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Messages - Jack Rudd

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1
Variants and Fan Cards / Re: Convert coin into coin tokens, but...
« on: May 19, 2017, 09:13:37 am »
Should playtest in games with Watchtower.

2
Game Reports / Re: Dear My Opponent: I am Sorry
« on: May 15, 2017, 07:59:18 pm »
Dear MMO,

I'm sorry that game #3631138 contained Bishop, Fortress, Prince and Summon, and my golden deck was slightly faster to establish than yours. That must have been painful.

3
Rules Questions / Re: Effect of Outpost in a Possession'ed turn?
« on: May 11, 2017, 07:17:35 am »
Bob would first take a 3-card Outpost turn, as part of the resolution of the Outpost played while he was being Possessed. That concludes the effects of the Possession turn; it then moves on to Bob's normal turn.

4
Let's Discuss ... / Re: Let's discuss Alchemy cards: Transmute
« on: April 28, 2017, 05:47:10 pm »
Resurrecting this to point out game #3143840, in which Transmute was vital to my victory.

And the point made earlier was right: Transmute would be good if it had +1 Action.

5
Dominion Articles / Re: Refreshing the Dominion Paradigms
« on: April 28, 2017, 05:42:12 pm »
This is just begging for some edge-case discussion, though.

Hermit/Market Square draws itself for one turn, followed by big money.
Native Village/Bridge doesn't draw itself, until the last turn.
Oh, and there was that one in the Game Reports forum where someone alternated between drawing deck, playing 3 goons and buying lots of copper, and the next turn buying Donate to trash all the copper.

Awaclus, I'm curious what your take is.  Am I wrong to think of these as "hybrid" strategies?  Are they actually either BM or Engine?  Or maybe rushes or slogs or whatever?  Or are they another category that we don't need to talk about because they're rarely any good?

They're combo decks. They rely on the specific interactions between the cards that make them up.

6
Dominion General Discussion / Re: Best Dominion moments 2016
« on: April 27, 2017, 02:30:52 pm »
Winning a game thanks to an early Transmute buy.

#3143840

7
Other Games / Re: Some Miscellaneous Game Reviews
« on: April 03, 2017, 05:47:08 pm »
The online implementation of Splendor allows you to play to 15 or 21.

8
Miser is quite good. A sort of self-targeting Pirate Ship.

9
Game Reports / Three-pile out of nowhere
« on: March 26, 2017, 05:12:03 pm »
Governor and Border Village can both lead to games with strange three-piles. Here's one with both, where I gain four Border Village/Torturer pairs in the last turn.

Kingdom: Border Village, Torturer, Governor, Replace, Envoy, Cutpurse, Smugglers, Oasis, Fool's Gold and some other card that impacted not at all.

Code: [Select]
m
starts with 7 Coppers
and 3 Estates
.
m
shuffles their deck.
m
draws 4 Coppers
and an Estate
.
J
starts with 7 Coppers
and 3 Estates
.
J
shuffles their deck.
J
draws 3 Coppers
and 2 Estates
.

Turn 1 - mark1878
m
plays 4 Coppers
.
m
buys and gains a Cutpurse
.
m
draws 3 Coppers
and 2 Estates
.

Turn 1 - Jack Rudd
J
plays 3 Coppers
.
J
buys and gains a Smugglers
.
J
draws 4 Coppers
and an Estate
.

Turn 2 - mark1878
m
plays 3 Coppers
.
m
buys and gains a Smugglers
.
m
shuffles their deck.
m
draws 3 Coppers
, an Estate
and a Cutpurse
.

Turn 2 - Jack Rudd
J
plays 4 Coppers
.
J
buys and gains a Cutpurse
.
J
shuffles their deck.
J
draws a Copper
, 2 Estates
, a Cutpurse
and a Smugglers
.

Turn 3 - mark1878
m
plays a Cutpurse
.
J
discards a Copper
.
m
plays 3 Coppers
.
m
buys and gains a Governor
.
m
draws 2 Coppers
, 2 Estates
and a Smugglers
.

Turn 3 - Jack Rudd
J
plays a Smugglers
.
J
gains a Governor
.
J
draws 4 Coppers
and an Estate
.

Turn 4 - mark1878
m
plays a Smugglers
.
m
gains a Governor
.
m
plays 2 Coppers
.
m
buys and gains a Fool's Gold
.
m
shuffles their deck.
m
draws 3 Coppers
, an Estate
and a Cutpurse
.

Turn 4 - Jack Rudd
J
plays 4 Coppers
.
J
buys and gains an Oasis
.
J
shuffles their deck.
J
draws 3 Coppers
, an Estate
and an Oasis
.

Turn 5 - mark1878
m
plays a Cutpurse
.
J
discards a Copper
.
m
plays 3 Coppers
.
m
buys and gains a Replace
.
m
draws 2 Coppers
, an Estate
, a Fool's Gold
and a Governor
.

Turn 5 - Jack Rudd
J
plays an Oasis
.
J
draws a Smugglers
.
J
discards an Estate
.
J
plays a Smugglers
.
J
gains a Replace
.
J
plays 2 Coppers
.
J
buys and gains an Oasis
.
J
draws 3 Coppers
, an Estate
and a Cutpurse
.

Turn 6 - mark1878
m
plays a Governor
.
m
gains a Gold
.
J
gains a Silver
.
m
plays a Fool's Gold
and 2 Coppers
.
m
buys and gains an Oasis
.
m
draws 2 Coppers
, an Estate
, a Smugglers
and a Governor
.

Turn 6 - Jack Rudd
J
plays a Cutpurse
.
m
discards a Copper
.
J
plays 3 Coppers
.
J
buys and gains a Governor
.
J
shuffles their deck.
J
draws a Copper
, a Silver
, an Estate
, a Smugglers
and a Governor
.

Turn 7 - mark1878
m
plays a Governor
.
m
trashes a Copper
.
m
gains a Fool's Gold
.
J
trashes an Estate
.
J
gains an Oasis
.
m
plays a Smugglers
.
m
gains a Governor
.
m
shuffles their deck.
m
draws a Copper
, 2 Estates
, a Cutpurse
and a Governor
.

Turn 7 - Jack Rudd
J
plays a Governor
.
J
draws 2 Coppers
and a Governor
.
m
draws a Copper
.
J
plays a Governor
.
J
draws a Copper
, a Replace
and an Oasis
.
m
draws a Copper
.
J
plays an Oasis
.
J
draws an Oasis
.
J
discards a Replace
.
J
plays an Oasis
.
J
draws an Estate
.
J
discards an Estate
.
J
plays a Smugglers
.
J
gains a Governor
.
J
plays 4 Coppers
and a Silver
.
J
buys and gains a Border Village
.
J
gains a Torturer
.
J
draws 3 Coppers
, an Estate
and a Cutpurse
.

Turn 8 - mark1878
m
plays a Governor
.
m
draws a Replace
and 2 Fool's Golds
.
J
shuffles their deck.
J
draws an Estate
.
m
plays a Replace
.
m
trashes a Copper
.
m
gains an Estate
.
J
gains a Curse
.
m
plays 2 Fool's Golds
and 2 Coppers
.
m
buys and gains a Border Village
.
m
gains a Torturer
.
m
draws 3 Coppers
, an Oasis
and a Governor
.

Turn 8 - Jack Rudd
J
plays a Cutpurse
.
m
discards a Copper
.
J
plays 3 Coppers
.
J
buys and gains a Governor
.
J
draws a Silver
, a Replace
, a Torturer
, a Border Village
and a Governor
.

Turn 9 - mark1878
m
plays an Oasis
.
m
draws a Gold
.
m
discards a Copper
.
m
plays a Governor
.
m
draws an Estate
, a Smugglers
and a Governor
.
J
draws an Oasis
.
m
plays a Governor
.
m
trashes an Estate
.
m
gains an Envoy
.
J
trashes a Replace
.
J
gains a Border Village
.
J
gains a Torturer
.
m
plays a Smugglers
.
m
gains a Governor
.
m
plays a Copper
and a Gold
.
m
buys and gains a Torturer
.
m
shuffles their deck.
m
draws a Copper
, a Smugglers
, a Border Village
and 2 Governors
.

Turn 9 - Jack Rudd
J
plays a Border Village
.
J
draws a Copper
.
J
plays a Torturer
.
J
draws a Smugglers
, an Oasis
and a Governor
.
m
gains a Curse
.
J
plays a Governor
.
J
trashes an Oasis
.
J
gains a Governor
.
m
trashes a Curse
.
J
plays an Oasis
.
J
draws a Copper
.
J
discards a Copper
.
J
plays a Governor
.
J
draws 2 Coppers
and a Governor
.
m
draws a Copper
.
J
plays a Governor
.
J
shuffles their deck.
J
draws a Copper
, a Cutpurse
and an Oasis
.
m
draws an Oasis
.
J
plays an Oasis
.
J
draws an Estate
.
J
discards an Estate
.
J
plays a Smugglers
.
J
gains a Governor
.
J
plays 4 Coppers
and a Silver
.
J
buys and gains a Province
.
J
draws an Estate
, a Torturer
, a Border Village
and 2 Governors
.

Turn 10 - mark1878
m
plays a Border Village
.
m
draws a Gold
.
m
plays an Oasis
.
m
draws an Estate
.
m
discards an Estate
.
m
plays a Governor
.
m
draws a Copper
, a Fool's Gold
and a Governor
.
J
draws a Curse
.
m
plays a Governor
.
m
draws a Copper
, a Torturer
and a Fool's Gold
.
J
draws a Copper
.
m
plays a Torturer
.
m
draws an Estate
, a Torturer
and an Envoy
.
J
gains a Curse
.
m
plays a Governor
.
m
gains a Gold
.
J
gains a Silver
.
m
plays a Torturer
.
m
draws a Replace
, a Cutpurse
and a Governor
.
J
discards a Copper
and an Estate
.
m
plays 2 Fool's Golds
, 4 Coppers
and a Gold
.
m
buys and gains a Province
.
m
shuffles their deck.
m
draws a Copper
, an Estate
, a Replace
, a Fool's Gold
and a Governor
.

Turn 10 - Jack Rudd
J
plays a Governor
.
J
trashes a Curse
.
J
gains a Fool's Gold
.
m
trashes an Estate
.
m
gains an Oasis
.
J
plays a Governor
.
J
trashes a Curse
.
J
gains a Fool's Gold
.
J
plays a Border Village
.
J
draws a Copper
.
J
plays a Torturer
.
J
shuffles their deck.
J
draws a Copper
, an Estate
and an Oasis
.
m
gains a Curse
.
J
plays an Oasis
.
J
draws a Fool's Gold
.
J
discards an Estate
.
J
plays a Fool's Gold
and 2 Coppers
.
J
buys and gains an Envoy
.
J
draws a Copper
, 2 Silvers
, a Torturer
and an Oasis
.

Turn 11 - mark1878
m
plays a Governor
.
m
draws a Copper
, a Gold
and an Envoy
.
J
draws a Fool's Gold
.
m
plays a Replace
.
m
trashes an Envoy
.
m
gains a Border Village
.
m
gains a Torturer
.
m
topdecks a card
.
m
plays a Fool's Gold
, 2 Coppers
and a Gold
.
m
buys and gains a Gold
.
m
draws a Copper
, a Torturer
, a Smugglers
, a Border Village
and a Governor
.

Turn 11 - Jack Rudd
J
plays an Oasis
.
J
draws a Governor
.
J
discards a Copper
.
J
plays a Governor
.
J
draws a Copper
, an Estate
and a Cutpurse
.
m
draws a Copper
.
J
plays a Cutpurse
.
m
discards a Copper
.
J
plays a Fool's Gold
, a Copper
and 2 Silvers
.
J
buys and gains a Province
.
J
draws a Copper
, a Province
, a Smugglers
and 2 Governors
.

Turn 12 - mark1878
m
plays a Border Village
.
m
draws a Cutpurse
.
m
plays a Torturer
.
m
draws a Torturer
, an Oasis
and a Governor
.
J
gains a Curse
.
m
plays a Governor
.
m
trashes a Cutpurse
.
m
gains a Border Village
.
m
gains a Torturer
.
J
trashes a Curse
.
m
plays an Oasis
.
m
draws a Gold
.
m
discards a Smugglers
.
m
plays a Governor
.
m
draws an Estate
, a Border Village
and a Fool's Gold
.
J
draws a Copper
.
m
plays a Border Village
.
m
draws a Governor
.
m
plays a Torturer
.
m
draws a Copper
, an Estate
and a Province
.
J
gains a Curse
.
m
plays a Governor
.
m
trashes an Estate
.
m
gains an Envoy
.
J
trashes a Curse
.
m
plays a Fool's Gold
, 2 Coppers
and a Gold
.
m
buys and gains a Border Village
.
m
gains a Replace
.
m
shuffles their deck.
m
draws 2 Coppers
, a Replace
, a Border Village
and a Governor
.

Turn 12 - Jack Rudd
J
plays a Governor
.
J
draws a Copper
, a Border Village
and a Governor
.
m
draws a Province
.
J
plays a Governor
.
J
shuffles their deck.
J
draws a Border Village
, an Envoy
and a Governor
.
m
draws a Smugglers
.
J
plays a Border Village
.
J
draws a Copper
.
J
plays a Border Village
.
J
draws a Torturer
.
J
plays a Torturer
.
J
draws an Estate
, a Fool's Gold
and a Governor
.
m
discards a Province
and a Smugglers
.
J
plays a Governor
.
J
trashes an Envoy
.
J
gains a Border Village
.
J
gains a Torturer
.
J
plays a Governor
.
J
draws a Copper
, a Fool's Gold
and an Oasis
.
m
draws an Oasis
.
J
plays an Oasis
.
J
draws a Cutpurse
.
J
discards an Estate
.
J
plays a Governor
.
J
trashes a Cutpurse
.
J
gains a Border Village
.
J
gains a Torturer
.
J
plays a Smugglers
.
J
gains a Border Village
.
J
gains a Torturer
.
J
plays 2 Fool's Golds
and 5 Coppers
.
J
buys and gains a Border Village
.
J
gains a Torturer
.
J
draws a Copper
, 2 Silvers
, an Estate
and an Oasis
.

10
Other Games / Re: Watno's Online Greed
« on: March 26, 2017, 09:43:10 am »
I've played a few games on there. Looks good.

11
Rules Questions / Re: Inheritance on Hireling
« on: March 20, 2017, 07:31:53 am »
Ah. That makes sense.

12
Rules Questions / Inheritance on Hireling
« on: March 20, 2017, 07:09:41 am »
I'm not sure whether this works in the way I think it does, so stop me if I'm wrong about something.

You get the cost of Hireling down to $4 by means of Bridge or some such card. Wheee, you can Inherit it! Your Estates are now Action-Duration-Victory cards.

You play an Estate or several. Each of them is a Hireling, and gives you +1 Card per turn forever.

You then buy Inheritance again, and Inherit a different card...

...
Hireling's effect is on-play, not "while this is in play", so your Hirelings are still giving you +1 Card/turn
But the Estates are no longer Hirelings, so they aren't tracking anything, and thus get discarded in clean-up.

13
Variants and Fan Cards / Re: Dominion: Conquest
« on: March 17, 2017, 03:31:57 pm »
Strategist combos well with Tactician. Jack Rudd likes this.

14
Dominion General Discussion / Re: Rules mess ups you've seen?
« on: March 06, 2017, 07:55:39 pm »
Was playing just now against someone who'd misread Forager; he thought it referred to differently named cards, rather than differently named treasures, in the trash.

16
Crown is Throne Room, but less likely to be drawn dead. Or drawn undead.

17
Rules Questions / Re: Quest
« on: February 28, 2017, 08:03:21 am »
I'm an actually autistic person, and thought the answer "well, you show both Curses at the same time as you discard them" was an obvious and good answer to the question.

18
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: February 25, 2017, 06:38:57 pm »
Artifact really, really needs to be playtested in a game with Gardens. I think it may be overpowered there.

ETA: OK, maybe not as overpowered as I originally thought, but still strong.

19
I once had a game on Isotropic with Governor, Black Market and Minion in it. That made for an amusing variant on the old Council Room - Militia decks we all know and love.

20
Dominion General Discussion / Re: Updated Average Card Cost in each Set
« on: February 06, 2017, 06:33:40 pm »
Average cost of an Alchemy card is 2.67 + 0.83P, for anyone who was wondering.

(Or, alternatively, 3.5 for the non-Potion cost cards, and 2.5 + P for the Potion-cost cards.)

21
Other Games / Re: Chess
« on: February 05, 2017, 11:57:21 am »
Workino at a chess tournament actually sounds kinda cool.  Are you normally in Gibraltar, Jack?
I've been a game-inputter at that tournament a few times now. Never go there for any other reason. :)

22
Other Games / Re: Chess
« on: February 03, 2017, 09:20:21 pm »
I've just been working at a tournament where a controversy arose. The atmosphere got very strange on the last day.

23
Rules Questions / Re: Champion and Reactions
« on: February 03, 2017, 04:37:55 pm »
Yes. Horse Traders, Secret Chamber and Moat all have the trigger "when an opponent plays an attack card", and don't care whether you would be affected by the attack. (Indeed, they have to be revealed before the opponent decides whether he's doing any attacking in the cases of Pirate Ship and Minion.)

Watchtower, Trader and Tunnel, which all react to the effects of an attack rather than the attack itself, are another matter. If I've got Champion in play and you play Followers, I can't reveal a Trader to gain a Silver, nor can I discard a Tunnel to gain a Gold, because the attack-blocking is preventing the effects that trigger those Reactions.

24
Dominion Articles / Re: Sentry
« on: January 29, 2017, 05:06:55 am »
The deck-inspection effect is not bad. Vassal, for one, really likes this card.

25
Walled Village/Alchemist/Treasury are weird cards. They're clearly strictly better (ignoring cost and card-name effects) than Village/Laboratory/Peddler, but how much better?

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