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1
Dominion General Discussion / Re: Why Peasant Will Be On My Ban List
« on: November 09, 2018, 04:58:25 pm »
You buy Peasant more than once, mass up a ton of a single kind of card, and then slap on +Card and +Action, and if you at any point falter due to a bad shuffle, you're probably just straight up toast.

Teacher won't let you put two tokens on a single pile. It doesn't invalidate your opinions, but you might want to update your rant.  ;)

2
Dominion: Renaissance Previews / Re: Renaissance rulebook is up
« on: November 06, 2018, 01:31:06 pm »
They really aren't new though, are they? Nocturne had States; and Lost in the Woods especially is just an artifact by a different name.

I guess. Lost in the Woods was mostly just a way to limit how many times you used Fool's main ability, though.

3
Dominion: Renaissance Previews / Re: Renaissance rulebook is up
« on: November 06, 2018, 12:00:06 pm »
Some of the Teaser cards: Patron has "reveal" in quotations, Scepter, Capitalism, and Inovation let you play Actions in your Buy phase, Fleet gives players extra turns, and you can't turn off Cathedral.
I'm kind of dissapointed that Border Guard uses both Lantern and Horn, meaning that there are only four kingdom cards that use Artifacts. I hope he uses them again in another expansion.

Don't count on it. He's already gone on record saying that he'd remove them from Renaissance if he had to do it all over.


Where was this? It seems odd to already have such strong regrets about a set that is just hitting shelves and that essentially no one has played with yet.

I messed up, thinking that Donald X. had already said this in public and also for not providing context. It's not that Artifacts are bad. It's that sets are simpler when they have fewer mechanics and good Artifacts are hard to make, such that only four cards ended up using them. So some other mechanic might have been better from that standpoint. Possibly the Secret History will go into Artifact design a little, I don't know. Anyway, sorry for being alarmist. And apologies to Donald X. for speaking for him.

For what it's worth, I'm personally very glad that Renaissance has Artifacts. They might be my favorite mechanic in the set; a cool new type of player interaction.

4
Dominion: Renaissance Previews / Re: Capitalism Questions
« on: November 06, 2018, 12:20:16 am »
Is the rule that Capitalism intends to simply look for any instance of "+" in the text?
This is not so much a rule as exactly what the Capitalism card-shaped object says in its text.

Well not quite, it says it looks for "+ amounts". It's reasonable to interpret the "+ token" as simply a name of a token rather than being an "amount".

There was some debate. I agree that the ruling is not obvious.

5
Variants and Fan Cards / Re: Reaction cards
« on: November 05, 2018, 08:09:01 pm »
No Silver+ for $4 was totally a Donald X. rule, and maybe still will be in the future. Man, who knows. For the record, itís a rule Iíve disagreed with for years. Iím glad itís finally been broken.

6
Dominion: Renaissance Previews / Re: Renaissance Initial Impressions
« on: November 05, 2018, 03:54:08 pm »
Border Guard- I think this is going to be a really powerful card b/c already it's a nerved laboratory for 2$ and you could potentially upgrade it with the artifacts to act like an alchemist without the potions to keep it going every turn.
You misread the card. Border Guard never draws more than 1 card.
Oh no I get that. But what I'm saying is for a 2$ card as opposed to getting lab for 5$ it's pretty good. Especially, when you can upgrade it with the artifacts and spam them every turn potentially. But yeah I compared it to lab cause they can both cycle through 2 cards and yeah lab gets the 2 cards but I would rather have 3 border guards than 1 lab to cycle through the deck.

Remember that Horn only lets you topdeck one Border Guard each turn, though. Not all of them.

7
Dominion: Renaissance Previews / Re: Renaissance rulebook is up
« on: November 05, 2018, 10:35:42 am »
Some of the Teaser cards: Patron has "reveal" in quotations, Scepter, Capitalism, and Inovation let you play Actions in your Buy phase, Fleet gives players extra turns, and you can't turn off Cathedral.
I'm kind of dissapointed that Border Guard uses both Lantern and Horn, meaning that there are only four kingdom cards that use Artifacts. I hope he uses them again in another expansion.

Don't count on it. He's already gone on record saying that he'd remove them from Renaissance if he had to do it all over.

8
Well since someone will do it eventually, here are all the cards that can reveal Patron (tell me if I miss any).

Removed (5): Scout, Spy, Thief, Saboteur, Tribute
Dominion (1): Bandit
Intrigue (4): Shanty Town, Wishing Well, Courtier, Patrol
Seaside (2): Ambassador, Cutpurse
Alchemy (3): Apothecary, Scrying Pool, Golem
Prosperity (3): Loan, Rabble, Venture
Cornucopia (5): Fortune Teller, Menagerie, Farming Village, Harvest, Hunting Party
Hinterlands (4): Crossroads, Oracle, Noble Brigand, Inn
Dark Ages (11): Poor House, Vagrant, Sage, Ironmonger, Wandering Minstrel, Knights, Mystic, Pillage, Rebuild, Rogue, Madman
Guilds (5): Doctor, Advisor, Taxman, Herald, Journeyman
Adventures (2): Magpie, Giant
Empires (6): City Quarter, Royal Blacksmith, Patrician, Chariot Race, Gladiator, Grand Castle
Nocturne (6): Raider, Will-o'-Wisp, Ghost, Bad Omens, Famine, War
Renaissance (4): Border Guard, Seer, Villain, Piazza
Promo (2): Black Market, Envoy
Total: 63 cards

I haven't gone through the whole thing, but there's also Bureucrat, which reveals opponents' hands when it misses.

9
Dominion: Renaissance Previews / Re: Renaissance rulebook is up
« on: November 05, 2018, 09:26:46 am »
Technically both Lantern and Enchantress cause me to do something else than following the play instructions on a card. Do I get to choose the order, and does it make a difference?

Effectively, Enchantress supersedes Lantern. Youíll just get +1 Card and +1 Action.

10
I don't know the answer, but it's a misleading question. How much I bid often also has a lot to do with how much I can do while having debt: attacking, gaining cards, trashing, etc.

11
Other Games / Re: Fireball Island
« on: October 29, 2018, 04:05:41 pm »
I joined the backerkit and am really excited for my copy to show up. I'd never heard of the original, but I think Restoration Games' premise of revitalizing older games is fantastic.

I likewise joined the backerkit, having missed the Kickstarter.

I had a copy of Fireball Island when I was a kid, but I'm not sure I ever played a game of it using the actual rules. Specifically, I don't remember ever using the cards.

EDIT: I am also likewise really excited.

12
Other Games / Fireball Island
« on: October 29, 2018, 01:29:42 pm »
I don't know if the most people here are too young to remember the original game, but is anybody else looking forward to the remake of Fireball Island?

The game is played on a 3-D board, and the goal is to go around the island collecting treasures. You can set other players back by trying to hit them with "fireball" marbles. The old game was a pretty simple affair, but they've updated the remake with a lot of improvements, making it into more of a modern game. More strategy, more variety, more abilities, etc.

13
I'm starting to be a pain in the neck to my LBGS.

Man, I remember those days. "Is it too soon to call the store again? Probably."

...

*calls store*

14
Variants and Fan Cards / Re: Anticipating Renaissance
« on: October 23, 2018, 01:18:39 pm »
Just remember that in actual development, cards are assigned names, rather than being built around them. And they're assigned names from a constantly depleting supply of names.

15
Rules Questions / Re: Wine Merchant + Debt
« on: October 23, 2018, 10:36:19 am »
You're paying back debt during your Buy phase (other than with Capital's ability, of course), and Wine Merchant checks at the end of your Buy phase. Seems like a pretty open-and-shut case. You could choose not to pay back some Debt in order to have coins left to discard your Wine Merchants of course, but you can't have your cake and eat it too.

16
Dominion: Renaissance Previews / Re: Your reviews of the previews
« on: October 23, 2018, 12:32:20 am »
Technically, you can always rip up your cards.

17
Updated to include spoiled Renaissance names.

18
Dominion: Renaissance Previews / Re: Your reviews of the previews
« on: October 20, 2018, 03:03:03 pm »
Even little things like moving Provs to deck top to flip away with Pools can be pretty amazing.
I don't know what this means but it kinda sounds even more illegal than pot.

By which you mean potions, right?

I hope Renaissance has a card called "Potter" so that the "pot" abbreviation can't be used anymore.

Oh itíll still be used, just by two different cards, for extra confusion. See ďFVĒ.

19
I don't know if there's an exact date, but last I heard it was supposed to be in stores near the very end of October.

20
I don't think "inspired" is the word there. In general "when you gain or trash this" first showed up in Empires, with Rocks and Crumbling Castle.

The card you are describing was called "Honest Merchant", and it was awesome back when you knew what Boon you were going to get, or better still had a choice of three. When it changed to random Boons, I was all, this card is awful now, let's get rid of it.
Awesome except for first player advantage that some people would certainly hate.

Yes, although I maintain that this and a few other problems could have been solved by making Flame's Gift weaker, e.g. "You may discard a Treasure, to trash it or a card from your hand."

EDIT: Well, not solved. Mitigated. I think random Boons was the way to go, though. I am not pining for the days of choose-able Boons, even though there was fun to be had there. Druid still gets you some of that fun.

And then because of that card dying it took forever for me to try Blessed Village, and then I let you save the Boon and now it's a star of the set. A lesson for us all.

Well I don't think the lesson was, "Honest Merchant would have worked fine if you could defer the Boons." I think it's, "Random boons are a lot nicer on a card you want anyway."

21
I don't think "inspired" is the word there. In general "when you gain or trash this" first showed up in Empires, with Rocks and Crumbling Castle.

The card you are describing was called "Honest Merchant", and it was awesome back when you knew what Boon you were going to get, or better still had a choice of three. When it changed to random Boons, I was all, this card is awful now, let's get rid of it.

22
Variants and Fan Cards / Re: Anticipating Renaissance
« on: October 10, 2018, 10:19:02 pm »
The teasers said there would be a trasher that you can't turn off, but we didn't get to see it in the previews.
I thought Sewers was confirmed as the always-on trasher.

No, itís not Sewers.

23
Variants and Fan Cards / Re: Anticipating Renaissance
« on: October 10, 2018, 05:29:11 pm »
Sure, majorities matter and if a large part of one's playtesting group dislikes a card it doesn't matter whether the card is perfectly balanced, objectively fine and so on.
All I am saying is that people are different. Saboteur has been nixed and yet my playing group likes it, Rebuild still exists yet I wouldn't touch that thing with a ten-foot pole.

That's not remotely a fair comparison. If Donald X. ever were to make a true second edition of Dark Ages, I'm quite confident he'd remove Rebuild. He's said many times that he regrets it.

I'd have made you spend the Coffers to raise the minimum price of target. But then it would still make other players discard their fun, even if it cost a lot.

At first blush, that doesn't sound good to me. Too much potential for spending Coffers only to have it whiff.

24
Variants and Fan Cards / Re: Anticipating Renaissance
« on: October 10, 2018, 05:16:38 pm »
If enough people dislike the experience of playing with card, however "irrational" they may or may not be, that can kill a card. And I think that's as it should be.

25
Variants and Fan Cards / Re: Anticipating Renaissance
« on: October 10, 2018, 03:29:28 pm »
Estates not giving any protection as long as you keep one measly token unused would have given a player who can open with this a huge advantage.

This last part I disagree with, though. Barring Baker's setup or whatever, your first play of Villain is going to hit Estates. It's going to be turn 5 at the earliest that you can start hitting harder.

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