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1
Dominion: Renaissance Previews / Re: Dominion: Renaissance on RGG's website
« on: September 19, 2018, 03:11:41 pm »
(OK, the first figure isn't actually wearing glasses)

Glasses were invented before the renaissance.

Sure, but Scarlett Johansson wasn't.

Prove it.

2
Let's Discuss ... / Re: Let's Discuss Base Set Cards: Mine
« on: September 19, 2018, 01:45:23 pm »
It would be weird for some Dominion sets to have a Mine that cost $4 and one that had one costing $5. And so they'd have to be two different(ly named) cards. And one card cannot be strictly better than another card, even when one is in a previous edition. I think that really sucks (Woodcutter's Ghost still hangs over us; can't make Woodcutter-with-a-bonus for $3), but that's the way it was decided. So, a $4 Mine or a Mine with +1 Action was just never going to happen in the official second edition.

3
Let's Discuss ... / Re: Let's Discuss Base Set Cards: Mine
« on: September 19, 2018, 11:43:56 am »
I'm guessing it got playtested at $4, many moons ago?

I doubt it.

4
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 19, 2018, 12:42:37 am »

Quote
Coffin
Types: Treasure, Reaction
Cost: $4
$2. When you play this, discard a card.
When you discard any number of cards from your hand, you may reveal this from your hand. If you do, trash all the discarded cards.
Discard effects down to a threshold (such as Militia) occur at once: You cannot pick and choose the discarded cards that you trash or don't.

No, they don’t!

5
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 18, 2018, 05:09:12 pm »
When another player plays a Tulip, you may reveal this for +1 Coffers

No, then you could reveal the same one several times, claiming it was a different one. By the rules of Dominion, nothing stops you from revealing a Reaction card multiple times to the same event, since there's no way for other players to tell if it's the same copy or what.

Maybe you should mention this thing about Reaction cards in the OP? It seems to be an oft-unknown rule.

6
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 18, 2018, 02:22:11 pm »
Wouldn't At the start of your turn, you may reveal this from your hand for +1 Action, be a simpler wording? Unless you want them to not stack.

No, then you could reveal the same one several times, claiming it was a different one. By the rules of Dominion, nothing stops you from revealing a Reaction card multiple times to the same event, since there's no way for other players to tell if it's the same copy or what.

7
In general it seems clear that Lord Rattington does not take Landmarks into account.

I'm going to use this opportunity to complain about Lord Rattington's Counterfeit obsession. He buys Counterfeits like it's going out of style, and then never ever uses them to trash Coppers (or anything else for that matter).

You mean that's not how you play Counterfeit?

As a really expensive, bad Candlestick Maker? Not usually.

EDIT: I guess I should have said Pouch. Just $5 for a Pouch! Whatta deal!

8
In general it seems clear that Lord Rattington does not take Landmarks into account.

I'm going to use this opportunity to complain about Lord Rattington's Counterfeit obsession. He buys Counterfeits like it's going out of style, and then never ever uses them to trash Coppers (or anything else for that matter).

9
Dominion: Renaissance Previews / Re: Dominion: Renaissance on RGG's website
« on: September 03, 2018, 03:19:34 pm »
Is there a realistic chance that Donald brings a Renaissance prototype to Essen this year?

Last I heard, he avoids conventions. So I don't think it's likely.

But also, the set should be out by then? Spiel is late October, right?

10
I think you’re really undervaluing Ghost.

Followers at $4 would lead to awful, sloggy games. Oh man, they’d be so bad. Even at $5 it would make games terrible, but $4 is just nuts.

11
Rules Questions / Re: Noble Brigand: "You gain the trashed cards."
« on: August 29, 2018, 10:52:59 am »
A+ for creativity though.

I don't know if that's quite fair. I think it's reasonable to wonder if any cards trashed during the "window" of Noble Brigand's execution would be gained.

12
Variants and Fan Cards / Re: Asper's Cards
« on: August 29, 2018, 01:45:53 am »
Instead of making it cost 1, you could just gain a Spirit costing the amount you overpaid, not "less than the amount you overpaid."

That way it still costs 2, yet you get Spirits for cheaper. It's probably less wordy, too.

That means you can't get Will-o'-Wisps. You may not overpay by $0.

You could say "costing no more than the amount you overpaid" or some such, so that you could get a Wisp by overpaying at least $1. But man, that's a bad idea. It's a bad idea to make players really want to do something that an obscure rule tells them they can't do. And everybody will want to "overpay" by $0 and get a Wisp. So I'd say, stick with "less than the amount you overpaid".

13
Variants and Fan Cards / Re: Asper's Cards
« on: August 29, 2018, 01:16:00 am »
I think Swamp is a perfectly buyable card as-is, but could maybe get away with being $1?

I think Swamp would overall be more interesting at $1.

Well it's a fan card and fan cards can be whatever you want them to be. But I will say that I'm pretty sure Donald X. wouldn't want such a card to cost $1. These days he's really concerned about cards that make piles run out very quickly. And a card that costs $1 which you want a lot of copies of would run out very quickly indeed. And if Swamp were the only village on the board, then you might want as many copies as you could get.

From the Secret History of Nocturne Cards:

Quote from: Donald X.
I tried a terminal that got another copy of itself from your discard pile to your hand. But wait, you say. Yes well. It had no value without a village, and with a village you still didn't just get the combo all the time. It seemed cute for a bit. Then there was a version that gave you something for getting a copy back, so it was a combo without a village.

So this was a terminal Silver that could pull another copy of itself out of the discard pile. It was a real dud for my group at $2. So at my request, we (both Donald X.'s group and mine) tested it at $1. That was a pretty big improvement in terms of power level, but eventually he nixed it due to the pile running out too fast on boards where it was good.

So anyway, Poor House isn't something that just runs out. I think Swamp would be. And then if people are also buying them up for $1, you're not getting to use the fun part of the card. So uh, I'd try to make it worth $2. I mean it doesn't even have to be a village; that's not the interesting part.

14
Variants and Fan Cards / Re: Asper's Cards
« on: August 28, 2018, 06:37:58 pm »
Swamp made me think of when Magic Lamp gave out a Genie instead of 3 Wishes. A Genie was basically just a Wish that wasn’t a one-shot. It was too important to get it early, so it died. Could have been a Spirit for $6*, though! Use Exorcist on Province, get a Genie.

15
Variants and Fan Cards / Re: Asper's Cards
« on: August 28, 2018, 06:34:19 pm »
I like Swamp a lot. Yeah the Imp option might be weak, but maybe it’s not!

If the whole package is too weak, Swamp could give +$1. Or, to not add an extra line, it could give +3 Actions.

16
Variants and Fan Cards / Re: Interesting Card Design Challenges
« on: August 23, 2018, 10:24:44 am »
It doesn't cost $5, but here's a rejected promo card I created. I dunno, we played some games with it, it was fun. Similar to Tactician.



Regent: Action, $3
Gain a card costing up to $5.
Put any number of cards from your hand onto your deck, then discard the rest.

We actually tested it at $4 and it wasn't super strong, so here it is at $3, which was my original plan for the cost.

17
Dominion FAQ / Re: Cards from Dominion and Intrigue 1st edition
« on: August 21, 2018, 10:18:22 am »
Maybe some people out there have fond memories of Coppersmith, but really, you aren't missing anything.

I'm missing Coppersmith.

I recommend Bank.

18
Dominion General Discussion / Re: Most hated attacks?
« on: August 21, 2018, 09:39:50 am »
I really wish Urchin cost $4.

19
You can just use the Familiar Cards settings in Dominon Online to just play with the cards you want. Mark everything but Adventures, Empires, and Nocturne as familiar and set it so you won't play with any unfamiliar cards. Should solve your problem, except for subscribing to sets individually if Renaissance isn't included in the Silver subscription.

Rated games do not respect your "familiar cards" settings, though this could work for unrated games.

I wouldn't mind seeing a "2 sets, 5 cards from each" format or setting, though.

I would also love to see this mode happen.

20
Dominion General Discussion / Re: Most hated attacks?
« on: August 19, 2018, 11:37:47 pm »
Disappointed that Hauted Castle didn't make the list in the "not really an attack" category.

Only happening once makes it pretty bearable.

21
Replace seems like it fills some of this design space.

Well there have been remodel variants that put the gained card(s) on top for a while. Or at least since Develop. But I think Zombie Mason is the first one that just straight up trashes the top card of your deck.

22
The specific outtake I remember was, I think…

???: Action, $5
Trash the top card of your deck. Gain a card costing up to $3 more than it. You may put the gained card onto your deck.

…which seems great, but in practice it was like, when am I buying this exactly? When I buy a Remodel, I have a plan for it. First trash my Estates to gain e.g. Caravans. Then later trash Golds and gain Provinces. Maybe something in between. With this card, I can't have that plan because I don't know what I'm going to trash. It's just this vanilla good-to-have card. But I'd rather buy a good-to-have card that actually fits into my strategy. So again, when do I buy this? For me the answer was, basically never (unless I'm buying it just to see how it plays, for testing purposes).

23
As OP mentioned, it has 4 types, which is great for Ironworks.
Ironworks cares about only one of those types.

The joke ------------->

                   You

24
Variants and Fan Cards / Re: Dominion: Ice Age
« on: August 11, 2018, 03:04:08 pm »
Cards on your mats are yours; they count toward your score.

25
Any chance on seeing an update pack for Guilds with the "coin tokens" -> "coffers" cards?  If the new expansion is going to call them coffers, we are going to have cards with both terms in the box unless we rebuy Guilds + Cornucopia


The big twist is that Renaissance won't have coffers at all. "There are tokens that let you save coins and actions for later" is actually referring to a completely different mechanic from what we saw in Guilds.
I don't think that we can assume that yet. While the very remaining of "take a Coin token" into "+1 Coffers" strongly indicates that DXV has done new stuff with Coin tokens in the upcoming expansion this doesn't imply that there will be nothing with Coffers.
It is like with Durations in Adventures, there was new stuff like Durations that stay out for more or less than 1 turn but also old stuff, i.e. "normal" Durations.

Pretty sure Gendo was joking.

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