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1
Dominion General Discussion / Re: Tom Vasel Nocturne Review
« on: December 15, 2017, 12:03:56 am »
I am from the south and pronounce Dominion very differently from Tom Vasel.  You have my hypothesis backwards.

Iím from the Midwest (Great Lakes) area, and I also use the schwa. Only Tom Vasel pronounces it that way.

2
Dominion General Discussion / Re: Tom Vasel Nocturne Review
« on: December 14, 2017, 03:23:07 pm »
Mostly I just wish rickert would go away. His slavish devotion to Rio Grande Games in general and Dominion in particular are not a good match with his incredibly combative personality. I feel like he does more damage to public perception of Dominion and its fans than 20 detractors would.

3
Is raider really swingy? or have you guys been making decks that only have very strong cards?
seems like every other time it comes out, it just grabs a wisp or something similarly underwhelming.
I haven't played with it a ton but Raider seems pretty weak to me. It's often just a delayed Gold-Cutpurse. And it doesn't feel stackable because it's junk in your hand and you can't get rid of them for, say, Menagerie. Idk, I'm sure there are some cool things you can do with it like forcing your opponent to discard good cards, but I just haven't seen that much yet. Maybe it's good in big money?

It feels weak to me, too.

I wish the hand-size restriction was 4 cards instead of 5.

That's how Donald originally had it, for like one game. It just destroyed turns, I believe.

4
Dominion General Discussion / Re: Empires cards I still don't get
« on: December 11, 2017, 05:42:27 pm »
For what it's worth, I recently played a game where I bought Annex a few times. I think it was sort of sloggy and had Groundskeeper. It seemed pretty effective.

5
Dominion General Discussion / Re: Empires cards I still don't get
« on: December 11, 2017, 05:41:20 pm »
I think the idea behind Annex is to help with Penultimate Province situations where you still have $8 to spend. Does that seem accurate?

The idea was just, here's a nice place for this deck-stacking effect, and also to have an Event that gains a Duchy.

6
Dominion General Discussion / Re: How to Win Less...
« on: December 11, 2017, 11:44:23 am »
I may have to rethink my approach.

If I didn't know any better and I saw you playing this kingdom with a newbie, I would assume that your goal was to make sure they never played Dominion again.

You say they're a "relatively new player", so OK maybe it wasn't their very first game. But in one game you included a Duration card, a Reserve card, Events, debt, VP chips, Coin tokens, a split pile, and the -$1 token. I mean what the hell? They practically had to remember special rules for every single card on the board!

Maybe it's just that your goal is entirely foreign to me. If I'm teaching somebody Dominion, I want to make sure they have a good time and gain a solid understanding of the rules of the game. You shove this incredibly complex kingdom at them, and you're giving all sorts of (unsolicited?) advice about the best strategies? You're lamenting that they incorrectly identified Vagrant as a power card. Why? Why do you want this person to immediately become an expert? Do they want that? I'm just flummoxed by your story.

7
Dominion General Discussion / Re: New German Promo 'Abbruch'
« on: December 11, 2017, 09:36:49 am »
I haven't spotted a FAQ for this card, so I made this myself:

Quote
First you trash a card from your hand, if you have any. If the trashed card has any on-trashed abilities (like Hunting Grounds from Dominion: Dark Ages), or you have an on-trash Reaction such as Market Square (from Dominion: Dark Ages), you resolve them now. Then you check the cost of the trashed card, applying any cost-reducing effects, like that of Bridge (from Dominion: Intrigue) or Highway (from Dominion: Hinterlands) - if the card costs $1 or more, you gain a cheaper card and a Gold. The gained cards must come from the Supply. If there is no cheaper card in the Supply, you still gain a Gold (if available) and vice versa. Cards costing just a Potion (from Dominion: Alchemy) or just Debt (from Dominion: Empires) do not cost $1 or more, so you gain no cards if you trash them. If you do not trash a card, you gain nothing.

Too wordy?

Yeah, that's too wordy. Let me take a crack at editing it.

Quote
If there is no cheaper card in the Supply, you still gain a Gold (if available) and vice versa. Cards costing just a Potion (from Dominion: Alchemy) or just Debt (from Dominion: Empires) do not cost $1 or more, so you gain no cards if you trash them. If you do not trash a card, you gain nothing.

8
Variants and Fan Cards / Re: Dominion: Ice Age
« on: December 10, 2017, 03:06:30 pm »
which may also have something to do with the fact that doing so has gotten easier over time, as later expansions have better enabled it by focusing more on Engines.
No, we have better enabled it by getting better at the game.

Why not both? Hasn't Donald X stated that he's focused more on Engines than BM as time has moved on since they are more interesting?

I donít believe so. Maybe Iím misremembering.

9
Dominion General Discussion / Re: farmer's market is pretty good
« on: December 08, 2017, 02:48:34 pm »
Personally, the reason I'm lukewarm about Farmer's Market is that it seems to be neither strong nor fun, hence more trouble than it's worth.

I don't think it's weak, and I personally find it fun, even if it's occasionally frustrating.

10
Dominion General Discussion / Re: Interview with Donald X.
« on: December 07, 2017, 11:54:53 am »
Why does Treasury no longer have a dividing line?

Wiki says it was a printing error, I remember some forum post saying as much too.

http://wiki.dominionstrategy.com/index.php/Treasury

I don't know if I'd call it a printing error. Donald accidentally left the dividing line out of the file that he sent to Rio Grande, and then nobody caught it in the proofs. So it's a mistake, but it's not the printer's fault.

11
Dominion General Discussion / Re: New German Promo 'Abbruch'
« on: December 06, 2017, 03:12:29 pm »
My copy of Dismantle has shipped.

As has mine. Hooray! I think I'll slot it into Empires, along with Sauna/Avanto. Empires has such a dearth of $4 cards, although it does have a glut of cheap trashers. HmmmÖ

12
Variants and Fan Cards / Re: Dominion: Ice Age
« on: December 06, 2017, 12:20:08 pm »
Yeah, just keep it at once per turn, and make sure the effects give an appropriate number of tokens so that it usually matters. Trying to trigger on shuffles is trouble.

13
Dominion General Discussion / Re: Interview with Donald X.
« on: December 05, 2017, 09:06:48 pm »
Donald's name does seem to be more prominent than most, though.

Maybe it just catches your eye because you recognize it?

14
Variants and Fan Cards / Re: Dominion: Ice Age
« on: December 05, 2017, 03:31:47 pm »
I might try removing an Ice Token each shuffle instead of every turn to smooth out the effect. It will make deck size more of a factor, but I think will generally solve more headaches in terms of card power and component count.

Define "shuffle". If you have one card in your discard pile and then have to draw/reveal/etc., is that a "shuffle"? What if you have zero cards?

Didn't Donald eventually end up answering this question; after several pages of debate? I can't remember what the response was though.

Exactly. I can't remember either. And maybe that itself is a problem.

15
Variants and Fan Cards / Re: Dominion: Ice Age
« on: December 05, 2017, 12:33:34 pm »
I might try removing an Ice Token each shuffle instead of every turn to smooth out the effect. It will make deck size more of a factor, but I think will generally solve more headaches in terms of card power and component count.

Define "shuffle". If you have one card in your discard pile and then have to draw/reveal/etc., is that a "shuffle"? What if you have zero cards?

16
Dominion General Discussion / Re: if you think about it
« on: December 05, 2017, 01:05:17 am »

17
Variants and Fan Cards / Re: Dominion: Ice Age
« on: December 04, 2017, 05:07:36 pm »
I think the idea of Ice tokens is very cool. And I like a lot of the card concepts. I do think that instead of having 11 cards that use them, you'd be better served focusing on 5 or 6 of the simplest and best ones.

18
Variants and Fan Cards / Re: Fiddler
« on: December 04, 2017, 02:44:24 pm »
My hunch is that it needs a little boost, like +$1 or something.

EDIT: Oh, but of course then it has to cost like $5. HmmÖ

19
Variants and Fan Cards / Re: Revised versions of published cards
« on: December 03, 2017, 06:35:27 pm »
I think Changeling pretty handily replaces Feast. Yes they have differences, but.

20
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 28, 2017, 06:29:46 pm »
I stand corrected. You all agree that if I Necro an Encampment and don't reveal, it gets set aside (and if it's face down, everyone gets to look at it) and later gets returned to the supply (face up)?

No, for the same reason Reserve cards you Necro donít go to your Tavern mat.

21
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 28, 2017, 03:33:06 pm »
Necromancer can only play the same Tragic Hero in the trash once per turn.
If you Necro the TH and it trashes itself, isn't it turned face up?

Nope! You didn't trash it because it was already in the trash. So it's still face-down.

22
Dominion General Discussion / Re: Interview with Donald X.
« on: November 27, 2017, 06:28:13 pm »
I have had big plans to make Dominion spin-offs for 10 years now. I worked on two, that ended up published as Kingdom Builder and Temporum. I would still like to make some.

I guess I still don't understand this. What is the window where something is similar enough to be a "Dominion spin-off" instead of just another game, but not so similar that it could have been a Dominion expansion? I don't get the sense that you feel it, but there should be an enormous push to make anything sufficiently Dominion-like into a Dominion expansion so that you can combine it with everything else. It's really, really nice to be able to combine it both from a rules-learning perspective and for the sheer joy of seeing the old stuff with the new stuff.

Since obviously you're not going to get into specifics of what a Dominion spin-off might someday look like, perhaps you could just say, why do you feel the push to specifically make "Dominion spin-offs" rather than Dominion expansions and also unrelated games?

23
Dominion General Discussion / Re: The 5/2 rule
« on: November 26, 2017, 06:14:12 pm »
Itís like the Dire Straits song. I never understood what advantage there was to getting chicks for free; if you were also getting money for nothing.

There's a certain social stigma attached to getting chicks for money.

This. But I was right there with you, Gendo. Itís a weird juxtaposition in the song.

24
Dominion General Discussion / Re: New German Promo 'Abbruch'
« on: November 25, 2017, 05:33:03 pm »
I don't think I've ever used Stash in an IRL game.

I still fondly remember the day when my wife (then fiancť) brought Stash home after picking it up at the local game store. Ah, the excitement! And of course we weren't expert Dominion players, so the fact that it was super weak didn't matter. It's such a novel card, even today.

25
Dominion General Discussion / Re: New German Promo 'Abbruch'
« on: November 25, 2017, 04:49:29 pm »
Is there any chance previous promos will be available in 2nd edition form by the time it's available?
The new versions of the promos all exist, and I personally have them all. How quickly they go out is down to stock running out. I have no prediction there; I don't know how many of each there are or how quickly they tend to sell.

I'm just glad the new versions of Black Market and Envoy are already in the store, since those are the ones that actually contained errors. I guess you could argue that Stash now contains "errors" as well, but somehow that doesn't seem as bad.

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