draw cards, that is, what I and many others perceive as the most fun decks) as other recent sets).

I think that for the history of Dominion releases, every new (full-sized) set has become my favorite. That streak stopped with Renaissance. Nocturne remains top of the heap for me, having a lot of the most interesting and flavorful cards in the game. Renaissance is still a very good expansion, but I don't find it as exciting as…oh probably any of the last three sets.

Which is to say, everybody is entitled to their own opinion.

19
Also, having this many images in one thread crashes my phone's browser. Would be nice if it were actually three threads.

20
Unless you want to play literally any terminal other than Pooka in the early game, you mean.

Why would I want to play any terminal other than a Hunting Grounds that gains me a free Lab every time I play it?
Because it also trashes a Peddler?
And puts you down $1 this turn.

21
Quote
One of the weakest attacks in the game, Villain whiffs early on Estates and late on Provinces.

I agree that Villain whiffs late on Provinces. But you want to trash your Estates in almost every game, and in almost every game you can only trash them from your hand. A Villain making you discard Estate from a hand of [Copper, Copper, Copper, Estate, Salvager] didn't whiff, it destroyed your turn and hurt your future turns.

22
Dominion General Discussion / Re: Dominion current Popularity?
« on: February 10, 2019, 11:26:46 pm »
My new thread frequency has exponentially decreased since game logs and game kingdoms are no longer available/pretty.

This is the problem I've found too. It's currently very hard to share game logs or read game logs unless you have a subscription. I don't play frequently enough to justify buying a subscription which means that on the off chances where I do play a neat board, I have no way to share my log anymore.

Yeah. It still boggles my mind that Goko and Making Fun each had easily accessible logs for games, yet Shuffle iT—created by two top players—has yet to truly implement them. This thing where you can go back into old games is cool, but does not count! And as far as I know isn't available in bulk. And don't they "go bad" when an update happens?

23
Variants and Fan Cards / Re: Playtesting and Printing non-Fan Cards?
« on: February 09, 2019, 11:30:52 pm »
I have only had an easier time shuffling sleeved cards. This is one of the biggest benefits of sleeves, in my opinion. As long as you don't mash the open edges into each other you're fine. I usually mash the back corners into each other and then slide the rest in.

This.

You don’t riffle shuffle sleeved cards. You mash them together; the sleeves facilitate this.

24
Dominion General Discussion / Re: facebook group
« on: January 24, 2019, 11:43:53 am »
the advantage to facebook over discord is that people spend so much time on facebook anyway.

So we wouldn't have to go to a new website or do anything different, just go about our normal facebooking and see dominion stuff happen to show up on our newsfeed

There are a lot of good reasons to not use Facebook. I think it would be a shame if Dominion discussion moved there.

25
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: January 21, 2019, 11:10:10 am »
the floodgate image is gone

Man, I think I updated that recently and maybe forgot to post the newer version? I use my Imgur as a repository of images, and sometimes I clean house. Sorry about that.

Anyway, I sort of considered this thread dead since I'm not really making or updating fan cards these days.

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